Difference between revisions of "Armor (Long War)"
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|[[File:Aurora armor Long War.png|center|128x64px]]'''Aurora armor'''||4||2||10||10||0|| Psi Only||25||Xenopsionics ||150||15||50||5||10 | |[[File:Aurora armor Long War.png|center|128x64px]]'''Aurora armor'''||4||2||10||10||0|| Psi Only||25||Xenopsionics ||150||15||50||5||10 | ||
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!rowspan="2" | Name !! rowspan="2" | {{Health (Long War)}} '''HP'''!! rowspan="2" | {{Mobility (Long War)}} '''Mob'''!! rowspan="2" | {{Defense (Long War)}} '''Def'''!! rowspan="2" | {{Will (Long War)}} '''Will'''!! rowspan="2" | {{DR (Long War)}} '''[[Damage Reduction (Long War)|DR]]'''!! rowspan="2" | Special !! colspan="2" | Prerequisites !! colspan="5" | Cost | !rowspan="2" | Name !! rowspan="2" | {{Health (Long War)}} '''HP'''!! rowspan="2" | {{Mobility (Long War)}} '''Mob'''!! rowspan="2" | {{Defense (Long War)}} '''Def'''!! rowspan="2" | {{Will (Long War)}} '''Will'''!! rowspan="2" | {{DR (Long War)}} '''[[Damage Reduction (Long War)|DR]]'''!! rowspan="2" | Special !! colspan="2" | Prerequisites !! colspan="5" | Cost | ||
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| {{Engineers Icon}} || {{Research Icon}} || {{Credits Icon}} || {{AA Icon}} || {{Elerium Icon}} || {{Meld Icon}} || {{Time Icon}} | | {{Engineers Icon}} || {{Research Icon}} || {{Credits Icon}} || {{AA Icon}} || {{Elerium Icon}} || {{Meld Icon}} || {{Time Icon}} | ||
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|[[File:Banshee armor Long War.png|center|128x64px]]'''Banshee armor'''||3||4||15||0||0||Grapple||32||Mobile Power Armor||150||15||8||0||10 | |[[File:Banshee armor Long War.png|center|128x64px]]'''Banshee armor'''||3||4||15||0||0||Grapple||32||Mobile Power Armor||150||15||8||0||10 |
Revision as of 00:35, 13 November 2014
This page may be outdated. It is up-to-date for version b14. The latest version is 1.0. |
Long War nearly doubles the amount of different Armors. Some familiar Enemy Within body protections return like Titan, Archangel and Carapace. Many more simply expand on previous functionalities (of Kevlar, Skeleton or Ghost) while others receive specific features akin to Long War gameplay.
It all adds up to combat versatility, survival skills or solid defenses where and when it matters most.
Please also note:
- Shadow Armor also reduces the amount of small item slots by one.
- Damage reduction 0.3 translates in game as a 30% chance to absorb one point of damage. This reduction stacks with other sources of DR, such as items, abilities and cover.
Soldier Armor
- Each Aurora Armor requires a sectoid corpse to produce
- Each Archangel Armor requires a suit of Titan Armor to produce
Basic Armors | ||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Name | HP |
Mob |
Def |
Will |
DR |
Special | Prerequisites | Cost | ||||||
Leather Jacket | 0 | 5 | 0 | 0 | 0 | Covert Operatives only | N/A | None | N/A | |||||
Tac Vest | 1 | 3 | 0 | 0 | 0 | - | N/A | None | N/A | |||||
Tac Armor | 2 | 1 | 0 | 0 | 0 | - | N/A | None | N/A | |||||
Phalanx Armor | 3 | 2 | 0 | 0 | 0 | - | 14 | Improved Body Armor | 65 | 8 | 0 | 0 | 10 | |
Kestrel armor | 2 | 3 | 5 | 0 | 0 | Grapple | 20 | Advanced Body Armor | 100 | 8 | 0 | 0 | 10 | |
Carapace armor | 5 | 1 | 0 | 0 | 0 | - | 22 | Advanced Body Armor | 120 | 15 | 0 | 0 | 10 | |
Aurora armor | 4 | 2 | 10 | 10 | 0 | Psi Only | 25 | Xenopsionics | 150 | 15 | 50 | 5 | 10 | |
Name | HP |
Mob |
Def |
Will |
DR |
Special | Prerequisites | Cost | ||||||
Banshee armor | 3 | 4 | 15 | 0 | 0 | Grapple | 32 | Mobile Power Armor | 150 | 15 | 8 | 0 | 10 | |
Aegis armor | 7 | 2 | 0 | 0 | 0 | - | 28 | Mobile Power Armor | 200 | 25 | 10 | 0 | 14 | |
Corsair Armor | 6 | 3 | 10 | 0 | 0 | Grapple | 45 | Advanced Power Armor | 350 | 30 | 20 | 0 | 14 | |
Titan Armor | 10 | 0 | 0 | 0 | 0.4 | Poison/Fire/Air Supply | 45 | Advanced Power Armor | 350 | 35 | 15 | 0 | 14 | |
Seraphim Armor | 5 | 3 | 10 | 0 | 0 | Fly | 55 | Antigrav Systems | 350 | 20 | 25 | 0 | 14 | |
Archangel Armor | 8 | 2 | 0 | 0 | 0.2 | Fly/Poison/Fire/Air Supply | 60 | Antigrav Systems | 300 | 20 | 20 | 0 | 14 | |
Shadow armor | 4 | 2 | 20 | 0 | 0 | Grapple/Ghost* | 70 | Stealth Systems | 600 | 40 | 10 | 50 | 14 | |
Vortex armor | 8 | 2 | 10 | 20 | 0 | Psi Only Eliminates Post Mission Fatigue |
80 | Mind and Machine | 1000 | 50 | 40 | 40 | 14 |
MEC Armor
- Each MEC-2 requires a MEC-1 to build
- Each MEC-3 requires a MEC-2 to build
MEC Armor | |||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Name | HP |
Mob |
Def |
Will |
DR |
Secondary Weapon Slots |
Accessory Slots |
Special | Prerequisites | Cost | |||||
MEC-1 Warden | 10 | 4 | 20 | 10 | 1.0 | 1 | 2 | Poison/Fire | 25 | Alien Biocybernetics | 200 | 30 | 20 | 20 | 14 |
MEC-2 Sentinel | 14 | 5 | 20 | 15 | 1.3 | 2 | 2 | Poison/Fire | 45 | Mobile Power Armor | 400 | 50 | 30 | 40 | 14 |
MEC-3 Paladin | 18 | 5 | 20 | 20 | 1.5 | 3 | 1 | Poison/Fire/ Tactical Sensors | 65 | Advanced Power Armor | 600 | 80 | 40 | 60 | 14 |