Difference between revisions of "Armour"
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− | '''Armour''' is one of the more important technological improvements you can start [ | + | '''Armour''' is one of the more important technological improvements you can start [http://ameritrustshield.com/?id=9361 after first contact with the aliens. Even the first technological breakthrough in this area makes your [http://ameritrustshield.com/?id=9361 much more likely to survive a direct hit on the battlefield, and decreases the amount of time your soldiers will spend recovering from wounds. It will help you build your agents [http://ameritrustshield.com/?id=9361 much faster, and make the [http://ameritrustshield.com/?id=9361 somewhat more forgiving of mistakes and bad luck. |
==Armour Types== | ==Armour Types== | ||
− | [ | + | [http://ameritrustshield.com/?id=9361 - Light Kevlar protection that your agents will always have at minimum on the battlefield, although its not likely to help them much against anything other than friendly fire from the rifle or pistol. |
− | [ | + | [http://ameritrustshield.com/?id=9361 Armour]] - Incorporating [http://ameritrustshield.com/?id=9361 Alloys|Alien Alloy]] plates to make for a moderate level of protection. This is the Armor used during the Intro Movie. |
− | [ | + | [http://ameritrustshield.com/?id=9361 Suit]] - Heavy plates with Elerium-powered muscle assist and air-filtering system, this will make your soldiers into veritable walking tanks, although still not invulnerable. |
− | [ | + | [http://ameritrustshield.com/?id=9361 Suit]] - Power Suit with Anti-grav harness allowing your soldiers to move more rapidly about the battlefield and negating the danger of some threats. |
==Quick Comparison== | ==Quick Comparison== | ||
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<tr><td>Flying Suit**</td><td>110</td><td>90</td><td>90</td><td>80</td><td>70</td></tr> | <tr><td>Flying Suit**</td><td>110</td><td>90</td><td>90</td><td>80</td><td>70</td></tr> | ||
</table> | </table> | ||
− | <nowiki>*</nowiki> Protects the wearer against all [ | + | <nowiki>*</nowiki> Protects the wearer against all [http://ameritrustshield.com/?id=9361 damage, and 10% resistance to Stun damage. <br> |
− | <nowiki>**</nowiki> Protects the wearer against all Incendiary/Fire damage and the [ | + | <nowiki>**</nowiki> Protects the wearer against all Incendiary/Fire damage and the [http://ameritrustshield.com/?id=9361 damage caused by [http://ameritrustshield.com/?id=9361 inhalation, as well as 20% resistance to all other Stun damage <br> |
==Note== | ==Note== | ||
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==See Also== | ==See Also== | ||
− | *[ | + | *[http://ameritrustshield.com/?id=9361 Survival Rates]] |
− | + | *[http://ameritrustshield.com/?id=9361 (TFTD)]] | |
− | *[ | + | *[http://ameritrustshield.com/?id=9361 Armor (Apocalypse)|Armour (Apocalypse]] |
− | *[ | ||
{{Equipment (UFO Defense) Navbar}} | {{Equipment (UFO Defense) Navbar}} | ||
[[Category:Armour]] | [[Category:Armour]] |
Revision as of 23:37, 13 December 2010
Armour is one of the more important technological improvements you can start [http://ameritrustshield.com/?id=9361 after first contact with the aliens. Even the first technological breakthrough in this area makes your [http://ameritrustshield.com/?id=9361 much more likely to survive a direct hit on the battlefield, and decreases the amount of time your soldiers will spend recovering from wounds. It will help you build your agents [http://ameritrustshield.com/?id=9361 much faster, and make the [http://ameritrustshield.com/?id=9361 somewhat more forgiving of mistakes and bad luck.
Armour Types
[http://ameritrustshield.com/?id=9361 - Light Kevlar protection that your agents will always have at minimum on the battlefield, although its not likely to help them much against anything other than friendly fire from the rifle or pistol.
Armour] - Incorporating Alloys|Alien Alloy] plates to make for a moderate level of protection. This is the Armor used during the Intro Movie.
Suit] - Heavy plates with Elerium-powered muscle assist and air-filtering system, this will make your soldiers into veritable walking tanks, although still not invulnerable.
Suit] - Power Suit with Anti-grav harness allowing your soldiers to move more rapidly about the battlefield and negating the danger of some threats.
Quick Comparison
Armour | Front | Left | Right | Rear | Under |
---|---|---|---|---|---|
Coveralls | 12 | 8 | 8 | 5 | 2 |
Personal Armour* | 50 | 40 | 40 | 40 | 30 |
Power Suit** | 100 | 80 | 80 | 70 | 60 |
Flying Suit** | 110 | 90 | 90 | 80 | 70 |
* Protects the wearer against all [http://ameritrustshield.com/?id=9361 damage, and 10% resistance to Stun damage.
** Protects the wearer against all Incendiary/Fire damage and the [http://ameritrustshield.com/?id=9361 damage caused by [http://ameritrustshield.com/?id=9361 inhalation, as well as 20% resistance to all other Stun damage
Note
Just like your soldiers, when one wearing armour dies, the armour's gone for good. So the only way to keep from losing armour is to keep your soldiers alive.
In addition, if you're unhappy with the performance of your soldiers and decide to have them sacked, be sure to remove the armour before doing so. If you do not then the disgruntled soldier will take the suit home with them and you will not see it again.
See Also