Difference between revisions of "Armor (Long War)"

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m (Titan & Archangel both provide Immunity to Strangulation... thus -- added Air Supply to their Special column.)
(Needed to introduce the area just as the other sections do.)
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{{CheckOutdated (Long War)|b14}}
 
{{CheckOutdated (Long War)|b14}}
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Long War nearly doubles the amount of different Armors.
 +
* Some familiar Enemy Within body protections return; Titan, Archangel and Carapace.
 +
* Many more simply expand on previous functionalities (of Kevlar, Skeleton or Ghost) while others receive specific features akin to Long War gameplay.
 +
* It all adds up to combat versatility, survival skills or solid defenses where and when it matters most.
  
 
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Revision as of 05:35, 8 November 2014

This page may be outdated. It is up-to-date for version b14. The latest version is 1.0.

Long War nearly doubles the amount of different Armors.

  • Some familiar Enemy Within body protections return; Titan, Archangel and Carapace.
  • Many more simply expand on previous functionalities (of Kevlar, Skeleton or Ghost) while others receive specific features akin to Long War gameplay.
  • It all adds up to combat versatility, survival skills or solid defenses where and when it matters most.
Basic Armors
Name Health
HP
Mobility
Mob
Defense
Def
Will
Will
Damage Reduction
DR
Special Prerequisites Cost
Engineers
Research
Credits
Alien Alloys
Elerium
Meld
Days
Tac vest Long War.png
Tac Vest
1 3 0 0 0 - N/A None N/A
Tac Armor Long War.png
Tac Armor
2 1 0 0 0 - N/A None N/A
Chameleon Suit Long War.png
Leather Jacket
0 5 0 0 0 Covert Operatives only N/A None N/A
Phalanx armor Long War.png
Phalanx Armor
3 2 0 0 0 - 14 Improved Body Armor 65 8 0 0 10
Kestrel armor Long War.png
Kestrel armor
2 3 5 0 0 Grapple 20 Advanced Body Armor 100 8 0 0 10
Carapace armor Long War .png
Carapace armor
5 1 0 0 0 - 22 Advanced Body Armor 120 15 0 0 10
Aurora armor Long War.png
Aurora armor
4 2 10 10 0 Psi Only 25 Xenopsionics 150 15 50 5 10
Power Armors
Name Health
HP
Mobility
Mob
Defense
Def
Will
Will
Damage Reduction
DR
Special Prerequisites Cost
Engineers
Research
Credits
Alien Alloys
Elerium
Meld
Days
Banshee armor Long War.png
Banshee armor
3 4 15 0 0 Grapple 32 Mobile Power Armor 150 15 8 0 10
Aegis armor Long War.png
Aegis armor
7 2 0 0 0 - 28 Mobile Power Armor 200 25 10 0 14
Corsair armor Long War.png
Corsair Armor
6 3 10 0 0 Grapple 45 Advanced Power Armor 350 30 20 0 14
Titan armor Long War.png
Titan Armor
10 0 0 0 0.3 Poison/Fire/Air Supply 45 Advanced Power Armor 350 35 15 0 14
Seraphim armor Long War.png
Seraphim Armor
5 3 10 0 0 Fly 55 Antigrav Systems 350 20 25 0 14
Archangel armor Long War.png
Archangel Armor
8 2 0 0 0.3 Fly/Poison/Fire/Air Supply 60 Antigrav Systems
(Titan Armor)
300 20 20 0 14
Shadow armor Long War.png
Shadow armor
4 2 20 0 0 Grapple/Ghost* 70 Stealth Systems 600 40 10 50 14
Vortex armor Long War.png
Vortex armor
8 2 10 20 0 Psi Only
Eliminates Post Mission Fatigue
80 Mind and Machine 1000 50 40 40 14
  • Shadow Armor also reduces the amount of small item slots by one.
  • Damage reduction 0.3 translates in game as a 30% chance to absorb one point of damage. This reduction stacks with other sources of DR, such as items, abilities and cover.


MEC Armor

  • Each MEC-2 requires a MEC-1 to build
  • Each MEC-3 requires a MEC-2 to build
MEC Armor
Name Health
HP
Mobility
Mob
Defense
Def
Will
Will
Damage Reduction
DR
Secondary
Weapon
Slots
Accessory
Slots
Special Prerequisites Cost
Engineers
Research
Credits
Alien Alloys
Elerium
Meld
Days
Bellator in Machina blue.png
MEC-1 Warden
10 4 20 10 1.0 1 2 Poison/Fire 25 ... 200 30 20 20 14
Bellator in Machina blue.png
MEC-2 Sentinel
14 5 20 15 1.3 2 2 Poison/Fire 45 ... 400 50 30 40 14
Bellator in Machina blue.png
MEC-3 Paladin
18 5 20 20 1.5 3 1 Poison/Fire 65 ... 600 80 40 60 14