Difference between revisions of "Armour"

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[[Category:Armour]]

Revision as of 02:05, 18 December 2009

Armour is one of the more important technological improvements you can start researching after first contact with the aliens. Even the first technological breakthrough in this area makes your soldiers much more likely to survive a direct hit on the battlefield, and decreases the amount of time your soldiers will spend recovering from wounds. It will help you build your agents experience much faster, and make the Battlescape somewhat more forgiving of mistakes and bad luck.

Armour Types

Coveralls - Light Kevlar protection that your agents will always have at minimum on the battlefield, although its not likely to help them much against anything other than friendly fire from the rifle or pistol.

Personal Armour - Incorporating Alien Alloy plates to make for a moderate level of protection. This is the Armor used during the Intro Movie.

Power Suit - Heavy plates with Elerium-powered muscle assist and air-filtering system, this will make your soldiers into veritable walking tanks, although still not invulnerable.

Flying Suit - Power Suit with Anti-grav harness allowing your soldiers to move more rapidly about the battlefield and negating the danger of some threats.

Quick Comparison

ArmourFrontLeftRightRearUnder
Coveralls128852
Personal Armour*5040404030
Power Suit**10080807060
Flying Suit**11090908070

* Protects the wearer against all Incendiary/Fire damage, and 10% resistance to Stun damage.
** Protects the wearer against all Incendiary/Fire damage and the Stun damage caused by Smoke inhalation, as well as 20% resistance to all other Stun damage

Note

Just like your soldiers, when one wearing armour dies, the armour's gone for good. So the only way to keep from losing armour is to keep your soldiers alive.

In addition, if you're unhappy with the performance of your soldiers and decide to have them sacked, be sure to remove the armour before doing so. If you do not then the disgruntled soldier will take the suit home with them and you will not see it again.

See Also


UFO Badge X-COM: Enemy Unknown/UFO Defense: Equipment
Armour: CoverallsPersonal ArmourPower SuitFlying Suit
Weapons: PistolRifleHeavy CannonAuto-CannonRocket LauncherStun Rod
GrenadeProximity GrenadeHigh ExplosiveLaser PistolLaser RifleHeavy Laser
Plasma PistolPlasma RifleHeavy PlasmaAlien GrenadeSmall LauncherBlaster Launcher
Equipment: Smoke GrenadeMotion ScannerMedi-KitElectro-flarePsi-AmpMind ProbeElerium-115
HWPs: Tank/CannonTank/Rocket LauncherTank/Laser CannonHovertank/PlasmaHovertank/Launcher
Data Item WeightsAlien Weapon Loadouts • Armour Damage Modifiers