Difference between revisions of "Armor (Long War)"
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|[[File:Phalanx armor Long War.png|128px|link=Phalanx Armor (Long War)|Phalanx Armor]]<br />'''[[Phalanx Armor (Long War)|Phalanx Armor]]'''||+2||+3|| || || ||title="Amount of small items that can be equipped (Amount with the Tactical Rigging foundry project)"|2<br />(3)|| || ||[[Research (Long War)#Armor and Exoskeletons|Improved Body Armor]]||15||title="Cost in Credits (Cost when building quickly)"|35<br />(52)||title="Cost in Alien Alloys (Cost when building quickly)"|8<br />(12)|| ||title="Cost in Meld (Cost when building quickly)"|0<br />(2)|| ||title="Duration in days (Duration when building quickly)"|7 days<br />(3.5 days)||14|| |
|[[File:Phalanx armor Long War.png|128px|link=Phalanx Armor (Long War)|Phalanx Armor]]<br />'''[[Phalanx Armor (Long War)|Phalanx Armor]]'''||+2||+3|| || || ||title="Amount of small items that can be equipped (Amount with the Tactical Rigging foundry project)"|2<br />(3)|| || ||[[Research (Long War)#Armor and Exoskeletons|Improved Body Armor]]||15||title="Cost in Credits (Cost when building quickly)"|35<br />(52)||title="Cost in Alien Alloys (Cost when building quickly)"|8<br />(12)|| ||title="Cost in Meld (Cost when building quickly)"|0<br />(2)|| ||title="Duration in days (Duration when building quickly)"|7 days<br />(3.5 days)||14|| |
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− | |[[File:Aurora armor Long War.png|128px|link=Aurora Armor (Long War)|Aurora Armor]]<br />'''[[Aurora Armor (Long War)|Aurora Armor]]'''||+2||+4|| ||+8||+10||title="Amount of small items that can be equipped (Amount with the Tactical Rigging foundry project)"|2<br />(3)|| ||Restricted to psionic soldiers||[[Research (Long War)#Armor and Exoskeletons|Improved Body Armor]]<br />[[Foundry (Long War)|Psi Warfare Systems]]||25||title="Cost in Credits (Cost when building quickly)"|125<br />(187)||title="Cost in Alien Alloys (Cost when building quickly)"|30<br />(45)||title="Cost in Elerium (Cost when building quickly)"|30<br />(45)||title="Cost in Meld (Cost when building quickly)"|0<br />(5)||1 [[Alien Artifacts (Long War)# |
+ | |[[File:Aurora armor Long War.png|128px|link=Aurora Armor (Long War)|Aurora Armor]]<br />'''[[Aurora Armor (Long War)|Aurora Armor]]'''||+2||+4|| ||+8||+10||title="Amount of small items that can be equipped (Amount with the Tactical Rigging foundry project)"|2<br />(3)|| ||Restricted to psionic soldiers||[[Research (Long War)#Armor and Exoskeletons|Improved Body Armor]]<br />[[Foundry (Long War)|Psi Warfare Systems]]||25||title="Cost in Credits (Cost when building quickly)"|125<br />(187)||title="Cost in Alien Alloys (Cost when building quickly)"|30<br />(45)||title="Cost in Elerium (Cost when building quickly)"|30<br />(45)||title="Cost in Meld (Cost when building quickly)"|0<br />(5)||1 [[Alien Artifacts (Long War)#Aliens|Sectoid Corpse]]||title="Duration in days (Duration when building quickly)"|10 days<br />(5.0 days)||50|| |
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|[[File:Kestrel armor Long War.png|128px|link=Kestrel Armor (Long War)|Kestrel Armor]]<br />'''[[Kestrel Armor (Long War)|Kestrel Armor]]'''||+3||+2|| ||+4|| ||title="Amount of small items that can be equipped (Amount with the Tactical Rigging foundry project)"|2<br />(3)|| ||Includes grappling hook||[[Research (Long War)#Armor and Exoskeletons|Advanced Body Armor]]||22||title="Cost in Credits (Cost when building quickly)"|50<br />(75)||title="Cost in Alien Alloys (Cost when building quickly)"|8<br />(12)|| ||title="Cost in Meld (Cost when building quickly)"|0<br />(3)|| ||title="Duration in days (Duration when building quickly)"|10 days<br />(5.0 days)||20|| |
|[[File:Kestrel armor Long War.png|128px|link=Kestrel Armor (Long War)|Kestrel Armor]]<br />'''[[Kestrel Armor (Long War)|Kestrel Armor]]'''||+3||+2|| ||+4|| ||title="Amount of small items that can be equipped (Amount with the Tactical Rigging foundry project)"|2<br />(3)|| ||Includes grappling hook||[[Research (Long War)#Armor and Exoskeletons|Advanced Body Armor]]||22||title="Cost in Credits (Cost when building quickly)"|50<br />(75)||title="Cost in Alien Alloys (Cost when building quickly)"|8<br />(12)|| ||title="Cost in Meld (Cost when building quickly)"|0<br />(3)|| ||title="Duration in days (Duration when building quickly)"|10 days<br />(5.0 days)||20|| |
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|[[File:Corsair armor Long War.png|128px|link=Corsair Armor (Long War)|Corsair Armor]]<br />'''[[Corsair Armor (Long War)|Corsair Armor]]'''||+3||+6|| ||+8|| ||title="Amount of small items that can be equipped (Amount with the Tactical Rigging foundry project)"|2<br />(3)|| ||Includes grappling hook||[[Research (Long War)#Armor and Exoskeletons|Advanced Power Armor]]||65||title="Cost in Credits (Cost when building quickly)"|250<br />(375)||title="Cost in Alien Alloys (Cost when building quickly)"|50<br />(75)||title="Cost in Elerium (Cost when building quickly)"|40<br />(60)||title="Cost in Meld (Cost when building quickly)"|0<br />(8)|| ||title="Duration in days (Duration when building quickly)"|14 days<br />(7.0 days)||100|| |
|[[File:Corsair armor Long War.png|128px|link=Corsair Armor (Long War)|Corsair Armor]]<br />'''[[Corsair Armor (Long War)|Corsair Armor]]'''||+3||+6|| ||+8|| ||title="Amount of small items that can be equipped (Amount with the Tactical Rigging foundry project)"|2<br />(3)|| ||Includes grappling hook||[[Research (Long War)#Armor and Exoskeletons|Advanced Power Armor]]||65||title="Cost in Credits (Cost when building quickly)"|250<br />(375)||title="Cost in Alien Alloys (Cost when building quickly)"|50<br />(75)||title="Cost in Elerium (Cost when building quickly)"|40<br />(60)||title="Cost in Meld (Cost when building quickly)"|0<br />(8)|| ||title="Duration in days (Duration when building quickly)"|14 days<br />(7.0 days)||100|| |
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− | |[[File:Titan armor Long War.png|128px|link=Titan Armor (Long War)|Titan Armor]]<br />'''[[Titan Armor (Long War)|Titan Armor]]'''|| ||+12||0.5|| || ||title="Amount of small items that can be equipped (Amount with the Tactical Rigging foundry project)"|2<br />(3)|| |
+ | |[[File:Titan armor Long War.png|128px|link=Titan Armor (Long War)|Titan Armor]]<br />'''[[Titan Armor (Long War)|Titan Armor]]'''|| ||+12||0.5|| || ||title="Amount of small items that can be equipped (Amount with the Tactical Rigging foundry project)"|2<br />(3)||{{ Damage Control (Long War) }}||Prevents strangulation<br />Prevents mobility penalty and damage from acid<br />Negates the effects of fire||[[Research (Long War)#Armor and Exoskeletons|Advanced Power Armor]]||65||title="Cost in Credits (Cost when building quickly)"|300<br />(450)||title="Cost in Alien Alloys (Cost when building quickly)"|60<br />(90)||title="Cost in Elerium (Cost when building quickly)"|40<br />(60)||title="Cost in Meld (Cost when building quickly)"|8<br />(17)|| ||title="Duration in days (Duration when building quickly)"|14 days<br />(7.0 days)||120||[[Archangel Armor (Long War)|Archangel Armor]] (1) |
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− | |[[File:Seraphim armor Long War.png|128px|link=Seraph Armor (Long War)|Seraph Armor]]<br />'''[[Seraph Armor (Long War)|Seraph Armor]]'''||+3||+5|| ||+8|| ||title="Amount of small items that can be equipped (Amount with the Tactical Rigging foundry project)"|2<br />(3)|| ||Supports flight mode (6 fuel)<br />Double fuel with the Advanced Flight foundry project||[[Research (Long War)#Armor and Exoskeletons|Antigrav Systems]]||65||title="Cost in Credits (Cost when building quickly)"|300<br />(450)||title="Cost in Alien Alloys (Cost when building quickly)"|40<br />(60)||title="Cost in Elerium (Cost when building quickly)"|80<br />(120)||title="Cost in Meld (Cost when building quickly)"|0<br />(9)|| ||title="Duration in days (Duration when building quickly)"|14 days<br />(7.0 days)||120|| |
+ | |[[File:Seraphim armor Long War.png|128px|link=Seraph Armor (Long War)|Seraph Armor]]<br />'''[[Seraph Armor (Long War)|Seraph Armor]]'''||+3||+5|| ||+8|| ||title="Amount of small items that can be equipped (Amount with the Tactical Rigging foundry project)"|2<br />(3)|| ||Supports flight mode (6 fuel)<br />Double fuel with the [[Foundry (Long War)#General Equipment Upgrades|Advanced Flight]] foundry project||[[Research (Long War)#Armor and Exoskeletons|Antigrav Systems]]||65||title="Cost in Credits (Cost when building quickly)"|300<br />(450)||title="Cost in Alien Alloys (Cost when building quickly)"|40<br />(60)||title="Cost in Elerium (Cost when building quickly)"|80<br />(120)||title="Cost in Meld (Cost when building quickly)"|0<br />(9)|| ||title="Duration in days (Duration when building quickly)"|14 days<br />(7.0 days)||120|| |
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− | |[[File:Archangel armor Long War.png|128px|link=Archangel Armor (Long War)|Archangel Armor]]<br />'''[[Archangel Armor (Long War)|Archangel Armor]]'''||+1||+8||0.3|| || ||title="Amount of small items that can be equipped (Amount with the Tactical Rigging foundry project)"|2<br />(3)|| ||Prevents strangulation<br />Prevents mobility penalty and damage from acid<br />Negates the effects of fire<br />Supports flight mode (6 fuel)<br />Double fuel with the Advanced Flight foundry project||[[Research (Long War)#Armor and Exoskeletons|Antigrav Systems]]||75||title="Cost in Credits (Cost when building quickly)"|300<br />(450)||title="Cost in Alien Alloys (Cost when building quickly)"|40<br />(60)||title="Cost in Elerium (Cost when building quickly)"|80<br />(120)||title="Cost in Meld (Cost when building quickly)"|0<br />(9)||1 [[Titan Armor (Long War)|Titan Armor]]||title="Duration in days (Duration when building quickly)"|14 days<br />(7.0 days)||120|| |
+ | |[[File:Archangel armor Long War.png|128px|link=Archangel Armor (Long War)|Archangel Armor]]<br />'''[[Archangel Armor (Long War)|Archangel Armor]]'''||+1||+8||0.3|| || ||title="Amount of small items that can be equipped (Amount with the Tactical Rigging foundry project)"|2<br />(3)|| ||Prevents strangulation<br />Prevents mobility penalty and damage from acid<br />Negates the effects of fire<br />Supports flight mode (6 fuel)<br />Double fuel with the [[Foundry (Long War)#General Equipment Upgrades|Advanced Flight]] foundry project||[[Research (Long War)#Armor and Exoskeletons|Antigrav Systems]]||75||title="Cost in Credits (Cost when building quickly)"|300<br />(450)||title="Cost in Alien Alloys (Cost when building quickly)"|40<br />(60)||title="Cost in Elerium (Cost when building quickly)"|80<br />(120)||title="Cost in Meld (Cost when building quickly)"|0<br />(9)||1 [[Titan Armor (Long War)|Titan Armor]]||title="Duration in days (Duration when building quickly)"|14 days<br />(7.0 days)||120|| |
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|[[File:Shadow armor Long War.png|128px|link=Shadow Armor (Long War)|Shadow Armor]]<br />'''[[Shadow Armor (Long War)|Shadow Armor]]'''||+2||+4|| ||+16|| ||title="Amount of small items that can be equipped (Amount with the Tactical Rigging foundry project)"|2<br />(3)|| ||Includes grappling hook<br />Supports ghost mode||[[Research (Long War)#Armor and Exoskeletons|Stealth Systems]]||90||title="Cost in Credits (Cost when building quickly)"|300<br />(450)||title="Cost in Alien Alloys (Cost when building quickly)"|60<br />(90)||title="Cost in Elerium (Cost when building quickly)"|70<br />(105)||title="Cost in Meld (Cost when building quickly)"|40<br />(49)|| ||title="Duration in days (Duration when building quickly)"|14 days<br />(7.0 days)||120|| |
|[[File:Shadow armor Long War.png|128px|link=Shadow Armor (Long War)|Shadow Armor]]<br />'''[[Shadow Armor (Long War)|Shadow Armor]]'''||+2||+4|| ||+16|| ||title="Amount of small items that can be equipped (Amount with the Tactical Rigging foundry project)"|2<br />(3)|| ||Includes grappling hook<br />Supports ghost mode||[[Research (Long War)#Armor and Exoskeletons|Stealth Systems]]||90||title="Cost in Credits (Cost when building quickly)"|300<br />(450)||title="Cost in Alien Alloys (Cost when building quickly)"|60<br />(90)||title="Cost in Elerium (Cost when building quickly)"|70<br />(105)||title="Cost in Meld (Cost when building quickly)"|40<br />(49)|| ||title="Duration in days (Duration when building quickly)"|14 days<br />(7.0 days)||120|| |
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|[[File:Base Augments Long War.png|128px|link=Armor (Long War)#MEC exoskeletons|Base Augments]]<br />'''[[Armor (Long War)#MEC exoskeletons|Base Augments]]'''|| || || || || || || || ||Cannot be used during missions||colspan="8"|XCOM starts with an unlimited supply|| || |
|[[File:Base Augments Long War.png|128px|link=Armor (Long War)#MEC exoskeletons|Base Augments]]<br />'''[[Armor (Long War)#MEC exoskeletons|Base Augments]]'''|| || || || || || || || ||Cannot be used during missions||colspan="8"|XCOM starts with an unlimited supply|| || |
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− | |[[File:Inv_Mec1.png|128px|link=Armor (Long War)#MEC exoskeletons|MEC-1 Paladin]]<br />'''[[Armor (Long War)#MEC exoskeletons|MEC-1 Paladin]]'''||+3||+8||1.0||+8|| ||1||2|| |
+ | |[[File:Inv_Mec1.png|128px|link=Armor (Long War)#MEC exoskeletons|MEC-1 Paladin]]<br />'''[[Armor (Long War)#MEC exoskeletons|MEC-1 Paladin]]'''||+3||+8||1.0||+8|| ||1||2||{{ Body Shield (Long War) }}||Prevents strangulation<br />Prevents mobility penalty and damage from acid<br />Negates the effects of fire||[[Research (Long War)#Xenology|Alien Biocybernetics]]||25||title="Cost in Credits (Cost when building quickly)"|150<br />(225)||title="Cost in Alien Alloys (Cost when building quickly)"|30<br />(45)||title="Cost in Elerium (Cost when building quickly)"|30<br />(45)||title="Cost in Meld (Cost when building quickly)"|30<br />(35)|| ||title="Duration in days (Duration when building quickly)"|14 days<br />(7.0 days)||60||[[Armor (Long War)#MEC exoskeletons|MEC-2 Defender]] (1)<br />[[Armor (Long War)#MEC exoskeletons|MEC-3 Valiant]] (1) |
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− | |[[File:Inv_Mec4 (Long War).png|128px|link=Armor (Long War)#MEC exoskeletons|MEC-2 Defender]]<br />'''[[Armor (Long War)#MEC exoskeletons|MEC-2 Defender]]'''||+4||+12||1.5||+8|| ||2||2|| |
+ | |[[File:Inv_Mec4 (Long War).png|128px|link=Armor (Long War)#MEC exoskeletons|MEC-2 Defender]]<br />'''[[Armor (Long War)#MEC exoskeletons|MEC-2 Defender]]'''||+4||+12||1.5||+8|| ||2||2||{{ Body Shield (Long War) }}||Prevents strangulation<br />Prevents mobility penalty and damage from acid<br />Negates the effects of fire||[[Research (Long War)#Armor and Exoskeletons|Improved Combat Exoskeletons]]||50||title="Cost in Credits (Cost when building quickly)"|400<br />(600)||title="Cost in Alien Alloys (Cost when building quickly)"|80<br />(120)||title="Cost in Elerium (Cost when building quickly)"|60<br />(90)||title="Cost in Meld (Cost when building quickly)"|60<br />(72)||1 [[Armor (Long War)#MEC exoskeletons|MEC-1 Paladin]]||title="Duration in days (Duration when building quickly)"|14 days<br />(7.0 days)||160||[[Armor (Long War)#MEC exoskeletons|MEC-4 Dauntless]] (1)<br />[[Armor (Long War)#MEC exoskeletons|MEC-5 Devastator]] (1) |
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− | |[[File:Inv_Mec2.png|128px|link=Armor (Long War)#MEC exoskeletons|MEC-3 Valiant]]<br />'''[[Armor (Long War)#MEC exoskeletons|MEC-3 Valiant]]'''||+6||+10||1.0||+12|| ||2||2|| |
+ | |[[File:Inv_Mec2.png|128px|link=Armor (Long War)#MEC exoskeletons|MEC-3 Valiant]]<br />'''[[Armor (Long War)#MEC exoskeletons|MEC-3 Valiant]]'''||+6||+10||1.0||+12|| ||2||2||{{ Jetboot Module (Long War) }}||Prevents strangulation<br />Prevents mobility penalty and damage from acid<br />Negates the effects of fire||[[Research (Long War)#Armor and Exoskeletons|Improved Combat Exoskeletons]]||50||title="Cost in Credits (Cost when building quickly)"|400<br />(600)||title="Cost in Alien Alloys (Cost when building quickly)"|60<br />(90)||title="Cost in Elerium (Cost when building quickly)"|80<br />(120)||title="Cost in Meld (Cost when building quickly)"|60<br />(72)||1 [[Armor (Long War)#MEC exoskeletons|MEC-1 Paladin]]||title="Duration in days (Duration when building quickly)"|14 days<br />(7.0 days)||160||[[Armor (Long War)#MEC exoskeletons|MEC-6 Vanguard]] (1)<br />[[Armor (Long War)#MEC exoskeletons|MEC-7 Vindicator]] (1) |
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− | |[[File:Inv_Mec3.png|128px|link=Armor (Long War)#MEC exoskeletons|MEC-4 Dauntless]]<br />'''[[Armor (Long War)#MEC exoskeletons|MEC-4 Dauntless]]'''||+5||+20||2.0||+12||+5||3||3|| |
+ | |[[File:Inv_Mec3.png|128px|link=Armor (Long War)#MEC exoskeletons|MEC-4 Dauntless]]<br />'''[[Armor (Long War)#MEC exoskeletons|MEC-4 Dauntless]]'''||+5||+20||2.0||+12||+5||3||3||{{ Body Shield (Long War) }}||Prevents strangulation<br />Prevents mobility penalty and damage from acid<br />Negates the effects of fire||[[Research (Long War)#Armor and Exoskeletons|Heavy Combat Exoskeletons]]||75||title="Cost in Credits (Cost when building quickly)"|600<br />(900)||title="Cost in Alien Alloys (Cost when building quickly)"|120<br />(180)||title="Cost in Elerium (Cost when building quickly)"|80<br />(120)||title="Cost in Meld (Cost when building quickly)"|90<br />(107)||1 [[Armor (Long War)#MEC exoskeletons|MEC-2 Defender]]<br />1 [[Alien Artifacts (Long War)#Alien devices|UFO Power Source]]||title="Duration in days (Duration when building quickly)"|14 days<br />(7.0 days)||240|| |
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− | |[[File:Inv_Mec5 (Long War).png|128px|link=Armor (Long War)#MEC exoskeletons|MEC-5 Devastator]]<br />'''[[Armor (Long War)#MEC exoskeletons|MEC-5 Devastator]]'''||+2||+24||2.5||+8||+5||2||3|| |
+ | |[[File:Inv_Mec5 (Long War).png|128px|link=Armor (Long War)#MEC exoskeletons|MEC-5 Devastator]]<br />'''[[Armor (Long War)#MEC exoskeletons|MEC-5 Devastator]]'''||+2||+24||2.5||+8||+5||2||3||{{ Body Shield (Long War) }}||Prevents strangulation<br />Prevents mobility penalty and damage from acid<br />Negates the effects of fire||[[Research (Long War)#Armor and Exoskeletons|Heavy Combat Exoskeletons]]||75||title="Cost in Credits (Cost when building quickly)"|600<br />(900)||title="Cost in Alien Alloys (Cost when building quickly)"|120<br />(180)||title="Cost in Elerium (Cost when building quickly)"|80<br />(120)||title="Cost in Meld (Cost when building quickly)"|90<br />(107)||1 [[Armor (Long War)#MEC exoskeletons|MEC-2 Defender]]<br />1 [[Alien Artifacts (Long War)#Alien devices|UFO Power Source]]||title="Duration in days (Duration when building quickly)"|14 days<br />(7.0 days)||240|| |
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− | |[[File:Inv_Mec6 (Long War).png|128px|link=Armor (Long War)#MEC exoskeletons|MEC-6 Vanguard]]<br />'''[[Armor (Long War)#MEC exoskeletons|MEC-6 Vanguard]]'''||+10||+12||1.0||+20||+5||2||3|| |
+ | |[[File:Inv_Mec6 (Long War).png|128px|link=Armor (Long War)#MEC exoskeletons|MEC-6 Vanguard]]<br />'''[[Armor (Long War)#MEC exoskeletons|MEC-6 Vanguard]]'''||+10||+12||1.0||+20||+5||2||3||{{ Jetboot Module (Long War) }}||Prevents strangulation<br />Prevents mobility penalty and damage from acid<br />Negates the effects of fire||[[Research (Long War)#Armor and Exoskeletons|Mobile Combat Exoskeletons]]||75||title="Cost in Credits (Cost when building quickly)"|600<br />(900)||title="Cost in Alien Alloys (Cost when building quickly)"|80<br />(120)||title="Cost in Elerium (Cost when building quickly)"|120<br />(180)||title="Cost in Meld (Cost when building quickly)"|90<br />(107)||1 [[Armor (Long War)#MEC exoskeletons|MEC-3 Valiant]]<br />1 [[Alien Artifacts (Long War)#Alien devices|UFO Power Source]]||title="Duration in days (Duration when building quickly)"|14 days<br />(7.0 days)||240|| |
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− | |[[File:Inv_Mec7 (Long War).png|128px|link=Armor (Long War)#MEC exoskeletons|MEC-7 Vindicator]]<br />'''[[Armor (Long War)#MEC exoskeletons|MEC-7 Vindicator]]'''||+8||+16||1.5||+16||+5||3||3|| |
+ | |[[File:Inv_Mec7 (Long War).png|128px|link=Armor (Long War)#MEC exoskeletons|MEC-7 Vindicator]]<br />'''[[Armor (Long War)#MEC exoskeletons|MEC-7 Vindicator]]'''||+8||+16||1.5||+16||+5||3||3||{{ Jetboot Module (Long War) }}||Prevents strangulation<br />Prevents mobility penalty and damage from acid<br />Negates the effects of fire||[[Research (Long War)#Armor and Exoskeletons|Mobile Combat Exoskeletons]]||75||title="Cost in Credits (Cost when building quickly)"|600<br />(900)||title="Cost in Alien Alloys (Cost when building quickly)"|80<br />(120)||title="Cost in Elerium (Cost when building quickly)"|120<br />(180)||title="Cost in Meld (Cost when building quickly)"|90<br />(107)||1 [[Armor (Long War)#MEC exoskeletons|MEC-3 Valiant]]<br />1 [[Alien Artifacts (Long War)#Alien devices|UFO Power Source]]||title="Duration in days (Duration when building quickly)"|14 days<br />(7.0 days)||240|| |
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Revision as of 11:06, 27 November 2018
Suits of armor now also provide new features, such as damage reduction or granting specific perks.
Damage reduction indicates the average amount of damage absorbed from incoming attacks. For example, a damage reduction of 0.3 has a 30% chance to absorb 1 point of damage. Multiple sources of damage reduction (such as perks, items and cover) stack.
Resistance to acid prevents soldiers from receiving mobility penalties from acid, and from taking damage when performing any move other than hunker down. The soldiers still take penalties to aim and damage reduction, and still suffer reduced range on rockets and thrown devices.
Armors and exoskeletons can be built in Engineering. They can also be built quickly, which increases the Credits, Alien Alloys, Elerium and Meld costs, but halves the build time. The values between parentheses indicate the costs and time when building these items quickly.
Armors have a chance to become damaged, based on the amount of health damage that a soldier took. If a soldier took no health damage, there is a 0% chance for the armor to become damaged. If a soldier was reduced to 0 health, there's a 95% chance for the armor to become damaged. The actual chance scales with the health damage taken. Armor damage does cause the armor to become damaged. Items in unlimited supply cannot become damaged. The Vortex Armor also cannot become damaged.
Soldier armor
Long War nearly doubles the amount of available suits of armor, using the Gene Mod (sleeveless) versions of the original suits of armor for the new suits of armor. Gene Mods no longer affect the looks of a soldier's armor.
Most technology levels provide access to two different suits of Armor, one tailored towards Mobility (Tac Vest, Kestrel, Banshee, Corsair, Seraph) and the other tailored towards Survival (Tac Armor, Carapace, Aegis, Titan, Archangel).
Name | Mob |
HP |
DR |
Def |
Will |
Equipment slots |
Bonus perk |
Special properties |
Prerequisites | Cost | Sell value |
Required for | ||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Other | ||||||||||||||||||
Leather Jacket |
+5 | 2 (3) |
Restricted to covert operatives | XCOM starts with an unlimited supply | ||||||||||||||
Tac Vest |
+3 | +1 | 2 (3) |
XCOM starts with an unlimited supply | ||||||||||||||
Tac Armor |
+1 | +2 | 2 (3) |
XCOM starts with an unlimited supply | ||||||||||||||
Phalanx Armor |
+2 | +3 | 2 (3) |
Improved Body Armor | 15 | 35 (52) |
8 (12) |
0 (2) |
7 days (3.5 days) |
14 | ||||||||
Aurora Armor |
+2 | +4 | +8 | +10 | 2 (3) |
Restricted to psionic soldiers | Improved Body Armor Psi Warfare Systems |
25 | 125 (187) |
30 (45) |
30 (45) |
0 (5) |
1 Sectoid Corpse | 10 days (5.0 days) |
50 | |||
Kestrel Armor |
+3 | +2 | +4 | 2 (3) |
Includes grappling hook | Advanced Body Armor | 22 | 50 (75) |
8 (12) |
0 (3) |
10 days (5.0 days) |
20 | ||||||
Carapace Armor |
+1 | +5 | 2 (3) |
Advanced Body Armor | 25 | 80 (120) |
18 (27) |
0 (4) |
10 days (5.0 days) |
32 | ||||||||
Name | Mob |
HP |
DR |
Def |
Will |
Equipment slots |
Bonus perk |
Special properties |
Prerequisites | Cost | Sell value |
Required for | ||||||
Other | ||||||||||||||||||
Banshee Armor |
+4 | +3 | +12 | 2 (3) |
Includes grappling hook | Mobile Power Armor | 40 | 140 (210) |
36 (54) |
20 (30) |
0 (5) |
14 days (7.0 days) |
56 | |||||
Aegis Armor |
+2 | +7 | 2 (3) |
Mobile Power Armor | 35 | 140 (210) |
36 (54) |
18 (27) |
0 (5) |
14 days (7.0 days) |
56 | |||||||
Corsair Armor |
+3 | +6 | +8 | 2 (3) |
Includes grappling hook | Advanced Power Armor | 65 | 250 (375) |
50 (75) |
40 (60) |
0 (8) |
14 days (7.0 days) |
100 | |||||
Titan Armor |
+12 | 0.5 | 2 (3) |
Prevents strangulation Prevents mobility penalty and damage from acid Negates the effects of fire |
Advanced Power Armor | 65 | 300 (450) |
60 (90) |
40 (60) |
8 (17) |
14 days (7.0 days) |
120 | Archangel Armor (1) | |||||
Seraph Armor |
+3 | +5 | +8 | 2 (3) |
Supports flight mode (6 fuel) Double fuel with the Advanced Flight foundry project |
Antigrav Systems | 65 | 300 (450) |
40 (60) |
80 (120) |
0 (9) |
14 days (7.0 days) |
120 | |||||
Archangel Armor |
+1 | +8 | 0.3 | 2 (3) |
Prevents strangulation Prevents mobility penalty and damage from acid Negates the effects of fire Supports flight mode (6 fuel) Double fuel with the Advanced Flight foundry project |
Antigrav Systems | 75 | 300 (450) |
40 (60) |
80 (120) |
0 (9) |
1 Titan Armor | 14 days (7.0 days) |
120 | ||||
Shadow Armor |
+2 | +4 | +16 | 2 (3) |
Includes grappling hook Supports ghost mode |
Stealth Systems | 90 | 300 (450) |
60 (90) |
70 (105) |
40 (49) |
14 days (7.0 days) |
120 | |||||
Vortex Armor |
+2 | +8 | +20 | 2 (3) |
Restricted to psionic soldiers Can't become damaged Eliminates post-mission fatigue Required to activate the Gollop Chamber Required for the Rift psionic ability |
Mind and Machine | 100 | 1000 (1500) |
80 (120) |
100 (150) |
0 (27) |
14 days (7.0 days) |
400 |
MEC exoskeletons
In Long War, MEC Troopers have access to multiple options of exoskeletons per tier, splitting upgrades into Survivability and Mobility. The MEC-1 Paladin can be upgraded to either the MEC-2 Defender for a focus on more Survivability, or the MEC-3 Valiant, for a focus on more Mobility. Both of these armors have two different options for the final tier, as well.
Name | Mob |
HP |
DR |
Def |
Will |
Secondary weapons |
Equipment slots |
Bonus perk |
Special properties |
Prerequisites | Cost | Sell value |
Required for | ||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Other | |||||||||||||||||||
Base Augments |
Cannot be used during missions | XCOM starts with an unlimited supply | |||||||||||||||||
MEC-1 Paladin |
+3 | +8 | 1.0 | +8 | 1 | 2 | Prevents strangulation Prevents mobility penalty and damage from acid Negates the effects of fire |
Alien Biocybernetics | 25 | 150 (225) |
30 (45) |
30 (45) |
30 (35) |
14 days (7.0 days) |
60 | MEC-2 Defender (1) MEC-3 Valiant (1) | |||
MEC-2 Defender |
+4 | +12 | 1.5 | +8 | 2 | 2 | Prevents strangulation Prevents mobility penalty and damage from acid Negates the effects of fire |
Improved Combat Exoskeletons | 50 | 400 (600) |
80 (120) |
60 (90) |
60 (72) |
1 MEC-1 Paladin | 14 days (7.0 days) |
160 | MEC-4 Dauntless (1) MEC-5 Devastator (1) | ||
MEC-3 Valiant |
+6 | +10 | 1.0 | +12 | 2 | 2 | Prevents strangulation Prevents mobility penalty and damage from acid Negates the effects of fire |
Improved Combat Exoskeletons | 50 | 400 (600) |
60 (90) |
80 (120) |
60 (72) |
1 MEC-1 Paladin | 14 days (7.0 days) |
160 | MEC-6 Vanguard (1) MEC-7 Vindicator (1) | ||
MEC-4 Dauntless |
+5 | +20 | 2.0 | +12 | +5 | 3 | 3 | Prevents strangulation Prevents mobility penalty and damage from acid Negates the effects of fire |
Heavy Combat Exoskeletons | 75 | 600 (900) |
120 (180) |
80 (120) |
90 (107) |
1 MEC-2 Defender 1 UFO Power Source |
14 days (7.0 days) |
240 | ||
MEC-5 Devastator |
+2 | +24 | 2.5 | +8 | +5 | 2 | 3 | Prevents strangulation Prevents mobility penalty and damage from acid Negates the effects of fire |
Heavy Combat Exoskeletons | 75 | 600 (900) |
120 (180) |
80 (120) |
90 (107) |
1 MEC-2 Defender 1 UFO Power Source |
14 days (7.0 days) |
240 | ||
MEC-6 Vanguard |
+10 | +12 | 1.0 | +20 | +5 | 2 | 3 | Prevents strangulation Prevents mobility penalty and damage from acid Negates the effects of fire |
Mobile Combat Exoskeletons | 75 | 600 (900) |
80 (120) |
120 (180) |
90 (107) |
1 MEC-3 Valiant 1 UFO Power Source |
14 days (7.0 days) |
240 | ||
MEC-7 Vindicator |
+8 | +16 | 1.5 | +16 | +5 | 3 | 3 | Prevents strangulation Prevents mobility penalty and damage from acid Negates the effects of fire |
Mobile Combat Exoskeletons | 75 | 600 (900) |
80 (120) |
120 (180) |
90 (107) |
1 MEC-3 Valiant 1 UFO Power Source |
14 days (7.0 days) |
240 |
SHIV units
SHIV units, once destroyed, can be rebuilt in the Engineering Bay. This does not require a Repair Bay.
Name | Mob |
HP |
DR |
Def |
Aim |
Equipment slots |
Special properties |
Prerequisites | Cost | Sell value | |||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
SHIV |
17 | 8+2 | 1.5 | 12 | 70 | 3 | Immune to strangulation Negates mobility penalty and damage from acid Negates the effects of fire |
15 | 60 (90) |
0 (3) |
10 days (5.0 days) |
24 | |||
Rebuild SHIV | 20 (30) |
0 (2) |
28 days (14.0 days) |
||||||||||||
Alloy SHIV |
16 | 18+4 | 2.5 | 8 | 70 | 3 | Immune to strangulation Negates mobility penalty and damage from acid Negates the effects of fire Provides half cover for soldiers |
Improved Body Armor | 35 | 250 (375) |
80 (120) |
0 (8) |
15 days (7.5 days) |
100 | |
Rebuild Alloy SHIV | Improved Body Armor | 20 | 80 (120) |
30 (45) |
0 (4) |
75 days (37.5 days) |
|||||||||
Hover SHIV |
19 | 14+2 | 2.0 | 12 | 70 | 3 | Immune to strangulation Negates mobility penalty and damage from acid Negates the effects of fire Supports flight mode (6 fuel) Double fuel with the Advanced Flight foundry project |
Antigrav Systems | 65 | 300 (450) |
60 (90) |
40 (60) |
0 (9) |
14 days (7.0 days) |
120 |
Rebuild Hover SHIV | Antigrav Systems | 30 | 100 (150) |
24 (36) |
20 (30) |
0 (4) |
70 days (35.0 days) |