Difference between revisions of "Armor (XCOM2)"
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!Type!!Cost!![[Corpses (XCOM2)|Corpses]]!![[Elerium Core (XCOM2)|Elerium Cores]]!![[Alien Alloys (XCOM2)|Alloys]]!![[Elerium Crystals (XCOM2)|Elerium Crystals]]!![[Est Time (XCOM2)|Est Time]] |
!Type!!Cost!![[Corpses (XCOM2)|Corpses]]!![[Elerium Core (XCOM2)|Elerium Cores]]!![[Alien Alloys (XCOM2)|Alloys]]!![[Elerium Crystals (XCOM2)|Elerium Crystals]]!![[Est Time (XCOM2)|Est Time]] |
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+ | |[[Predator Armor (XCOM2)|Predator Armor]] ||150 Supply||[[ADVENT Trooper (XCOM2)|6 ADVENT Trooper]]|||||20|| |
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|[[EXO Suit (XCOM2)|EXO Suit]] ||||[[ADVENT Trooper (XCOM2)|2 ADVENT Trooper]]|||1||5||5 |
|[[EXO Suit (XCOM2)|EXO Suit]] ||||[[ADVENT Trooper (XCOM2)|2 ADVENT Trooper]]|||1||5||5 |
Revision as of 10:21, 8 February 2016
Armor is used by XCOM soldiers to provide protection against enemy weapons fire and environmental hazards, along with providing unique abilities to the unit wearing it. All soldiers start wearing Kevlar Armor and research/manufacturing are required to gain access to more advanced armor types.
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Armor Types
Type | Health Points | Armor Points | Mobility | Dodge | Extra Abilities |
---|---|---|---|---|---|
Kevlar Armor | 0 | ||||
Resistance Warrior Kevlar Armor | 0 | ||||
Predator Armor | +4 | Provides one additional inventory slot | |||
EXO Suit | +5 | +1 | Allows the soldier to mount a heavy weapon | ||
Spider Suit | +4 | +1 | +20 | Grapple modual | |
Warden Armor | +6 | +1 | |||
WAR Suit | +6 | +2 | Allows the soldier to mount a heavy weapon | ||
Wraith Suit | ? | ? | Enhanced Psionic armor (awaiting construction to see stats) |
Manufacturing
Type | Cost | Corpses | Elerium Cores | Alloys | Elerium Crystals | Est Time |
---|---|---|---|---|---|---|
Predator Armor | 150 Supply | 6 ADVENT Trooper | 20 | |||
EXO Suit | 2 ADVENT Trooper | 1 | 5 | 5 | ||
Spider Suit | 2 ADVENT Stun Lancer | 1 | 5 | 5 | ||
WAR Suit | corpses | Co | A | Cr | ||
Wraith Suit | corpses | Co | A | Cr |