Difference between revisions of "Assault (LW2)"

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''Your gear includes an extra layer of protection, granting a bonus point of Armor and 66% less damage from explosive attacks.''
 
''Your gear includes an extra layer of protection, granting a bonus point of Armor and 66% less damage from explosive attacks.''
 
|-
 
|-
| Hit and Run
+
| '''Hit and Run'''
 +
''Once per turn, gain an additional move action after taking a standard shot at a flanked or exposed target with your primary weapon. Hit and Run cannot be used after Run and Gun is activated. Bonus full actions from Serial and Death from Above will be awarded first.''
 
| Rapid Fire
 
| Rapid Fire
 
| Close Encounter
 
| Close Encounter

Revision as of 16:46, 21 January 2017

Assault: Primary: Rifle, SMG or Shotgun(default); Secondary: Arc Thrower

They begin with the skills: Run And Gun, Stun.

Assault Skills
Raider Support Breacher
Slug Shot

Special shot for primary-weapon shotguns only: Fire a shot that pierces two armor and has no range penalty. Three turn cooldown.

Electroshock

Your arc thrower disorients the target when it misses.

Lightning Reflexes

Reaction fire shots against you have a significantly decreased chance to hit. The bonus goes down with each shot. Specifically: -100 to hit for the first shot, -80 for the second, -60 for the third, -40 for the fourth, and -20 for the fifth. Further reaction shots are at normal to-hit chances.

Trench Gun

Special shot for primary-weapon shotguns only: Fire a short-range cone-based attack at nearby targets. Three-turn cooldown.

Arc Pulser

Fire your Arc Thrower to incapacitate a target and damage mechanical enemies. Reduces enemy hack defense by 20. Can use every other turn.

Close and Personal

Confers +30 critical chance against adjacent targets. The bonus declines by 5% for each additional tile of distance from the target, down to 0% at 7 or more tiles.

Killer Instinct

Activating Run & Gun grants +50% critical damage for the rest of the turn.

Stun Gunner

Your Arc Thrower now has a bonus to hit. Specifically: +20 to-hit, increases up to a maximum of +30 as Arc Thrower technology improves.

Fortify

Activate to grant +20 defense until the beginning of the next turn. Does not cost an action. Has a ??-turn cooldown.

Extra Conditioning

Run and Gun cooldown is reduced by one turn.

Aggression

Gain +5 critical chance for each enemy you can see, up to a maximum of 30. Does not include enemies in Squadsight range.

Formidable

Your gear includes an extra layer of protection, granting a bonus point of Armor and 66% less damage from explosive attacks.

Hit and Run

Once per turn, gain an additional move action after taking a standard shot at a flanked or exposed target with your primary weapon. Hit and Run cannot be used after Run and Gun is activated. Bonus full actions from Serial and Death from Above will be awarded first.

Rapid Fire Close Encounter
Bring 'Em On Close Combat Specialist Untouchable
Street Sweeper Chain Lightning Lethal