Difference between revisions of "Armor (Long War)"

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[[File: Soldiers_Armors_Long_War.png|left|192px|]]
 
[[File: Soldiers_Armors_Long_War.png|left|192px|]]
 
<div style="float:right">{{Header (Long War)}}__TOC__</div>
 
<div style="float:right">{{Header (Long War)}}__TOC__</div>
Long War nearly doubles the amount of available suits of armor, using the Gene Mod (sleeveless) versions of the original suits of armor for the new suits of armor. Gene Mods no longer affect the looks of a soldier's armor.
 
 
Most technology levels provide access to two different suits of Armor, one tailored towards Mobility (Tac Vest, Kestrel, Banshee, Corsair, Seraph) and the other tailored towards Survival (Tac Armor, Carapace, Aegis, Titan, Archangel).
 
 
 
Suits of armor now also provide new features, such as [[Damage Reduction (Long War)|damage reduction]] or granting specific perks.
 
Suits of armor now also provide new features, such as [[Damage Reduction (Long War)|damage reduction]] or granting specific perks.
  
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==Soldier armor==
 
==Soldier armor==
 +
Long War nearly doubles the amount of available suits of armor, using the Gene Mod (sleeveless) versions of the original suits of armor for the new suits of armor. Gene Mods no longer affect the looks of a soldier's armor.
 +
 +
Most technology levels provide access to two different suits of Armor, one tailored towards Mobility (Tac Vest, Kestrel, Banshee, Corsair, Seraph) and the other tailored towards Survival (Tac Armor, Carapace, Aegis, Titan, Archangel).
 +
 
{|class="wikitable" width="100%"
 
{|class="wikitable" width="100%"
 
|-
 
|-
!rowspan="2"|{{Item name (Long War)}}!!rowspan="2"|{{Mobility bonus (Long War)}}!!rowspan="2"|{{Health bonus (Long War)}}!!rowspan="2"|{{Damage reduction (Long War)}}!!rowspan="2"|{{Defense bonus (Long War)}}!!rowspan="2"|{{Will bonus (Long War)}}!!rowspan="2"|{{Equipment slots (Long War)}}!!rowspan="2"|{{Perk granted (Long War)}}!!rowspan="2"|{{Special properties (Long War)}}!!colspan="2"|Prerequisites!!colspan="6"|Cost
+
!rowspan="2" {{Item name (Long War)}}!!rowspan="2" {{Mobility bonus (Long War)}}!!rowspan="2" {{Health bonus (Long War)}}!!rowspan="2" {{Damage reduction (Long War)}}!!rowspan="2" {{Defense bonus (Long War)}}!!rowspan="2" {{Will bonus (Long War)}}!!rowspan="2" {{Equipment slots (Long War)}}!!rowspan="2" {{Bonus perk (Long War)}}!!rowspan="2" {{Special properties (Long War)}}!!colspan="2"|Prerequisites!!colspan="6"|Cost!!rowspan="2" {{Sell value (Long War)}}!!rowspan="2" {{Required for combined (Long War)}}
 
|-align="center"
 
|-align="center"
 
|{{Research required (Long War)}}||{{Engineers required (Long War)}}||{{Credits cost (Long War)}}||{{Alloys cost (Long War)}}||{{Elerium cost (Long War)}}||{{Meld cost (Long War)}}||{{Items cost (Long War)}}||{{Time cost (Long War)}}
 
|{{Research required (Long War)}}||{{Engineers required (Long War)}}||{{Credits cost (Long War)}}||{{Alloys cost (Long War)}}||{{Elerium cost (Long War)}}||{{Meld cost (Long War)}}||{{Items cost (Long War)}}||{{Time cost (Long War)}}
 
|-align="center"
 
|-align="center"
|[[File:Chameleon Suit Long War.png|128px|link=Leather Jacket (Long War)|Leather Jacket]]<br />'''[[Leather Jacket (Long War)|Leather Jacket]]'''||+5|| || || || ||2<br />(3)|| ||Restricted to covert operatives||colspan="8"|XCOM starts with an unlimited supply
+
|[[File:Chameleon Suit Long War.png|128px|link=Leather Jacket (Long War)|Leather Jacket]]<br />'''[[Leather Jacket (Long War)|Leather Jacket]]'''||+5|| || || || ||title="Amount of small items that can be equipped&#10;(Amount with the Tactical Rigging foundry project)"|2<br />(3)|| ||Restricted to covert operatives||colspan="8"|XCOM starts with an unlimited supply|| ||
 
|-align="center"
 
|-align="center"
|[[File:Tac vest Long War.png|128px|link=Tac Vest (Long War)|Tac Vest]]<br />'''[[Tac Vest (Long War)|Tac Vest]]'''||+3||+1|| || || ||2<br />(3)|| || ||colspan="8"|XCOM starts with an unlimited supply
+
|[[File:Tac vest Long War.png|128px|link=Tac Vest (Long War)|Tac Vest]]<br />'''[[Tac Vest (Long War)|Tac Vest]]'''||+3||+1|| || || ||title="Amount of small items that can be equipped&#10;(Amount with the Tactical Rigging foundry project)"|2<br />(3)|| || ||colspan="8"|XCOM starts with an unlimited supply|| ||
 
|-align="center"
 
|-align="center"
|[[File:Tac Armor Long War.png|128px|link=Tac Armor (Long War)|Tac Armor]]<br />'''[[Tac Armor (Long War)|Tac Armor]]'''||+1||+2|| || || ||2<br />(3)|| || ||colspan="8"|XCOM starts with an unlimited supply
+
|[[File:Tac Armor Long War.png|128px|link=Tac Armor (Long War)|Tac Armor]]<br />'''[[Tac Armor (Long War)|Tac Armor]]'''||+1||+2|| || || ||title="Amount of small items that can be equipped&#10;(Amount with the Tactical Rigging foundry project)"|2<br />(3)|| || ||colspan="8"|XCOM starts with an unlimited supply|| ||
 
|-align="center"
 
|-align="center"
|[[File:Phalanx armor Long War.png|128px|link=Phalanx Armor (Long War)|Phalanx Armor]]<br />'''[[Phalanx Armor (Long War)|Phalanx Armor]]'''||+2||+3|| || || ||2<br />(3)|| || ||[[Research (Long War)#Armor and Exoskeletons|Improved Body Armor]]||15||<span title="Standard cost in Credits&#10;(Cost in Credits when building quickly)">35<br />(52)</span>||8<br />(12)|| ||0<br />(2)|| ||7&#160;days<br />(3.5&#160;days)
+
|[[File:Phalanx armor Long War.png|128px|link=Phalanx Armor (Long War)|Phalanx Armor]]<br />'''[[Phalanx Armor (Long War)|Phalanx Armor]]'''||+2||+3|| || || ||title="Amount of small items that can be equipped&#10;(Amount with the Tactical Rigging foundry project)"|2<br />(3)|| || ||[[Research (Long War)#Armor, MECs, and SHIVs|Improved Body Armor]]||15||title="Cost in Credits&#10;(Cost when building quickly)"|35<br />(52)||title="Cost in Alien Alloys&#10;(Cost when building quickly)"|8<br />(12)|| ||title="Cost in Meld&#10;(Cost when building quickly)"|0<br />(2)|| ||title="Duration in days&#10;(Duration when building quickly)"|7&nbsp;days<br />(3.5&nbsp;days)||14||
 
|-align="center"
 
|-align="center"
|[[File:Aurora armor Long War.png|128px|link=Aurora Armor (Long War)|Aurora Armor]]<br />'''[[Aurora Armor (Long War)|Aurora Armor]]'''||+2||+4|| ||+8||+10||2<br />(3)|| ||Restricted to psionic soldiers||[[Research (Long War)#Armor and Exoskeletons|Improved Body Armor]]<br />[[Foundry (Long War)|Psi Warfare Systems]]||25||<span title="Standard cost in Credits&#10;(Cost in Credits when building quickly)">125<br />(187)</span>||25<br />(37)||25<br />(37)||0<br />(5)||1 [[Alien Artifacts (Long War)#Corpses|Sectoid Corpse]]||10&#160;days<br />(5&#160;days)
+
|[[File:Aurora armor Long War.png|128px|link=Aurora Armor (Long War)|Aurora Armor]]<br />'''[[Aurora Armor (Long War)|Aurora Armor]]'''||+2||+4|| ||+8||+10||title="Amount of small items that can be equipped&#10;(Amount with the Tactical Rigging foundry project)"|2<br />(3)|| ||Restricted to psionic soldiers||[[Research (Long War)#Xenology|Xenopsionics]]<br />[[Foundry (Long War)#General Equipment Upgrades|Psi Warfare Systems]]||25||title="Cost in Credits&#10;(Cost when building quickly)"|125<br />(187)||title="Cost in Alien Alloys&#10;(Cost when building quickly)"|30<br />(45)||title="Cost in Elerium&#10;(Cost when building quickly)"|30<br />(45)||title="Cost in Meld&#10;(Cost when building quickly)"|0<br />(5)||1 [[Alien Artifacts (Long War)#Aliens|Sectoid Corpse]]||title="Duration in days&#10;(Duration when building quickly)"|10&nbsp;days<br />(5.0&nbsp;days)||50||
 
|-align="center"
 
|-align="center"
|[[File:Kestrel armor Long War.png|128px|link=Kestrel Armor (Long War)|Kestrel Armor]]<br />'''[[Kestrel Armor (Long War)|Kestrel Armor]]'''||+3||+2|| ||+4|| ||2<br />(3)|| ||Includes grappling hook||[[Research (Long War)#Armor and Exoskeletons|Advanced Body Armor]]||22||<span title="Standard cost in Credits&#10;(Cost in Credits when building quickly)">50<br />(75)</span>||8<br />(12)|| ||0<br />(3)|| ||10&#160;days<br />(5&#160;days)
+
|[[File:Kestrel armor Long War.png|128px|link=Kestrel Armor (Long War)|Kestrel Armor]]<br />'''[[Kestrel Armor (Long War)|Kestrel Armor]]'''||+3||+2|| ||+4|| ||title="Amount of small items that can be equipped&#10;(Amount with the Tactical Rigging foundry project)"|2<br />(3)|| ||Includes grappling hook||[[Research (Long War)#Armor, MECs, and SHIVs|Advanced Body Armor]]||22||title="Cost in Credits&#10;(Cost when building quickly)"|50<br />(75)||title="Cost in Alien Alloys&#10;(Cost when building quickly)"|8<br />(12)|| ||title="Cost in Meld&#10;(Cost when building quickly)"|0<br />(3)|| ||title="Duration in days&#10;(Duration when building quickly)"|10&nbsp;days<br />(5.0&nbsp;days)||20||
 
|-align="center"
 
|-align="center"
|[[File:Carapace armor Long War .png|128px|link=Carapace Armor (Long War)|Carapace Armor]]<br />'''[[Carapace Armor (Long War)|Carapace Armor]]'''||+1||+5|| || || ||2<br />(3)|| || ||[[Research (Long War)#Armor and Exoskeletons|Advanced Body Armor]]||25||<span title="Standard cost in Credits&#10;(Cost in Credits when building quickly)">80<br />(120)</span>||18<br />(27)|| ||0<br />(4)|| ||10&#160;days<br />(5&#160;days)
+
|[[File:Carapace armor Long War .png|128px|link=Carapace Armor (Long War)|Carapace Armor]]<br />'''[[Carapace Armor (Long War)|Carapace Armor]]'''||+1||+5|| || || ||title="Amount of small items that can be equipped&#10;(Amount with the Tactical Rigging foundry project)"|2<br />(3)|| || ||[[Research (Long War)#Armor, MECs, and SHIVs|Advanced Body Armor]]||25||title="Cost in Credits&#10;(Cost when building quickly)"|80<br />(120)||title="Cost in Alien Alloys&#10;(Cost when building quickly)"|18<br />(27)|| ||title="Cost in Meld&#10;(Cost when building quickly)"|0<br />(4)|| ||title="Duration in days&#10;(Duration when building quickly)"|10&nbsp;days<br />(5.0&nbsp;days)||32||
 
|-
 
|-
!rowspan="2"|{{Item name (Long War)}}!!rowspan="2"|{{Mobility bonus (Long War)}}!!rowspan="2"|{{Health bonus (Long War)}}!!rowspan="2"|{{Damage reduction (Long War)}}!!rowspan="2"|{{Defense bonus (Long War)}}!!rowspan="2"|{{Will bonus (Long War)}}!!rowspan="2"|{{Equipment slots (Long War)}}!!rowspan="2"|{{Perk granted (Long War)}}!!rowspan="2"|{{Special properties (Long War)}}!!colspan="2"|Prerequisites!!colspan="6"|Cost
+
!rowspan="2" {{Item name (Long War)}}!!rowspan="2" {{Mobility bonus (Long War)}}!!rowspan="2" {{Health bonus (Long War)}}!!rowspan="2" {{Damage reduction (Long War)}}!!rowspan="2" {{Defense bonus (Long War)}}!!rowspan="2" {{Will bonus (Long War)}}!!rowspan="2" {{Equipment slots (Long War)}}!!rowspan="2" {{Bonus perk (Long War)}}!!rowspan="2" {{Special properties (Long War)}}!!colspan="2"|Prerequisites!!colspan="6"|Cost!!rowspan="2" {{Sell value (Long War)}}!!rowspan="2" {{Required for combined (Long War)}}
 
|-align="center"
 
|-align="center"
 
|{{Research required (Long War)}}||{{Engineers required (Long War)}}||{{Credits cost (Long War)}}||{{Alloys cost (Long War)}}||{{Elerium cost (Long War)}}||{{Meld cost (Long War)}}||{{Items cost (Long War)}}||{{Time cost (Long War)}}
 
|{{Research required (Long War)}}||{{Engineers required (Long War)}}||{{Credits cost (Long War)}}||{{Alloys cost (Long War)}}||{{Elerium cost (Long War)}}||{{Meld cost (Long War)}}||{{Items cost (Long War)}}||{{Time cost (Long War)}}
 
|-align="center"
 
|-align="center"
|[[File:Banshee armor Long War.png|128px|link=Banshee Armor (Long War)|Banshee Armor]]<br />'''[[Banshee Armor (Long War)|Banshee Armor]]'''||+4||+3|| ||+12|| ||2<br />(3)|| ||Includes grappling hook||[[Research (Long War)#Armor and Exoskeletons|Mobile Power Armor]]||40||<span title="Standard cost in Credits&#10;(Cost in Credits when building quickly)">140<br />(210)</span>||36<br />(54)||16<br />(24)||0<br />(5)|| ||14&#160;days<br />(7&#160;days)
+
|[[File:Banshee armor Long War.png|128px|link=Banshee Armor (Long War)|Banshee Armor]]<br />'''[[Banshee Armor (Long War)|Banshee Armor]]'''||+4||+3|| ||+12|| ||title="Amount of small items that can be equipped&#10;(Amount with the Tactical Rigging foundry project)"|2<br />(3)|| ||Includes grappling hook||[[Research (Long War)#Armor, MECs, and SHIVs|Mobile Power Armor]]||40||title="Cost in Credits&#10;(Cost when building quickly)"|140<br />(210)||title="Cost in Alien Alloys&#10;(Cost when building quickly)"|36<br />(54)||title="Cost in Elerium&#10;(Cost when building quickly)"|20<br />(30)||title="Cost in Meld&#10;(Cost when building quickly)"|0<br />(5)|| ||title="Duration in days&#10;(Duration when building quickly)"|14&nbsp;days<br />(7.0&nbsp;days)||56||
 
|-align="center"
 
|-align="center"
|[[File:Aegis armor Long War.png|128px|link=Aegis Armor (Long War)|Aegis Armor]]<br />'''[[Aegis Armor (Long War)|Aegis Armor]]'''||+2||+7|| || || ||2<br />(3)|| || ||[[Research (Long War)#Armor and Exoskeletons|Mobile Power Armor]]||35||<span title="Standard cost in Credits&#10;(Cost in Credits when building quickly)">140<br />(210)</span>||36<br />(54)||12<br />(18)||0<br />(5)|| ||14&#160;days<br />(7&#160;days)
+
|[[File:Aegis armor Long War.png|128px|link=Aegis Armor (Long War)|Aegis Armor]]<br />'''[[Aegis Armor (Long War)|Aegis Armor]]'''||+2||+7|| || || ||title="Amount of small items that can be equipped&#10;(Amount with the Tactical Rigging foundry project)"|2<br />(3)|| || ||[[Research (Long War)#Armor, MECs, and SHIVs|Mobile Power Armor]]||35||title="Cost in Credits&#10;(Cost when building quickly)"|140<br />(210)||title="Cost in Alien Alloys&#10;(Cost when building quickly)"|36<br />(54)||title="Cost in Elerium&#10;(Cost when building quickly)"|18<br />(27)||title="Cost in Meld&#10;(Cost when building quickly)"|0<br />(5)|| ||title="Duration in days&#10;(Duration when building quickly)"|14&nbsp;days<br />(7.0&nbsp;days)||56||
 
|-align="center"
 
|-align="center"
|[[File:Corsair armor Long War.png|128px|link=Corsair Armor (Long War)|Corsair Armor]]<br />'''[[Corsair Armor (Long War)|Corsair Armor]]'''||+3||+6|| ||+8|| ||2<br />(3)|| ||Includes grappling hook||[[Research (Long War)#Armor and Exoskeletons|Advanced Power Armor]]||65||<span title="Standard cost in Credits&#10;(Cost in Credits when building quickly)">300<br />(450)</span>||60<br />(90)||36<br />(54)||0<br />(9)|| ||14&#160;days<br />(7&#160;days)
+
|[[File:Corsair armor Long War.png|128px|link=Corsair Armor (Long War)|Corsair Armor]]<br />'''[[Corsair Armor (Long War)|Corsair Armor]]'''||+3||+6|| ||+8|| ||title="Amount of small items that can be equipped&#10;(Amount with the Tactical Rigging foundry project)"|2<br />(3)|| ||Includes grappling hook||[[Research (Long War)#Armor, MECs, and SHIVss|Advanced Power Armor]]||65||title="Cost in Credits&#10;(Cost when building quickly)"|250<br />(375)||title="Cost in Alien Alloys&#10;(Cost when building quickly)"|50<br />(75)||title="Cost in Elerium&#10;(Cost when building quickly)"|40<br />(60)||title="Cost in Meld&#10;(Cost when building quickly)"|0<br />(8)|| ||title="Duration in days&#10;(Duration when building quickly)"|14&nbsp;days<br />(7.0&nbsp;days)||100||
 
|-align="center"
 
|-align="center"
|[[File:Titan armor Long War.png|128px|link=Titan Armor (Long War)|Titan Armor]]<br />'''[[Titan Armor (Long War)|Titan Armor]]'''|| ||+12||0.5|| || ||2<br />(3)|| {{ Damage Control (Long War) }} ||Negates the effects of fire<br />Provides resistance to acid<br />Prevents strangulation||[[Research (Long War)#Armor and Exoskeletons|Advanced Power Armor]]||65||<span title="Standard cost in Credits&#10;(Cost in Credits when building quickly)">300<br />(450)</span>||60<br />(90)||30<br />(45)||5<br />(14)|| ||14&#160;days<br />(7&#160;days)
+
|[[File:Titan armor Long War.png|128px|link=Titan Armor (Long War)|Titan Armor]]<br />'''[[Titan Armor (Long War)|Titan Armor]]'''|| ||+12||0.5|| || ||title="Amount of small items that can be equipped&#10;(Amount with the Tactical Rigging foundry project)"|2<br />(3)||{{ Damage Control (Long War) }}||Prevents strangulation<br />Prevents mobility penalty and damage from acid<br />Negates the effects of fire||[[Research (Long War)#Armor, MECs, and SHIVs|Advanced Power Armor]]||65||title="Cost in Credits&#10;(Cost when building quickly)"|300<br />(450)||title="Cost in Alien Alloys&#10;(Cost when building quickly)"|60<br />(90)||title="Cost in Elerium&#10;(Cost when building quickly)"|40<br />(60)||title="Cost in Meld&#10;(Cost when building quickly)"|8<br />(17)|| ||title="Duration in days&#10;(Duration when building quickly)"|14&nbsp;days<br />(7.0&nbsp;days)||120||[[Archangel Armor (Long War)|Archangel Armor]] (1)
 
|-align="center"
 
|-align="center"
|[[File:Seraphim armor Long War.png|128px|link=Seraph Armor (Long War)|Seraph Armor]]<br />'''[[Seraph Armor (Long War)|Seraph Armor]]'''||+3||+5|| ||+8|| ||2<br />(3)|| ||Supports flight mode (6 fuel)||[[Research (Long War)#Armor and Exoskeletons|Antigrav Systems]]||65||<span title="Standard cost in Credits&#10;(Cost in Credits when building quickly)">300<br />(450)</span>||40<br />(60)||70<br />(105)||0<br />(9)|| ||14&#160;days<br />(7&#160;days)
+
|[[File:Seraphim armor Long War.png|128px|link=Seraph Armor (Long War)|Seraph Armor]]<br />'''[[Seraph Armor (Long War)|Seraph Armor]]'''||+3||+5|| ||+8|| ||title="Amount of small items that can be equipped&#10;(Amount with the Tactical Rigging foundry project)"|2<br />(3)|| ||Supports flight mode (6 fuel)<br />Double fuel with the [[Foundry (Long War)#General Equipment Upgrades|Advanced Flight]] foundry project||[[Research (Long War)#Armor, MECs, and SHIVs|Antigrav Systems]]||65||title="Cost in Credits&#10;(Cost when building quickly)"|300<br />(450)||title="Cost in Alien Alloys&#10;(Cost when building quickly)"|40<br />(60)||title="Cost in Elerium&#10;(Cost when building quickly)"|80<br />(120)||title="Cost in Meld&#10;(Cost when building quickly)"|0<br />(9)|| ||title="Duration in days&#10;(Duration when building quickly)"|14&nbsp;days<br />(7.0&nbsp;days)||120||
 
|-align="center"
 
|-align="center"
|[[File:Archangel armor Long War.png|128px|link=Archangel Armor (Long War)|Archangel Armor]]<br />'''[[Archangel Armor (Long War)|Archangel Armor]]'''||+1||+8||0.3|| || ||2<br />(3)|| ||Negates the effects of fire<br />Provides resistance to acid<br />Prevents strangulation<br />Supports flight mode (6 fuel)||[[Research (Long War)#Armor and Exoskeletons|Antigrav Systems]]||75||<span title="Standard cost in Credits&#10;(Cost in Credits when building quickly)">300<br />(450)</span>||40<br />(60)||70<br />(105)||0<br />(9)||1 [[Titan Armor (Long War)|Titan Armor]]||14&#160;days<br />(7&#160;days)
+
|[[File:Archangel armor Long War.png|128px|link=Archangel Armor (Long War)|Archangel Armor]]<br />'''[[Archangel Armor (Long War)|Archangel Armor]]'''||+1||+8||0.3|| || ||title="Amount of small items that can be equipped&#10;(Amount with the Tactical Rigging foundry project)"|2<br />(3)|| ||Prevents strangulation<br />Prevents mobility penalty and damage from acid<br />Negates the effects of fire<br />Supports flight mode (6 fuel)<br />Double fuel with the [[Foundry (Long War)#General Equipment Upgrades|Advanced Flight]] foundry project||[[Research (Long War)#Armor, MECs, and SHIVs|Antigrav Systems]]||75||title="Cost in Credits&#10;(Cost when building quickly)"|300<br />(450)||title="Cost in Alien Alloys&#10;(Cost when building quickly)"|40<br />(60)||title="Cost in Elerium&#10;(Cost when building quickly)"|80<br />(120)||title="Cost in Meld&#10;(Cost when building quickly)"|0<br />(9)||1 [[Titan Armor (Long War)|Titan Armor]]||title="Duration in days&#10;(Duration when building quickly)"|14&nbsp;days<br />(7.0&nbsp;days)||120||
 
|-align="center"
 
|-align="center"
|[[File:Shadow armor Long War.png|128px|link=Shadow Armor (Long War)|Shadow Armor]]<br />'''[[Shadow Armor (Long War)|Shadow Armor]]'''||+2||+4|| ||+16|| ||1<br />(2)|| ||Includes grappling hook<br />Supports ghost mode||[[Research (Long War)#Armor and Exoskeletons|Stealth Systems]]||90||<span title="Standard cost in Credits&#10;(Cost in Credits when building quickly)">500<br />(750)</span>||60<br />(90)||70<br />(105)||40<br />(54)|| ||14&#160;days<br />(7&#160;days)
+
|[[File:Shadow armor Long War.png|128px|link=Shadow Armor (Long War)|Shadow Armor]]<br />'''[[Shadow Armor (Long War)|Shadow Armor]]'''||+2||+4|| ||+16|| ||title="Amount of small items that can be equipped&#10;(Amount with the Tactical Rigging foundry project)"|2<br />(3)|| ||Includes grappling hook<br />Supports ghost mode||[[Research (Long War)#Armor, MECs, and SHIVs|Stealth Systems]]||90||title="Cost in Credits&#10;(Cost when building quickly)"|300<br />(450)||title="Cost in Alien Alloys&#10;(Cost when building quickly)"|60<br />(90)||title="Cost in Elerium&#10;(Cost when building quickly)"|70<br />(105)||title="Cost in Meld&#10;(Cost when building quickly)"|40<br />(49)|| ||title="Duration in days&#10;(Duration when building quickly)"|14&nbsp;days<br />(7.0&nbsp;days)||120||
 
|-align="center"
 
|-align="center"
|[[File:Vortex armor Long War.png|128px|link=Vortex Armor (Long War)|Vortex Armor]]<br />'''[[Vortex Armor (Long War)|Vortex Armor]]'''||+2||+8|| || ||+20||2<br />(3)|| ||Restricted to psionic soldiers<br />Eliminates post-mission fatigue<br />Can't become damaged||[[Research (Long War)#Armor and Exoskeletons|Mind and Machine]]||100||<span title="Standard cost in Credits&#10;(Cost in Credits when building quickly)">1000<br />(1500)</span>||80<br />(120)||100<br />(150)||0<br />(27)|| ||14&#160;days<br />(7&#160;days)
+
|[[File:Vortex armor Long War.png|128px|link=Vortex Armor (Long War)|Vortex Armor]]<br />'''[[Vortex Armor (Long War)|Vortex Armor]]'''||+2||+8|| || ||+20||title="Amount of small items that can be equipped&#10;(Amount with the Tactical Rigging foundry project)"|2<br />(3)|| ||Restricted to psionic soldiers<br />Can't become damaged<br />Eliminates post-mission fatigue<br />Required to activate the [[Gollop Chamber (Long War)|Gollop Chamber]]<br />Required for the [[Abilities_List_(Long_War)#Rift|Rift]] [[Psionic_(Long_War)|psionic ability]]||[[Research (Long War)#Armor, MECs, and SHIVs|Mind and Machine]]||100||title="Cost in Credits&#10;(Cost when building quickly)"|1000<br />(1500)||title="Cost in Alien Alloys&#10;(Cost when building quickly)"|80<br />(120)||title="Cost in Elerium&#10;(Cost when building quickly)"|100<br />(150)||title="Cost in Meld&#10;(Cost when building quickly)"|0<br />(27)|| ||title="Duration in days&#10;(Duration when building quickly)"|14&nbsp;days<br />(7.0&nbsp;days)||400||
 
|}
 
|}
  
 
==MEC exoskeletons==
 
==MEC exoskeletons==
 +
In Long War, [[MEC Trooper (Long War)|MEC Troopers]] have access to multiple options of exoskeletons per tier, splitting upgrades into Survivability and Mobility. The MEC-1 Paladin can be upgraded to either the MEC-2 Defender for a focus on more Survivability, or the MEC-3 Valiant, for a focus on more Mobility. Both of these armors have two different options for the final tier, as well.
  
New in beta 15, Long War now provides multiple MEC suits with the more advanced suits featuring emphases on extra survivability or mobility. Some suits have either the Body Shield perk or the Jetboot Module perk built-in.
+
{|class="wikitable" width="100%"
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|-
 +
!rowspan="2" {{Item name (Long War)}}!!rowspan="2" {{Mobility bonus (Long War)}}!!rowspan="2" {{Health bonus (Long War)}}!!rowspan="2" {{Damage reduction (Long War)}}!!rowspan="2" {{Defense bonus (Long War)}}!!rowspan="2" {{Will bonus (Long War)}}!!rowspan="2" {{Secondary weapons (Long War)}}!!rowspan="2" {{Equipment slots (Long War)}}!!rowspan="2" {{Bonus perk (Long War)}}!!rowspan="2" {{Special properties (Long War)}}!!colspan="2"|Prerequisites!!colspan="6"|Cost!!rowspan="2" {{Sell value (Long War)}}!!rowspan="2" {{Required for combined (Long War)}}
 +
|-align="center"
 +
|{{Research required (Long War)}}||{{Engineers required (Long War)}}||{{Credits cost (Long War)}}||{{Alloys cost (Long War)}}||{{Elerium cost (Long War)}}||{{Meld cost (Long War)}}||{{Items cost (Long War)}}||{{Time cost (Long War)}}
 +
|-align="center"
 +
|[[File:Base Augments Long War.png|128px|link=Armor (Long War)#MEC exoskeletons|Base Augments]]<br />'''[[Armor (Long War)#MEC exoskeletons|Base Augments]]'''|| || || || || || || || ||Cannot be used during missions||colspan="8"|XCOM starts with an unlimited supply|| ||
 +
|-align="center"
 +
|[[File:Inv_Mec1.png|128px|link=Armor (Long War)#MEC exoskeletons|MEC-1 Paladin]]<br />'''[[Armor (Long War)#MEC exoskeletons|MEC-1 Paladin]]'''||+3||+8||1.0||+8|| ||1||2||{{ Body Shield (Long War) }}||Prevents strangulation<br />Prevents mobility penalty and damage from acid<br />Negates the effects of fire||[[Research (Long War)#Xenology|Alien Biocybernetics]]||25||title="Cost in Credits&#10;(Cost when building quickly)"|150<br />(225)||title="Cost in Alien Alloys&#10;(Cost when building quickly)"|30<br />(45)||title="Cost in Elerium&#10;(Cost when building quickly)"|30<br />(45)||title="Cost in Meld&#10;(Cost when building quickly)"|30<br />(35)|| ||title="Duration in days&#10;(Duration when building quickly)"|14&nbsp;days<br />(7.0&nbsp;days)||60||[[Armor (Long War)#MEC exoskeletons|MEC-2 Defender]] (1)<br />[[Armor (Long War)#MEC exoskeletons|MEC-3 Valiant]] (1)
 +
|-align="center"
 +
|[[File:Inv_Mec4 (Long War).png|128px|link=Armor (Long War)#MEC exoskeletons|MEC-2 Defender]]<br />'''[[Armor (Long War)#MEC exoskeletons|MEC-2 Defender]]'''||+4||+12||1.5||+8|| ||2||2||{{ Body Shield (Long War) }}||Prevents strangulation<br />Prevents mobility penalty and damage from acid<br />Negates the effects of fire||[[Research (Long War)#Armor and Exoskeletons|Improved Combat Exoskeletons]]||50||title="Cost in Credits&#10;(Cost when building quickly)"|400<br />(600)||title="Cost in Alien Alloys&#10;(Cost when building quickly)"|80<br />(120)||title="Cost in Elerium&#10;(Cost when building quickly)"|60<br />(90)||title="Cost in Meld&#10;(Cost when building quickly)"|60<br />(72)||1 [[Armor (Long War)#MEC exoskeletons|MEC-1 Paladin]]||title="Duration in days&#10;(Duration when building quickly)"|14&nbsp;days<br />(7.0&nbsp;days)||160||[[Armor (Long War)#MEC exoskeletons|MEC-4 Dauntless]] (1)<br />[[Armor (Long War)#MEC exoskeletons|MEC-5 Devastator]] (1)
 +
|-align="center"
 +
|[[File:Inv_Mec2.png|128px|link=Armor (Long War)#MEC exoskeletons|MEC-3 Valiant]]<br />'''[[Armor (Long War)#MEC exoskeletons|MEC-3 Valiant]]'''||+6||+10||1.0||+12|| ||2||2||{{ Jetboot Module (Long War) }}||Prevents strangulation<br />Prevents mobility penalty and damage from acid<br />Negates the effects of fire||[[Research (Long War)#Armor and Exoskeletons|Improved Combat Exoskeletons]]||50||title="Cost in Credits&#10;(Cost when building quickly)"|400<br />(600)||title="Cost in Alien Alloys&#10;(Cost when building quickly)"|60<br />(90)||title="Cost in Elerium&#10;(Cost when building quickly)"|80<br />(120)||title="Cost in Meld&#10;(Cost when building quickly)"|60<br />(72)||1 [[Armor (Long War)#MEC exoskeletons|MEC-1 Paladin]]||title="Duration in days&#10;(Duration when building quickly)"|14&nbsp;days<br />(7.0&nbsp;days)||160||[[Armor (Long War)#MEC exoskeletons|MEC-6 Vanguard]] (1)<br />[[Armor (Long War)#MEC exoskeletons|MEC-7 Vindicator]] (1)
 +
|-align="center"
 +
|[[File:Inv_Mec3.png|128px|link=Armor (Long War)#MEC exoskeletons|MEC-4 Dauntless]]<br />'''[[Armor (Long War)#MEC exoskeletons|MEC-4 Dauntless]]'''||+5||+20||2.0||+12||+5||3||3||{{ Body Shield (Long War) }}||Prevents strangulation<br />Prevents mobility penalty and damage from acid<br />Negates the effects of fire||[[Research (Long War)#Armor and Exoskeletons|Heavy Combat Exoskeletons]]||75||title="Cost in Credits&#10;(Cost when building quickly)"|600<br />(900)||title="Cost in Alien Alloys&#10;(Cost when building quickly)"|120<br />(180)||title="Cost in Elerium&#10;(Cost when building quickly)"|80<br />(120)||title="Cost in Meld&#10;(Cost when building quickly)"|90<br />(107)||1 [[Armor (Long War)#MEC exoskeletons|MEC-2 Defender]]<br />1 [[Alien Artifacts (Long War)#Alien devices|UFO Power Source]]||title="Duration in days&#10;(Duration when building quickly)"|14&nbsp;days<br />(7.0&nbsp;days)||240||
 +
|-align="center"
 +
|[[File:Inv_Mec5 (Long War).png|128px|link=Armor (Long War)#MEC exoskeletons|MEC-5 Devastator]]<br />'''[[Armor (Long War)#MEC exoskeletons|MEC-5 Devastator]]'''||+2||+24||2.5||+8||+5||2||3||{{ Body Shield (Long War) }}||Prevents strangulation<br />Prevents mobility penalty and damage from acid<br />Negates the effects of fire||[[Research (Long War)#Armor and Exoskeletons|Heavy Combat Exoskeletons]]||75||title="Cost in Credits&#10;(Cost when building quickly)"|600<br />(900)||title="Cost in Alien Alloys&#10;(Cost when building quickly)"|120<br />(180)||title="Cost in Elerium&#10;(Cost when building quickly)"|80<br />(120)||title="Cost in Meld&#10;(Cost when building quickly)"|90<br />(107)||1 [[Armor (Long War)#MEC exoskeletons|MEC-2 Defender]]<br />1 [[Alien Artifacts (Long War)#Alien devices|UFO Power Source]]||title="Duration in days&#10;(Duration when building quickly)"|14&nbsp;days<br />(7.0&nbsp;days)||240||
 +
|-align="center"
 +
|[[File:Inv_Mec6 (Long War).png|128px|link=Armor (Long War)#MEC exoskeletons|MEC-6 Vanguard]]<br />'''[[Armor (Long War)#MEC exoskeletons|MEC-6 Vanguard]]'''||+10||+12||1.0||+20||+5||2||3||{{ Jetboot Module (Long War) }}||Prevents strangulation<br />Prevents mobility penalty and damage from acid<br />Negates the effects of fire||[[Research (Long War)#Armor and Exoskeletons|Mobile Combat Exoskeletons]]||75||title="Cost in Credits&#10;(Cost when building quickly)"|600<br />(900)||title="Cost in Alien Alloys&#10;(Cost when building quickly)"|80<br />(120)||title="Cost in Elerium&#10;(Cost when building quickly)"|120<br />(180)||title="Cost in Meld&#10;(Cost when building quickly)"|90<br />(107)||1 [[Armor (Long War)#MEC exoskeletons|MEC-3 Valiant]]<br />1 [[Alien Artifacts (Long War)#Alien devices|UFO Power Source]]||title="Duration in days&#10;(Duration when building quickly)"|14&nbsp;days<br />(7.0&nbsp;days)||240||
 +
|-align="center"
 +
|[[File:Inv_Mec7 (Long War).png|128px|link=Armor (Long War)#MEC exoskeletons|MEC-7 Vindicator]]<br />'''[[Armor (Long War)#MEC exoskeletons|MEC-7 Vindicator]]'''||+8||+16||1.5||+16||+5||3||3||{{ Jetboot Module (Long War) }}||Prevents strangulation<br />Prevents mobility penalty and damage from acid<br />Negates the effects of fire||[[Research (Long War)#Armor and Exoskeletons|Mobile Combat Exoskeletons]]||75||title="Cost in Credits&#10;(Cost when building quickly)"|600<br />(900)||title="Cost in Alien Alloys&#10;(Cost when building quickly)"|80<br />(120)||title="Cost in Elerium&#10;(Cost when building quickly)"|120<br />(180)||title="Cost in Meld&#10;(Cost when building quickly)"|90<br />(107)||1 [[Armor (Long War)#MEC exoskeletons|MEC-3 Valiant]]<br />1 [[Alien Artifacts (Long War)#Alien devices|UFO Power Source]]||title="Duration in days&#10;(Duration when building quickly)"|14&nbsp;days<br />(7.0&nbsp;days)||240||
 +
|}
 +
 
 +
==SHIV units==
 +
[[S.H.I.V. (Long War)|SHIV units]], once destroyed, can be rebuilt in the [[Engineering (Long War)|Engineering Bay]]. This does not require a [[Repair Bay (Long War)|Repair Bay]].
  
{| class="wikitable"
+
{|class="wikitable" width="100%"
|+
 
! colspan="18" | '''MEC Armor'''
 
 
|-
 
|-
!rowspan="2" | Name !! rowspan="2" | {{Health (Long War)}} '''HP'''!! rowspan="2" | {{Mobility (Long War)}} '''Mob'''!! rowspan="2" | {{Defense (Long War)}} '''Def'''!! rowspan="2" | {{Will (Long War)}} '''Will'''!! rowspan="2" | {{DR (Long War)}} '''[[Damage Reduction (Long War)|DR]]'''!! rowspan="2" | Secondary<br/> Weapon<br/> Slots!! rowspan="2" | Accessory <br/>Slots!! rowspan="2" | Special !! colspan="2" | Prerequisites !! colspan="6" | Cost !! rowspan="2" | Perk
+
!rowspan="2" {{Item name (Long War)}}!!rowspan="2" {{Mobility bonus (Long War)}}!!rowspan="2" {{Health bonus (Long War)}}!!rowspan="2" {{Damage reduction (Long War)}}!!rowspan="2" {{Defense bonus (Long War)}}!!rowspan="2" {{Aim bonus (Long War)}}!!rowspan="2" {{Equipment slots (Long War)}}!!rowspan="2" {{Special properties (Long War)}}!!colspan="2"|Prerequisites!!colspan="5"|Cost!!rowspan="2" {{Sell value (Long War)}}
 
|-align="center"
 
|-align="center"
| {{Engineers Icon}} || {{Research Icon}} || {{Credits Icon}} || {{AA Icon}} || {{Elerium Icon}} || {{Meld Icon}} || {{Time Icon}} || '''Other'''
+
|{{Research required (Long War)}}||{{Engineers required (Long War)}}||{{Credits cost (Long War)}}||{{Alloys cost (Long War)}}||{{Elerium cost (Long War)}}||{{Meld cost (Long War)}}||{{Time cost (Long War)}}
|- align="center"
+
|-align="center"
|[[File:Inv_Mec1.png|center|128x64px]]'''[[MEC-1 Paladin (Long War)|MEC-1 Paladin]]'''||8||3||8||0||1.0||1||2||Poison/Fire ||25||Alien Biocybernetics||200||50||40||30||14|| - || -
+
|[[File:Inv Shiv1.png|128px|link=S.H.I.V. (Long_War)|SHIV]]<br />'''[[S.H.I.V. (Long_War)|SHIV]]'''||17||8+2||1.5||12||70||3||Immune to strangulation<br />Negates mobility penalty and damage from acid<br />Negates the effects of fire|| ||15||title="Cost in Credits&#10;(Cost when building quickly)"|60<br />(90)|| || ||title="Cost in Meld&#10;(Cost when building quickly)"|0<br />(3)||title="Duration in days&#10;(Duration when building quickly)"|10&nbsp;days<br />(5.0&nbsp;days)||24
|- align="center"
+
|-align="center"
|[[File:Inv_Mec4 (Long War).png|center|128x64px]]'''[[MEC-2 Defender (Long War)|MEC-2 Defender]]'''||12||4||8||0||1.5||2||2||Poison/Fire ||50||Improved Combat Exoskeletons<br />MEC Warfare Systems||400||100||60||60||14 || 1x MEC-1 Paladin || {{Body Shield (Long War)}}
+
|'''[[S.H.I.V. (Long_War)|Rebuild SHIV]]'''|| || || || || || || || || ||title="Cost in Credits&#10;(Cost when building quickly)"|20<br />(30)|| || ||title="Cost in Meld&#10;(Cost when building quickly)"|0<br />(2)||title="Duration in days&#10;(Duration when building quickly)"|28&nbsp;days<br />(14.0&nbsp;days)||  
|- align="center"
+
|-align="center"
|[[File:Inv_Mec2.png|center|128x64px]]'''[[MEC-3 Valiant (Long War)|MEC-3 Valiant]]'''||10||6||12||0||1.0||2||2||Poison/Fire ||50||Improved Combat Exoskeletons<br />MEC Warfare Systems||400||80||80||60||14 || 1x MEC-1 Paladin || {{Jetboot Module (Long War)}}
+
|[[File:Inv Shiv2.png|128px|link=S.H.I.V. (Long_War)|Alloy SHIV]]<br />'''[[S.H.I.V. (Long_War)|Alloy SHIV]]'''||16||18+4||2.5||8||70||3||Immune to strangulation<br />Negates mobility penalty and damage from acid<br />Negates the effects of fire<br />Provides half cover for soldiers||[[Research (Long War)#Armor and Exoskeletons|Improved Body Armor]]||35||title="Cost in Credits&#10;(Cost when building quickly)"|250<br />(375)||title="Cost in Alien Alloys&#10;(Cost when building quickly)"|80<br />(120)|| ||title="Cost in Meld&#10;(Cost when building quickly)"|0<br />(8)||title="Duration in days&#10;(Duration when building quickly)"|15&nbsp;days<br />(7.5&nbsp;days)||100
|- align="center"
+
|-align="center"
|[[File:Inv_Mec3.png|center|128x64px]]'''[[MEC-4 Dauntless (Long War)|MEC-4 Dauntless]]'''||20||5||12||5||2.0||3||3||Poison/Fire ||75||Heavy Combat Exoskeletons<br />MEC Warfare Systems||600||160||80||90||14 || 1x MEC-2 Defender<br />1x UFO Power Source || {{Body Shield (Long War)}}
+
|'''[[S.H.I.V. (Long_War)|Rebuild Alloy SHIV]]'''|| || || || || || || ||[[Research (Long War)#Armor and Exoskeletons|Improved Body Armor]]||20||title="Cost in Credits&#10;(Cost when building quickly)"|80<br />(120)||title="Cost in Alien Alloys&#10;(Cost when building quickly)"|30<br />(45)|| ||title="Cost in Meld&#10;(Cost when building quickly)"|0<br />(4)||title="Duration in days&#10;(Duration when building quickly)"|75&nbsp;days<br />(37.5&nbsp;days)||  
|- align="center"
+
|-align="center"
|[[File:Inv_Mec5 (Long War).png|center|128x64px]]'''[[MEC-5 Devastator (Long War)|MEC-5 Devastator]]'''||24||2||8||5||2.5||2||3||Poison/Fire ||75||Heavy Combat Exoskeletons<br />MEC Warfare Systems||600||160||80||90||14 || 1x MEC-2 Defender<br />1x UFO Power Source || {{Body Shield (Long War)}}
+
|[[File:Inv Shiv3.png|128px|link=S.H.I.V. (Long_War)|Hover SHIV]]<br />'''[[S.H.I.V. (Long_War)|Hover SHIV]]'''||19||14+2||2.0||12||70||3||Immune to strangulation<br />Negates mobility penalty and damage from acid<br />Negates the effects of fire<br />Supports flight mode (6 fuel)<br />Double fuel with the Advanced Flight foundry project||[[Research (Long War)#Armor and Exoskeletons|Antigrav Systems]]||65||title="Cost in Credits&#10;(Cost when building quickly)"|300<br />(450)||title="Cost in Alien Alloys&#10;(Cost when building quickly)"|60<br />(90)||title="Cost in Elerium&#10;(Cost when building quickly)"|40<br />(60)||title="Cost in Meld&#10;(Cost when building quickly)"|0<br />(9)||title="Duration in days&#10;(Duration when building quickly)"|14&nbsp;days<br />(7.0&nbsp;days)||120
|- align="center"
+
|-align="center"
|[[File:Inv_Mec6 (Long War).png|center|128x64px]]'''[[MEC-6 Vanguard (Long War)|MEC-6 Vanguard]]'''||12||9||20||5||1.0||2||3||Poison/Fire ||75||Mobile Combat Exoskeletons<br />MEC Warfare Systems||600||120||120||90||14 || 1x MEC-3 Valiant<br />1x UFO Power Source || {{Jetboot Module (Long War)}}
+
|'''[[S.H.I.V. (Long_War)|Rebuild Hover SHIV]]'''|| || || || || || || ||[[Research (Long War)#Armor and Exoskeletons|Antigrav Systems]]||30||title="Cost in Credits&#10;(Cost when building quickly)"|100<br />(150)||title="Cost in Alien Alloys&#10;(Cost when building quickly)"|24<br />(36)||title="Cost in Elerium&#10;(Cost when building quickly)"|20<br />(30)||title="Cost in Meld&#10;(Cost when building quickly)"|0<br />(4)||title="Duration in days&#10;(Duration when building quickly)"|70&nbsp;days<br />(35.0&nbsp;days)||
|- align="center"
 
|[[File:Inv_Mec7 (Long War).png|center|128x64px]]'''[[MEC-7 Vindicator (Long War)|MEC-7 Vindicator]]'''||16||8||16||5||1.5||3||3||Poison/Fire ||75||Mobile Combat Exoskeletons<br />MEC Warfare Systems||600||120||120||90||14 || 1x MEC-3 Valiant<br />1x UFO Power Source || {{Jetboot Module (Long War)}}
 
|-
 
 
|}
 
|}
  
 
==See also==
 
==See also==
 
{{Loadout (Long War) Navbar}}
 
{{Loadout (Long War) Navbar}}
 
 
[[Category: Long War]]
 
[[Category: Long War]]
 +
[[Category: Loadout (Long War)]]

Revision as of 14:58, 26 April 2020

Soldiers Armors Long War.png
Long War Main Page

Suits of armor now also provide new features, such as damage reduction or granting specific perks.

Damage reduction indicates the average amount of damage absorbed from incoming attacks. For example, a damage reduction of 0.3 has a 30% chance to absorb 1 point of damage. Multiple sources of damage reduction (such as perks, items and cover) stack.

Resistance to acid prevents soldiers from receiving mobility penalties from acid, and from taking damage when performing any move other than hunker down. The soldiers still take penalties to aim and damage reduction, and still suffer reduced range on rockets and thrown devices.

Armors and exoskeletons can be built in Engineering. They can also be built quickly, which increases the Credits, Alien Alloys, Elerium and Meld costs, but halves the build time. The values between parentheses indicate the costs and time when building these items quickly.

Armors have a chance to become damaged, based on the amount of health damage that a soldier took. If a soldier took no health damage, there is a 0% chance for the armor to become damaged. If a soldier was reduced to 0 health, there's a 95% chance for the armor to become damaged. The actual chance scales with the health damage taken. Armor damage does cause the armor to become damaged. Items in unlimited supply cannot become damaged. The Vortex Armor also cannot become damaged.

Soldier armor

Long War nearly doubles the amount of available suits of armor, using the Gene Mod (sleeveless) versions of the original suits of armor for the new suits of armor. Gene Mods no longer affect the looks of a soldier's armor.

Most technology levels provide access to two different suits of Armor, one tailored towards Mobility (Tac Vest, Kestrel, Banshee, Corsair, Seraph) and the other tailored towards Survival (Tac Armor, Carapace, Aegis, Titan, Archangel).

Name Mobility Long War.png
Mob
Health Long War.png
HP
Damage reduction
DR
Defense Long War.png
Def
Will Long War.png
Will
Equipment
slots
Bonus
perk
Special
properties
Prerequisites Cost Sell
value
Required
for
Research required
Engineers required to prevent increase in production time
Cost in Credits
Cost in Alien Alloys
Cost in Elerium
Cost in Meld
Other
Duration in days
Leather Jacket
Leather Jacket
+5 2
(3)
Restricted to covert operatives XCOM starts with an unlimited supply
Tac Vest
Tac Vest
+3 +1 2
(3)
XCOM starts with an unlimited supply
Tac Armor
Tac Armor
+1 +2 2
(3)
XCOM starts with an unlimited supply
Phalanx Armor
Phalanx Armor
+2 +3 2
(3)
Improved Body Armor 15 35
(52)
8
(12)
0
(2)
7 days
(3.5 days)
14
Aurora Armor
Aurora Armor
+2 +4 +8 +10 2
(3)
Restricted to psionic soldiers Xenopsionics
Psi Warfare Systems
25 125
(187)
30
(45)
30
(45)
0
(5)
1 Sectoid Corpse 10 days
(5.0 days)
50
Kestrel Armor
Kestrel Armor
+3 +2 +4 2
(3)
Includes grappling hook Advanced Body Armor 22 50
(75)
8
(12)
0
(3)
10 days
(5.0 days)
20
Carapace Armor
Carapace Armor
+1 +5 2
(3)
Advanced Body Armor 25 80
(120)
18
(27)
0
(4)
10 days
(5.0 days)
32
Name Mobility Long War.png
Mob
Health Long War.png
HP
Damage reduction
DR
Defense Long War.png
Def
Will Long War.png
Will
Equipment
slots
Bonus
perk
Special
properties
Prerequisites Cost Sell
value
Required
for
Research required
Engineers required to prevent increase in production time
Cost in Credits
Cost in Alien Alloys
Cost in Elerium
Cost in Meld
Other
Duration in days
Banshee Armor
Banshee Armor
+4 +3 +12 2
(3)
Includes grappling hook Mobile Power Armor 40 140
(210)
36
(54)
20
(30)
0
(5)
14 days
(7.0 days)
56
Aegis Armor
Aegis Armor
+2 +7 2
(3)
Mobile Power Armor 35 140
(210)
36
(54)
18
(27)
0
(5)
14 days
(7.0 days)
56
Corsair Armor
Corsair Armor
+3 +6 +8 2
(3)
Includes grappling hook Advanced Power Armor 65 250
(375)
50
(75)
40
(60)
0
(8)
14 days
(7.0 days)
100
Titan Armor
Titan Armor
+12 0.5 2
(3)
Damage Control
Prevents strangulation
Prevents mobility penalty and damage from acid
Negates the effects of fire
Advanced Power Armor 65 300
(450)
60
(90)
40
(60)
8
(17)
14 days
(7.0 days)
120 Archangel Armor (1)
Seraph Armor
Seraph Armor
+3 +5 +8 2
(3)
Supports flight mode (6 fuel)
Double fuel with the Advanced Flight foundry project
Antigrav Systems 65 300
(450)
40
(60)
80
(120)
0
(9)
14 days
(7.0 days)
120
Archangel Armor
Archangel Armor
+1 +8 0.3 2
(3)
Prevents strangulation
Prevents mobility penalty and damage from acid
Negates the effects of fire
Supports flight mode (6 fuel)
Double fuel with the Advanced Flight foundry project
Antigrav Systems 75 300
(450)
40
(60)
80
(120)
0
(9)
1 Titan Armor 14 days
(7.0 days)
120
Shadow Armor
Shadow Armor
+2 +4 +16 2
(3)
Includes grappling hook
Supports ghost mode
Stealth Systems 90 300
(450)
60
(90)
70
(105)
40
(49)
14 days
(7.0 days)
120
Vortex Armor
Vortex Armor
+2 +8 +20 2
(3)
Restricted to psionic soldiers
Can't become damaged
Eliminates post-mission fatigue
Required to activate the Gollop Chamber
Required for the Rift psionic ability
Mind and Machine 100 1000
(1500)
80
(120)
100
(150)
0
(27)
14 days
(7.0 days)
400

MEC exoskeletons

In Long War, MEC Troopers have access to multiple options of exoskeletons per tier, splitting upgrades into Survivability and Mobility. The MEC-1 Paladin can be upgraded to either the MEC-2 Defender for a focus on more Survivability, or the MEC-3 Valiant, for a focus on more Mobility. Both of these armors have two different options for the final tier, as well.

Name Mobility Long War.png
Mob
Health Long War.png
HP
Damage reduction
DR
Defense Long War.png
Def
Will Long War.png
Will
Secondary
weapons
Equipment
slots
Bonus
perk
Special
properties
Prerequisites Cost Sell
value
Required
for
Research required
Engineers required to prevent increase in production time
Cost in Credits
Cost in Alien Alloys
Cost in Elerium
Cost in Meld
Other
Duration in days
Base Augments
Base Augments
Cannot be used during missions XCOM starts with an unlimited supply
MEC-1 Paladin
MEC-1 Paladin
+3 +8 1.0 +8 1 2
Body Shield
Prevents strangulation
Prevents mobility penalty and damage from acid
Negates the effects of fire
Alien Biocybernetics 25 150
(225)
30
(45)
30
(45)
30
(35)
14 days
(7.0 days)
60 MEC-2 Defender (1)
MEC-3 Valiant (1)
MEC-2 Defender
MEC-2 Defender
+4 +12 1.5 +8 2 2
Body Shield
Prevents strangulation
Prevents mobility penalty and damage from acid
Negates the effects of fire
Improved Combat Exoskeletons 50 400
(600)
80
(120)
60
(90)
60
(72)
1 MEC-1 Paladin 14 days
(7.0 days)
160 MEC-4 Dauntless (1)
MEC-5 Devastator (1)
MEC-3 Valiant
MEC-3 Valiant
+6 +10 1.0 +12 2 2
Jetboot Module
Prevents strangulation
Prevents mobility penalty and damage from acid
Negates the effects of fire
Improved Combat Exoskeletons 50 400
(600)
60
(90)
80
(120)
60
(72)
1 MEC-1 Paladin 14 days
(7.0 days)
160 MEC-6 Vanguard (1)
MEC-7 Vindicator (1)
MEC-4 Dauntless
MEC-4 Dauntless
+5 +20 2.0 +12 +5 3 3
Body Shield
Prevents strangulation
Prevents mobility penalty and damage from acid
Negates the effects of fire
Heavy Combat Exoskeletons 75 600
(900)
120
(180)
80
(120)
90
(107)
1 MEC-2 Defender
1 UFO Power Source
14 days
(7.0 days)
240
MEC-5 Devastator
MEC-5 Devastator
+2 +24 2.5 +8 +5 2 3
Body Shield
Prevents strangulation
Prevents mobility penalty and damage from acid
Negates the effects of fire
Heavy Combat Exoskeletons 75 600
(900)
120
(180)
80
(120)
90
(107)
1 MEC-2 Defender
1 UFO Power Source
14 days
(7.0 days)
240
MEC-6 Vanguard
MEC-6 Vanguard
+10 +12 1.0 +20 +5 2 3
Jetboot Module
Prevents strangulation
Prevents mobility penalty and damage from acid
Negates the effects of fire
Mobile Combat Exoskeletons 75 600
(900)
80
(120)
120
(180)
90
(107)
1 MEC-3 Valiant
1 UFO Power Source
14 days
(7.0 days)
240
MEC-7 Vindicator
MEC-7 Vindicator
+8 +16 1.5 +16 +5 3 3
Jetboot Module
Prevents strangulation
Prevents mobility penalty and damage from acid
Negates the effects of fire
Mobile Combat Exoskeletons 75 600
(900)
80
(120)
120
(180)
90
(107)
1 MEC-3 Valiant
1 UFO Power Source
14 days
(7.0 days)
240

SHIV units

SHIV units, once destroyed, can be rebuilt in the Engineering Bay. This does not require a Repair Bay.

Name Mobility Long War.png
Mob
Health Long War.png
HP
Damage reduction
DR
Defense Long War.png
Def
Aim Long War.png
Aim
Equipment
slots
Special
properties
Prerequisites Cost Sell
value
Research required
Engineers required to prevent increase in production time
Cost in Credits
Cost in Alien Alloys
Cost in Elerium
Cost in Meld
Duration in days
SHIV
SHIV
17 8+2 1.5 12 70 3 Immune to strangulation
Negates mobility penalty and damage from acid
Negates the effects of fire
15 60
(90)
0
(3)
10 days
(5.0 days)
24
Rebuild SHIV 20
(30)
0
(2)
28 days
(14.0 days)
Alloy SHIV
Alloy SHIV
16 18+4 2.5 8 70 3 Immune to strangulation
Negates mobility penalty and damage from acid
Negates the effects of fire
Provides half cover for soldiers
Improved Body Armor 35 250
(375)
80
(120)
0
(8)
15 days
(7.5 days)
100
Rebuild Alloy SHIV Improved Body Armor 20 80
(120)
30
(45)
0
(4)
75 days
(37.5 days)
Hover SHIV
Hover SHIV
19 14+2 2.0 12 70 3 Immune to strangulation
Negates mobility penalty and damage from acid
Negates the effects of fire
Supports flight mode (6 fuel)
Double fuel with the Advanced Flight foundry project
Antigrav Systems 65 300
(450)
60
(90)
40
(60)
0
(9)
14 days
(7.0 days)
120
Rebuild Hover SHIV Antigrav Systems 30 100
(150)
24
(36)
20
(30)
0
(4)
70 days
(35.0 days)

See also

Loadout Long War.jpg Long War: Loadout 
Weapons
Weapons Thumbnail Long War.png
Weapons
Assault Rifle Long War.png
Primary
Weapons
Pistol Long War.png
Secondary
Weapons
Armor
Armor Thumbnail Long War.png
Armor
Chameleon Suit Long War.png
Leather Jacket
Tac vest Long War.png
Tac Vest
Tac Armor Long War.png
Tac Armor
Phalanx armor Long War.png
Phalanx Armor
Kestrel armor Long War.png
Kestrel Armor
Carapace armor Long War .png
Carapace Armor
Aurora armor Long War.png
Aurora Armor
Banshee armor Long War.png
Banshee Armor
Corsair armor Long War.png
Corsair Armor
Aegis armor Long War.png
Aegis Armor
Titan armor Long War.png
Titan Armor
Seraphim armor Long War.png
Seraph Armor
Archangel armor Long War.png
Archangel Armor
Shadow armor Long War.png
Shadow Armor
Vortex armor Long War.png
Vortex Armor
Inv Mec1.png
MEC-1
Inv Mec2.png
MEC-2
Inv Mec3.png
MEC-3
Equipment
Equipment Thumbnail Long War.png

Equipment