Difference between revisions of "Armor (Long War)"
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[[File: Soldiers_Armors_Long_War.png|left|192px|]] | [[File: Soldiers_Armors_Long_War.png|left|192px|]] | ||
<div style="float:right">{{Header (Long War)}}__TOC__</div> | <div style="float:right">{{Header (Long War)}}__TOC__</div> | ||
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− | !rowspan="2" {{Item name (Long War)}}!!rowspan="2" {{Mobility bonus (Long War)}}!!rowspan="2" {{Health bonus (Long War)}}!!rowspan="2" {{Damage reduction (Long War)}}!!rowspan="2" {{Defense bonus (Long War)}}!!rowspan="2" {{Will bonus (Long War)}}!!rowspan="2" {{Equipment slots (Long War)}}!!rowspan="2" {{Bonus perk (Long War)}}!!rowspan="2" {{Special properties (Long War)}}!! | + | !rowspan="2" {{Item name (Long War)}}!!rowspan="2" {{Mobility bonus (Long War)}}!!rowspan="2" {{Health bonus (Long War)}}!!rowspan="2" {{Damage reduction (Long War)}}!!rowspan="2" {{Defense bonus (Long War)}}!!rowspan="2" {{Will bonus (Long War)}}!!rowspan="2" {{Equipment slots (Long War)}}!!rowspan="2" {{Bonus perk (Long War)}}!!rowspan="2" {{Special properties (Long War)}}!!Prerequisites!!colspan="5"|Cost |
|-align="center" | |-align="center" | ||
− | + | |{{Engineers required (Long War)}}||{{Credits cost (Long War)}}||{{Alloys cost (Long War)}}||{{Elerium cost (Long War)}}||{{Meld cost (Long War)}}||{{Time cost (Long War)}} | |
|-align="center" | |-align="center" | ||
− | |[[File:Chameleon Suit Long War.png|128px|link=Leather Jacket (Long War)|Leather Jacket]]<br />'''[[Leather Jacket (Long War)|Leather Jacket]]'''||+5|| || || || ||title="Amount of small items that can be equipped (Amount with the Tactical Rigging foundry project)"|2<br />(3)|| ||Restricted to covert operatives||colspan=" | + | |[[File:Chameleon Suit Long War.png|128px|link=Leather Jacket (Long War)|Leather Jacket]]<br />'''[[Leather Jacket (Long War)|Leather Jacket]]'''||+5|| || || || ||title="Amount of small items that can be equipped (Amount with the Tactical Rigging foundry project)"|2<br />(3)|| ||Restricted to covert operatives||colspan="6"|XCOM starts with an unlimited supply |
|-align="center" | |-align="center" | ||
− | |[[File:Tac vest Long War.png|128px|link=Tac Vest (Long War)|Tac Vest]]<br />'''[[Tac Vest (Long War)|Tac Vest]]'''||+3||+1|| || || ||title="Amount of small items that can be equipped (Amount with the Tactical Rigging foundry project)"|2<br />(3)|| || ||colspan=" | + | |[[File:Tac vest Long War.png|128px|link=Tac Vest (Long War)|Tac Vest]]<br />'''[[Tac Vest (Long War)|Tac Vest]]'''||+3||+1|| || || ||title="Amount of small items that can be equipped (Amount with the Tactical Rigging foundry project)"|2<br />(3)|| || ||colspan="6"|XCOM starts with an unlimited supply |
|-align="center" | |-align="center" | ||
− | |[[File:Tac Armor Long War.png|128px|link=Tac Armor (Long War)|Tac Armor]]<br />'''[[Tac Armor (Long War)|Tac Armor]]'''||+1||+2|| || || ||title="Amount of small items that can be equipped (Amount with the Tactical Rigging foundry project)"|2<br />(3)|| || ||colspan=" | + | |[[File:Tac Armor Long War.png|128px|link=Tac Armor (Long War)|Tac Armor]]<br />'''[[Tac Armor (Long War)|Tac Armor]]'''||+1||+2|| || || ||title="Amount of small items that can be equipped (Amount with the Tactical Rigging foundry project)"|2<br />(3)|| || ||colspan="6"|XCOM starts with an unlimited supply |
|-align="center" | |-align="center" | ||
− | |[[File:Phalanx armor Long War.png|128px|link=Phalanx Armor (Long War)|Phalanx Armor]]<br />'''[[Phalanx Armor (Long War)|Phalanx Armor]]'''||+2||+3|| || || ||title="Amount of small items that can be equipped (Amount with the Tactical Rigging foundry project)"|2<br />(3)|| || | + | |[[File:Phalanx armor Long War.png|128px|link=Phalanx Armor (Long War)|Phalanx Armor]]<br />'''[[Phalanx Armor (Long War)|Phalanx Armor]]'''||+2||+3|| || || ||title="Amount of small items that can be equipped (Amount with the Tactical Rigging foundry project)"|2<br />(3)|| || ||15||title="Cost in Credits (Cost when building quickly)"|35<br />(52)||title="Cost in Alien Alloys (Cost when building quickly)"|8<br />(12)|| ||title="Cost in Meld (Cost when building quickly)"|0<br />(2)||title="Duration in days (Duration when building quickly)"|7 days<br />(3.5 days) |
|-align="center" | |-align="center" | ||
− | |[[File:Aurora armor Long War.png|128px|link=Aurora Armor (Long War)|Aurora Armor]]<br />'''[[Aurora Armor (Long War)|Aurora Armor]]'''||+2||+4|| ||+8||+10||title="Amount of small items that can be equipped (Amount with the Tactical Rigging foundry project)"|2<br />(3)|| ||Restricted to psionic soldiers | + | |[[File:Aurora armor Long War.png|128px|link=Aurora Armor (Long War)|Aurora Armor]]<br />'''[[Aurora Armor (Long War)|Aurora Armor]]'''||+2||+4|| ||+8||+10||title="Amount of small items that can be equipped (Amount with the Tactical Rigging foundry project)"|2<br />(3)|| ||Restricted to psionic soldiers||25||title="Cost in Credits (Cost when building quickly)"|125<br />(187)||title="Cost in Alien Alloys (Cost when building quickly)"|30<br />(45)||title="Cost in Elerium (Cost when building quickly)"|30<br />(45)||title="Cost in Meld (Cost when building quickly)"|0<br />(5)||title="Duration in days (Duration when building quickly)"|10 days<br />(5.0 days) |
|-align="center" | |-align="center" | ||
− | |[[File:Kestrel armor Long War.png|128px|link=Kestrel Armor (Long War)|Kestrel Armor]]<br />'''[[Kestrel Armor (Long War)|Kestrel Armor]]'''||+3||+2|| ||+4|| ||title="Amount of small items that can be equipped (Amount with the Tactical Rigging foundry project)"|2<br />(3)|| ||Includes grappling hook | + | |[[File:Kestrel armor Long War.png|128px|link=Kestrel Armor (Long War)|Kestrel Armor]]<br />'''[[Kestrel Armor (Long War)|Kestrel Armor]]'''||+3||+2|| ||+4|| ||title="Amount of small items that can be equipped (Amount with the Tactical Rigging foundry project)"|2<br />(3)|| ||Includes grappling hook||22||title="Cost in Credits (Cost when building quickly)"|50<br />(75)||title="Cost in Alien Alloys (Cost when building quickly)"|8<br />(12)|| ||title="Cost in Meld (Cost when building quickly)"|0<br />(3)||title="Duration in days (Duration when building quickly)"|10 days<br />(5.0 days) |
|-align="center" | |-align="center" | ||
− | |[[File:Carapace armor Long War .png|128px|link=Carapace Armor (Long War)|Carapace Armor]]<br />'''[[Carapace Armor (Long War)|Carapace Armor]]'''||+1||+5|| || || ||title="Amount of small items that can be equipped (Amount with the Tactical Rigging foundry project)"|2<br />(3)|| || | + | |[[File:Carapace armor Long War .png|128px|link=Carapace Armor (Long War)|Carapace Armor]]<br />'''[[Carapace Armor (Long War)|Carapace Armor]]'''||+1||+5|| || || ||title="Amount of small items that can be equipped (Amount with the Tactical Rigging foundry project)"|2<br />(3)|| || ||25||title="Cost in Credits (Cost when building quickly)"|80<br />(120)||title="Cost in Alien Alloys (Cost when building quickly)"|18<br />(27)|| ||title="Cost in Meld (Cost when building quickly)"|0<br />(4)||title="Duration in days (Duration when building quickly)"|10 days<br />(5.0 days) |
|- | |- | ||
− | !rowspan="2" {{Item name (Long War)}}!!rowspan="2" {{Mobility bonus (Long War)}}!!rowspan="2" {{Health bonus (Long War)}}!!rowspan="2" {{Damage reduction (Long War)}}!!rowspan="2" {{Defense bonus (Long War)}}!!rowspan="2" {{Will bonus (Long War)}}!!rowspan="2" {{Equipment slots (Long War)}}!!rowspan="2" {{Bonus perk (Long War)}}!!rowspan="2" {{Special properties (Long War)}}!! | + | !rowspan="2" {{Item name (Long War)}}!!rowspan="2" {{Mobility bonus (Long War)}}!!rowspan="2" {{Health bonus (Long War)}}!!rowspan="2" {{Damage reduction (Long War)}}!!rowspan="2" {{Defense bonus (Long War)}}!!rowspan="2" {{Will bonus (Long War)}}!!rowspan="2" {{Equipment slots (Long War)}}!!rowspan="2" {{Bonus perk (Long War)}}!!rowspan="2" {{Special properties (Long War)}}!!Prerequisites!!colspan="5"|Cost |
|-align="center" | |-align="center" | ||
− | + | |{{Engineers required (Long War)}}||{{Credits cost (Long War)}}||{{Alloys cost (Long War)}}||{{Elerium cost (Long War)}}||{{Meld cost (Long War)}}||{{Time cost (Long War)}} | |
|-align="center" | |-align="center" | ||
− | |[[File:Banshee armor Long War.png|128px|link=Banshee Armor (Long War)|Banshee Armor]]<br />'''[[Banshee Armor (Long War)|Banshee Armor]]'''||+4||+3|| ||+12|| ||title="Amount of small items that can be equipped (Amount with the Tactical Rigging foundry project)"|2<br />(3)|| ||Includes grappling hook | + | |[[File:Banshee armor Long War.png|128px|link=Banshee Armor (Long War)|Banshee Armor]]<br />'''[[Banshee Armor (Long War)|Banshee Armor]]'''||+4||+3|| ||+12|| ||title="Amount of small items that can be equipped (Amount with the Tactical Rigging foundry project)"|2<br />(3)|| ||Includes grappling hook||40||title="Cost in Credits (Cost when building quickly)"|140<br />(210)||title="Cost in Alien Alloys (Cost when building quickly)"|36<br />(54)||title="Cost in Elerium (Cost when building quickly)"|20<br />(30)||title="Cost in Meld (Cost when building quickly)"|0<br />(5)||title="Duration in days (Duration when building quickly)"|14 days<br />(7.0 days) |
|-align="center" | |-align="center" | ||
− | |[[File:Aegis armor Long War.png|128px|link=Aegis Armor (Long War)|Aegis Armor]]<br />'''[[Aegis Armor (Long War)|Aegis Armor]]'''||+2||+7|| || || ||title="Amount of small items that can be equipped (Amount with the Tactical Rigging foundry project)"|2<br />(3)|| || | + | |[[File:Aegis armor Long War.png|128px|link=Aegis Armor (Long War)|Aegis Armor]]<br />'''[[Aegis Armor (Long War)|Aegis Armor]]'''||+2||+7|| || || ||title="Amount of small items that can be equipped (Amount with the Tactical Rigging foundry project)"|2<br />(3)|| || ||35||title="Cost in Credits (Cost when building quickly)"|140<br />(210)||title="Cost in Alien Alloys (Cost when building quickly)"|36<br />(54)||title="Cost in Elerium (Cost when building quickly)"|18<br />(27)||title="Cost in Meld (Cost when building quickly)"|0<br />(5)||title="Duration in days (Duration when building quickly)"|14 days<br />(7.0 days) |
|-align="center" | |-align="center" | ||
− | |[[File:Corsair armor Long War.png|128px|link=Corsair Armor (Long War)|Corsair Armor]]<br />'''[[Corsair Armor (Long War)|Corsair Armor]]'''||+3||+6|| ||+8|| ||title="Amount of small items that can be equipped (Amount with the Tactical Rigging foundry project)"|2<br />(3)|| ||Includes grappling hook | + | |[[File:Corsair armor Long War.png|128px|link=Corsair Armor (Long War)|Corsair Armor]]<br />'''[[Corsair Armor (Long War)|Corsair Armor]]'''||+3||+6|| ||+8|| ||title="Amount of small items that can be equipped (Amount with the Tactical Rigging foundry project)"|2<br />(3)|| ||Includes grappling hook||65||title="Cost in Credits (Cost when building quickly)"|250<br />(375)||title="Cost in Alien Alloys (Cost when building quickly)"|50<br />(75)||title="Cost in Elerium (Cost when building quickly)"|40<br />(60)||title="Cost in Meld (Cost when building quickly)"|0<br />(8)||title="Duration in days (Duration when building quickly)"|14 days<br />(7.0 days) |
|-align="center" | |-align="center" | ||
− | |[[File:Titan armor Long War.png|128px|link=Titan Armor (Long War)|Titan Armor]]<br />'''[[Titan Armor (Long War)|Titan Armor]]'''|| ||+12||0.5|| || ||title="Amount of small items that can be equipped (Amount with the Tactical Rigging foundry project)"|2<br />(3)||[[File:MEC DAMAGE CONTROL.png|32px|link=Abilities List (Long War)#Normal Perks|Damage Control]]<br />[[Abilities List (Long War)#Normal Perks|Damage Control]]||Prevents strangulation<br />Prevents mobility penalty and damage from acid<br />Negates the effects of fire | + | |[[File:Titan armor Long War.png|128px|link=Titan Armor (Long War)|Titan Armor]]<br />'''[[Titan Armor (Long War)|Titan Armor]]'''|| ||+12||0.5|| || ||title="Amount of small items that can be equipped (Amount with the Tactical Rigging foundry project)"|2<br />(3)||[[File:MEC DAMAGE CONTROL.png|32px|link=Abilities List (Long War)#Normal Perks|Damage Control]]<br />[[Abilities List (Long War)#Normal Perks|Damage Control]]||Prevents strangulation<br />Prevents mobility penalty and damage from acid<br />Negates the effects of fire||65||title="Cost in Credits (Cost when building quickly)"|300<br />(450)||title="Cost in Alien Alloys (Cost when building quickly)"|60<br />(90)||title="Cost in Elerium (Cost when building quickly)"|40<br />(60)||title="Cost in Meld (Cost when building quickly)"|8<br />(17)||title="Duration in days (Duration when building quickly)"|14 days<br />(7.0 days) |
|-align="center" | |-align="center" | ||
− | |[[File:Seraphim armor Long War.png|128px|link=Seraph Armor (Long War)|Seraph Armor]]<br />'''[[Seraph Armor (Long War)|Seraph Armor]]'''||+3||+5|| ||+8|| ||title="Amount of small items that can be equipped (Amount with the Tactical Rigging foundry project)"|2<br />(3)|| ||Supports flight mode (6 fuel)<br />Double fuel with the Advanced Flight foundry project | + | |[[File:Seraphim armor Long War.png|128px|link=Seraph Armor (Long War)|Seraph Armor]]<br />'''[[Seraph Armor (Long War)|Seraph Armor]]'''||+3||+5|| ||+8|| ||title="Amount of small items that can be equipped (Amount with the Tactical Rigging foundry project)"|2<br />(3)|| ||Supports flight mode (6 fuel)<br />Double fuel with the Advanced Flight foundry project||65||title="Cost in Credits (Cost when building quickly)"|300<br />(450)||title="Cost in Alien Alloys (Cost when building quickly)"|40<br />(60)||title="Cost in Elerium (Cost when building quickly)"|80<br />(120)||title="Cost in Meld (Cost when building quickly)"|0<br />(9)||title="Duration in days (Duration when building quickly)"|14 days<br />(7.0 days) |
|-align="center" | |-align="center" | ||
− | |[[File:Archangel armor Long War.png|128px|link=Archangel Armor (Long War)|Archangel Armor]]<br />'''[[Archangel Armor (Long War)|Archangel Armor]]'''||+1||+8||0.3|| || ||title="Amount of small items that can be equipped (Amount with the Tactical Rigging foundry project)"|2<br />(3)|| ||Prevents strangulation<br />Prevents mobility penalty and damage from acid<br />Negates the effects of fire<br />Supports flight mode (6 fuel)<br />Double fuel with the Advanced Flight foundry project | + | |[[File:Archangel armor Long War.png|128px|link=Archangel Armor (Long War)|Archangel Armor]]<br />'''[[Archangel Armor (Long War)|Archangel Armor]]'''||+1||+8||0.3|| || ||title="Amount of small items that can be equipped (Amount with the Tactical Rigging foundry project)"|2<br />(3)|| ||Prevents strangulation<br />Prevents mobility penalty and damage from acid<br />Negates the effects of fire<br />Supports flight mode (6 fuel)<br />Double fuel with the Advanced Flight foundry project||75||title="Cost in Credits (Cost when building quickly)"|300<br />(450)||title="Cost in Alien Alloys (Cost when building quickly)"|40<br />(60)||title="Cost in Elerium (Cost when building quickly)"|80<br />(120)||title="Cost in Meld (Cost when building quickly)"|0<br />(9)||title="Duration in days (Duration when building quickly)"|14 days<br />(7.0 days) |
|-align="center" | |-align="center" | ||
− | |[[File:Shadow armor Long War.png|128px|link=Shadow Armor (Long War)|Shadow Armor]]<br />'''[[Shadow Armor (Long War)|Shadow Armor]]'''||+2||+4|| ||+16|| ||title="Amount of small items that can be equipped (Amount with the Tactical Rigging foundry project)"|2<br />(3)|| ||Includes grappling hook<br />Supports ghost mode | + | |[[File:Shadow armor Long War.png|128px|link=Shadow Armor (Long War)|Shadow Armor]]<br />'''[[Shadow Armor (Long War)|Shadow Armor]]'''||+2||+4|| ||+16|| ||title="Amount of small items that can be equipped (Amount with the Tactical Rigging foundry project)"|2<br />(3)|| ||Includes grappling hook<br />Supports ghost mode||90||title="Cost in Credits (Cost when building quickly)"|300<br />(450)||title="Cost in Alien Alloys (Cost when building quickly)"|60<br />(90)||title="Cost in Elerium (Cost when building quickly)"|70<br />(105)||title="Cost in Meld (Cost when building quickly)"|40<br />(49)||title="Duration in days (Duration when building quickly)"|14 days<br />(7.0 days) |
|-align="center" | |-align="center" | ||
− | |[[File:Vortex armor Long War.png|128px|link=Vortex Armor (Long War)|Vortex Armor]]<br />'''[[Vortex Armor (Long War)|Vortex Armor]]'''||+2||+8|| || ||+20||title="Amount of small items that can be equipped (Amount with the Tactical Rigging foundry project)"|2<br />(3)|| ||Restricted to psionic soldiers<br />Can't become damaged<br />Eliminates post-mission fatigue<br />Required to activate the [[Gollop Chamber (Long War)|Gollop Chamber]]<br />Rift | + | |[[File:Vortex armor Long War.png|128px|link=Vortex Armor (Long War)|Vortex Armor]]<br />'''[[Vortex Armor (Long War)|Vortex Armor]]'''||+2||+8|| || ||+20||title="Amount of small items that can be equipped (Amount with the Tactical Rigging foundry project)"|2<br />(3)|| ||Restricted to psionic soldiers<br />Can't become damaged<br />Eliminates post-mission fatigue<br />Required to activate the [[Gollop Chamber (Long War)|Gollop Chamber]]<br />Required for the [[Abilities_List_(Long_War)#Rift|Rift]] [[Psionic_(Long_War)|psionic ability]]||100||title="Cost in Credits (Cost when building quickly)"|1000<br />(1500)||title="Cost in Alien Alloys (Cost when building quickly)"|80<br />(120)||title="Cost in Elerium (Cost when building quickly)"|100<br />(150)||title="Cost in Meld (Cost when building quickly)"|0<br />(27)||title="Duration in days (Duration when building quickly)"|14 days<br />(7.0 days) |
|} | |} | ||
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− | !rowspan="2" {{Item name (Long War)}}!!rowspan="2" {{Mobility bonus (Long War)}}!!rowspan="2" {{Health bonus (Long War)}}!!rowspan="2" {{Damage reduction (Long War)}}!!rowspan="2" {{Defense bonus (Long War)}}!!rowspan="2" {{Will bonus (Long War)}}!!rowspan="2" {{Secondary weapons (Long War)}}!!rowspan="2" {{Equipment slots (Long War)}}!!rowspan="2" {{Bonus perk (Long War)}}!!rowspan="2" {{Special properties (Long War)}}!! | + | !rowspan="2" {{Item name (Long War)}}!!rowspan="2" {{Mobility bonus (Long War)}}!!rowspan="2" {{Health bonus (Long War)}}!!rowspan="2" {{Damage reduction (Long War)}}!!rowspan="2" {{Defense bonus (Long War)}}!!rowspan="2" {{Will bonus (Long War)}}!!rowspan="2" {{Secondary weapons (Long War)}}!!rowspan="2" {{Equipment slots (Long War)}}!!rowspan="2" {{Bonus perk (Long War)}}!!rowspan="2" {{Special properties (Long War)}}!!Prerequisites!!colspan="6"|Cost |
|-align="center" | |-align="center" | ||
− | + | |{{Engineers required (Long War)}}||{{Credits cost (Long War)}}||{{Alloys cost (Long War)}}||{{Elerium cost (Long War)}}||{{Meld cost (Long War)}}||{{Items cost (Long War)}}||{{Time cost (Long War)}} | |
|-align="center" | |-align="center" | ||
− | |[[File:Base Augments Long War.png|128px|link=Armor (Long War)#MEC exoskeletons|Base Augments]]<br />'''[[Armor (Long War)#MEC exoskeletons|Base Augments]]'''|| || || || || || || || ||Cannot be used during missions||colspan=" | + | |[[File:Base Augments Long War.png|128px|link=Armor (Long War)#MEC exoskeletons|Base Augments]]<br />'''[[Armor (Long War)#MEC exoskeletons|Base Augments]]'''|| || || || || || || || ||Cannot be used during missions||colspan="7"|XCOM starts with an unlimited supply |
|-align="center" | |-align="center" | ||
− | |[[File:Inv_Mec1.png|128px|link=Armor (Long War)#MEC exoskeletons|MEC-1 Paladin]]<br />'''[[Armor (Long War)#MEC exoskeletons|MEC-1 Paladin]]'''||+3||+8||1.0||+8|| ||1||2||[[File:MEC BODY SHIELD.png|32px|link=Abilities List (Long War)#Normal Perks|Body Shield]]<br />[[Abilities List (Long War)#Normal Perks|Body Shield]]||Prevents strangulation<br />Prevents mobility penalty and damage from acid<br />Negates the effects of fire | + | |[[File:Inv_Mec1.png|128px|link=Armor (Long War)#MEC exoskeletons|MEC-1 Paladin]]<br />'''[[Armor (Long War)#MEC exoskeletons|MEC-1 Paladin]]'''||+3||+8||1.0||+8|| ||1||2||[[File:MEC BODY SHIELD.png|32px|link=Abilities List (Long War)#Normal Perks|Body Shield]]<br />[[Abilities List (Long War)#Normal Perks|Body Shield]]||Prevents strangulation<br />Prevents mobility penalty and damage from acid<br />Negates the effects of fire||25||title="Cost in Credits (Cost when building quickly)"|150<br />(225)||title="Cost in Alien Alloys (Cost when building quickly)"|30<br />(45)||title="Cost in Elerium (Cost when building quickly)"|30<br />(45)||title="Cost in Meld (Cost when building quickly)"|30<br />(35)|| ||title="Duration in days (Duration when building quickly)"|14 days<br />(7.0 days) |
|-align="center" | |-align="center" | ||
− | |[[File:Inv_Mec4 (Long War).png|128px|link=Armor (Long War)#MEC exoskeletons|MEC-2 Defender]]<br />'''[[Armor (Long War)#MEC exoskeletons|MEC-2 Defender]]'''||+4||+12||1.5||+8|| ||2||2||[[File:MEC BODY SHIELD.png|32px|link=Abilities List (Long War)#Normal Perks|Body Shield]]<br />[[Abilities List (Long War)#Normal Perks|Body Shield]]||Prevents strangulation<br />Prevents mobility penalty and damage from acid<br />Negates the effects of fire | + | |[[File:Inv_Mec4 (Long War).png|128px|link=Armor (Long War)#MEC exoskeletons|MEC-2 Defender]]<br />'''[[Armor (Long War)#MEC exoskeletons|MEC-2 Defender]]'''||+4||+12||1.5||+8|| ||2||2||[[File:MEC BODY SHIELD.png|32px|link=Abilities List (Long War)#Normal Perks|Body Shield]]<br />[[Abilities List (Long War)#Normal Perks|Body Shield]]||Prevents strangulation<br />Prevents mobility penalty and damage from acid<br />Negates the effects of fire||50||title="Cost in Credits (Cost when building quickly)"|400<br />(600)||title="Cost in Alien Alloys (Cost when building quickly)"|80<br />(120)||title="Cost in Elerium (Cost when building quickly)"|60<br />(90)||title="Cost in Meld (Cost when building quickly)"|60<br />(72)|| ||title="Duration in days (Duration when building quickly)"|14 days<br />(7.0 days) |
|-align="center" | |-align="center" | ||
− | |[[File:Inv_Mec2.png|128px|link=Armor (Long War)#MEC exoskeletons|MEC-3 Valiant]]<br />'''[[Armor (Long War)#MEC exoskeletons|MEC-3 Valiant]]'''||+6||+10||1.0||+12|| ||2||2||[[File:MEC JET BOOT MODULE.png|32px|link=Abilities List (Long War)#Normal Perks|Jetboot Module]]<br />[[Abilities List (Long War)#Normal Perks|Jetboot Module]]||Prevents strangulation<br />Prevents mobility penalty and damage from acid<br />Negates the effects of fire | + | |[[File:Inv_Mec2.png|128px|link=Armor (Long War)#MEC exoskeletons|MEC-3 Valiant]]<br />'''[[Armor (Long War)#MEC exoskeletons|MEC-3 Valiant]]'''||+6||+10||1.0||+12|| ||2||2||[[File:MEC JET BOOT MODULE.png|32px|link=Abilities List (Long War)#Normal Perks|Jetboot Module]]<br />[[Abilities List (Long War)#Normal Perks|Jetboot Module]]||Prevents strangulation<br />Prevents mobility penalty and damage from acid<br />Negates the effects of fire||50||title="Cost in Credits (Cost when building quickly)"|400<br />(600)||title="Cost in Alien Alloys (Cost when building quickly)"|60<br />(90)||title="Cost in Elerium (Cost when building quickly)"|80<br />(120)||title="Cost in Meld (Cost when building quickly)"|60<br />(72)|| ||title="Duration in days (Duration when building quickly)"|14 days<br />(7.0 days) |
|-align="center" | |-align="center" | ||
− | |[[File:Inv_Mec3.png|128px|link=Armor (Long War)#MEC exoskeletons|MEC-4 Dauntless]]<br />'''[[Armor (Long War)#MEC exoskeletons|MEC-4 Dauntless]]'''||+5||+20||2.0||+12||+5||3||3||[[File:MEC BODY SHIELD.png|32px|link=Abilities List (Long War)#Normal Perks|Body Shield]]<br />[[Abilities List (Long War)#Normal Perks|Body Shield]]||Prevents strangulation<br />Prevents mobility penalty and damage from acid<br />Negates the effects of fire | + | |[[File:Inv_Mec3.png|128px|link=Armor (Long War)#MEC exoskeletons|MEC-4 Dauntless]]<br />'''[[Armor (Long War)#MEC exoskeletons|MEC-4 Dauntless]]'''||+5||+20||2.0||+12||+5||3||3||[[File:MEC BODY SHIELD.png|32px|link=Abilities List (Long War)#Normal Perks|Body Shield]]<br />[[Abilities List (Long War)#Normal Perks|Body Shield]]||Prevents strangulation<br />Prevents mobility penalty and damage from acid<br />Negates the effects of fire||75||title="Cost in Credits (Cost when building quickly)"|600<br />(900)||title="Cost in Alien Alloys (Cost when building quickly)"|120<br />(180)||title="Cost in Elerium (Cost when building quickly)"|80<br />(120)||title="Cost in Meld (Cost when building quickly)"|90<br />(107)||1 [[Alien Artifacts (Long War)#Alien devices|UFO Power Source]]||title="Duration in days (Duration when building quickly)"|14 days<br />(7.0 days) |
|-align="center" | |-align="center" | ||
− | |[[File:Inv_Mec5 (Long War).png|128px|link=Armor (Long War)#MEC exoskeletons|MEC-5 Devastator]]<br />'''[[Armor (Long War)#MEC exoskeletons|MEC-5 Devastator]]'''||+2||+24||2.5||+8||+5||2||3||[[File:MEC BODY SHIELD.png|32px|link=Abilities List (Long War)#Normal Perks|Body Shield]]<br />[[Abilities List (Long War)#Normal Perks|Body Shield]]||Prevents strangulation<br />Prevents mobility penalty and damage from acid<br />Negates the effects of fire | + | |[[File:Inv_Mec5 (Long War).png|128px|link=Armor (Long War)#MEC exoskeletons|MEC-5 Devastator]]<br />'''[[Armor (Long War)#MEC exoskeletons|MEC-5 Devastator]]'''||+2||+24||2.5||+8||+5||2||3||[[File:MEC BODY SHIELD.png|32px|link=Abilities List (Long War)#Normal Perks|Body Shield]]<br />[[Abilities List (Long War)#Normal Perks|Body Shield]]||Prevents strangulation<br />Prevents mobility penalty and damage from acid<br />Negates the effects of fire||75||title="Cost in Credits (Cost when building quickly)"|600<br />(900)||title="Cost in Alien Alloys (Cost when building quickly)"|120<br />(180)||title="Cost in Elerium (Cost when building quickly)"|80<br />(120)||title="Cost in Meld (Cost when building quickly)"|90<br />(107)||1 [[Alien Artifacts (Long War)#Alien devices|UFO Power Source]]||title="Duration in days (Duration when building quickly)"|14 days<br />(7.0 days) |
|-align="center" | |-align="center" | ||
− | |[[File:Inv_Mec6 (Long War).png|128px|link=Armor (Long War)#MEC exoskeletons|MEC-6 Vanguard]]<br />'''[[Armor (Long War)#MEC exoskeletons|MEC-6 Vanguard]]'''||+10||+12||1.0||+20||+5||2||3||[[File:MEC JET BOOT MODULE.png|32px|link=Abilities List (Long War)#Normal Perks|Jetboot Module]]<br />[[Abilities List (Long War)#Normal Perks|Jetboot Module]]||Prevents strangulation<br />Prevents mobility penalty and damage from acid<br />Negates the effects of fire | + | |[[File:Inv_Mec6 (Long War).png|128px|link=Armor (Long War)#MEC exoskeletons|MEC-6 Vanguard]]<br />'''[[Armor (Long War)#MEC exoskeletons|MEC-6 Vanguard]]'''||+10||+12||1.0||+20||+5||2||3||[[File:MEC JET BOOT MODULE.png|32px|link=Abilities List (Long War)#Normal Perks|Jetboot Module]]<br />[[Abilities List (Long War)#Normal Perks|Jetboot Module]]||Prevents strangulation<br />Prevents mobility penalty and damage from acid<br />Negates the effects of fire||75||title="Cost in Credits (Cost when building quickly)"|600<br />(900)||title="Cost in Alien Alloys (Cost when building quickly)"|80<br />(120)||title="Cost in Elerium (Cost when building quickly)"|120<br />(180)||title="Cost in Meld (Cost when building quickly)"|90<br />(107)||1 [[Alien Artifacts (Long War)#Alien devices|UFO Power Source]]||title="Duration in days (Duration when building quickly)"|14 days<br />(7.0 days) |
|-align="center" | |-align="center" | ||
− | |[[File:Inv_Mec7 (Long War).png|128px|link=Armor (Long War)#MEC exoskeletons|MEC-7 Vindicator]]<br />'''[[Armor (Long War)#MEC exoskeletons|MEC-7 Vindicator]]'''||+8||+16||1.5||+16||+5||3||3||[[File:MEC JET BOOT MODULE.png|32px|link=Abilities List (Long War)#Normal Perks|Jetboot Module]]<br />[[Abilities List (Long War)#Normal Perks|Jetboot Module]]||Prevents strangulation<br />Prevents mobility penalty and damage from acid<br />Negates the effects of fire | + | |[[File:Inv_Mec7 (Long War).png|128px|link=Armor (Long War)#MEC exoskeletons|MEC-7 Vindicator]]<br />'''[[Armor (Long War)#MEC exoskeletons|MEC-7 Vindicator]]'''||+8||+16||1.5||+16||+5||3||3||[[File:MEC JET BOOT MODULE.png|32px|link=Abilities List (Long War)#Normal Perks|Jetboot Module]]<br />[[Abilities List (Long War)#Normal Perks|Jetboot Module]]||Prevents strangulation<br />Prevents mobility penalty and damage from acid<br />Negates the effects of fire||75||title="Cost in Credits (Cost when building quickly)"|600<br />(900)||title="Cost in Alien Alloys (Cost when building quickly)"|80<br />(120)||title="Cost in Elerium (Cost when building quickly)"|120<br />(180)||title="Cost in Meld (Cost when building quickly)"|90<br />(107)||1 [[Alien Artifacts (Long War)#Alien devices|UFO Power Source]]||title="Duration in days (Duration when building quickly)"|14 days<br />(7.0 days) |
|} | |} | ||
Line 89: | Line 88: | ||
{|class="wikitable" width="100%" | {|class="wikitable" width="100%" | ||
|- | |- | ||
− | !rowspan="2" {{Item name (Long War)}}!!rowspan="2" {{Mobility bonus (Long War)}}!!rowspan="2" {{Health bonus (Long War)}}!!rowspan="2" {{Damage reduction (Long War)}}!!rowspan="2" {{Defense bonus (Long War)}}!!rowspan="2" {{Aim bonus (Long War)}}!!rowspan="2" {{Equipment slots (Long War)}}!!rowspan="2" {{Special properties (Long War)}}!! | + | !rowspan="2" {{Item name (Long War)}}!!rowspan="2" {{Mobility bonus (Long War)}}!!rowspan="2" {{Health bonus (Long War)}}!!rowspan="2" {{Damage reduction (Long War)}}!!rowspan="2" {{Defense bonus (Long War)}}!!rowspan="2" {{Aim bonus (Long War)}}!!rowspan="2" {{Equipment slots (Long War)}}!!rowspan="2" {{Special properties (Long War)}}!!Prerequisites!!colspan="5"|Cost |
|-align="center" | |-align="center" | ||
− | + | |{{Engineers required (Long War)}}||{{Credits cost (Long War)}}||{{Alloys cost (Long War)}}||{{Elerium cost (Long War)}}||{{Meld cost (Long War)}}||{{Time cost (Long War)}} | |
|-align="center" | |-align="center" | ||
− | |[[File:Inv Shiv1.png|128px|link=S.H.I.V. (Long_War)|SHIV]]<br />'''[[S.H.I.V. (Long_War)|SHIV]]'''||17||8+2||1.5||12||70||3||Immune to strangulation<br />Negates mobility penalty and damage from acid<br />Negates the effects of fire | + | |[[File:Inv Shiv1.png|128px|link=S.H.I.V. (Long_War)|SHIV]]<br />'''[[S.H.I.V. (Long_War)|SHIV]]'''||17||8+2||1.5||12||70||3||Immune to strangulation<br />Negates mobility penalty and damage from acid<br />Negates the effects of fire||15||title="Cost in Credits (Cost when building quickly)"|60<br />(90)|| || ||title="Cost in Meld (Cost when building quickly)"|0<br />(3)||title="Duration in days (Duration when building quickly)"|10 days<br />(5.0 days) |
|-align="center" | |-align="center" | ||
− | |'''[[S.H.I.V. (Long_War)|Rebuild SHIV]]''' | + | |'''[[S.H.I.V. (Long_War)|Rebuild SHIV]]'''|| || || || || || || || ||title="Cost in Credits (Cost when building quickly)"|20<br />(30)|| || ||title="Cost in Meld (Cost when building quickly)"|0<br />(2)||title="Duration in days (Duration when building quickly)"|28 days<br />(14.0 days) |
|-align="center" | |-align="center" | ||
− | |[[File:Inv Shiv2.png|128px|link=S.H.I.V. (Long_War)|Alloy SHIV]]<br />'''[[S.H.I.V. (Long_War)|Alloy SHIV]]'''||16||18+4||2.5||8||70||3||Immune to strangulation<br />Negates mobility penalty and damage from acid<br />Negates the effects of fire<br />Provides half cover for soldiers | + | |[[File:Inv Shiv2.png|128px|link=S.H.I.V. (Long_War)|Alloy SHIV]]<br />'''[[S.H.I.V. (Long_War)|Alloy SHIV]]'''||16||18+4||2.5||8||70||3||Immune to strangulation<br />Negates mobility penalty and damage from acid<br />Negates the effects of fire<br />Provides half cover for soldiers||35||title="Cost in Credits (Cost when building quickly)"|250<br />(375)||title="Cost in Alien Alloys (Cost when building quickly)"|80<br />(120)|| ||title="Cost in Meld (Cost when building quickly)"|0<br />(8)||title="Duration in days (Duration when building quickly)"|15 days<br />(7.5 days) |
|-align="center" | |-align="center" | ||
− | |'''[[S.H.I.V. (Long_War)|Rebuild Alloy SHIV]]'''|| || || || || || || | + | |'''[[S.H.I.V. (Long_War)|Rebuild Alloy SHIV]]'''|| || || || || || || ||20||title="Cost in Credits (Cost when building quickly)"|80<br />(120)||title="Cost in Alien Alloys (Cost when building quickly)"|30<br />(45)|| ||title="Cost in Meld (Cost when building quickly)"|0<br />(4)||title="Duration in days (Duration when building quickly)"|75 days<br />(37.5 days) |
|-align="center" | |-align="center" | ||
− | |[[File:Inv Shiv3.png|128px|link=S.H.I.V. (Long_War)|Hover SHIV]]<br />'''[[S.H.I.V. (Long_War)|Hover SHIV]]'''||19||14+2||2.0||12||70||3||Immune to strangulation<br />Negates mobility penalty and damage from acid<br />Negates the effects of fire<br />Supports flight mode (6 fuel)<br />Double fuel with the Advanced Flight foundry project | + | |[[File:Inv Shiv3.png|128px|link=S.H.I.V. (Long_War)|Hover SHIV]]<br />'''[[S.H.I.V. (Long_War)|Hover SHIV]]'''||19||14+2||2.0||12||70||3||Immune to strangulation<br />Negates mobility penalty and damage from acid<br />Negates the effects of fire<br />Supports flight mode (6 fuel)<br />Double fuel with the Advanced Flight foundry project||65||title="Cost in Credits (Cost when building quickly)"|300<br />(450)||title="Cost in Alien Alloys (Cost when building quickly)"|60<br />(90)||title="Cost in Elerium (Cost when building quickly)"|40<br />(60)||title="Cost in Meld (Cost when building quickly)"|0<br />(9)||title="Duration in days (Duration when building quickly)"|14 days<br />(7.0 days) |
|-align="center" | |-align="center" | ||
− | |'''[[S.H.I.V. (Long_War)|Rebuild Hover SHIV]]'''|| || || || || || || | + | |'''[[S.H.I.V. (Long_War)|Rebuild Hover SHIV]]'''|| || || || || || || ||30||title="Cost in Credits (Cost when building quickly)"|100<br />(150)||title="Cost in Alien Alloys (Cost when building quickly)"|24<br />(36)||title="Cost in Elerium (Cost when building quickly)"|20<br />(30)||title="Cost in Meld (Cost when building quickly)"|0<br />(4)||title="Duration in days (Duration when building quickly)"|70 days<br />(35.0 days) |
|} | |} | ||
Revision as of 11:56, 25 December 2015
Suits of armor now also provide new features, such as damage reduction or granting specific perks.
Damage reduction indicates the average amount of damage absorbed from incoming attacks. For example, a damage reduction of 0.3 has a 30% chance to absorb 1 point of damage. Multiple sources of damage reduction (such as perks, items and cover) stack.
Resistance to acid prevents soldiers from receiving mobility penalties from acid, and from taking damage when performing any move other than hunker down. The soldiers still take penalties to aim and damage reduction, and still suffer reduced range on rockets and thrown devices.
Armors and exoskeletons can be built in Engineering. They can also be built quickly, which increases the Credits, Alien Alloys, Elerium and Meld costs, but halves the build time. The values between parentheses indicate the costs and time when building these items quickly.
Armors have a chance to become damaged, based on the amount of health damage that a soldier took. If a soldier took no health damage, there is a 0% chance for the armor to become damaged. If a soldier was reduced to 0 health, there's a 95% chance for the armor to become damaged. The actual chance scales with the health damage taken. Armor damage does cause the armor to become damaged. Items in unlimited supply cannot become damaged. The Vortex Armor also cannot become damaged.
Soldier armor
Long War nearly doubles the amount of available suits of armor, using the Gene Mod (sleeveless) versions of the original suits of armor for the new suits of armor. Gene Mods no longer affect the looks of a soldier's armor.
Most technology levels provide access to two different suits of Armor, one tailored towards Mobility (Tac Vest, Kestrel, Banshee, Corsair, Seraph) and the other tailored towards Survival (Tac Armor, Carapace, Aegis, Titan, Archangel).
Name | Mob |
HP |
DR |
Def |
Will |
Equipment slots |
Bonus perk |
Special properties |
Prerequisites | Cost | ||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Leather Jacket |
+5 | 2 (3) |
Restricted to covert operatives | XCOM starts with an unlimited supply | ||||||||||
Tac Vest |
+3 | +1 | 2 (3) |
XCOM starts with an unlimited supply | ||||||||||
Tac Armor |
+1 | +2 | 2 (3) |
XCOM starts with an unlimited supply | ||||||||||
Phalanx Armor |
+2 | +3 | 2 (3) |
15 | 35 (52) |
8 (12) |
0 (2) |
7 days (3.5 days) | ||||||
Aurora Armor |
+2 | +4 | +8 | +10 | 2 (3) |
Restricted to psionic soldiers | 25 | 125 (187) |
30 (45) |
30 (45) |
0 (5) |
10 days (5.0 days) | ||
Kestrel Armor |
+3 | +2 | +4 | 2 (3) |
Includes grappling hook | 22 | 50 (75) |
8 (12) |
0 (3) |
10 days (5.0 days) | ||||
Carapace Armor |
+1 | +5 | 2 (3) |
25 | 80 (120) |
18 (27) |
0 (4) |
10 days (5.0 days) | ||||||
Name | Mob |
HP |
DR |
Def |
Will |
Equipment slots |
Bonus perk |
Special properties |
Prerequisites | Cost | ||||
Banshee Armor |
+4 | +3 | +12 | 2 (3) |
Includes grappling hook | 40 | 140 (210) |
36 (54) |
20 (30) |
0 (5) |
14 days (7.0 days) | |||
Aegis Armor |
+2 | +7 | 2 (3) |
35 | 140 (210) |
36 (54) |
18 (27) |
0 (5) |
14 days (7.0 days) | |||||
Corsair Armor |
+3 | +6 | +8 | 2 (3) |
Includes grappling hook | 65 | 250 (375) |
50 (75) |
40 (60) |
0 (8) |
14 days (7.0 days) | |||
Titan Armor |
+12 | 0.5 | 2 (3) |
Damage Control |
Prevents strangulation Prevents mobility penalty and damage from acid Negates the effects of fire |
65 | 300 (450) |
60 (90) |
40 (60) |
8 (17) |
14 days (7.0 days) | |||
Seraph Armor |
+3 | +5 | +8 | 2 (3) |
Supports flight mode (6 fuel) Double fuel with the Advanced Flight foundry project |
65 | 300 (450) |
40 (60) |
80 (120) |
0 (9) |
14 days (7.0 days) | |||
Archangel Armor |
+1 | +8 | 0.3 | 2 (3) |
Prevents strangulation Prevents mobility penalty and damage from acid Negates the effects of fire Supports flight mode (6 fuel) Double fuel with the Advanced Flight foundry project |
75 | 300 (450) |
40 (60) |
80 (120) |
0 (9) |
14 days (7.0 days) | |||
Shadow Armor |
+2 | +4 | +16 | 2 (3) |
Includes grappling hook Supports ghost mode |
90 | 300 (450) |
60 (90) |
70 (105) |
40 (49) |
14 days (7.0 days) | |||
Vortex Armor |
+2 | +8 | +20 | 2 (3) |
Restricted to psionic soldiers Can't become damaged Eliminates post-mission fatigue Required to activate the Gollop Chamber Required for the Rift psionic ability |
100 | 1000 (1500) |
80 (120) |
100 (150) |
0 (27) |
14 days (7.0 days) |
MEC exoskeletons
In Long War, MEC Troopers have access to multiple options of exoskeletons per tier, splitting upgrades into Survivability and Mobility. The MEC-1 Paladin can be upgraded to either the MEC-2 Defender for a focus on more Survivability, or the MEC-3 Valiant, for a focus on more Mobility. Both of these armors have two different options for the final tier, as well.
Name | Mob |
HP |
DR |
Def |
Will |
Secondary weapons |
Equipment slots |
Bonus perk |
Special properties |
Prerequisites | Cost | |||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Other | ||||||||||||||||
Base Augments |
Cannot be used during missions | XCOM starts with an unlimited supply | ||||||||||||||
MEC-1 Paladin |
+3 | +8 | 1.0 | +8 | 1 | 2 | Body Shield |
Prevents strangulation Prevents mobility penalty and damage from acid Negates the effects of fire |
25 | 150 (225) |
30 (45) |
30 (45) |
30 (35) |
14 days (7.0 days) | ||
MEC-2 Defender |
+4 | +12 | 1.5 | +8 | 2 | 2 | Body Shield |
Prevents strangulation Prevents mobility penalty and damage from acid Negates the effects of fire |
50 | 400 (600) |
80 (120) |
60 (90) |
60 (72) |
14 days (7.0 days) | ||
MEC-3 Valiant |
+6 | +10 | 1.0 | +12 | 2 | 2 | Jetboot Module |
Prevents strangulation Prevents mobility penalty and damage from acid Negates the effects of fire |
50 | 400 (600) |
60 (90) |
80 (120) |
60 (72) |
14 days (7.0 days) | ||
MEC-4 Dauntless |
+5 | +20 | 2.0 | +12 | +5 | 3 | 3 | Body Shield |
Prevents strangulation Prevents mobility penalty and damage from acid Negates the effects of fire |
75 | 600 (900) |
120 (180) |
80 (120) |
90 (107) |
1 UFO Power Source | 14 days (7.0 days) |
MEC-5 Devastator |
+2 | +24 | 2.5 | +8 | +5 | 2 | 3 | Body Shield |
Prevents strangulation Prevents mobility penalty and damage from acid Negates the effects of fire |
75 | 600 (900) |
120 (180) |
80 (120) |
90 (107) |
1 UFO Power Source | 14 days (7.0 days) |
MEC-6 Vanguard |
+10 | +12 | 1.0 | +20 | +5 | 2 | 3 | Jetboot Module |
Prevents strangulation Prevents mobility penalty and damage from acid Negates the effects of fire |
75 | 600 (900) |
80 (120) |
120 (180) |
90 (107) |
1 UFO Power Source | 14 days (7.0 days) |
MEC-7 Vindicator |
+8 | +16 | 1.5 | +16 | +5 | 3 | 3 | Jetboot Module |
Prevents strangulation Prevents mobility penalty and damage from acid Negates the effects of fire |
75 | 600 (900) |
80 (120) |
120 (180) |
90 (107) |
1 UFO Power Source | 14 days (7.0 days) |
SHIV units
SHIV units, once destroyed, can be rebuilt in the Engineering Bay. This does not require a Repair Bay.
Name | Mob |
HP |
DR |
Def |
Aim |
Equipment slots |
Special properties |
Prerequisites | Cost | ||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
SHIV |
17 | 8+2 | 1.5 | 12 | 70 | 3 | Immune to strangulation Negates mobility penalty and damage from acid Negates the effects of fire |
15 | 60 (90) |
0 (3) |
10 days (5.0 days) | ||
Rebuild SHIV | 20 (30) |
0 (2) |
28 days (14.0 days) | ||||||||||
Alloy SHIV |
16 | 18+4 | 2.5 | 8 | 70 | 3 | Immune to strangulation Negates mobility penalty and damage from acid Negates the effects of fire Provides half cover for soldiers |
35 | 250 (375) |
80 (120) |
0 (8) |
15 days (7.5 days) | |
Rebuild Alloy SHIV | 20 | 80 (120) |
30 (45) |
0 (4) |
75 days (37.5 days) | ||||||||
Hover SHIV |
19 | 14+2 | 2.0 | 12 | 70 | 3 | Immune to strangulation Negates mobility penalty and damage from acid Negates the effects of fire Supports flight mode (6 fuel) Double fuel with the Advanced Flight foundry project |
65 | 300 (450) |
60 (90) |
40 (60) |
0 (9) |
14 days (7.0 days) |
Rebuild Hover SHIV | 30 | 100 (150) |
24 (36) |
20 (30) |
0 (4) |
70 days (35.0 days) |