Armor (XCOM2)

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Armor is used by XCOM soldiers to provide protection against enemy weapons fire and environmental hazards, along with providing unique abilities to the unit wearing it. All soldiers start wearing Kevlar Armor and research/manufacturing are required to gain access to more advanced armor types.

  • The Predator and Warden suits only need to be ordered once from Shen, upon which you will have an unlimited inventory.
  • Also note that, unlike Enemy Unknown/Within, any injuries sustained will result in recovery time: the suits do not have a health 'buffer', save for the Damage Reduction served by the yellow Armor pips of certain suits.

Armor Types

Type Health Points Armor Points Mobility Dodge Extra Abilities
Kevlar Armor 0
Resistance Warrior Kevlar Armor 0
Predator Armor +4 Provides one additional inventory slot
EXO Suit +5 +1 Allows the soldier to mount a heavy weapon
Spider Suit +4 +1 +20 Grapple modual
Warden Armor +6 +1
WAR Suit +6 +2 Allows the soldier to mount a heavy weapon
Wraith Suit ? ? Enhanced Psionic armor (awaiting construction to see stats)


Manufacturing

Type Cost Corpses Elerium Cores Alloys Elerium Crystals Est Time
Predator Armor 150 Supply 6 ADVENT Trooper 20
EXO Suit 2 ADVENT Trooper 1 5 5
Spider Suit 2 ADVENT Stun Lancer 1 5 5
WAR Suit corpses Co A Cr
Wraith Suit corpses Co A Cr
  • Predator Armor is a one time purchase.

Notes