Armor (Long War)

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Revision as of 11:23, 11 August 2014 by Obstbanane (talk | contribs)
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Armor
Name Prerequisites Health Mobility Defense Will Special Cost
Research Engineers § A E M Days
Tac Vest None N/A 1 3 0 0 - N/A
Tac Armor None N/A 2 1 0 0 - N/A
Phalanx Armor Improved Body Armor 14 3 2 0 0 - 65 8 0 0 10
Kestrel Armor Advanced Body Armor 20 2 3 5 0 Grapple 100 8 0 0 10
Carapace Armor Advanced Body Armor 22 5 1 0 0 - 120 15 0 0 10
Banshee Armor Mobile Power Armor 32 3 4 15 0 Grapple 150 15 8 0 10
Aegis Armor Mobile Power Armor 28 7 2 0 0 - 200 25 10 0 14
Corsair Armor Advanced Power Armor 45 6 3 10 0 Grapple 350 30 20 0 14
Titan Armor Advanced Power Armor 45 10 0 0 0 Poison/Fire 350 35 15 0 14
Seraphim Armor Antigrav Systems 55 5 4 15 0 Fly/Launch 350 20 25 0 14
Archangel Armor Antigrav Systems 60 8 2 10 0 Fly/Poison/Fire 150 20 20 0 14
Shadow Armor Stealth Systems 70 4 2 20 0 Grapple/Ghost* 600 40 10 50 14
Aurora Armor Xenopsionics 25 4 2 10 10 Psi Only 150 15 50 5 10
Vortex Armor Mind and Machine 80 8 2 10 20 Psi Only 1000 50 40 40 14
  • Shadow Armor also reduces the amount of small item slots by one.
  • Archangel Armor requires Titan Armor to build