Difference between revisions of "Armor (Long War)"
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|[[File:Shadow armor Long War.png|center|64x32px]]'''Shadow armor'''||4||2||20||0||0||Grapple/Ghost*||70||Stealth Systems||600||40||10||50||14 | |[[File:Shadow armor Long War.png|center|64x32px]]'''Shadow armor'''||4||2||20||0||0||Grapple/Ghost*||70||Stealth Systems||600||40||10||50||14 | ||
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− | |[[File:Vortex armor Long War.png|center|64px]]'''Vortex armor'''||8||2||10||20||0|| Psi Only ||80||Mind and Machine||1000||50||40||40||14 | + | |[[File:Vortex armor Long War.png|center|64px]]'''Vortex armor'''||8||2||10||20||0|| Psi Only <br/> Eliminates Post Mission Fatigue ||80||Mind and Machine||1000||50||40||40||14 |
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Revision as of 17:38, 20 October 2014
- Shadow Armor also reduces the amount of small item slots by one.
- Archangel Armor requires Titan Armor to build
- Damage reduction 0.3 translates in game as a 30% chance to absorb one point of damage. This reduction stacks with other sources of DR, such as items, abilities and cover.