Difference between revisions of "Armor (XCOM2)"

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|- align="center"
 
|- align="center"
 
|[[Spider Suit|Spider Suit]]||align="center" |+4||||+1||+20||Grapple modual
 
|[[Spider Suit|Spider Suit]]||align="center" |+4||||+1||+20||Grapple modual
|}
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|- align="center"
 
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|[[Warden Armor|Warden Armor]]||align="center" |+6||+1||||||
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|- align="center"
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|[[WAR Suit|WAR Suit]]||align="center" |+6||+2|||||||Allows the soldier to mount a heavy weapon
  
 
==Manufacturing==
 
==Manufacturing==

Revision as of 08:18, 8 February 2016

Armor is used by XCOM soldiers to provide protection against enemy weapons fire and environmental hazards, along with providing unique abilities to the unit wearing it. All soldiers start wearing Kevlar Armor and research/manufacturing are required to gain access to more advanced armor types.

Armor Types

Type Health Points Armor Points Mobility Dodge Extra Abilities
Kevlar Armor align="center"
Resistance Warrior Kevlar Armor align="center"
Predator Armor +4 Provides one additional inventory slot
EXO Suit +5 +1 Allows the soldier to mount a heavy weapon
Spider Suit +4 +1 +20 Grapple modual
Warden Armor +6 +1
WAR Suit +6 +2 Allows the soldier to mount a heavy weapon

Manufacturing

Type Cost Corpses Elerium Cores Alloys Elerium Crystals Est Time
EXO Suit 2 ADVENT Trooper 1 5 5
Spider Suit 2 ADVENT Stun Lancer 1 5 5