Difference between revisions of "Armor (Long War)"
(Updated MEC exoskeletons to b15e final, updated layout to match armors.) |
(Added Extra Conditioning bonus hp values to all armors. All tested in-game except leather jacket.) |
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[[File: Soldiers_Armors_Long_War.png|left|192px|]] | [[File: Soldiers_Armors_Long_War.png|left|192px|]] | ||
− | + | {{Toc (Long War)|7}} | |
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Suits of armor now also provide new features, such as [[Damage Reduction (Long War)|damage reduction]] or granting specific perks. | Suits of armor now also provide new features, such as [[Damage Reduction (Long War)|damage reduction]] or granting specific perks. | ||
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Armors and exoskeletons can be built in Engineering. They can also be built quickly, which increases the Credits, Alien Alloys, Elerium and Meld costs, but halves the build time. The values between parentheses indicate the costs and time when building these items quickly. | Armors and exoskeletons can be built in Engineering. They can also be built quickly, which increases the Credits, Alien Alloys, Elerium and Meld costs, but halves the build time. The values between parentheses indicate the costs and time when building these items quickly. | ||
− | Armors have a chance to become damaged, based on the amount of health damage that a soldier took. If a soldier took no health damage, there is a 0% chance for the armor to become damaged. If a soldier was reduced to 0 health, there's a 95% chance for the armor to become damaged. The actual chance scales with the health damage taken | + | Armors have a chance to become damaged, based on the amount of health damage that a soldier took. If a soldier took no health damage, there is a 0% chance for the armor to become damaged. If a soldier was reduced to 0 health, there's a 95% chance for the armor to become damaged. The actual chance scales with the health damage taken. Items in unlimited supply cannot become damaged. The Vortex Armor also cannot become damaged. |
==Soldier armor== | ==Soldier armor== | ||
+ | Long War nearly doubles the amount of available suits of armor, using the Gene Mod (sleeveless) versions of the original suits of armor for the new suits of armor. Gene Mods no longer affect the looks of a soldier's armor. | ||
+ | |||
+ | Most technology levels provide access to two different suits of Armor, one tailored towards Mobility (Tac Vest, Kestrel, Banshee, Corsair, Seraph) and the other tailored towards Survival (Tac Armor, Carapace, Aegis, Titan, Archangel). | ||
+ | |||
{|class="wikitable" width="100%" | {|class="wikitable" width="100%" | ||
|- | |- | ||
− | !rowspan="2" | + | !rowspan="2" {{Item name (Long War)}}!!rowspan="2" {{Mobility bonus (Long War)}}!!rowspan="2" {{Health bonus (Long War)}}!!rowspan="2" {{Damage reduction (Long War)}}!!rowspan="2" {{Defense bonus (Long War)}}!!rowspan="2" {{Will bonus (Long War)}}!!rowspan="2" {{Equipment slots (Long War)}}!!rowspan="2" {{Bonus perk (Long War)}}!!rowspan="2" {{Special properties (Long War)}}!!colspan="2"|Prerequisites!!colspan="6"|Cost!!rowspan="2" {{Sell value (Long War)}}!!rowspan="2" {{Required for combined (Long War)}} |
|-align="center" | |-align="center" | ||
|{{Research required (Long War)}}||{{Engineers required (Long War)}}||{{Credits cost (Long War)}}||{{Alloys cost (Long War)}}||{{Elerium cost (Long War)}}||{{Meld cost (Long War)}}||{{Items cost (Long War)}}||{{Time cost (Long War)}} | |{{Research required (Long War)}}||{{Engineers required (Long War)}}||{{Credits cost (Long War)}}||{{Alloys cost (Long War)}}||{{Elerium cost (Long War)}}||{{Meld cost (Long War)}}||{{Items cost (Long War)}}||{{Time cost (Long War)}} | ||
|-align="center" | |-align="center" | ||
− | |[[File:Chameleon Suit Long War.png|128px|link=Leather Jacket (Long War)|Leather Jacket]]<br />'''[[Leather Jacket (Long War)|Leather Jacket]]'''||+5|| || || || ||title=" | + | |[[File:Chameleon Suit Long War.png|128px|link=Leather Jacket (Long War)|Leather Jacket]]<br />'''[[Leather Jacket (Long War)|Leather Jacket]]'''||+5||title="Amount of HP given (Bonus from the Extra Conditioning perk. Note: untested)"|+0<br />(+1?)|| || || ||title="Amount of small items that can be equipped (Amount with the Tactical Rigging foundry project)"|2<br />(3)|| ||Restricted to covert operatives||colspan="8"|XCOM starts with an unlimited supply|| || |
|-align="center" | |-align="center" | ||
− | |[[File:Tac vest Long War.png|128px|link=Tac Vest (Long War)|Tac Vest]]<br />'''[[Tac Vest (Long War)|Tac Vest]]'''||+3||+1|| || || ||title=" | + | |[[File:Tac vest Long War.png|128px|link=Tac Vest (Long War)|Tac Vest]]<br />'''[[Tac Vest (Long War)|Tac Vest]]'''||+3||title="Amount of HP given (Bonus from the Extra Conditioning perk)"|+1<br />(+1)|| || || ||title="Amount of small items that can be equipped (Amount with the Tactical Rigging foundry project)"|2<br />(3)|| || ||colspan="8"|XCOM starts with an unlimited supply|| || |
|-align="center" | |-align="center" | ||
− | |[[File:Tac Armor Long War.png|128px|link=Tac Armor (Long War)|Tac Armor]]<br />'''[[Tac Armor (Long War)|Tac Armor]]'''||+1||+2|| || || ||title=" | + | |[[File:Tac Armor Long War.png|128px|link=Tac Armor (Long War)|Tac Armor]]<br />'''[[Tac Armor (Long War)|Tac Armor]]'''||+1||title="Amount of HP given (Bonus from the Extra Conditioning perk)"|+2<br />(+1)|| || || ||title="Amount of small items that can be equipped (Amount with the Tactical Rigging foundry project)"|2<br />(3)|| || ||colspan="8"|XCOM starts with an unlimited supply|| || |
|-align="center" | |-align="center" | ||
− | |[[File:Phalanx armor Long War.png|128px|link=Phalanx Armor (Long War)|Phalanx Armor]]<br />'''[[Phalanx Armor (Long War)|Phalanx Armor]]'''||+2||+3|| || || ||title=" | + | |[[File:Phalanx armor Long War.png|128px|link=Phalanx Armor (Long War)|Phalanx Armor]]<br />'''[[Phalanx Armor (Long War)|Phalanx Armor]]'''||+2||title="Amount of HP given (Bonus from the Extra Conditioning perk)"|+3<br />(+2)|| || || ||title="Amount of small items that can be equipped (Amount with the Tactical Rigging foundry project)"|2<br />(3)|| || ||[[Research (Long War)#Armor, MECs, and SHIVs|Improved Body Armor]]||15||title="Cost in Credits (Cost when building quickly)"|35<br />(52)||title="Cost in Alien Alloys (Cost when building quickly)"|8<br />(12)|| ||title="Cost in Meld (Cost when building quickly)"|0<br />(2)|| ||title="Duration in days (Duration when building quickly)"|7 days<br />(3.5 days)||14|| |
|-align="center" | |-align="center" | ||
− | |[[File:Aurora armor Long War.png|128px|link=Aurora Armor (Long War)|Aurora Armor]]<br />'''[[Aurora Armor (Long War)|Aurora Armor]]'''||+2||+4|| ||+8||+10||title=" | + | |[[File:Aurora armor Long War.png|128px|link=Aurora Armor (Long War)|Aurora Armor]]<br />'''[[Aurora Armor (Long War)|Aurora Armor]]'''||+2||title="Amount of HP given (Bonus from the Extra Conditioning perk)"|+4<br />(+2)|| ||+8||+10||title="Amount of small items that can be equipped (Amount with the Tactical Rigging foundry project)"|2<br />(3)|| ||Restricted to psionic soldiers||[[Research (Long War)#Xenology|Xenopsionics]]<br />[[Foundry (Long War)#General Equipment Upgrades|Psi Warfare Systems]]||25||title="Cost in Credits (Cost when building quickly)"|125<br />(187)||title="Cost in Alien Alloys (Cost when building quickly)"|30<br />(45)||title="Cost in Elerium (Cost when building quickly)"|30<br />(45)||title="Cost in Meld (Cost when building quickly)"|0<br />(5)||1 [[Alien Artifacts (Long War)#Aliens|Sectoid Corpse]]||title="Duration in days (Duration when building quickly)"|10 days<br />(5.0 days)||50|| |
|-align="center" | |-align="center" | ||
− | |[[File:Kestrel armor Long War.png|128px|link=Kestrel Armor (Long War)|Kestrel Armor]]<br />'''[[Kestrel Armor (Long War)|Kestrel Armor]]'''||+3||+2|| ||+4|| ||title=" | + | |[[File:Kestrel armor Long War.png|128px|link=Kestrel Armor (Long War)|Kestrel Armor]]<br />'''[[Kestrel Armor (Long War)|Kestrel Armor]]'''||+3||title="Amount of HP given (Bonus from the Extra Conditioning perk)"|+2<br />(+1)|| ||+4|| ||title="Amount of small items that can be equipped (Amount with the Tactical Rigging foundry project)"|2<br />(3)|| ||Includes grappling hook||[[Research (Long War)#Armor, MECs, and SHIVs|Advanced Body Armor]]||22||title="Cost in Credits (Cost when building quickly)"|50<br />(75)||title="Cost in Alien Alloys (Cost when building quickly)"|8<br />(12)|| ||title="Cost in Meld (Cost when building quickly)"|0<br />(3)|| ||title="Duration in days (Duration when building quickly)"|10 days<br />(5.0 days)||20|| |
|-align="center" | |-align="center" | ||
− | |[[File:Carapace armor Long War .png|128px|link=Carapace Armor (Long War)|Carapace Armor]]<br />'''[[Carapace Armor (Long War)|Carapace Armor]]'''||+1||+5|| || || ||title=" | + | |[[File:Carapace armor Long War .png|128px|link=Carapace Armor (Long War)|Carapace Armor]]<br />'''[[Carapace Armor (Long War)|Carapace Armor]]'''||+1||title="Amount of HP given (Bonus from the Extra Conditioning perk)"|+5<br />(+2)|| || || ||title="Amount of small items that can be equipped (Amount with the Tactical Rigging foundry project)"|2<br />(3)|| || ||[[Research (Long War)#Armor, MECs, and SHIVs|Advanced Body Armor]]||25||title="Cost in Credits (Cost when building quickly)"|80<br />(120)||title="Cost in Alien Alloys (Cost when building quickly)"|18<br />(27)|| ||title="Cost in Meld (Cost when building quickly)"|0<br />(4)|| ||title="Duration in days (Duration when building quickly)"|10 days<br />(5.0 days)||32|| |
|- | |- | ||
− | !rowspan="2" | + | !rowspan="2" {{Item name (Long War)}}!!rowspan="2" {{Mobility bonus (Long War)}}!!rowspan="2" {{Health bonus (Long War)}}!!rowspan="2" {{Damage reduction (Long War)}}!!rowspan="2" {{Defense bonus (Long War)}}!!rowspan="2" {{Will bonus (Long War)}}!!rowspan="2" {{Equipment slots (Long War)}}!!rowspan="2" {{Bonus perk (Long War)}}!!rowspan="2" {{Special properties (Long War)}}!!colspan="2"|Prerequisites!!colspan="6"|Cost!!rowspan="2" {{Sell value (Long War)}}!!rowspan="2" {{Required for combined (Long War)}} |
|-align="center" | |-align="center" | ||
|{{Research required (Long War)}}||{{Engineers required (Long War)}}||{{Credits cost (Long War)}}||{{Alloys cost (Long War)}}||{{Elerium cost (Long War)}}||{{Meld cost (Long War)}}||{{Items cost (Long War)}}||{{Time cost (Long War)}} | |{{Research required (Long War)}}||{{Engineers required (Long War)}}||{{Credits cost (Long War)}}||{{Alloys cost (Long War)}}||{{Elerium cost (Long War)}}||{{Meld cost (Long War)}}||{{Items cost (Long War)}}||{{Time cost (Long War)}} | ||
|-align="center" | |-align="center" | ||
− | |[[File:Banshee armor Long War.png|128px|link=Banshee Armor (Long War)|Banshee Armor]]<br />'''[[Banshee Armor (Long War)|Banshee Armor]]'''||+4||+3|| ||+12|| ||title=" | + | |[[File:Banshee armor Long War.png|128px|link=Banshee Armor (Long War)|Banshee Armor]]<br />'''[[Banshee Armor (Long War)|Banshee Armor]]'''||+4||title="Amount of HP given (Bonus from the Extra Conditioning perk)"|+3<br />(+3)|| ||+12|| ||title="Amount of small items that can be equipped (Amount with the Tactical Rigging foundry project)"|2<br />(3)|| ||Includes grappling hook||[[Research (Long War)#Armor, MECs, and SHIVs|Mobile Power Armor]]||40||title="Cost in Credits (Cost when building quickly)"|140<br />(210)||title="Cost in Alien Alloys (Cost when building quickly)"|36<br />(54)||title="Cost in Elerium (Cost when building quickly)"|20<br />(30)||title="Cost in Meld (Cost when building quickly)"|0<br />(5)|| ||title="Duration in days (Duration when building quickly)"|14 days<br />(7.0 days)||56|| |
|-align="center" | |-align="center" | ||
− | |[[File:Aegis armor Long War.png|128px|link=Aegis Armor (Long War)|Aegis Armor]]<br />'''[[Aegis Armor (Long War)|Aegis Armor]]'''||+2||+7|| || || ||title=" | + | |[[File:Aegis armor Long War.png|128px|link=Aegis Armor (Long War)|Aegis Armor]]<br />'''[[Aegis Armor (Long War)|Aegis Armor]]'''||+2||title="Amount of HP given (Bonus from the Extra Conditioning perk)"|+7<br />(+3)|| || || ||title="Amount of small items that can be equipped (Amount with the Tactical Rigging foundry project)"|2<br />(3)|| || ||[[Research (Long War)#Armor, MECs, and SHIVs|Mobile Power Armor]]||35||title="Cost in Credits (Cost when building quickly)"|140<br />(210)||title="Cost in Alien Alloys (Cost when building quickly)"|36<br />(54)||title="Cost in Elerium (Cost when building quickly)"|18<br />(27)||title="Cost in Meld (Cost when building quickly)"|0<br />(5)|| ||title="Duration in days (Duration when building quickly)"|14 days<br />(7.0 days)||56|| |
|-align="center" | |-align="center" | ||
− | |[[File:Corsair armor Long War.png|128px|link=Corsair Armor (Long War)|Corsair Armor]]<br />'''[[Corsair Armor (Long War)|Corsair Armor]]'''||+3||+6|| ||+8|| ||title=" | + | |[[File:Corsair armor Long War.png|128px|link=Corsair Armor (Long War)|Corsair Armor]]<br />'''[[Corsair Armor (Long War)|Corsair Armor]]'''||+3||title="Amount of HP given (Bonus from the Extra Conditioning perk)"|+6<br />(+4)|| ||+8|| ||title="Amount of small items that can be equipped (Amount with the Tactical Rigging foundry project)"|2<br />(3)|| ||Includes grappling hook||[[Research (Long War)#Armor, MECs, and SHIVss|Advanced Power Armor]]||65||title="Cost in Credits (Cost when building quickly)"|250<br />(375)||title="Cost in Alien Alloys (Cost when building quickly)"|50<br />(75)||title="Cost in Elerium (Cost when building quickly)"|40<br />(60)||title="Cost in Meld (Cost when building quickly)"|0<br />(8)|| ||title="Duration in days (Duration when building quickly)"|14 days<br />(7.0 days)||100|| |
|-align="center" | |-align="center" | ||
− | |[[File:Titan armor Long War.png|128px|link=Titan Armor (Long War)|Titan Armor]]<br />'''[[Titan Armor (Long War)|Titan Armor]]'''|| ||+12||0.5|| || ||title=" | + | |[[File:Titan armor Long War.png|128px|link=Titan Armor (Long War)|Titan Armor]]<br />'''[[Titan Armor (Long War)|Titan Armor]]'''|| ||title="Amount of HP given (Bonus from the Extra Conditioning perk)"|+12<br />(+4)||0.5|| || ||title="Amount of small items that can be equipped (Amount with the Tactical Rigging foundry project)"|2<br />(3)||{{ Damage Control (Long War) }}||Prevents strangulation<br />Prevents mobility penalty and damage from acid<br />Negates the effects of fire||[[Research (Long War)#Armor, MECs, and SHIVs|Advanced Power Armor]]||65||title="Cost in Credits (Cost when building quickly)"|300<br />(450)||title="Cost in Alien Alloys (Cost when building quickly)"|60<br />(90)||title="Cost in Elerium (Cost when building quickly)"|40<br />(60)||title="Cost in Meld (Cost when building quickly)"|8<br />(17)|| ||title="Duration in days (Duration when building quickly)"|14 days<br />(7.0 days)||120||[[Archangel Armor (Long War)|Archangel Armor]] (1) |
|-align="center" | |-align="center" | ||
− | |[[File:Seraphim armor Long War.png|128px|link=Seraph Armor (Long War)|Seraph Armor]]<br />'''[[Seraph Armor (Long War)|Seraph Armor]]'''||+3||+5|| ||+8|| ||title=" | + | |[[File:Seraphim armor Long War.png|128px|link=Seraph Armor (Long War)|Seraph Armor]]<br />'''[[Seraph Armor (Long War)|Seraph Armor]]'''||+3||title="Amount of HP given (Bonus from the Extra Conditioning perk)"|+5<br />(+3)|| ||+8|| ||title="Amount of small items that can be equipped (Amount with the Tactical Rigging foundry project)"|2<br />(3)|| ||Supports flight mode (6 fuel)<br />Double fuel with the [[Foundry (Long War)#General Equipment Upgrades|Advanced Flight]] foundry project||[[Research (Long War)#Armor, MECs, and SHIVs|Antigrav Systems]]||65||title="Cost in Credits (Cost when building quickly)"|300<br />(450)||title="Cost in Alien Alloys (Cost when building quickly)"|40<br />(60)||title="Cost in Elerium (Cost when building quickly)"|80<br />(120)||title="Cost in Meld (Cost when building quickly)"|0<br />(9)|| ||title="Duration in days (Duration when building quickly)"|14 days<br />(7.0 days)||120|| |
|-align="center" | |-align="center" | ||
− | |[[File:Archangel armor Long War.png|128px|link=Archangel Armor (Long War)|Archangel Armor]]<br />'''[[Archangel Armor (Long War)|Archangel Armor]]'''||+1||+8||0.3|| || ||title=" | + | |[[File:Archangel armor Long War.png|128px|link=Archangel Armor (Long War)|Archangel Armor]]<br />'''[[Archangel Armor (Long War)|Archangel Armor]]'''||+1||title="Amount of HP given (Bonus from the Extra Conditioning perk)"|+8<br />(+4)||0.3|| || ||title="Amount of small items that can be equipped (Amount with the Tactical Rigging foundry project)"|2<br />(3)|| ||Prevents strangulation<br />Prevents mobility penalty and damage from acid<br />Negates the effects of fire<br />Supports flight mode (6 fuel)<br />Double fuel with the [[Foundry (Long War)#General Equipment Upgrades|Advanced Flight]] foundry project||[[Research (Long War)#Armor, MECs, and SHIVs|Antigrav Systems]]||75||title="Cost in Credits (Cost when building quickly)"|300<br />(450)||title="Cost in Alien Alloys (Cost when building quickly)"|40<br />(60)||title="Cost in Elerium (Cost when building quickly)"|80<br />(120)||title="Cost in Meld (Cost when building quickly)"|0<br />(9)||1 [[Titan Armor (Long War)|Titan Armor]]||title="Duration in days (Duration when building quickly)"|14 days<br />(7.0 days)||120|| |
|-align="center" | |-align="center" | ||
− | |[[File:Shadow armor Long War.png|128px|link=Shadow Armor (Long War)|Shadow Armor]]<br />'''[[Shadow Armor (Long War)|Shadow Armor]]'''||+2||+4|| ||+16|| ||title=" | + | |[[File:Shadow armor Long War.png|128px|link=Shadow Armor (Long War)|Shadow Armor]]<br />'''[[Shadow Armor (Long War)|Shadow Armor]]'''||+2||title="Amount of HP given (Bonus from the Extra Conditioning perk)"|+4<br />(+3)|| ||+16|| ||title="Amount of small items that can be equipped (Amount with the Tactical Rigging foundry project)"|2<br />(3)|| ||Includes grappling hook<br />Supports ghost mode||[[Research (Long War)#Armor, MECs, and SHIVs|Stealth Systems]]||90||title="Cost in Credits (Cost when building quickly)"|300<br />(450)||title="Cost in Alien Alloys (Cost when building quickly)"|60<br />(90)||title="Cost in Elerium (Cost when building quickly)"|70<br />(105)||title="Cost in Meld (Cost when building quickly)"|40<br />(49)|| ||title="Duration in days (Duration when building quickly)"|14 days<br />(7.0 days)||120|| |
|-align="center" | |-align="center" | ||
− | |[[File:Vortex armor Long War.png|128px|link=Vortex Armor (Long War)|Vortex Armor]]<br />'''[[Vortex Armor (Long War)|Vortex Armor]]'''||+2||+8|| || ||+20||title=" | + | |[[File:Vortex armor Long War.png|128px|link=Vortex Armor (Long War)|Vortex Armor]]<br />'''[[Vortex Armor (Long War)|Vortex Armor]]'''||+2||title="Amount of HP given (Bonus from the Extra Conditioning perk)"|+8<br />(+3)|| || ||+20||title="Amount of small items that can be equipped (Amount with the Tactical Rigging foundry project)"|2<br />(3)|| ||Restricted to psionic soldiers<br />Can't become damaged<br />Eliminates post-mission fatigue<br />Required to activate the [[Gollop Chamber (Long War)|Gollop Chamber]]<br />Required for the [[Abilities_List_(Long_War)#Rift|Rift]] [[Psionic_(Long_War)|psionic ability]]||[[Research (Long War)#Armor, MECs, and SHIVs|Mind and Machine]]||100||title="Cost in Credits (Cost when building quickly)"|1000<br />(1500)||title="Cost in Alien Alloys (Cost when building quickly)"|80<br />(120)||title="Cost in Elerium (Cost when building quickly)"|100<br />(150)||title="Cost in Meld (Cost when building quickly)"|0<br />(27)|| ||title="Duration in days (Duration when building quickly)"|14 days<br />(7.0 days)||400|| |
|} | |} | ||
==MEC exoskeletons== | ==MEC exoskeletons== | ||
− | + | In Long War, [[MEC Trooper (Long War)|MEC Troopers]] have access to multiple options of exoskeletons per tier, splitting upgrades into Survivability and Mobility. The MEC-1 Paladin can be upgraded to either the MEC-2 Defender for a focus on more Survivability, or the MEC-3 Valiant, for a focus on more Mobility. Both of these armors have two different options for the final tier, as well. | |
− | |||
{|class="wikitable" width="100%" | {|class="wikitable" width="100%" | ||
|- | |- | ||
− | !rowspan="2" | + | !rowspan="2" {{Item name (Long War)}}!!rowspan="2" {{Mobility bonus (Long War)}}!!rowspan="2" {{Health bonus (Long War)}}!!rowspan="2" {{Damage reduction (Long War)}}!!rowspan="2" {{Defense bonus (Long War)}}!!rowspan="2" {{Will bonus (Long War)}}!!rowspan="2" {{Secondary weapons (Long War)}}!!rowspan="2" {{Equipment slots (Long War)}}!!rowspan="2" {{Bonus perk (Long War)}}!!rowspan="2" {{Special properties (Long War)}}!!colspan="2"|Prerequisites!!colspan="6"|Cost!!rowspan="2" {{Sell value (Long War)}}!!rowspan="2" {{Required for combined (Long War)}} |
|-align="center" | |-align="center" | ||
|{{Research required (Long War)}}||{{Engineers required (Long War)}}||{{Credits cost (Long War)}}||{{Alloys cost (Long War)}}||{{Elerium cost (Long War)}}||{{Meld cost (Long War)}}||{{Items cost (Long War)}}||{{Time cost (Long War)}} | |{{Research required (Long War)}}||{{Engineers required (Long War)}}||{{Credits cost (Long War)}}||{{Alloys cost (Long War)}}||{{Elerium cost (Long War)}}||{{Meld cost (Long War)}}||{{Items cost (Long War)}}||{{Time cost (Long War)}} | ||
|-align="center" | |-align="center" | ||
− | |[[File:Base Augments Long War.png|128px|link=Armor (Long War)#MEC exoskeletons|Base Augments]]<br />'''[[Armor (Long War)#MEC exoskeletons|Base Augments]]'''|| || || || || || || || ||Cannot be used during missions||colspan="8"|XCOM starts with an unlimited supply | + | |[[File:Base Augments Long War.png|128px|link=Armor (Long War)#MEC exoskeletons|Base Augments]]<br />'''[[Armor (Long War)#MEC exoskeletons|Base Augments]]'''|| || || || || || || || ||Cannot be used during missions||colspan="8"|XCOM starts with an unlimited supply|| || |
|-align="center" | |-align="center" | ||
− | |[[File:Inv_Mec1.png|128px|link=Armor (Long War)#MEC exoskeletons|MEC-1 Paladin]]<br />'''[[Armor (Long War)#MEC exoskeletons|MEC-1 Paladin]]'''||+3||+8||1.0||+8|| | | + | |[[File:Inv_Mec1.png|128px|link=Armor (Long War)#MEC exoskeletons|MEC-1 Paladin]]<br />'''[[Armor (Long War)#MEC exoskeletons|MEC-1 Paladin]]'''||+3||title="Amount of HP given (Bonus from the Extra Conditioning perk)"|+8<br />(+2)||1.0||+8|| ||1||2||{{ Body Shield (Long War) }}||Prevents strangulation<br />Prevents mobility penalty and damage from acid<br />Negates the effects of fire||[[Research (Long War)#Xenology|Alien Biocybernetics]]||25||title="Cost in Credits (Cost when building quickly)"|150<br />(225)||title="Cost in Alien Alloys (Cost when building quickly)"|30<br />(45)||title="Cost in Elerium (Cost when building quickly)"|30<br />(45)||title="Cost in Meld (Cost when building quickly)"|30<br />(35)|| ||title="Duration in days (Duration when building quickly)"|14 days<br />(7.0 days)||60||[[Armor (Long War)#MEC exoskeletons|MEC-2 Defender]] (1)<br />[[Armor (Long War)#MEC exoskeletons|MEC-3 Valiant]] (1) |
|-align="center" | |-align="center" | ||
− | |[[File:Inv_Mec4 (Long War).png|128px|link=Armor (Long War)#MEC exoskeletons|MEC-2 Defender]]<br />'''[[Armor (Long War)#MEC exoskeletons|MEC-2 Defender]]'''||+4||+12||1.5||+8|| | | + | |[[File:Inv_Mec4 (Long War).png|128px|link=Armor (Long War)#MEC exoskeletons|MEC-2 Defender]]<br />'''[[Armor (Long War)#MEC exoskeletons|MEC-2 Defender]]'''||+4||title="Amount of HP given (Bonus from the Extra Conditioning perk)"|+12<br />(+3)||1.5||+8|| ||2||2||{{ Body Shield (Long War) }}||Prevents strangulation<br />Prevents mobility penalty and damage from acid<br />Negates the effects of fire||[[Research (Long War)#Armor and Exoskeletons|Improved Combat Exoskeletons]]||50||title="Cost in Credits (Cost when building quickly)"|400<br />(600)||title="Cost in Alien Alloys (Cost when building quickly)"|80<br />(120)||title="Cost in Elerium (Cost when building quickly)"|60<br />(90)||title="Cost in Meld (Cost when building quickly)"|60<br />(72)||1 [[Armor (Long War)#MEC exoskeletons|MEC-1 Paladin]]||title="Duration in days (Duration when building quickly)"|14 days<br />(7.0 days)||160||[[Armor (Long War)#MEC exoskeletons|MEC-4 Dauntless]] (1)<br />[[Armor (Long War)#MEC exoskeletons|MEC-5 Devastator]] (1) |
|-align="center" | |-align="center" | ||
− | |[[File:Inv_Mec2.png|128px|link=Armor (Long War)#MEC exoskeletons|MEC-3 Valiant]]<br />'''[[Armor (Long War)#MEC exoskeletons|MEC-3 Valiant]]'''||+6||+10||1.0||+12|| | | + | |[[File:Inv_Mec2.png|128px|link=Armor (Long War)#MEC exoskeletons|MEC-3 Valiant]]<br />'''[[Armor (Long War)#MEC exoskeletons|MEC-3 Valiant]]'''||+6||title="Amount of HP given (Bonus from the Extra Conditioning perk)"|+10<br />(+3)||1.0||+12|| ||2||2||{{ Jetboot Module (Long War) }}||Prevents strangulation<br />Prevents mobility penalty and damage from acid<br />Negates the effects of fire||[[Research (Long War)#Armor and Exoskeletons|Improved Combat Exoskeletons]]||50||title="Cost in Credits (Cost when building quickly)"|400<br />(600)||title="Cost in Alien Alloys (Cost when building quickly)"|60<br />(90)||title="Cost in Elerium (Cost when building quickly)"|80<br />(120)||title="Cost in Meld (Cost when building quickly)"|60<br />(72)||1 [[Armor (Long War)#MEC exoskeletons|MEC-1 Paladin]]||title="Duration in days (Duration when building quickly)"|14 days<br />(7.0 days)||160||[[Armor (Long War)#MEC exoskeletons|MEC-6 Vanguard]] (1)<br />[[Armor (Long War)#MEC exoskeletons|MEC-7 Vindicator]] (1) |
|-align="center" | |-align="center" | ||
− | |[[File:Inv_Mec3.png|128px|link=Armor (Long War)#MEC exoskeletons|MEC-4 Dauntless]]<br />'''[[Armor (Long War)#MEC exoskeletons|MEC-4 Dauntless]]'''||+5||+20||2.0||+12||+5| | + | |[[File:Inv_Mec3.png|128px|link=Armor (Long War)#MEC exoskeletons|MEC-4 Dauntless]]<br />'''[[Armor (Long War)#MEC exoskeletons|MEC-4 Dauntless]]'''||+5||title="Amount of HP given (Bonus from the Extra Conditioning perk)"|+20<br />(+4)||2.0||+12||+5||3||3||{{ Body Shield (Long War) }}||Prevents strangulation<br />Prevents mobility penalty and damage from acid<br />Negates the effects of fire||[[Research (Long War)#Armor and Exoskeletons|Heavy Combat Exoskeletons]]||75||title="Cost in Credits (Cost when building quickly)"|600<br />(900)||title="Cost in Alien Alloys (Cost when building quickly)"|120<br />(180)||title="Cost in Elerium (Cost when building quickly)"|80<br />(120)||title="Cost in Meld (Cost when building quickly)"|90<br />(107)||1 [[Armor (Long War)#MEC exoskeletons|MEC-2 Defender]]<br />1 [[Alien Artifacts (Long War)#Alien devices|UFO Power Source]]||title="Duration in days (Duration when building quickly)"|14 days<br />(7.0 days)||240|| |
|-align="center" | |-align="center" | ||
− | |[[File:Inv_Mec5 (Long War).png|128px|link=Armor (Long War)#MEC exoskeletons|MEC-5 Devastator]]<br />'''[[Armor (Long War)#MEC exoskeletons|MEC-5 Devastator]]'''||+2||+24||2.5||+8||+5| | + | |[[File:Inv_Mec5 (Long War).png|128px|link=Armor (Long War)#MEC exoskeletons|MEC-5 Devastator]]<br />'''[[Armor (Long War)#MEC exoskeletons|MEC-5 Devastator]]'''||+2||title="Amount of HP given (Bonus from the Extra Conditioning perk)"|+24<br />(+4)||2.5||+8||+5||2||3||{{ Body Shield (Long War) }}||Prevents strangulation<br />Prevents mobility penalty and damage from acid<br />Negates the effects of fire||[[Research (Long War)#Armor and Exoskeletons|Heavy Combat Exoskeletons]]||75||title="Cost in Credits (Cost when building quickly)"|600<br />(900)||title="Cost in Alien Alloys (Cost when building quickly)"|120<br />(180)||title="Cost in Elerium (Cost when building quickly)"|80<br />(120)||title="Cost in Meld (Cost when building quickly)"|90<br />(107)||1 [[Armor (Long War)#MEC exoskeletons|MEC-2 Defender]]<br />1 [[Alien Artifacts (Long War)#Alien devices|UFO Power Source]]||title="Duration in days (Duration when building quickly)"|14 days<br />(7.0 days)||240|| |
|-align="center" | |-align="center" | ||
− | |[[File:Inv_Mec6 (Long War).png|128px|link=Armor (Long War)#MEC exoskeletons|MEC-6 Vanguard]]<br />'''[[Armor (Long War)#MEC exoskeletons|MEC-6 Vanguard]]'''||+10||+12||1.0||+20||+5| | + | |[[File:Inv_Mec6 (Long War).png|128px|link=Armor (Long War)#MEC exoskeletons|MEC-6 Vanguard]]<br />'''[[Armor (Long War)#MEC exoskeletons|MEC-6 Vanguard]]'''||+10||title="Amount of HP given (Bonus from the Extra Conditioning perk)"|+12<br />(+4)||1.0||+20||+5||2||3||{{ Jetboot Module (Long War) }}||Prevents strangulation<br />Prevents mobility penalty and damage from acid<br />Negates the effects of fire||[[Research (Long War)#Armor and Exoskeletons|Mobile Combat Exoskeletons]]||75||title="Cost in Credits (Cost when building quickly)"|600<br />(900)||title="Cost in Alien Alloys (Cost when building quickly)"|80<br />(120)||title="Cost in Elerium (Cost when building quickly)"|120<br />(180)||title="Cost in Meld (Cost when building quickly)"|90<br />(107)||1 [[Armor (Long War)#MEC exoskeletons|MEC-3 Valiant]]<br />1 [[Alien Artifacts (Long War)#Alien devices|UFO Power Source]]||title="Duration in days (Duration when building quickly)"|14 days<br />(7.0 days)||240|| |
|-align="center" | |-align="center" | ||
− | |[[File:Inv_Mec7 (Long War).png|128px|link=Armor (Long War)#MEC exoskeletons|MEC-7 Vindicator]]<br />'''[[Armor (Long War)#MEC exoskeletons|MEC-7 Vindicator]]'''||+8||+16||1.5||+16||+5||title=" | + | |[[File:Inv_Mec7 (Long War).png|128px|link=Armor (Long War)#MEC exoskeletons|MEC-7 Vindicator]]<br />'''[[Armor (Long War)#MEC exoskeletons|MEC-7 Vindicator]]'''||+8||title="Amount of HP given (Bonus from the Extra Conditioning perk)"|+16<br />(+4)||1.5||+16||+5||3||3||{{ Jetboot Module (Long War) }}||Prevents strangulation<br />Prevents mobility penalty and damage from acid<br />Negates the effects of fire||[[Research (Long War)#Armor and Exoskeletons|Mobile Combat Exoskeletons]]||75||title="Cost in Credits (Cost when building quickly)"|600<br />(900)||title="Cost in Alien Alloys (Cost when building quickly)"|80<br />(120)||title="Cost in Elerium (Cost when building quickly)"|120<br />(180)||title="Cost in Meld (Cost when building quickly)"|90<br />(107)||1 [[Armor (Long War)#MEC exoskeletons|MEC-3 Valiant]]<br />1 [[Alien Artifacts (Long War)#Alien devices|UFO Power Source]]||title="Duration in days (Duration when building quickly)"|14 days<br />(7.0 days)||240|| |
+ | |} | ||
+ | |||
+ | ==SHIV units== | ||
+ | [[S.H.I.V. (Long War)|SHIV units]], once destroyed, can be rebuilt in the [[Engineering (Long War)|Engineering Bay]]. This does not require a [[Repair Bay (Long War)|Repair Bay]]. | ||
+ | |||
+ | {|class="wikitable" width="100%" | ||
+ | |- | ||
+ | !rowspan="2" {{Item name (Long War)}}!!rowspan="2" {{Mobility bonus (Long War)}}!!rowspan="2" {{Health bonus (Long War)}}!!rowspan="2" {{Damage reduction (Long War)}}!!rowspan="2" {{Defense bonus (Long War)}}!!rowspan="2" {{Aim bonus (Long War)}}!!rowspan="2" {{Equipment slots (Long War)}}!!rowspan="2" {{Special properties (Long War)}}!!colspan="2"|Prerequisites!!colspan="5"|Cost!!rowspan="2" {{Sell value (Long War)}} | ||
+ | |-align="center" | ||
+ | |{{Research required (Long War)}}||{{Engineers required (Long War)}}||{{Credits cost (Long War)}}||{{Alloys cost (Long War)}}||{{Elerium cost (Long War)}}||{{Meld cost (Long War)}}||{{Time cost (Long War)}} | ||
+ | |-align="center" | ||
+ | |[[File:Inv Shiv1.png|128px|link=S.H.I.V. (Long_War)|SHIV]]<br />'''[[S.H.I.V. (Long_War)|SHIV]]'''||17||8+2||1.5||12||70||3||Immune to strangulation<br />Negates mobility penalty and damage from acid<br />Negates the effects of fire|| ||15||title="Cost in Credits (Cost when building quickly)"|60<br />(90)|| || ||title="Cost in Meld (Cost when building quickly)"|0<br />(3)||title="Duration in days (Duration when building quickly)"|10 days<br />(5.0 days)||24 | ||
+ | |-align="center" | ||
+ | |'''[[S.H.I.V. (Long_War)|Rebuild SHIV]]'''|| || || || || || || || || ||title="Cost in Credits (Cost when building quickly)"|20<br />(30)|| || ||title="Cost in Meld (Cost when building quickly)"|0<br />(2)||title="Duration in days (Duration when building quickly)"|28 days<br />(14.0 days)|| | ||
+ | |-align="center" | ||
+ | |[[File:Inv Shiv2.png|128px|link=S.H.I.V. (Long_War)|Alloy SHIV]]<br />'''[[S.H.I.V. (Long_War)|Alloy SHIV]]'''||16||18+4||2.5||8||70||3||Immune to strangulation<br />Negates mobility penalty and damage from acid<br />Negates the effects of fire<br />Provides half cover for soldiers||[[Research (Long War)#Armor.2C_MECs.2C_and_SHIVs|Improved Body Armor]]||35||title="Cost in Credits (Cost when building quickly)"|250<br />(375)||title="Cost in Alien Alloys (Cost when building quickly)"|80<br />(120)|| ||title="Cost in Meld (Cost when building quickly)"|0<br />(8)||title="Duration in days (Duration when building quickly)"|15 days<br />(7.5 days)||100 | ||
+ | |-align="center" | ||
+ | |'''[[S.H.I.V. (Long_War)|Rebuild Alloy SHIV]]'''|| || || || || || || ||[[Research (Long War)#Armor.2C_MECs.2C_and_SHIVs|Improved Body Armor]]||20||title="Cost in Credits (Cost when building quickly)"|80<br />(120)||title="Cost in Alien Alloys (Cost when building quickly)"|30<br />(45)|| ||title="Cost in Meld (Cost when building quickly)"|0<br />(4)||title="Duration in days (Duration when building quickly)"|75 days<br />(37.5 days)|| | ||
+ | |-align="center" | ||
+ | |[[File:Inv Shiv3.png|128px|link=S.H.I.V. (Long_War)|Hover SHIV]]<br />'''[[S.H.I.V. (Long_War)|Hover SHIV]]'''||19||14+2||2.0||12||70||3||Immune to strangulation<br />Negates mobility penalty and damage from acid<br />Negates the effects of fire<br />Supports flight mode (6 fuel)<br />Double fuel with the Advanced Flight foundry project||[[Research (Long War)#Armor.2C_MECs.2C_and_SHIVs|Antigrav Systems]]||65||title="Cost in Credits (Cost when building quickly)"|300<br />(450)||title="Cost in Alien Alloys (Cost when building quickly)"|60<br />(90)||title="Cost in Elerium (Cost when building quickly)"|40<br />(60)||title="Cost in Meld (Cost when building quickly)"|0<br />(9)||title="Duration in days (Duration when building quickly)"|14 days<br />(7.0 days)||120 | ||
+ | |-align="center" | ||
+ | |'''[[S.H.I.V. (Long_War)|Rebuild Hover SHIV]]'''|| || || || || || || ||[[Research (Long War)#Armor.2C_MECs.2C_and_SHIVs|Antigrav Systems]]||30||title="Cost in Credits (Cost when building quickly)"|100<br />(150)||title="Cost in Alien Alloys (Cost when building quickly)"|24<br />(36)||title="Cost in Elerium (Cost when building quickly)"|20<br />(30)||title="Cost in Meld (Cost when building quickly)"|0<br />(4)||title="Duration in days (Duration when building quickly)"|70 days<br />(35.0 days)|| | ||
|} | |} | ||
==See also== | ==See also== | ||
{{Loadout (Long War) Navbar}} | {{Loadout (Long War) Navbar}} | ||
− | |||
[[Category: Long War]] | [[Category: Long War]] | ||
+ | [[Category: Loadout (Long War)]] |
Latest revision as of 08:14, 2 April 2021
Suits of armor now also provide new features, such as damage reduction or granting specific perks.
Damage reduction indicates the average amount of damage absorbed from incoming attacks. For example, a damage reduction of 0.3 has a 30% chance to absorb 1 point of damage. Multiple sources of damage reduction (such as perks, items and cover) stack.
Resistance to acid prevents soldiers from receiving mobility penalties from acid, and from taking damage when performing any move other than hunker down. The soldiers still take penalties to aim and damage reduction, and still suffer reduced range on rockets and thrown devices.
Armors and exoskeletons can be built in Engineering. They can also be built quickly, which increases the Credits, Alien Alloys, Elerium and Meld costs, but halves the build time. The values between parentheses indicate the costs and time when building these items quickly.
Armors have a chance to become damaged, based on the amount of health damage that a soldier took. If a soldier took no health damage, there is a 0% chance for the armor to become damaged. If a soldier was reduced to 0 health, there's a 95% chance for the armor to become damaged. The actual chance scales with the health damage taken. Items in unlimited supply cannot become damaged. The Vortex Armor also cannot become damaged.
Soldier armor
Long War nearly doubles the amount of available suits of armor, using the Gene Mod (sleeveless) versions of the original suits of armor for the new suits of armor. Gene Mods no longer affect the looks of a soldier's armor.
Most technology levels provide access to two different suits of Armor, one tailored towards Mobility (Tac Vest, Kestrel, Banshee, Corsair, Seraph) and the other tailored towards Survival (Tac Armor, Carapace, Aegis, Titan, Archangel).
Name | Mob |
HP |
DR |
Def |
Will |
Equipment slots |
Bonus perk |
Special properties |
Prerequisites | Cost | Sell value |
Required for | ||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Other | ||||||||||||||||||
Leather Jacket |
+5 | +0 (+1?) |
2 (3) |
Restricted to covert operatives | XCOM starts with an unlimited supply | |||||||||||||
Tac Vest |
+3 | +1 (+1) |
2 (3) |
XCOM starts with an unlimited supply | ||||||||||||||
Tac Armor |
+1 | +2 (+1) |
2 (3) |
XCOM starts with an unlimited supply | ||||||||||||||
Phalanx Armor |
+2 | +3 (+2) |
2 (3) |
Improved Body Armor | 15 | 35 (52) |
8 (12) |
0 (2) |
7 days (3.5 days) |
14 | ||||||||
Aurora Armor |
+2 | +4 (+2) |
+8 | +10 | 2 (3) |
Restricted to psionic soldiers | Xenopsionics Psi Warfare Systems |
25 | 125 (187) |
30 (45) |
30 (45) |
0 (5) |
1 Sectoid Corpse | 10 days (5.0 days) |
50 | |||
Kestrel Armor |
+3 | +2 (+1) |
+4 | 2 (3) |
Includes grappling hook | Advanced Body Armor | 22 | 50 (75) |
8 (12) |
0 (3) |
10 days (5.0 days) |
20 | ||||||
Carapace Armor |
+1 | +5 (+2) |
2 (3) |
Advanced Body Armor | 25 | 80 (120) |
18 (27) |
0 (4) |
10 days (5.0 days) |
32 | ||||||||
Name | Mob |
HP |
DR |
Def |
Will |
Equipment slots |
Bonus perk |
Special properties |
Prerequisites | Cost | Sell value |
Required for | ||||||
Other | ||||||||||||||||||
Banshee Armor |
+4 | +3 (+3) |
+12 | 2 (3) |
Includes grappling hook | Mobile Power Armor | 40 | 140 (210) |
36 (54) |
20 (30) |
0 (5) |
14 days (7.0 days) |
56 | |||||
Aegis Armor |
+2 | +7 (+3) |
2 (3) |
Mobile Power Armor | 35 | 140 (210) |
36 (54) |
18 (27) |
0 (5) |
14 days (7.0 days) |
56 | |||||||
Corsair Armor |
+3 | +6 (+4) |
+8 | 2 (3) |
Includes grappling hook | Advanced Power Armor | 65 | 250 (375) |
50 (75) |
40 (60) |
0 (8) |
14 days (7.0 days) |
100 | |||||
Titan Armor |
+12 (+4) |
0.5 | 2 (3) |
Prevents strangulation Prevents mobility penalty and damage from acid Negates the effects of fire |
Advanced Power Armor | 65 | 300 (450) |
60 (90) |
40 (60) |
8 (17) |
14 days (7.0 days) |
120 | Archangel Armor (1) | |||||
Seraph Armor |
+3 | +5 (+3) |
+8 | 2 (3) |
Supports flight mode (6 fuel) Double fuel with the Advanced Flight foundry project |
Antigrav Systems | 65 | 300 (450) |
40 (60) |
80 (120) |
0 (9) |
14 days (7.0 days) |
120 | |||||
Archangel Armor |
+1 | +8 (+4) |
0.3 | 2 (3) |
Prevents strangulation Prevents mobility penalty and damage from acid Negates the effects of fire Supports flight mode (6 fuel) Double fuel with the Advanced Flight foundry project |
Antigrav Systems | 75 | 300 (450) |
40 (60) |
80 (120) |
0 (9) |
1 Titan Armor | 14 days (7.0 days) |
120 | ||||
Shadow Armor |
+2 | +4 (+3) |
+16 | 2 (3) |
Includes grappling hook Supports ghost mode |
Stealth Systems | 90 | 300 (450) |
60 (90) |
70 (105) |
40 (49) |
14 days (7.0 days) |
120 | |||||
Vortex Armor |
+2 | +8 (+3) |
+20 | 2 (3) |
Restricted to psionic soldiers Can't become damaged Eliminates post-mission fatigue Required to activate the Gollop Chamber Required for the Rift psionic ability |
Mind and Machine | 100 | 1000 (1500) |
80 (120) |
100 (150) |
0 (27) |
14 days (7.0 days) |
400 |
MEC exoskeletons
In Long War, MEC Troopers have access to multiple options of exoskeletons per tier, splitting upgrades into Survivability and Mobility. The MEC-1 Paladin can be upgraded to either the MEC-2 Defender for a focus on more Survivability, or the MEC-3 Valiant, for a focus on more Mobility. Both of these armors have two different options for the final tier, as well.
Name | Mob |
HP |
DR |
Def |
Will |
Secondary weapons |
Equipment slots |
Bonus perk |
Special properties |
Prerequisites | Cost | Sell value |
Required for | ||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Other | |||||||||||||||||||
Base Augments |
Cannot be used during missions | XCOM starts with an unlimited supply | |||||||||||||||||
MEC-1 Paladin |
+3 | +8 (+2) |
1.0 | +8 | 1 | 2 | Prevents strangulation Prevents mobility penalty and damage from acid Negates the effects of fire |
Alien Biocybernetics | 25 | 150 (225) |
30 (45) |
30 (45) |
30 (35) |
14 days (7.0 days) |
60 | MEC-2 Defender (1) MEC-3 Valiant (1) | |||
MEC-2 Defender |
+4 | +12 (+3) |
1.5 | +8 | 2 | 2 | Prevents strangulation Prevents mobility penalty and damage from acid Negates the effects of fire |
Improved Combat Exoskeletons | 50 | 400 (600) |
80 (120) |
60 (90) |
60 (72) |
1 MEC-1 Paladin | 14 days (7.0 days) |
160 | MEC-4 Dauntless (1) MEC-5 Devastator (1) | ||
MEC-3 Valiant |
+6 | +10 (+3) |
1.0 | +12 | 2 | 2 | Prevents strangulation Prevents mobility penalty and damage from acid Negates the effects of fire |
Improved Combat Exoskeletons | 50 | 400 (600) |
60 (90) |
80 (120) |
60 (72) |
1 MEC-1 Paladin | 14 days (7.0 days) |
160 | MEC-6 Vanguard (1) MEC-7 Vindicator (1) | ||
MEC-4 Dauntless |
+5 | +20 (+4) |
2.0 | +12 | +5 | 3 | 3 | Prevents strangulation Prevents mobility penalty and damage from acid Negates the effects of fire |
Heavy Combat Exoskeletons | 75 | 600 (900) |
120 (180) |
80 (120) |
90 (107) |
1 MEC-2 Defender 1 UFO Power Source |
14 days (7.0 days) |
240 | ||
MEC-5 Devastator |
+2 | +24 (+4) |
2.5 | +8 | +5 | 2 | 3 | Prevents strangulation Prevents mobility penalty and damage from acid Negates the effects of fire |
Heavy Combat Exoskeletons | 75 | 600 (900) |
120 (180) |
80 (120) |
90 (107) |
1 MEC-2 Defender 1 UFO Power Source |
14 days (7.0 days) |
240 | ||
MEC-6 Vanguard |
+10 | +12 (+4) |
1.0 | +20 | +5 | 2 | 3 | Prevents strangulation Prevents mobility penalty and damage from acid Negates the effects of fire |
Mobile Combat Exoskeletons | 75 | 600 (900) |
80 (120) |
120 (180) |
90 (107) |
1 MEC-3 Valiant 1 UFO Power Source |
14 days (7.0 days) |
240 | ||
MEC-7 Vindicator |
+8 | +16 (+4) |
1.5 | +16 | +5 | 3 | 3 | Prevents strangulation Prevents mobility penalty and damage from acid Negates the effects of fire |
Mobile Combat Exoskeletons | 75 | 600 (900) |
80 (120) |
120 (180) |
90 (107) |
1 MEC-3 Valiant 1 UFO Power Source |
14 days (7.0 days) |
240 |
SHIV units
SHIV units, once destroyed, can be rebuilt in the Engineering Bay. This does not require a Repair Bay.
Name | Mob |
HP |
DR |
Def |
Aim |
Equipment slots |
Special properties |
Prerequisites | Cost | Sell value | |||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
SHIV |
17 | 8+2 | 1.5 | 12 | 70 | 3 | Immune to strangulation Negates mobility penalty and damage from acid Negates the effects of fire |
15 | 60 (90) |
0 (3) |
10 days (5.0 days) |
24 | |||
Rebuild SHIV | 20 (30) |
0 (2) |
28 days (14.0 days) |
||||||||||||
Alloy SHIV |
16 | 18+4 | 2.5 | 8 | 70 | 3 | Immune to strangulation Negates mobility penalty and damage from acid Negates the effects of fire Provides half cover for soldiers |
Improved Body Armor | 35 | 250 (375) |
80 (120) |
0 (8) |
15 days (7.5 days) |
100 | |
Rebuild Alloy SHIV | Improved Body Armor | 20 | 80 (120) |
30 (45) |
0 (4) |
75 days (37.5 days) |
|||||||||
Hover SHIV |
19 | 14+2 | 2.0 | 12 | 70 | 3 | Immune to strangulation Negates mobility penalty and damage from acid Negates the effects of fire Supports flight mode (6 fuel) Double fuel with the Advanced Flight foundry project |
Antigrav Systems | 65 | 300 (450) |
60 (90) |
40 (60) |
0 (9) |
14 days (7.0 days) |
120 |
Rebuild Hover SHIV | Antigrav Systems | 30 | 100 (150) |
24 (36) |
20 (30) |
0 (4) |
70 days (35.0 days) |