Difference between revisions of "Armor (XCOM2)"
Jump to navigation
Jump to search
LooseMoose (talk | contribs) |
LooseMoose (talk | contribs) |
||
Line 25: | Line 25: | ||
|- align="center" |
|- align="center" |
||
|[[WAR Suit|WAR Suit]]||align="center" |+6||+2|||||||Allows the soldier to mount a heavy weapon |
|[[WAR Suit|WAR Suit]]||align="center" |+6||+2|||||||Allows the soldier to mount a heavy weapon |
||
+ | |} |
||
+ | |||
==Manufacturing== |
==Manufacturing== |
Revision as of 09:19, 8 February 2016
Armor is used by XCOM soldiers to provide protection against enemy weapons fire and environmental hazards, along with providing unique abilities to the unit wearing it. All soldiers start wearing Kevlar Armor and research/manufacturing are required to gain access to more advanced armor types.
Armor Types
Type | Health Points | Armor Points | Mobility | Dodge | Extra Abilities |
---|---|---|---|---|---|
Kevlar Armor | align="center" | ||||
Resistance Warrior Kevlar Armor | align="center" | ||||
Predator Armor | +4 | Provides one additional inventory slot | |||
EXO Suit | +5 | +1 | Allows the soldier to mount a heavy weapon | ||
Spider Suit | +4 | +1 | +20 | Grapple modual | |
Warden Armor | +6 | +1 | |||
WAR Suit | +6 | +2 | Allows the soldier to mount a heavy weapon |
Manufacturing
Type | Cost | Corpses | Elerium Cores | Alloys | Elerium Crystals | Est Time |
---|---|---|---|---|---|---|
EXO Suit | 2 ADVENT Trooper | 1 | 5 | 5 | ||
Spider Suit | 2 ADVENT Stun Lancer | 1 | 5 | 5 |