Armor (Long War)

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Soldiers Armors Long War.png
Long War Main Page

Long War nearly doubles the amount of available suits of armor, using the Gene Mod (sleeveless) versions of the original suits of armor for the new suits of armor. Gene Mods no longer affect the looks of a soldier's armor.

Most technology levels provide access to two different suits of Armor, one tailored towards Mobility (Tac Vest, Kestrel, Banshee, Corsair, Seraph) and the other tailored towards Survival (Tac Armor, Carapace, Aegis, Titan, Archangel).

Suits of armor now also provide new features, such as Damage Reduction or granting specific perks.

Damage reduction indicates the average amount of damage absorbed from incoming attacks. For example, a damage reduction of 0.3 has a 30% chance to absorb 1 point of damage. Multiple sources of damage reduction (such as perks, items and cover) stack.





Soldier armor

title="Item name and image"|Name title="Mobility bonus"|Mobility Long War.png
Mob
title="Health bonus"|Health Long War.png
HP
title="Damage reduction"|Damage reduction
DR
title="Defense bonus"|Defense Long War.png
Def
title="Will bonus"|Will Long War.png
Will
Fuel title="Amount of small items that can be equipped"|Equipment
slots
rowspan="2" rowspan="2"|title="Special properties"|Special
properties
Prerequisites Cost title="Chance to become damaged when the soldier, MEC or SHIV is reduced to 0 health Actual chance scales with the amount of damage the soldier, MEC or SHIV has taken"|Break
chance
title="Research, Foundry projects, facilities and production that require this item and the number of items consumed"|Required
for
Research required
Engineers required to prevent increase in production time
Cost in Credits
Cost in Alien Alloys
Cost in Elerium
Cost in Meld
Other
Duration in days
Chameleon Suit Long War.png
Leather Jacket
+5 2
(3)
Restricted to covert operatives XCOM starts with an unlimited supply
Tac vest Long War.png
Tac Vest
+3 +1 2
(3)
XCOM starts with an unlimited supply
Tac Armor Long War.png
Tac Armor
+1 +2 2
(3)
XCOM starts with an unlimited supply
Phalanx armor Long War.png
Phalanx Armor
+2 +3 2
(3)
Improved Body Armor 15 § 35
(§ 52)
8
(12)
0
(2)
7 days
(3.5 days)
95 %
Aurora armor Long War.png
Aurora Armor
+2 +4 +8 +10 2
(3)
Restricted to psionic soldiers Improved Body Armor
Psi Warfare Systems
25 § 125
(§ 187)
25
(37)
25
(37)
0
(5)
1 Sectoid Corpse 10 days
(5 days)
95 %
Kestrel armor Long War.png
Kestrel Armor
+3 +2 +4 2
(3)
Includes grappling hook Advanced Body Armor 22 § 50
(§ 75)
8
(12)
0
(3)
10 days
(5 days)
95 %
Carapace armor Long War .png
Carapace Armor
+1 +5 2
(3)
Advanced Body Armor 25 § 80
(§ 120)
18
(27)
0
(4)
10 days
(5 days)
95 %
title="Item name and image"|Name title="Mobility bonus"|Mobility Long War.png
Mob
title="Health bonus"|Health Long War.png
HP
title="Damage reduction"|Damage reduction
DR
title="Defense bonus"|Defense Long War.png
Def
title="Will bonus"|Will Long War.png
Will
Fuel title="Amount of small items that can be equipped"|Equipment
slots
rowspan="2" rowspan="2"|title="Special properties"|Special
properties
Prerequisites Cost title="Chance to become damaged when the soldier, MEC or SHIV is reduced to 0 health Actual chance scales with the amount of damage the soldier, MEC or SHIV has taken"|Break
chance
title="Research, Foundry projects, facilities and production that require this item and the number of items consumed"|Required
for
Research required
Engineers required to prevent increase in production time
Cost in Credits
Cost in Alien Alloys
Cost in Elerium
Cost in Meld
Other
Duration in days
Banshee armor Long War.png
Banshee Armor
+4 +3 +12 2
(3)
Includes grappling hook Mobile Power Armor 40 § 140
(§ 210)
36
(54)
16
(24)
0
(5)
14 days
(7 days)
95 %
Aegis armor Long War.png
Aegis Armor
+2 +7 2
(3)
Mobile Power Armor 35 § 140
(§ 210)
36
(54)
12
(18)
0
(5)
14 days
(7 days)
95 %
Corsair armor Long War.png
Corsair Armor
+3 +6 +8 2
(3)
Includes grappling hook Advanced Power Armor 65 § 300
(§ 450)
60
(90)
36
(54)
0
(9)
14 days
(7 days)
95 %
Titan armor Long War.png
Titan Armor
+12 0.5 2
(3)
MEC DAMAGE CONTROL.png
Damage Control
Immune to Fire
Prevents mobility penalty and damage from Acid
Prevents Strangulation
Advanced Power Armor 65 § 300
(§ 450)
60
(90)
30
(45)
5
(14)
14 days
(7 days)
95 % Archangel Armor (1)
Seraphim armor Long War.png
Seraph Armor
+3 +5 +8 6
(12)
2
(3)
Supports flight mode Antigrav Systems 65 § 300
(§ 450)
40
(60)
70
(105)
0
(9)
14 days
(7 days)
95 %
Archangel armor Long War.png
Archangel Armor
+1 +8 0.3 6
(12)
2
(3)
Immune to Fire
Prevents mobility penalty and damage from Acid
Prevents Strangulation
Supports flight mode
Antigrav Systems 75 § 300
(§ 450)
40
(60)
70
(105)
0
(9)
1 Titan Armor 14 days
(7 days)
95 %
Shadow armor Long War.png
Shadow Armor
+2 +4 +16 1
(2)
Includes grappling hook
Supports ghost mode
Stealth Systems 90 § 500
(§ 750)
60
(90)
70
(105)
40
(54)
14 days
(7 days)
95 %
Vortex armor Long War.png
Vortex Armor
+2 +8 +20 2
(3)
Restricted to psionic soldiers
Eliminates post-mission fatigue
Mind and Machine 100 § 1000
(§ 1500)
80
(120)
100
(150)
0
(27)
14 days
(7 days)

MEC exoskeletons

New in beta 15, Long War now provides multiple MEC suits with the more advanced suits featuring emphases on extra survivability or mobility. Some suits have either the Body Shield perk or the Jetboot Module perk built-in.

MEC Armor
Name Health
HP
Mobility
Mob
Defense
Def
Will
Will
Damage Reduction
DR
Secondary
Weapon
Slots
Accessory
Slots
Special Prerequisites Cost Perk
Engineers
Research
Credits
Alien Alloys
Elerium
Meld
Days
Other
Inv Mec1.png
MEC-1 Paladin
8 3 8 0 1.0 1 2 Poison/Fire 25 Alien Biocybernetics 200 50 40 30 14 - -
Inv Mec4 (Long War).png
MEC-2 Defender
12 4 8 0 1.5 2 2 Poison/Fire 50 Improved Combat Exoskeletons
MEC Warfare Systems
400 100 60 60 14 1x MEC-1 Paladin
Body Shield
Inv Mec2.png
MEC-3 Valiant
10 6 12 0 1.0 2 2 Poison/Fire 50 Improved Combat Exoskeletons
MEC Warfare Systems
400 80 80 60 14 1x MEC-1 Paladin
Jetboot Module
Inv Mec3.png
MEC-4 Dauntless
20 5 12 5 2.0 3 3 Poison/Fire 75 Heavy Combat Exoskeletons
MEC Warfare Systems
600 160 80 90 14 1x MEC-2 Defender
1x UFO Power Source
Body Shield
Inv Mec5 (Long War).png
MEC-5 Devastator
24 2 8 5 2.5 2 3 Poison/Fire 75 Heavy Combat Exoskeletons
MEC Warfare Systems
600 160 80 90 14 1x MEC-2 Defender
1x UFO Power Source
Body Shield
Inv Mec6 (Long War).png
MEC-6 Vanguard
12 9 20 5 1.0 2 3 Poison/Fire 75 Mobile Combat Exoskeletons
MEC Warfare Systems
600 120 120 90 14 1x MEC-3 Valiant
1x UFO Power Source
Jetboot Module
Inv Mec7 (Long War).png
MEC-7 Vindicator
16 8 16 5 1.5 3 3 Poison/Fire 75 Mobile Combat Exoskeletons
MEC Warfare Systems
600 120 120 90 14 1x MEC-3 Valiant
1x UFO Power Source
Jetboot Module

See also

Loadout Long War.jpg Long War: Loadout 
Weapons
Weapons Thumbnail Long War.png
Weapons
Assault Rifle Long War.png
Primary
Weapons
Pistol Long War.png
Secondary
Weapons
Armor
Armor Thumbnail Long War.png
Armor
Chameleon Suit Long War.png
Leather Jacket
Tac vest Long War.png
Tac Vest
Tac Armor Long War.png
Tac Armor
Phalanx armor Long War.png
Phalanx Armor
Kestrel armor Long War.png
Kestrel Armor
Carapace armor Long War .png
Carapace Armor
Aurora armor Long War.png
Aurora Armor
Banshee armor Long War.png
Banshee Armor
Corsair armor Long War.png
Corsair Armor
Aegis armor Long War.png
Aegis Armor
Titan armor Long War.png
Titan Armor
Seraphim armor Long War.png
Seraph Armor
Archangel armor Long War.png
Archangel Armor
Shadow armor Long War.png
Shadow Armor
Vortex armor Long War.png
Vortex Armor
Inv Mec1.png
MEC-1
Inv Mec2.png
MEC-2
Inv Mec3.png
MEC-3
Equipment
Equipment Thumbnail Long War.png

Equipment