Difference between revisions of "Armor (Long War)"
(Updated to b15e final, added mouseover information to slots and costs to explain secondary values.) |
(Updated MEC exoskeletons to b15e final, updated layout to match armors.) |
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New in beta 15, Long War now provides multiple MEC suits with the more advanced suits featuring emphases on extra survivability or mobility. Some suits have either the Body Shield perk or the Jetboot Module perk built-in. | New in beta 15, Long War now provides multiple MEC suits with the more advanced suits featuring emphases on extra survivability or mobility. Some suits have either the Body Shield perk or the Jetboot Module perk built-in. | ||
− | {| class="wikitable" | + | {|class="wikitable" width="100%" |
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− | !rowspan="2" | | + | !rowspan="2"|{{Item name (Long War)}}!!rowspan="2"|{{Mobility bonus (Long War)}}!!rowspan="2"|{{Health bonus (Long War)}}!!rowspan="2"|{{Damage reduction (Long War)}}!!rowspan="2"|{{Defense bonus (Long War)}}!!rowspan="2"|{{Will bonus (Long War)}}!!rowspan="2"|{{Secondary (Long War)}}!!rowspan="2"|{{Equipment slots (Long War)}}!!rowspan="2"|{{Perk granted (Long War)}}!!rowspan="2"|{{Special properties (Long War)}}!!colspan="2"|Prerequisites!!colspan="6"|Cost |
|-align="center" | |-align="center" | ||
− | | {{ | + | |{{Research required (Long War)}}||{{Engineers required (Long War)}}||{{Credits cost (Long War)}}||{{Alloys cost (Long War)}}||{{Elerium cost (Long War)}}||{{Meld cost (Long War)}}||{{Items cost (Long War)}}||{{Time cost (Long War)}} |
− | |- align="center" | + | |-align="center" |
− | |[[File:Inv_Mec1.png| | + | |[[File:Base Augments Long War.png|128px|link=Armor (Long War)#MEC exoskeletons|Base Augments]]<br />'''[[Armor (Long War)#MEC exoskeletons|Base Augments]]'''|| || || || || || || || ||Cannot be used during missions||colspan="8"|XCOM starts with an unlimited supply |
− | |- align="center" | + | |-align="center" |
− | |[[File:Inv_Mec4 (Long War).png| | + | |[[File:Inv_Mec1.png|128px|link=Armor (Long War)#MEC exoskeletons|MEC-1 Paladin]]<br />'''[[Armor (Long War)#MEC exoskeletons|MEC-1 Paladin]]'''||+3||+8||1.0||+8|| ||title="Slots available"|1||title="Slots available"|2||[[File:MEC BODY SHIELD.png|32px|link=Abilities List (Long War)#Normal Perks|Body Shield]]<br />[[Abilities List (Long War)#Normal Perks|Body Shield]]||Negates the effects of fire<br />Provides resistance to acid<br />Prevents strangulation||[[Research (Long War)#Xenology|Alien Biocybernetics]]||25||title="Standard cost in Credits (Cost in Credits when building quickly)"|150<br />(225)||title="Standard cost in Alien Alloys (Cost in Alien Alloys when building quickly)"|30<br />(45)||title="Standard cost in Elerium (Cost in Elerium when building quickly)"|30<br />(45)||title="Standard cost in Meld (Cost in Meld when building quickly)"|30<br />(35)|| ||title="Standard duration in days (Duration in days when building quickly)"|14 days<br />(7.0 days) |
− | |- align="center" | + | |-align="center" |
− | |[[File:Inv_Mec2.png| | + | |[[File:Inv_Mec4 (Long War).png|128px|link=Armor (Long War)#MEC exoskeletons|MEC-2 Defender]]<br />'''[[Armor (Long War)#MEC exoskeletons|MEC-2 Defender]]'''||+4||+12||1.5||+8|| ||title="Slots available"|2||title="Slots available"|2||[[File:MEC BODY SHIELD.png|32px|link=Abilities List (Long War)#Normal Perks|Body Shield]]<br />[[Abilities List (Long War)#Normal Perks|Body Shield]]||Negates the effects of fire<br />Provides resistance to acid<br />Prevents strangulation||[[Research (Long War)#Armor and Exoskeletons|Improved Combat Exoskeletons]]||50||title="Standard cost in Credits (Cost in Credits when building quickly)"|400<br />(600)||title="Standard cost in Alien Alloys (Cost in Alien Alloys when building quickly)"|80<br />(120)||title="Standard cost in Elerium (Cost in Elerium when building quickly)"|60<br />(90)||title="Standard cost in Meld (Cost in Meld when building quickly)"|60<br />(72)||1 [[Armor (Long War)#MEC exoskeletons|MEC-1 Paladin]]||title="Standard duration in days (Duration in days when building quickly)"|14 days<br />(7.0 days) |
− | |- align="center" | + | |-align="center" |
− | |[[File:Inv_Mec3.png| | + | |[[File:Inv_Mec2.png|128px|link=Armor (Long War)#MEC exoskeletons|MEC-3 Valiant]]<br />'''[[Armor (Long War)#MEC exoskeletons|MEC-3 Valiant]]'''||+6||+10||1.0||+12|| ||title="Slots available"|2||title="Slots available"|2||[[File:MEC JET BOOT MODULE.png|32px|link=Abilities List (Long War)#Normal Perks|Jetboot Module]]<br />[[Abilities List (Long War)#Normal Perks|Jetboot Module]]||Negates the effects of fire<br />Provides resistance to acid<br />Prevents strangulation||[[Research (Long War)#Armor and Exoskeletons|Improved Combat Exoskeletons]]||50||title="Standard cost in Credits (Cost in Credits when building quickly)"|400<br />(600)||title="Standard cost in Alien Alloys (Cost in Alien Alloys when building quickly)"|60<br />(90)||title="Standard cost in Elerium (Cost in Elerium when building quickly)"|80<br />(120)||title="Standard cost in Meld (Cost in Meld when building quickly)"|60<br />(72)||1 [[Armor (Long War)#MEC exoskeletons|MEC-1 Paladin]]||title="Standard duration in days (Duration in days when building quickly)"|14 days<br />(7.0 days) |
− | |- align="center" | + | |-align="center" |
− | |[[File:Inv_Mec5 (Long War).png| | + | |[[File:Inv_Mec3.png|128px|link=Armor (Long War)#MEC exoskeletons|MEC-4 Dauntless]]<br />'''[[Armor (Long War)#MEC exoskeletons|MEC-4 Dauntless]]'''||+5||+20||2.0||+12||+5||title="Slots available"|3||title="Slots available"|3||[[File:MEC BODY SHIELD.png|32px|link=Abilities List (Long War)#Normal Perks|Body Shield]]<br />[[Abilities List (Long War)#Normal Perks|Body Shield]]||Negates the effects of fire<br />Provides resistance to acid<br />Prevents strangulation||[[Research (Long War)#Armor and Exoskeletons|Heavy Combat Exoskeletons]]||75||title="Standard cost in Credits (Cost in Credits when building quickly)"|600<br />(900)||title="Standard cost in Alien Alloys (Cost in Alien Alloys when building quickly)"|120<br />(180)||title="Standard cost in Elerium (Cost in Elerium when building quickly)"|80<br />(120)||title="Standard cost in Meld (Cost in Meld when building quickly)"|90<br />(107)||1 [[Armor (Long War)#MEC exoskeletons|MEC-2 Defender]]<br />1 [[Alien Artifacts (Long War)#Alien Devices|UFO Power Source]]||title="Standard duration in days (Duration in days when building quickly)"|14 days<br />(7.0 days) |
− | |- align="center" | + | |-align="center" |
− | |[[File:Inv_Mec6 (Long War).png| | + | |[[File:Inv_Mec5 (Long War).png|128px|link=Armor (Long War)#MEC exoskeletons|MEC-5 Devastator]]<br />'''[[Armor (Long War)#MEC exoskeletons|MEC-5 Devastator]]'''||+2||+24||2.5||+8||+5||title="Slots available"|2||title="Slots available"|3||[[File:MEC BODY SHIELD.png|32px|link=Abilities List (Long War)#Normal Perks|Body Shield]]<br />[[Abilities List (Long War)#Normal Perks|Body Shield]]||Negates the effects of fire<br />Provides resistance to acid<br />Prevents strangulation||[[Research (Long War)#Armor and Exoskeletons|Heavy Combat Exoskeletons]]||75||title="Standard cost in Credits (Cost in Credits when building quickly)"|600<br />(900)||title="Standard cost in Alien Alloys (Cost in Alien Alloys when building quickly)"|120<br />(180)||title="Standard cost in Elerium (Cost in Elerium when building quickly)"|80<br />(120)||title="Standard cost in Meld (Cost in Meld when building quickly)"|90<br />(107)||1 [[Armor (Long War)#MEC exoskeletons|MEC-2 Defender]]<br />1 [[Alien Artifacts (Long War)#Alien Devices|UFO Power Source]]||title="Standard duration in days (Duration in days when building quickly)"|14 days<br />(7.0 days) |
− | |- align="center" | + | |-align="center" |
− | |[[File:Inv_Mec7 (Long War).png| | + | |[[File:Inv_Mec6 (Long War).png|128px|link=Armor (Long War)#MEC exoskeletons|MEC-6 Vanguard]]<br />'''[[Armor (Long War)#MEC exoskeletons|MEC-6 Vanguard]]'''||+10||+12||1.0||+20||+5||title="Slots available"|2||title="Slots available"|3||[[File:MEC JET BOOT MODULE.png|32px|link=Abilities List (Long War)#Normal Perks|Jetboot Module]]<br />[[Abilities List (Long War)#Normal Perks|Jetboot Module]]||Negates the effects of fire<br />Provides resistance to acid<br />Prevents strangulation||[[Research (Long War)#Armor and Exoskeletons|Mobile Combat Exoskeletons]]||75||title="Standard cost in Credits (Cost in Credits when building quickly)"|600<br />(900)||title="Standard cost in Alien Alloys (Cost in Alien Alloys when building quickly)"|80<br />(120)||title="Standard cost in Elerium (Cost in Elerium when building quickly)"|120<br />(180)||title="Standard cost in Meld (Cost in Meld when building quickly)"|90<br />(107)||1 [[Armor (Long War)#MEC exoskeletons|MEC-3 Valiant]]<br />1 [[Alien Artifacts (Long War)#Alien Devices|UFO Power Source]]||title="Standard duration in days (Duration in days when building quickly)"|14 days<br />(7.0 days) |
− | | | + | |-align="center" |
+ | |[[File:Inv_Mec7 (Long War).png|128px|link=Armor (Long War)#MEC exoskeletons|MEC-7 Vindicator]]<br />'''[[Armor (Long War)#MEC exoskeletons|MEC-7 Vindicator]]'''||+8||+16||1.5||+16||+5||title="Slots available"|3||title="Slots available"|3||[[File:MEC JET BOOT MODULE.png|32px|link=Abilities List (Long War)#Normal Perks|Jetboot Module]]<br />[[Abilities List (Long War)#Normal Perks|Jetboot Module]]||Negates the effects of fire<br />Provides resistance to acid<br />Prevents strangulation||[[Research (Long War)#Armor and Exoskeletons|Mobile Combat Exoskeletons]]||75||title="Standard cost in Credits (Cost in Credits when building quickly)"|600<br />(900)||title="Standard cost in Alien Alloys (Cost in Alien Alloys when building quickly)"|80<br />(120)||title="Standard cost in Elerium (Cost in Elerium when building quickly)"|120<br />(180)||title="Standard cost in Meld (Cost in Meld when building quickly)"|90<br />(107)||1 [[Armor (Long War)#MEC exoskeletons|MEC-3 Valiant]]<br />1 [[Alien Artifacts (Long War)#Alien Devices|UFO Power Source]]||title="Standard duration in days (Duration in days when building quickly)"|14 days<br />(7.0 days) | ||
|} | |} | ||
Revision as of 09:57, 26 June 2015
This page may be outdated. It is up-to-date for version b15. The latest version is 1.0. |
Long War nearly doubles the amount of available suits of armor, using the Gene Mod (sleeveless) versions of the original suits of armor for the new suits of armor. Gene Mods no longer affect the looks of a soldier's armor.
Most technology levels provide access to two different suits of Armor, one tailored towards Mobility (Tac Vest, Kestrel, Banshee, Corsair, Seraph) and the other tailored towards Survival (Tac Armor, Carapace, Aegis, Titan, Archangel).
Suits of armor now also provide new features, such as damage reduction or granting specific perks.
Damage reduction indicates the average amount of damage absorbed from incoming attacks. For example, a damage reduction of 0.3 has a 30% chance to absorb 1 point of damage. Multiple sources of damage reduction (such as perks, items and cover) stack.
Resistance to acid prevents soldiers from receiving mobility penalties from acid, and from taking damage when performing any move other than hunker down. The soldiers still take penalties to aim and damage reduction, and still suffer reduced range on rockets and thrown devices.
Armors and exoskeletons can be built in Engineering. They can also be built quickly, which increases the Credits, Alien Alloys, Elerium and Meld costs, but halves the build time. The values between parentheses indicate the costs and time when building these items quickly.
Armors have a chance to become damaged, based on the amount of health damage that a soldier took. If a soldier took no health damage, there is a 0% chance for the armor to become damaged. If a soldier was reduced to 0 health, there's a 95% chance for the armor to become damaged. The actual chance scales with the health damage taken. Armor damage does cause the armor to become damaged. Items in unlimited supply cannot become damaged. The Vortex Armor also cannot become damaged.
Soldier armor
title="Item name and image"|Name | title="Mobility bonus"| Mob |
title="Health bonus"| HP |
title="Damage reduction"| DR |
title="Defense bonus"| Def |
title="Will bonus"| Will |
title="Amount of small items that can be equipped"|Equipment slots |
rowspan="2" | rowspan="2"|title="Special properties"|Special properties |
Prerequisites | Cost | ||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Other | ||||||||||||||||
Leather Jacket |
+5 | 2 (3) |
Restricted to covert operatives | XCOM starts with an unlimited supply | ||||||||||||
Tac Vest |
+3 | +1 | 2 (3) |
XCOM starts with an unlimited supply | ||||||||||||
Tac Armor |
+1 | +2 | 2 (3) |
XCOM starts with an unlimited supply | ||||||||||||
Phalanx Armor |
+2 | +3 | 2 (3) |
Improved Body Armor | 15 | 35 (52) |
8 (12) |
0 (2) |
7 days (3.5 days) | |||||||
Aurora Armor |
+2 | +4 | +8 | +10 | 2 (3) |
Restricted to psionic soldiers | Improved Body Armor Psi Warfare Systems |
25 | 125 (187) |
30 (45) |
30 (45) |
0 (5) |
1 Sectoid Corpse | 10 days (5.0 days) | ||
Kestrel Armor |
+3 | +2 | +4 | 2 (3) |
Includes grappling hook | Advanced Body Armor | 22 | 50 (75) |
8 (12) |
0 (3) |
10 days (5.0 days) | |||||
Carapace Armor |
+1 | +5 | 2 (3) |
Advanced Body Armor | 25 | 80 (120) |
18 (27) |
0 (4) |
10 days (5.0 days) | |||||||
title="Item name and image"|Name | title="Mobility bonus"| Mob |
title="Health bonus"| HP |
title="Damage reduction"| DR |
title="Defense bonus"| Def |
title="Will bonus"| Will |
title="Amount of small items that can be equipped"|Equipment slots |
rowspan="2" | rowspan="2"|title="Special properties"|Special properties |
Prerequisites | Cost | ||||||
Other | ||||||||||||||||
Banshee Armor |
+4 | +3 | +12 | 2 (3) |
Includes grappling hook | Mobile Power Armor | 40 | 140 (210) |
36 (54) |
20 (30) |
0 (5) |
14 days (7.0 days) | ||||
Aegis Armor |
+2 | +7 | 2 (3) |
Mobile Power Armor | 35 | 140 (210) |
36 (54) |
18 (27) |
0 (5) |
14 days (7.0 days) | ||||||
Corsair Armor |
+3 | +6 | +8 | 2 (3) |
Includes grappling hook | Advanced Power Armor | 65 | 250 (375) |
50 (75) |
40 (60) |
0 (8) |
14 days (7.0 days) | ||||
Titan Armor |
+12 | 0.5 | 2 (3) |
Damage Control |
Negates the effects of fire Provides resistance to acid Prevents strangulation |
Advanced Power Armor | 65 | 300 (450) |
60 (90) |
40 (60) |
8 (17) |
14 days (7.0 days) | ||||
Seraph Armor |
+3 | +5 | +8 | 2 (3) |
Supports flight mode (6 fuel) | Antigrav Systems | 65 | 300 (450) |
40 (60) |
80 (120) |
0 (9) |
14 days (7.0 days) | ||||
Archangel Armor |
+1 | +8 | 0.3 | 2 (3) |
Negates the effects of fire Provides resistance to acid Prevents strangulation Supports flight mode (6 fuel) |
Antigrav Systems | 75 | 300 (450) |
40 (60) |
80 (120) |
0 (9) |
1 Titan Armor | 14 days (7.0 days) | |||
Shadow Armor |
+2 | +4 | +16 | 2 (3) |
Includes grappling hook Supports ghost mode |
Stealth Systems | 90 | 300 (450) |
60 (90) |
70 (105) |
40 (49) |
14 days (7.0 days) | ||||
Vortex Armor |
+2 | +8 | +20 | 2 (3) |
Restricted to psionic soldiers Eliminates post-mission fatigue Can't become damaged Required to activate the Gollop Chamber |
Mind and Machine | 100 | 1000 (1500) |
80 (120) |
100 (150) |
0 (27) |
14 days (7.0 days) |
MEC exoskeletons
New in beta 15, Long War now provides multiple MEC suits with the more advanced suits featuring emphases on extra survivability or mobility. Some suits have either the Body Shield perk or the Jetboot Module perk built-in.
title="Item name and image"|Name | title="Mobility bonus"| Mob |
title="Health bonus"| HP |
title="Damage reduction"| DR |
title="Defense bonus"| Def |
title="Will bonus"| Will |
rowspan="2" | rowspan="2"|title="Amount of small items that can be equipped"|Equipment slots |
rowspan="2" | rowspan="2"|title="Special properties"|Special properties |
Prerequisites | Cost | ||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Other | |||||||||||||||||
Base Augments |
Cannot be used during missions | XCOM starts with an unlimited supply | |||||||||||||||
MEC-1 Paladin |
+3 | +8 | 1.0 | +8 | 1 | 2 | Body Shield |
Negates the effects of fire Provides resistance to acid Prevents strangulation |
Alien Biocybernetics | 25 | 150 (225) |
30 (45) |
30 (45) |
30 (35) |
14 days (7.0 days) | ||
MEC-2 Defender |
+4 | +12 | 1.5 | +8 | 2 | 2 | Body Shield |
Negates the effects of fire Provides resistance to acid Prevents strangulation |
Improved Combat Exoskeletons | 50 | 400 (600) |
80 (120) |
60 (90) |
60 (72) |
1 MEC-1 Paladin | 14 days (7.0 days) | |
MEC-3 Valiant |
+6 | +10 | 1.0 | +12 | 2 | 2 | Jetboot Module |
Negates the effects of fire Provides resistance to acid Prevents strangulation |
Improved Combat Exoskeletons | 50 | 400 (600) |
60 (90) |
80 (120) |
60 (72) |
1 MEC-1 Paladin | 14 days (7.0 days) | |
MEC-4 Dauntless |
+5 | +20 | 2.0 | +12 | +5 | 3 | 3 | Body Shield |
Negates the effects of fire Provides resistance to acid Prevents strangulation |
Heavy Combat Exoskeletons | 75 | 600 (900) |
120 (180) |
80 (120) |
90 (107) |
1 MEC-2 Defender 1 UFO Power Source |
14 days (7.0 days) |
MEC-5 Devastator |
+2 | +24 | 2.5 | +8 | +5 | 2 | 3 | Body Shield |
Negates the effects of fire Provides resistance to acid Prevents strangulation |
Heavy Combat Exoskeletons | 75 | 600 (900) |
120 (180) |
80 (120) |
90 (107) |
1 MEC-2 Defender 1 UFO Power Source |
14 days (7.0 days) |
MEC-6 Vanguard |
+10 | +12 | 1.0 | +20 | +5 | 2 | 3 | Jetboot Module |
Negates the effects of fire Provides resistance to acid Prevents strangulation |
Mobile Combat Exoskeletons | 75 | 600 (900) |
80 (120) |
120 (180) |
90 (107) |
1 MEC-3 Valiant 1 UFO Power Source |
14 days (7.0 days) |
MEC-7 Vindicator |
+8 | +16 | 1.5 | +16 | +5 | 3 | 3 | Jetboot Module |
Negates the effects of fire Provides resistance to acid Prevents strangulation |
Mobile Combat Exoskeletons | 75 | 600 (900) |
80 (120) |
120 (180) |
90 (107) |
1 MEC-3 Valiant 1 UFO Power Source |
14 days (7.0 days) |