Difference between revisions of "Armor (Long War)"

From UFOpaedia
Jump to navigation Jump to search
(Updated to b15e final, added mouseover information to slots and costs to explain secondary values.)
(Updated MEC exoskeletons to b15e final, updated layout to match armors.)
Line 62: Line 62:
 
New in beta 15, Long War now provides multiple MEC suits with the more advanced suits featuring emphases on extra survivability or mobility. Some suits have either the Body Shield perk or the Jetboot Module perk built-in.
 
New in beta 15, Long War now provides multiple MEC suits with the more advanced suits featuring emphases on extra survivability or mobility. Some suits have either the Body Shield perk or the Jetboot Module perk built-in.
  
{| class="wikitable"
+
{|class="wikitable" width="100%"
|+
 
! colspan="18" | '''MEC Armor'''
 
 
|-
 
|-
!rowspan="2" | Name !! rowspan="2" | {{Health (Long War)}} '''HP'''!! rowspan="2" | {{Mobility (Long War)}} '''Mob'''!! rowspan="2" | {{Defense (Long War)}} '''Def'''!! rowspan="2" | {{Will (Long War)}} '''Will'''!! rowspan="2" | {{DR (Long War)}} '''[[Damage Reduction (Long War)|DR]]'''!! rowspan="2" | Secondary<br/> Weapon<br/> Slots!! rowspan="2" | Accessory <br/>Slots!! rowspan="2" | Special !! colspan="2" | Prerequisites !! colspan="6" | Cost !! rowspan="2" | Perk
+
!rowspan="2"|{{Item name (Long War)}}!!rowspan="2"|{{Mobility bonus (Long War)}}!!rowspan="2"|{{Health bonus (Long War)}}!!rowspan="2"|{{Damage reduction (Long War)}}!!rowspan="2"|{{Defense bonus (Long War)}}!!rowspan="2"|{{Will bonus (Long War)}}!!rowspan="2"|{{Secondary (Long War)}}!!rowspan="2"|{{Equipment slots (Long War)}}!!rowspan="2"|{{Perk granted (Long War)}}!!rowspan="2"|{{Special properties (Long War)}}!!colspan="2"|Prerequisites!!colspan="6"|Cost
 
|-align="center"
 
|-align="center"
| {{Engineers Icon}} || {{Research Icon}} || {{Credits Icon}} || {{AA Icon}} || {{Elerium Icon}} || {{Meld Icon}} || {{Time Icon}} || '''Other'''
+
|{{Research required (Long War)}}||{{Engineers required (Long War)}}||{{Credits cost (Long War)}}||{{Alloys cost (Long War)}}||{{Elerium cost (Long War)}}||{{Meld cost (Long War)}}||{{Items cost (Long War)}}||{{Time cost (Long War)}}
|- align="center"
+
|-align="center"
|[[File:Inv_Mec1.png|center|128x64px]]'''[[MEC-1 Paladin (Long War)|MEC-1 Paladin]]'''||8||3||8||0||1.0||1||2||Poison/Fire ||25||Alien Biocybernetics||200||40||40||30||14|| - || -
+
|[[File:Base Augments Long War.png|128px|link=Armor (Long War)#MEC exoskeletons|Base Augments]]<br />'''[[Armor (Long War)#MEC exoskeletons|Base Augments]]'''|| || || || || || || || ||Cannot be used during missions||colspan="8"|XCOM starts with an unlimited supply
|- align="center"
+
|-align="center"
|[[File:Inv_Mec4 (Long War).png|center|128x64px]]'''[[MEC-2 Defender (Long War)|MEC-2 Defender]]'''||12||4||8||0||1.5||2||2||Poison/Fire ||50||Improved Combat Exoskeletons<br />MEC Warfare Systems||400||80||60||60||14 || 1x MEC-1 Paladin || {{Body Shield (Long War)}}
+
|[[File:Inv_Mec1.png|128px|link=Armor (Long War)#MEC exoskeletons|MEC-1 Paladin]]<br />'''[[Armor (Long War)#MEC exoskeletons|MEC-1 Paladin]]'''||+3||+8||1.0||+8|| ||title="Slots available"|1||title="Slots available"|2||[[File:MEC BODY SHIELD.png|32px|link=Abilities List (Long War)#Normal Perks|Body Shield]]<br />[[Abilities List (Long War)#Normal Perks|Body Shield]]||Negates the effects of fire<br />Provides resistance to acid<br />Prevents strangulation||[[Research (Long War)#Xenology|Alien Biocybernetics]]||25||title="Standard cost in Credits&#10;(Cost in Credits when building quickly)"|150<br />(225)||title="Standard cost in Alien Alloys&#10;(Cost in Alien Alloys when building quickly)"|30<br />(45)||title="Standard cost in Elerium&#10;(Cost in Elerium when building quickly)"|30<br />(45)||title="Standard cost in Meld&#10;(Cost in Meld when building quickly)"|30<br />(35)|| ||title="Standard duration in days&#10;(Duration in days when building quickly)"|14&nbsp;days<br />(7.0&nbsp;days)
|- align="center"
+
|-align="center"
|[[File:Inv_Mec2.png|center|128x64px]]'''[[MEC-3 Valiant (Long War)|MEC-3 Valiant]]'''||10||6||12||0||1.0||2||2||Poison/Fire ||50||Improved Combat Exoskeletons<br />MEC Warfare Systems||400||60||80||60||14 || 1x MEC-1 Paladin || {{Jetboot Module (Long War)}}
+
|[[File:Inv_Mec4 (Long War).png|128px|link=Armor (Long War)#MEC exoskeletons|MEC-2 Defender]]<br />'''[[Armor (Long War)#MEC exoskeletons|MEC-2 Defender]]'''||+4||+12||1.5||+8|| ||title="Slots available"|2||title="Slots available"|2||[[File:MEC BODY SHIELD.png|32px|link=Abilities List (Long War)#Normal Perks|Body Shield]]<br />[[Abilities List (Long War)#Normal Perks|Body Shield]]||Negates the effects of fire<br />Provides resistance to acid<br />Prevents strangulation||[[Research (Long War)#Armor and Exoskeletons|Improved Combat Exoskeletons]]||50||title="Standard cost in Credits&#10;(Cost in Credits when building quickly)"|400<br />(600)||title="Standard cost in Alien Alloys&#10;(Cost in Alien Alloys when building quickly)"|80<br />(120)||title="Standard cost in Elerium&#10;(Cost in Elerium when building quickly)"|60<br />(90)||title="Standard cost in Meld&#10;(Cost in Meld when building quickly)"|60<br />(72)||1 [[Armor (Long War)#MEC exoskeletons|MEC-1 Paladin]]||title="Standard duration in days&#10;(Duration in days when building quickly)"|14&nbsp;days<br />(7.0&nbsp;days)
|- align="center"
+
|-align="center"
|[[File:Inv_Mec3.png|center|128x64px]]'''[[MEC-4 Dauntless (Long War)|MEC-4 Dauntless]]'''||20||5||12||5||2.0||3||3||Poison/Fire ||75||Heavy Combat Exoskeletons<br />MEC Warfare Systems||600||120||80||90||14 || 1x MEC-2 Defender<br />1x UFO Power Source || {{Body Shield (Long War)}}
+
|[[File:Inv_Mec2.png|128px|link=Armor (Long War)#MEC exoskeletons|MEC-3 Valiant]]<br />'''[[Armor (Long War)#MEC exoskeletons|MEC-3 Valiant]]'''||+6||+10||1.0||+12|| ||title="Slots available"|2||title="Slots available"|2||[[File:MEC JET BOOT MODULE.png|32px|link=Abilities List (Long War)#Normal Perks|Jetboot Module]]<br />[[Abilities List (Long War)#Normal Perks|Jetboot Module]]||Negates the effects of fire<br />Provides resistance to acid<br />Prevents strangulation||[[Research (Long War)#Armor and Exoskeletons|Improved Combat Exoskeletons]]||50||title="Standard cost in Credits&#10;(Cost in Credits when building quickly)"|400<br />(600)||title="Standard cost in Alien Alloys&#10;(Cost in Alien Alloys when building quickly)"|60<br />(90)||title="Standard cost in Elerium&#10;(Cost in Elerium when building quickly)"|80<br />(120)||title="Standard cost in Meld&#10;(Cost in Meld when building quickly)"|60<br />(72)||1 [[Armor (Long War)#MEC exoskeletons|MEC-1 Paladin]]||title="Standard duration in days&#10;(Duration in days when building quickly)"|14&nbsp;days<br />(7.0&nbsp;days)
|- align="center"
+
|-align="center"
|[[File:Inv_Mec5 (Long War).png|center|128x64px]]'''[[MEC-5 Devastator (Long War)|MEC-5 Devastator]]'''||24||2||8||5||2.5||2||3||Poison/Fire ||75||Heavy Combat Exoskeletons<br />MEC Warfare Systems||600||120||80||90||14 || 1x MEC-2 Defender<br />1x UFO Power Source || {{Body Shield (Long War)}}
+
|[[File:Inv_Mec3.png|128px|link=Armor (Long War)#MEC exoskeletons|MEC-4 Dauntless]]<br />'''[[Armor (Long War)#MEC exoskeletons|MEC-4 Dauntless]]'''||+5||+20||2.0||+12||+5||title="Slots available"|3||title="Slots available"|3||[[File:MEC BODY SHIELD.png|32px|link=Abilities List (Long War)#Normal Perks|Body Shield]]<br />[[Abilities List (Long War)#Normal Perks|Body Shield]]||Negates the effects of fire<br />Provides resistance to acid<br />Prevents strangulation||[[Research (Long War)#Armor and Exoskeletons|Heavy Combat Exoskeletons]]||75||title="Standard cost in Credits&#10;(Cost in Credits when building quickly)"|600<br />(900)||title="Standard cost in Alien Alloys&#10;(Cost in Alien Alloys when building quickly)"|120<br />(180)||title="Standard cost in Elerium&#10;(Cost in Elerium when building quickly)"|80<br />(120)||title="Standard cost in Meld&#10;(Cost in Meld when building quickly)"|90<br />(107)||1 [[Armor (Long War)#MEC exoskeletons|MEC-2 Defender]]<br />1 [[Alien Artifacts (Long War)#Alien Devices|UFO Power Source]]||title="Standard duration in days&#10;(Duration in days when building quickly)"|14&nbsp;days<br />(7.0&nbsp;days)
|- align="center"
+
|-align="center"
|[[File:Inv_Mec6 (Long War).png|center|128x64px]]'''[[MEC-6 Vanguard (Long War)|MEC-6 Vanguard]]'''||12||10||20||5||1.0||2||3||Poison/Fire ||75||Mobile Combat Exoskeletons<br />MEC Warfare Systems||600||80||120||90||14 || 1x MEC-3 Valiant<br />1x UFO Power Source || {{Jetboot Module (Long War)}}
+
|[[File:Inv_Mec5 (Long War).png|128px|link=Armor (Long War)#MEC exoskeletons|MEC-5 Devastator]]<br />'''[[Armor (Long War)#MEC exoskeletons|MEC-5 Devastator]]'''||+2||+24||2.5||+8||+5||title="Slots available"|2||title="Slots available"|3||[[File:MEC BODY SHIELD.png|32px|link=Abilities List (Long War)#Normal Perks|Body Shield]]<br />[[Abilities List (Long War)#Normal Perks|Body Shield]]||Negates the effects of fire<br />Provides resistance to acid<br />Prevents strangulation||[[Research (Long War)#Armor and Exoskeletons|Heavy Combat Exoskeletons]]||75||title="Standard cost in Credits&#10;(Cost in Credits when building quickly)"|600<br />(900)||title="Standard cost in Alien Alloys&#10;(Cost in Alien Alloys when building quickly)"|120<br />(180)||title="Standard cost in Elerium&#10;(Cost in Elerium when building quickly)"|80<br />(120)||title="Standard cost in Meld&#10;(Cost in Meld when building quickly)"|90<br />(107)||1 [[Armor (Long War)#MEC exoskeletons|MEC-2 Defender]]<br />1 [[Alien Artifacts (Long War)#Alien Devices|UFO Power Source]]||title="Standard duration in days&#10;(Duration in days when building quickly)"|14&nbsp;days<br />(7.0&nbsp;days)
|- align="center"
+
|-align="center"
|[[File:Inv_Mec7 (Long War).png|center|128x64px]]'''[[MEC-7 Vindicator (Long War)|MEC-7 Vindicator]]'''||16||8||16||5||1.5||3||3||Poison/Fire ||75||Mobile Combat Exoskeletons<br />MEC Warfare Systems||600||80||120||90||14 || 1x MEC-3 Valiant<br />1x UFO Power Source || {{Jetboot Module (Long War)}}
+
|[[File:Inv_Mec6 (Long War).png|128px|link=Armor (Long War)#MEC exoskeletons|MEC-6 Vanguard]]<br />'''[[Armor (Long War)#MEC exoskeletons|MEC-6 Vanguard]]'''||+10||+12||1.0||+20||+5||title="Slots available"|2||title="Slots available"|3||[[File:MEC JET BOOT MODULE.png|32px|link=Abilities List (Long War)#Normal Perks|Jetboot Module]]<br />[[Abilities List (Long War)#Normal Perks|Jetboot Module]]||Negates the effects of fire<br />Provides resistance to acid<br />Prevents strangulation||[[Research (Long War)#Armor and Exoskeletons|Mobile Combat Exoskeletons]]||75||title="Standard cost in Credits&#10;(Cost in Credits when building quickly)"|600<br />(900)||title="Standard cost in Alien Alloys&#10;(Cost in Alien Alloys when building quickly)"|80<br />(120)||title="Standard cost in Elerium&#10;(Cost in Elerium when building quickly)"|120<br />(180)||title="Standard cost in Meld&#10;(Cost in Meld when building quickly)"|90<br />(107)||1 [[Armor (Long War)#MEC exoskeletons|MEC-3 Valiant]]<br />1 [[Alien Artifacts (Long War)#Alien Devices|UFO Power Source]]||title="Standard duration in days&#10;(Duration in days when building quickly)"|14&nbsp;days<br />(7.0&nbsp;days)
|-
+
|-align="center"
 +
|[[File:Inv_Mec7 (Long War).png|128px|link=Armor (Long War)#MEC exoskeletons|MEC-7 Vindicator]]<br />'''[[Armor (Long War)#MEC exoskeletons|MEC-7 Vindicator]]'''||+8||+16||1.5||+16||+5||title="Slots available"|3||title="Slots available"|3||[[File:MEC JET BOOT MODULE.png|32px|link=Abilities List (Long War)#Normal Perks|Jetboot Module]]<br />[[Abilities List (Long War)#Normal Perks|Jetboot Module]]||Negates the effects of fire<br />Provides resistance to acid<br />Prevents strangulation||[[Research (Long War)#Armor and Exoskeletons|Mobile Combat Exoskeletons]]||75||title="Standard cost in Credits&#10;(Cost in Credits when building quickly)"|600<br />(900)||title="Standard cost in Alien Alloys&#10;(Cost in Alien Alloys when building quickly)"|80<br />(120)||title="Standard cost in Elerium&#10;(Cost in Elerium when building quickly)"|120<br />(180)||title="Standard cost in Meld&#10;(Cost in Meld when building quickly)"|90<br />(107)||1 [[Armor (Long War)#MEC exoskeletons|MEC-3 Valiant]]<br />1 [[Alien Artifacts (Long War)#Alien Devices|UFO Power Source]]||title="Standard duration in days&#10;(Duration in days when building quickly)"|14&nbsp;days<br />(7.0&nbsp;days)
 
|}
 
|}
  

Revision as of 09:57, 26 June 2015

This page may be outdated. It is up-to-date for version b15. The latest version is 1.0.
Soldiers Armors Long War.png
Long War Main Page

Long War nearly doubles the amount of available suits of armor, using the Gene Mod (sleeveless) versions of the original suits of armor for the new suits of armor. Gene Mods no longer affect the looks of a soldier's armor.

Most technology levels provide access to two different suits of Armor, one tailored towards Mobility (Tac Vest, Kestrel, Banshee, Corsair, Seraph) and the other tailored towards Survival (Tac Armor, Carapace, Aegis, Titan, Archangel).

Suits of armor now also provide new features, such as damage reduction or granting specific perks.

Damage reduction indicates the average amount of damage absorbed from incoming attacks. For example, a damage reduction of 0.3 has a 30% chance to absorb 1 point of damage. Multiple sources of damage reduction (such as perks, items and cover) stack.

Resistance to acid prevents soldiers from receiving mobility penalties from acid, and from taking damage when performing any move other than hunker down. The soldiers still take penalties to aim and damage reduction, and still suffer reduced range on rockets and thrown devices.

Armors and exoskeletons can be built in Engineering. They can also be built quickly, which increases the Credits, Alien Alloys, Elerium and Meld costs, but halves the build time. The values between parentheses indicate the costs and time when building these items quickly.

Armors have a chance to become damaged, based on the amount of health damage that a soldier took. If a soldier took no health damage, there is a 0% chance for the armor to become damaged. If a soldier was reduced to 0 health, there's a 95% chance for the armor to become damaged. The actual chance scales with the health damage taken. Armor damage does cause the armor to become damaged. Items in unlimited supply cannot become damaged. The Vortex Armor also cannot become damaged.

Soldier armor

title="Item name and image"|Name title="Mobility bonus"|Mobility Long War.png
Mob
title="Health bonus"|Health Long War.png
HP
title="Damage reduction"|Damage reduction
DR
title="Defense bonus"|Defense Long War.png
Def
title="Will bonus"|Will Long War.png
Will
title="Amount of small items that can be equipped"|Equipment
slots
rowspan="2" rowspan="2"|title="Special properties"|Special
properties
Prerequisites Cost
Research required
Engineers required to prevent increase in production time
Cost in Credits
Cost in Alien Alloys
Cost in Elerium
Cost in Meld
Other
Duration in days
Leather Jacket
Leather Jacket
+5 2
(3)
Restricted to covert operatives XCOM starts with an unlimited supply
Tac Vest
Tac Vest
+3 +1 2
(3)
XCOM starts with an unlimited supply
Tac Armor
Tac Armor
+1 +2 2
(3)
XCOM starts with an unlimited supply
Phalanx Armor
Phalanx Armor
+2 +3 2
(3)
Improved Body Armor 15 35
(52)
8
(12)
0
(2)
7 days
(3.5 days)
Aurora Armor
Aurora Armor
+2 +4 +8 +10 2
(3)
Restricted to psionic soldiers Improved Body Armor
Psi Warfare Systems
25 125
(187)
30
(45)
30
(45)
0
(5)
1 Sectoid Corpse 10 days
(5.0 days)
Kestrel Armor
Kestrel Armor
+3 +2 +4 2
(3)
Includes grappling hook Advanced Body Armor 22 50
(75)
8
(12)
0
(3)
10 days
(5.0 days)
Carapace Armor
Carapace Armor
+1 +5 2
(3)
Advanced Body Armor 25 80
(120)
18
(27)
0
(4)
10 days
(5.0 days)
title="Item name and image"|Name title="Mobility bonus"|Mobility Long War.png
Mob
title="Health bonus"|Health Long War.png
HP
title="Damage reduction"|Damage reduction
DR
title="Defense bonus"|Defense Long War.png
Def
title="Will bonus"|Will Long War.png
Will
title="Amount of small items that can be equipped"|Equipment
slots
rowspan="2" rowspan="2"|title="Special properties"|Special
properties
Prerequisites Cost
Research required
Engineers required to prevent increase in production time
Cost in Credits
Cost in Alien Alloys
Cost in Elerium
Cost in Meld
Other
Duration in days
Banshee Armor
Banshee Armor
+4 +3 +12 2
(3)
Includes grappling hook Mobile Power Armor 40 140
(210)
36
(54)
20
(30)
0
(5)
14 days
(7.0 days)
Aegis Armor
Aegis Armor
+2 +7 2
(3)
Mobile Power Armor 35 140
(210)
36
(54)
18
(27)
0
(5)
14 days
(7.0 days)
Corsair Armor
Corsair Armor
+3 +6 +8 2
(3)
Includes grappling hook Advanced Power Armor 65 250
(375)
50
(75)
40
(60)
0
(8)
14 days
(7.0 days)
Titan Armor
Titan Armor
+12 0.5 2
(3)
Damage Control
Damage Control
Negates the effects of fire
Provides resistance to acid
Prevents strangulation
Advanced Power Armor 65 300
(450)
60
(90)
40
(60)
8
(17)
14 days
(7.0 days)
Seraph Armor
Seraph Armor
+3 +5 +8 2
(3)
Supports flight mode (6 fuel) Antigrav Systems 65 300
(450)
40
(60)
80
(120)
0
(9)
14 days
(7.0 days)
Archangel Armor
Archangel Armor
+1 +8 0.3 2
(3)
Negates the effects of fire
Provides resistance to acid
Prevents strangulation
Supports flight mode (6 fuel)
Antigrav Systems 75 300
(450)
40
(60)
80
(120)
0
(9)
1 Titan Armor 14 days
(7.0 days)
Shadow Armor
Shadow Armor
+2 +4 +16 2
(3)
Includes grappling hook
Supports ghost mode
Stealth Systems 90 300
(450)
60
(90)
70
(105)
40
(49)
14 days
(7.0 days)
Vortex Armor
Vortex Armor
+2 +8 +20 2
(3)
Restricted to psionic soldiers
Eliminates post-mission fatigue
Can't become damaged
Required to activate the Gollop Chamber
Mind and Machine 100 1000
(1500)
80
(120)
100
(150)
0
(27)
14 days
(7.0 days)

MEC exoskeletons

New in beta 15, Long War now provides multiple MEC suits with the more advanced suits featuring emphases on extra survivability or mobility. Some suits have either the Body Shield perk or the Jetboot Module perk built-in.

title="Item name and image"|Name title="Mobility bonus"|Mobility Long War.png
Mob
title="Health bonus"|Health Long War.png
HP
title="Damage reduction"|Damage reduction
DR
title="Defense bonus"|Defense Long War.png
Def
title="Will bonus"|Will Long War.png
Will
rowspan="2" rowspan="2"|title="Amount of small items that can be equipped"|Equipment
slots
rowspan="2" rowspan="2"|title="Special properties"|Special
properties
Prerequisites Cost
Research required
Engineers required to prevent increase in production time
Cost in Credits
Cost in Alien Alloys
Cost in Elerium
Cost in Meld
Other
Duration in days
Base Augments
Base Augments
Cannot be used during missions XCOM starts with an unlimited supply
MEC-1 Paladin
MEC-1 Paladin
+3 +8 1.0 +8 1 2 Body Shield
Body Shield
Negates the effects of fire
Provides resistance to acid
Prevents strangulation
Alien Biocybernetics 25 150
(225)
30
(45)
30
(45)
30
(35)
14 days
(7.0 days)
MEC-2 Defender
MEC-2 Defender
+4 +12 1.5 +8 2 2 Body Shield
Body Shield
Negates the effects of fire
Provides resistance to acid
Prevents strangulation
Improved Combat Exoskeletons 50 400
(600)
80
(120)
60
(90)
60
(72)
1 MEC-1 Paladin 14 days
(7.0 days)
MEC-3 Valiant
MEC-3 Valiant
+6 +10 1.0 +12 2 2 Jetboot Module
Jetboot Module
Negates the effects of fire
Provides resistance to acid
Prevents strangulation
Improved Combat Exoskeletons 50 400
(600)
60
(90)
80
(120)
60
(72)
1 MEC-1 Paladin 14 days
(7.0 days)
MEC-4 Dauntless
MEC-4 Dauntless
+5 +20 2.0 +12 +5 3 3 Body Shield
Body Shield
Negates the effects of fire
Provides resistance to acid
Prevents strangulation
Heavy Combat Exoskeletons 75 600
(900)
120
(180)
80
(120)
90
(107)
1 MEC-2 Defender
1 UFO Power Source
14 days
(7.0 days)
MEC-5 Devastator
MEC-5 Devastator
+2 +24 2.5 +8 +5 2 3 Body Shield
Body Shield
Negates the effects of fire
Provides resistance to acid
Prevents strangulation
Heavy Combat Exoskeletons 75 600
(900)
120
(180)
80
(120)
90
(107)
1 MEC-2 Defender
1 UFO Power Source
14 days
(7.0 days)
MEC-6 Vanguard
MEC-6 Vanguard
+10 +12 1.0 +20 +5 2 3 Jetboot Module
Jetboot Module
Negates the effects of fire
Provides resistance to acid
Prevents strangulation
Mobile Combat Exoskeletons 75 600
(900)
80
(120)
120
(180)
90
(107)
1 MEC-3 Valiant
1 UFO Power Source
14 days
(7.0 days)
MEC-7 Vindicator
MEC-7 Vindicator
+8 +16 1.5 +16 +5 3 3 Jetboot Module
Jetboot Module
Negates the effects of fire
Provides resistance to acid
Prevents strangulation
Mobile Combat Exoskeletons 75 600
(900)
80
(120)
120
(180)
90
(107)
1 MEC-3 Valiant
1 UFO Power Source
14 days
(7.0 days)

See also

Loadout Long War.jpg Long War: Loadout 
Weapons
Weapons Thumbnail Long War.png
Weapons
Assault Rifle Long War.png
Primary
Weapons
Pistol Long War.png
Secondary
Weapons
Armor
Armor Thumbnail Long War.png
Armor
Chameleon Suit Long War.png
Leather Jacket
Tac vest Long War.png
Tac Vest
Tac Armor Long War.png
Tac Armor
Phalanx armor Long War.png
Phalanx Armor
Kestrel armor Long War.png
Kestrel Armor
Carapace armor Long War .png
Carapace Armor
Aurora armor Long War.png
Aurora Armor
Banshee armor Long War.png
Banshee Armor
Corsair armor Long War.png
Corsair Armor
Aegis armor Long War.png
Aegis Armor
Titan armor Long War.png
Titan Armor
Seraphim armor Long War.png
Seraph Armor
Archangel armor Long War.png
Archangel Armor
Shadow armor Long War.png
Shadow Armor
Vortex armor Long War.png
Vortex Armor
Inv Mec1.png
MEC-1
Inv Mec2.png
MEC-2
Inv Mec3.png
MEC-3
Equipment
Equipment Thumbnail Long War.png

Equipment