Armor (Long War)
Revision as of 08:51, 5 March 2015 by Hawkeye2777 (talk | contribs) (→MEC Armor: added perks to table)
This page may be outdated. It is up-to-date for version b15. The latest version is 1.0. |
Long War nearly doubles the amount of different Armors. Some familiar Enemy Within body protections return like Titan, Archangel and Carapace. Many more simply expand on previous functionalities (of Kevlar, Skeleton or Ghost) while others receive specific features akin to Long War gameplay.
It all adds up to combat versatility, survival skills or solid defenses where and when it matters most.
Please also note:
- Shadow Armor also reduces the amount of small item slots by one.
- Damage reduction 0.3 and 0.5 translates in game as a 30% and 50% chance to absorb one point of damage. This reduction stacks with other sources of DR, such as items, abilities and cover.
- Titan Armor provides the Damage Control perk, which provides 1.5 DR for two turns after getting hit
Soldier Armor
- Each Aurora Armor requires a sectoid corpse to produce
- Each Archangel Armor requires a suit of Titan Armor to produce
Basic Armor | ||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Name | HP |
Mob |
Def |
Will |
DR |
Special | Prerequisites | Cost | ||||||
Leather Jacket | 0 | 5 | 0 | 0 | 0 | Covert Operatives only | N/A | None | N/A | |||||
Tac Vest | 1 | 3 | 0 | 0 | 0 | - | N/A | None | N/A | |||||
Tac Armor | 2 | 1 | 0 | 0 | 0 | - | N/A | None | N/A | |||||
Phalanx Armor | 3 | 2 | 0 | 0 | 0 | - | 15 | Improved Body Armor | 35 | 8 | 0 | 0 | 7 | |
Aurora Armor | 4 | 2 | 8 | 10 | 0 | Psi Only | 25 | Improved Body Armor Psi Warfare Systems |
125 | 25 | 25 | 0 | 10 | |
Kestrel armor | 2 | 3 | 4 | 0 | 0 | Grapple | 22 | Advanced Body Armor | 50 | 8 | 0 | 0 | 10 | |
Carapace Armor | 5 | 1 | 0 | 0 | 0 | - | 25 | Advanced Body Armor | 80 | 18 | 0 | 0 | 10 | |
Power Armor | ||||||||||||||
Name | HP |
Mob |
Def |
Will |
DR |
Special | Prerequisites | Cost | ||||||
Banshee armor | 3 | 4 | 12 | 0 | 0 | Grapple | 40 | Mobile Power Armor | 140 | 36 | 16 | 0 | 10 | |
Aegis Armor | 7 | 2 | 0 | 0 | 0 | - | 35 | Mobile Power Armor | 140 | 36 | 12 | 0 | 14 | |
Corsair Armor | 6 | 3 | 8 | 0 | 0 | Grapple | 65 | Advanced Power Armor | 300 | 60 | 36 | 0 | 14 | |
Titan Armor | 12 | 0 | 0 | 0 | 0.5 | Poison/Fire/Air Supply | 65 | Advanced Power Armor | 300 | 60 | 30 | 0 | 14 | |
Seraph Armor | 5 | 3 | 8 | 0 | 0 | Fly | 65 | Antigrav Systems | 300 | 40 | 70 | 0 | 14 | |
Archangel Armor | 8 | 1 | 0 | 0 | 0.3 | Fly/Poison/Fire/Air Supply | 75 | Antigrav Systems | 300 | 40 | 70 | 0 | 14 | |
Shadow armor | 4 | 2 | 16 | 0 | 0 | Grapple/Ghost* | 90 | Stealth Systems | 500 | 60 | 70 | 25 | 14 | |
Vortex Armor | 8 | 2 | 0 | 20 | 0 | Psi Only Eliminates Post Mission Fatigue |
100 | Mind and Machine | 1000 | 80 | 100 | 0 | 14 |
MEC Armor
New in beta 15, Long War now provides multiple MEC suits with the more advanced suits featuring emphases on extra survivability or mobility. Some suits have either the Body Shield perk or the Jetboot Module perk built-in.
MEC Armor | |||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Name | HP |
Mob |
Def |
Will |
DR |
Secondary Weapon Slots |
Accessory Slots |
Special | Prerequisites | Cost | Perk | ||||||
Other | |||||||||||||||||
MEC-1 Paladin | 8 | 3 | 8 | 0 | 1.0 | 1 | 2 | Poison/Fire | 25 | Alien Biocybernetics | 200 | 50 | 40 | 15 | 14 | - | - |
MEC-2 Defender | 12 | 4 | 8 | 0 | 1.5 | 2 | 2 | Poison/Fire | 50 | Improved Combat Exoskeletons MEC Warfare Systems |
400 | 100 | 60 | 30 | 14 | 1x MEC-1 Paladin | |
MEC-3 Valiant | 10 | 6 | 12 | 0 | 1.0 | 2 | 2 | Poison/Fire | 50 | Improved Combat Exoskeletons MEC Warfare Systems |
400 | 80 | 80 | 30 | 14 | 1x MEC-1 Paladin | Jetboot Module When activated, confers the ability to jump to normally inaccessible heights for the rest of the turn.
|
MEC-4 Dauntless | 20 | 5 | 12 | 5 | 2.0 | 3 | 3 | Poison/Fire | 75 | Heavy Combat Exoskeletons MEC Warfare Systems |
600 | 160 | 80 | 50 | 14 | 1x MEC-2 Defender 1x UFO Power Source |
|
MEC-5 Devastator | 24 | 2 | 8 | 5 | 2.5 | 2 | 3 | Poison/Fire | 75 | Heavy Combat Exoskeletons MEC Warfare Systems |
600 | 160 | 80 | 50 | 14 | 1x MEC-2 Defender 1x UFO Power Source |
|
MEC-6 Vanguard | 12 | 9 | 20 | 5 | 1.0 | 2 | 3 | Poison/Fire | 75 | Mobile Combat Exoskeletons MEC Warfare Systems |
600 | 120 | 120 | 50 | 14 | 1x MEC-3 Valiant 1x UFO Power Source |
Jetboot Module When activated, confers the ability to jump to normally inaccessible heights for the rest of the turn.
|
MEC-7 Vindicator | 16 | 8 | 16 | 5 | 1.5 | 3 | 3 | Poison/Fire | 75 | Mobile Combat Exoskeletons MEC Warfare Systems |
600 | 120 | 120 | 50 | 14 | 1x MEC-3 Valiant 1x UFO Power Source |
Jetboot Module When activated, confers the ability to jump to normally inaccessible heights for the rest of the turn.
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