Artefact Site

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Alien Contact Site Mission

Seabed

This mission is a raid on a freshly activated Alien communications site.
There are 2 levels to the site, the seabed with its Alien pyramids and a
hidden Alien complex.

Alien complex

Having negotiated the Alien structures and entered the complex the mission
goals are clear. Penetrate the heart of the Alien facility and destroy the
Synomium Molecular Control Device to complete the mission.

Finding the Device

It can be difficult to find the Synomium Device if you don't know what to look for:



Points

750   Successful destruction of the Synomium Device
-750  Landing at the mission, but failing to destroy the Synomium Device
-2000 Ignoring the mission site

This mission is a 2-part assignment. The mission has a short window, during which you can attempt it (about 5 hours). Failure to do so results in a large -2000 point penalty. A recent mission on Superhuman had 44 aliens present, though some were my own agents turned to zombies. So expect about 20 aliens per mission part.


The first part is on the seafloor with green pyramid buildings. The objective here is to get to the site entrance (or kill all the aliens). This is in a long, thin pyramid with only 1 floor. The pyramids are quite large spanning 4 floors, with many "windows" cut into the walls. Be watchful of snipers from many angles.

As with all 2-part missions, nothing from the first part will be recovered except what you're carrying with you.

Typical aliens: Tasoths, Tentaculats, Aquatoids, Hallucinoids


The second part is inside a 4 floor structure. There will be two randomly placed XCOM spawn points on the top floor (L3). However, some team members may be placed at any level including L0. L0 is the main floor and connects to the shaft leading to the Synomium Device. The Synomium Device is located on L3, and you must go up the shaft to get to it. Destruction of the device will complete the mission and you can then get your team back to the spawn points and evacuate successfully.

The room surrounding the shaft leading to the Synomium Device is heavily guarded with Tasoths, Aquatoids, Tentaculats, and a Hallucinoid. There are coves containing aliens at each of the 4 corners on L1 (typically Tentaculats), as well as 2 larger balconies on L2 (typically Tasoths or Aquatoids). Given there higher elevation, these aliens can be quite hard to see. A Hallucinoid may be at the bottom of the shaft on L0. Several Tentaculats are usually found on L2 in a side room off the shaft, or in the shaft itself. The room actually containing the Synomium Device is usually unguarded.

Typical aliens: Tasoths, Tentaculats, Aquatoids, Hallucinoids

  • There's a LOT of Tentaculats on this level. On my last play-through, there were 10 of them!

Killing or incapacitating all aliens will result in substantial equipment recovered. The one time I've managed to do this resulted in the following, your results may vary.

Potential recovered items

Ion-Beam Accelerators    10
Alien Sub Construction    1
Alien Cryogenics         12
Alien Learning Array      1
Alien Implanter           2
Aqua Plastics           484
Alien Re-Animation Zone   3

See Also

TFTD Badge Terror From The Deep : Mission Types
Mission TypesAlien Sub Crash RecoveryAlien Submarine AssaultBase DefensePort AttackIsland AttackShip Rescue MissionArtefact SiteColony Attack MissionT'leth
Information Terror MissionsTwo Part Missions