Difference between revisions of "Armour (Hardmode)"

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(Created page with "'''Armour''' represents one of the most important areas of warfare development that X-COM can invest into. Armour not only increases the chances of a soldier surviving an atta...")
 
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<tr><td>Alloy Vest</td><td>30</td><td>20</td><td>16</td><td>16</td></tr>
 
<tr><td>Alloy Vest</td><td>30</td><td>20</td><td>16</td><td>16</td></tr>
 
<tr><td>Personal Armour</td><td>50</td><td>40</td><td>30</td><td>30</td></tr>
 
<tr><td>Personal Armour</td><td>50</td><td>40</td><td>30</td><td>30</td></tr>
<tr><td>Power Suit</td><td>100</td><td>80</td><td>70</td><td>60</td></tr>
+
<tr><td>Power Suit*</td><td>100</td><td>80</td><td>70</td><td>60</td></tr>
<tr><td>Flying Suit</td><td>110</td><td>90</td><td>80</td><td>70</td></tr>
+
<tr><td>Flying Suit*</td><td>110</td><td>90</td><td>80</td><td>70</td></tr>
<tr><td>Reinforced Power Suit*</td><td>120</td><td>100</td><td>90</td><td>80</td></tr>
+
<tr><td>Reinforced Power Suit**</td><td>120</td><td>100</td><td>90</td><td>80</td></tr>
<tr><td>Reinforced Flying Suit*</td><td>130</td><td>110</td><td>100</td><td>90</td></tr>
+
<tr><td>Reinforced Flying Suit**</td><td>130</td><td>110</td><td>100</td><td>90</td></tr>
 
</table>
 
</table>
  
<nowiki>*</nowiki> Provides a bonus of +10 time units and +30 stamina to the user
+
<nowiki>*</nowiki> Provides immunity to Incendiary/Fire damage and immunity to Stun damage from smoke
 +
<nowiki>**</nowiki> Provides a bonus of +10 time units and +30 stamina to the user, in addition to immunity to Incindiary/Fire damage and immunity to Stun damage from smoke.

Revision as of 12:24, 10 October 2021

Armour represents one of the most important areas of warfare development that X-COM can invest into. Armour not only increases the chances of a soldier surviving an attack, in addition to decreasing the amount of time a soldier must spend in the medical bay. Soldiers cannot learn from their mistakes if they die.

Predicting significant casualties in the coming war, X-COM can invest research time into devising a way to recover and repair armour that was destroyed alongside the soldier wearing it for a fraction of the cost to construct a new set of armour.

Armour Types

X-COM Standard Issue

  • Coveralls - Standard issue X-COM uniforms with Kevlar inserts. Provides bare minimum levels of protection. Only expected to protect from light friendly fire incidents. Unchanged from vanilla.
  • Armoured Vest - Standard issue X-COM ceramic ballistic vest. Provides slightly increased protection from enemy fire. Bulky to wear.

Researchable Armours

  • Alloy Vest - A standard Armoured Vest reinforced with alien alloys, provides increased protection and durability.
  • Personal Armour - Incorporating alien alloys in armour construction from the ground up, Personal Armour provides superior protection.
  • Power Suit - Heavy alloy plates with an Elerium-powered muscle/strength assistance system and an independent air-filtration system. The Power Suit transforms your soldiers into veritable tanks.
  • Flying Suit - Taking a Power Suit, slightly reinforcing it and attaching an anti-gravity harness. Grants the user the ability to fly through the air.
  • Reinforced Power Suit - Improved alloy plating and improved powered actuators. This suit provides increased protection to the user, as well as boosting the energy and time units of its operator.
  • Reinforced Flying Suit - Reinforced Power Suit made compatible with an anti-gravity harness. Provides increased protection and a boost to the users energy and time units.

Quick Comparison

ArmourFrontLeft/RightRearUnder
Coveralls12852
Armoured Vest201688
Alloy Vest30201616
Personal Armour50403030
Power Suit*100807060
Flying Suit*110908070
Reinforced Power Suit**1201009080
Reinforced Flying Suit**13011010090

* Provides immunity to Incendiary/Fire damage and immunity to Stun damage from smoke ** Provides a bonus of +10 time units and +30 stamina to the user, in addition to immunity to Incindiary/Fire damage and immunity to Stun damage from smoke.