Difference between revisions of "Armoured Sectopod"

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In response to the X-COM threat, the Armoured Sectopod is a heavily upgraded variant of the already dangerous [[Sectopod (Hardmode) | Sectopod]]. Featuring a remodeled [[Heavy Plasma | Heavy Plasma]] with high rapid fire damage output, and armour that is almost virtually impervious to all weapon fire.  
 
In response to the X-COM threat, the Armoured Sectopod is a heavily upgraded variant of the already dangerous [[Sectopod (Hardmode) | Sectopod]]. Featuring a remodeled [[Heavy Plasma | Heavy Plasma]] with high rapid fire damage output, and armour that is almost virtually impervious to all weapon fire.  
  
Armoured Sectopods exclusively operate alongside '''[[Ethereal (Hardmode) | Ethereal]]''' and '''[[Muton Elite Guard]]''' terror forces. As with all terror forces, they are encounterd on '''Terror Missions''', '''Base Defences''', '''Terror''' or '''Battleship''' UFO assaults and on the final assault on '''Cydonia'''.
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Armoured Sectopods primarely operate alongside '''[[Ethereal (Hardmode) | Ethereal]]''' and '''[[Muton Elite Guard]]''' terror forces. As with all terror forces, they are encounterd on '''Terror Missions''', '''Base Defences''', '''Terror''' or '''Battleship''' UFO assaults and on the final assault on '''Cydonia'''.
  
 
==General information==
 
==General information==

Revision as of 16:14, 13 October 2021

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Armoured Sectopod

The Armoured Sectopod is the ultimate weapon of war and arguable the most dangerous terror unit X-COM will confront.

In response to the X-COM threat, the Armoured Sectopod is a heavily upgraded variant of the already dangerous Sectopod. Featuring a remodeled Heavy Plasma with high rapid fire damage output, and armour that is almost virtually impervious to all weapon fire.

Armoured Sectopods primarely operate alongside Ethereal and Muton Elite Guard terror forces. As with all terror forces, they are encounterd on Terror Missions, Base Defences, Terror or Battleship UFO assaults and on the final assault on Cydonia.

General information

Tactically speaking, Armoured Sectopods operate identically to regular Sectopods. The critical differences are that this new variant features superior armour and a stronger main gun compared to its predecessor, as well as higher reaction potentional.

This model of Sectopod no longer has a vulnerability to Laser Weapons, with Lasers dealing a base of 100% damage to it, however Plasma weapons still deal a base of 80% damage, meaning Heavy Laser/Snipers are almost as effective as Plasma Snipers (100 base damage versus 104 for the Plasma Sniper+Elerium ammo). Frontal attacks against this unit are unlikely to deal any appreciable damage, Plasma Snipers and Heavy Laser/Snipers can theoretically deal damage through the front, but are statistically more likely to be resisted against.

The most effective method of terminating a Armoured Sectopod is either a Blaster Launcher, which is very likely to destroy or heavily damage the unit, or firing Plasma Sniper or Heavy Laser/Sniper rounds into its side or rear armour. Flanking and firing off an auto attack from a Plasma Shotgun into its rear armour is also very likely to kill an Armoured Sectopod, but at great risk to the flanking unit. As a last ditch effort try to put it out of commission with melee weapons, like the Plasma Sword.

Furthermore the Armoured Sectopod can be stunned with the usage of stun bombs, and that if an Armoured Sectopod is captured alive, it can be processed by X-COM technicians at a workshop and made into a functional Walker Tank HWP under X-COM's control.

If there ever was a reason to stockpile blaster bombs, this unit is it.

Statistics

TUs:               81
Health:            120
Energy:            120
Reactions:         70
Bravery:           110
Firing Accuracy:   70
Psi Strength:      150

Damage:            115 Plasma
Accuracy-
  Snap:            75%
  Auto:            50%
  Aimed:           110%
TUs-
  Snap:            30%
  Auto:            35% 5 Shots per Salvo
  Aimed:           60%

Armour

Facing Protection
Front155
Left/Right140
Rear110
Under100
Damage Modifier Type Damage Modifier
Armor Piercing60%
Incendiary60%
Laser Beam100%
Plasma Beam80%
Smoke0%
Stun80%