Armor (Long War)
Long War nearly doubles the amount of available suits of armor, using the Gene Mod (sleeveless) versions of the original suits of armor for the new suits of armor. Gene Mods no longer affect the looks of a soldier's armor.
Most technology levels provide access to two different suits of Armor, one tailored towards Mobility (Tac Vest, Kestrel, Banshee, Corsair, Seraph) and the other tailored towards Survival (Tac Armor, Carapace, Aegis, Titan, Archangel).
Suits of armor now also provide new features, such as Damage Reduction or granting specific perks.
Damage reduction indicates the average amount of damage absorbed from incoming attacks. For example, a damage reduction of 0.3 has a 30% chance to absorb 1 point of damage. Multiple sources of damage reduction (such as perks, items and cover) stack.
Soldier armor
title="Item name and image"|Name | title="Mobility bonus"| Mob |
title="Health bonus"| HP |
title="Damage reduction"| DR |
title="Defense bonus"| Def |
title="Will bonus"| Will |
Fuel | title="Amount of small items that can be equipped"|Equipment slots |
rowspan="2" | rowspan="2"|title="Special properties"|Special properties |
Prerequisites | Cost | title="Chance to become damaged when the soldier, MEC or SHIV is reduced to 0 health
Actual chance scales with the amount of damage the soldier, MEC or SHIV has taken"|Break chance |
title="Research, Foundry projects, facilities and production that require this item and the number of items consumed"|Required for | ||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Other | |||||||||||||||||||
Leather Jacket |
+5 | 2 (3) |
Restricted to covert operatives | XCOM starts with an unlimited supply | |||||||||||||||
Tac Vest |
+3 | +1 | 2 (3) |
XCOM starts with an unlimited supply | |||||||||||||||
Tac Armor |
+1 | +2 | 2 (3) |
XCOM starts with an unlimited supply | |||||||||||||||
Phalanx Armor |
+2 | +3 | 2 (3) |
Improved Body Armor | 15 | § 35 (§ 52) |
8 (12) |
0 (2) |
7 days (3.5 days) |
95 % | |||||||||
Aurora Armor |
+2 | +4 | +8 | +10 | 2 (3) |
Restricted to psionic soldiers | Improved Body Armor Psi Warfare Systems |
25 | § 125 (§ 187) |
25 (37) |
25 (37) |
0 (5) |
1 Sectoid Corpse | 10 days (5 days) |
95 % | ||||
Kestrel Armor |
+3 | +2 | +4 | 2 (3) |
Includes grappling hook | Advanced Body Armor | 22 | § 50 (§ 75) |
8 (12) |
0 (3) |
10 days (5 days) |
95 % | |||||||
Carapace Armor |
+1 | +5 | 2 (3) |
Advanced Body Armor | 25 | § 80 (§ 120) |
18 (27) |
0 (4) |
10 days (5 days) |
95 % | |||||||||
title="Item name and image"|Name | title="Mobility bonus"| Mob |
title="Health bonus"| HP |
title="Damage reduction"| DR |
title="Defense bonus"| Def |
title="Will bonus"| Will |
Fuel | title="Amount of small items that can be equipped"|Equipment slots |
rowspan="2" | rowspan="2"|title="Special properties"|Special properties |
Prerequisites | Cost | title="Chance to become damaged when the soldier, MEC or SHIV is reduced to 0 health
Actual chance scales with the amount of damage the soldier, MEC or SHIV has taken"|Break chance |
title="Research, Foundry projects, facilities and production that require this item and the number of items consumed"|Required for | ||||||
Other | |||||||||||||||||||
Banshee Armor |
+4 | +3 | +12 | 2 (3) |
Includes grappling hook | Mobile Power Armor | 40 | § 140 (§ 210) |
36 (54) |
16 (24) |
0 (5) |
14 days (7 days) |
95 % | ||||||
Aegis Armor |
+2 | +7 | 2 (3) |
Mobile Power Armor | 35 | § 140 (§ 210) |
36 (54) |
12 (18) |
0 (5) |
14 days (7 days) |
95 % | ||||||||
Corsair Armor |
+3 | +6 | +8 | 2 (3) |
Includes grappling hook | Advanced Power Armor | 65 | § 300 (§ 450) |
60 (90) |
36 (54) |
0 (9) |
14 days (7 days) |
95 % | ||||||
Titan Armor |
+12 | 0.5 | 2 (3) |
Damage Control |
Immune to Fire Prevents mobility penalty and damage from Acid Prevents Strangulation |
Advanced Power Armor | 65 | § 300 (§ 450) |
60 (90) |
30 (45) |
5 (14) |
14 days (7 days) |
95 % | Archangel Armor (1) | |||||
Seraph Armor |
+3 | +5 | +8 | 6 (12) |
2 (3) |
Supports flight mode | Antigrav Systems | 65 | § 300 (§ 450) |
40 (60) |
70 (105) |
0 (9) |
14 days (7 days) |
95 % | |||||
Archangel Armor |
+1 | +8 | 0.3 | 6 (12) |
2 (3) |
Immune to Fire Prevents mobility penalty and damage from Acid Prevents Strangulation Supports flight mode |
Antigrav Systems | 75 | § 300 (§ 450) |
40 (60) |
70 (105) |
0 (9) |
1 Titan Armor | 14 days (7 days) |
95 % | ||||
Shadow Armor |
+2 | +4 | +16 | 1 (2) |
Includes grappling hook Supports ghost mode |
Stealth Systems | 90 | § 500 (§ 750) |
60 (90) |
70 (105) |
40 (54) |
14 days (7 days) |
95 % | ||||||
Vortex Armor |
+2 | +8 | +20 | 2 (3) |
Restricted to psionic soldiers Eliminates post-mission fatigue |
Mind and Machine | 100 | § 1000 (§ 1500) |
80 (120) |
100 (150) |
0 (27) |
14 days (7 days) |
MEC exoskeletons
New in beta 15, Long War now provides multiple MEC suits with the more advanced suits featuring emphases on extra survivability or mobility. Some suits have either the Body Shield perk or the Jetboot Module perk built-in.
MEC Armor | |||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Name | HP |
Mob |
Def |
Will |
DR |
Secondary Weapon Slots |
Accessory Slots |
Special | Prerequisites | Cost | Perk | ||||||
Other | |||||||||||||||||
MEC-1 Paladin | 8 | 3 | 8 | 0 | 1.0 | 1 | 2 | Poison/Fire | 25 | Alien Biocybernetics | 200 | 50 | 40 | 30 | 14 | - | - |
MEC-2 Defender | 12 | 4 | 8 | 0 | 1.5 | 2 | 2 | Poison/Fire | 50 | Improved Combat Exoskeletons MEC Warfare Systems |
400 | 100 | 60 | 60 | 14 | 1x MEC-1 Paladin | |
MEC-3 Valiant | 10 | 6 | 12 | 0 | 1.0 | 2 | 2 | Poison/Fire | 50 | Improved Combat Exoskeletons MEC Warfare Systems |
400 | 80 | 80 | 60 | 14 | 1x MEC-1 Paladin | |
MEC-4 Dauntless | 20 | 5 | 12 | 5 | 2.0 | 3 | 3 | Poison/Fire | 75 | Heavy Combat Exoskeletons MEC Warfare Systems |
600 | 160 | 80 | 90 | 14 | 1x MEC-2 Defender 1x UFO Power Source |
|
MEC-5 Devastator | 24 | 2 | 8 | 5 | 2.5 | 2 | 3 | Poison/Fire | 75 | Heavy Combat Exoskeletons MEC Warfare Systems |
600 | 160 | 80 | 90 | 14 | 1x MEC-2 Defender 1x UFO Power Source |
|
MEC-6 Vanguard | 12 | 9 | 20 | 5 | 1.0 | 2 | 3 | Poison/Fire | 75 | Mobile Combat Exoskeletons MEC Warfare Systems |
600 | 120 | 120 | 90 | 14 | 1x MEC-3 Valiant 1x UFO Power Source |
|
MEC-7 Vindicator | 16 | 8 | 16 | 5 | 1.5 | 3 | 3 | Poison/Fire | 75 | Mobile Combat Exoskeletons MEC Warfare Systems |
600 | 120 | 120 | 90 | 14 | 1x MEC-3 Valiant 1x UFO Power Source |