Armor (Long War)

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Revision as of 18:42, 30 August 2014 by XMarksTheSpot (talk | contribs)
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Armor
Name Health
Mobility
Defense
Will
Damage Reduction
Special Prerequisites Cost
Engineers
Research
Credits
Alien Alloys
Elerium
Meld
Days
Tac vest Long War.png
Tac Vest
1 3 0 0 0 - N/A None N/A
Tac Armor Long War.png
Tac Armor
2 1 0 0 0 - N/A None N/A
Phalanx armor Long War.png
Phalanx Armor
3 2 0 0 0 - 14 Improved Body Armor 65 8 0 0 10
Kestrel armor Long War.png
Kestrel armor
2 3 5 0 0 Grapple 20 Advanced Body Armor 100 8 0 0 10
Carapace armor Long War .png
Carapace armor
5 1 0 0 0 - 22 Advanced Body Armor 120 15 0 0 10
Aurora armor Long War.png
Aurora armor
4 2 10 10 0 Psi Only 25 Xenopsionics 150 15 50 5 10
Banshee armor Long War.png
Banshee armor
3 4 15 0 0 Grapple 32 Mobile Power Armor 150 15 8 0 10
Aegis armor Long War.png
Aegis armor
7 2 0 0 0 - 28 Mobile Power Armor 200 25 10 0 14
Corsair armor Long War.png
Corsair Armor
6 3 10 0 0 Grapple 45 Advanced Power Armor 350 30 20 0 14
Titan armor Long War.png
Titan Armor
10 0 0 0 0.3 Poison/Fire 45 Advanced Power Armor 350 35 15 0 14
Seraphim armor Long War.png
Seraphim Armor
5 4 15 0 0 Fly 55 Antigrav Systems 350 20 25 0 14
Archangel armor Long War.png
Archangel Armor
8 2 10 0 0.3 Fly/Poison/Fire 60 Antigrav Systems 150 20 20 0 14
Shadow armor Long War.png
Shadow armor
4 2 20 0 0 Grapple/Ghost* 70 Stealth Systems 600 40 10 50 14
Vortex armor Long War.png
Vortex armor
8 2 10 20 0 Psi Only 80 Mind and Machine 1000 50 40 40 14
  • Shadow Armor also reduces the amount of small item slots by one.
  • Archangel Armor requires Titan Armor to build
  • Damage reduction 0.3 translates in game as a 30% chance to absorb one point of damage. This reduction stacks with other sources of DR, such as items, abilities and cover.