Difference between revisions of "Assault (LW2)"

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(Abilities table now uses templates.)
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! Breacher
 
! Breacher
 
|-
 
|-
| '''Slug Shot'''
+
| {{ Template:Slug Shot (LW2)|text=1 }}
''Special shot for primary-weapon shotguns only: Fire a shot that pierces two armor and has no range penalty. Three turn cooldown.''
+
| {{ Template:Electroshock (LW2)|text=1 }}
| '''Electroshock'''
+
| {{ Template:Lightning Reflexes (LW2)|text=1 }}
''Your arc thrower disorients the target when it misses.''
 
| '''Lightning Reflexes'''
 
''Reaction fire shots against you have a significantly decreased chance to hit. The bonus goes down with each shot. Specifically: -100 to hit for the first shot, -80 for the second, -60 for the third, -40 for the fourth, and -20 for the fifth. Further reaction shots are at normal to-hit chances.''
 
 
|-
 
|-
| '''Trench Gun'''
+
| {{ Template:Trench Gun (LW2)|text=1 }}
''Special shot for primary-weapon shotguns only: Fire a short-range cone-based attack at nearby targets. Three-turn cooldown.''
+
| {{ Template:Arc Pulser (LW2)|text=1 }}
| '''Arc Pulser'''
 
''Fire your Arc Thrower to incapacitate a target and damage mechanical enemies. Reduces enemy hack defense by 20. Can use every other turn.''
 
 
| {{ Template:Close and Personal (LW2)|text=1}}
 
| {{ Template:Close and Personal (LW2)|text=1}}
 
|-
 
|-
| '''Killer Instinct'''
+
| {{ Template:Killer Instinct (LW2)|text=1 }}
''Activating Run & Gun grants +50% critical damage for the rest of the turn.''
 
 
| {{ Template:Stun Gunner (LW2)|text=1}}
 
| {{ Template:Stun Gunner (LW2)|text=1}}
 
| {{ Template:Fortify (LW2)|text=1}}
 
| {{ Template:Fortify (LW2)|text=1}}
 
|-
 
|-
| '''Extra Conditioning'''
+
| {{ Template:Extra Conditioning (LW2)|text=1 }}
''Run and Gun cooldown is reduced by one turn.''
 
 
| {{ Template:Aggression (LW2)|text=1}}
 
| {{ Template:Aggression (LW2)|text=1}}
 
| {{ Template:Formidable (LW2)|text=1}}
 
| {{ Template:Formidable (LW2)|text=1}}
 
|-
 
|-
| '''Hit and Run'''
+
| {{ Template:Hit and Run (LW2)|text=1 }}
''Once per turn, gain an additional move action after taking a standard shot at a flanked or exposed target with your primary weapon. Hit and Run cannot be used after Run and Gun is activated. Bonus full actions from Serial and Death from Above will be awarded first.''
 
 
| {{ Template:Rapid Fire (LW2)|text=1}}
 
| {{ Template:Rapid Fire (LW2)|text=1}}
 
| {{ Template:Close Encounters (LW2)|text=1}}
 
| {{ Template:Close Encounters (LW2)|text=1}}
Line 52: Line 44:
 
| {{ Template:Bring 'Em On (LW2)|text=1}}
 
| {{ Template:Bring 'Em On (LW2)|text=1}}
 
| {{ Template:Close Combat Specialist (LW2)|text=1}}
 
| {{ Template:Close Combat Specialist (LW2)|text=1}}
| '''Untouchable'''
+
| {{ Template:Untouchable (LW2)|text=1 }}
''If you score a kill during your turn, the next attack against you during the enemy turn will miss.''
 
 
|-
 
|-
 
| {{ Template:Street Sweeper (LW2)|text=1}}
 
| {{ Template:Street Sweeper (LW2)|text=1}}
| '''Chain Lightning'''
+
| {{ Template:Chain Lightning (LW2)|text=1 }}
''Fire your Arc Thrower at every visible enemy who is capable of being stunned. Five-turn cooldown.''
+
| {{ Template:Lethal (LW2)|text=1 }}
| '''Lethal'''
 
''You do two additional points of base damage with your primary weapon.''
 
 
|}
 
|}
  

Revision as of 11:25, 26 January 2017

The Assault serves as our primary close range unit, able to push in close and hold the line.

Primary: Rifle, SMG or Shotgun (default); Secondary: Arc Thrower

The Assault class is specialised in mobility and dealing damage with guns. They are somewhat akin to a shotgun-using vanilla Ranger, but with more emphasis on damage and without the sword, or stealth skills.

Assaults carry Arc Throwers as their secondary weapon. These have normal range penalties, giving shotgun equipped Assaults an option for use at range, but do no damage, but will stun organic targets if it hits them.

Abilities

Assault Skills
Run and Gun
Stun
Raider Breacher
Slug Shot
Electroshock
Lightning Reflexes
Trench Gun
Arc Pulser
Close and Personal
Killer Instinct
Stun Gunner
Fortify
Extra Conditioning
Aggression
Formidable
Hit and Run
Rapid Fire
Close Encounters
Bring 'Em On
Close Combat Specialist
Untouchable
Street Sweeper
Chain Lightning
Lethal

Stat Progression

Rank Health Offense Will Mobility Dodge Hacking
Squaddie 0 2 5 ? 0 0
Lance Corporal 1 2 5 0 0 0
Corporal 0 2 0 0 0 0
Sergeant 1 2 0 0 0 0
Staff Sergeant 0 2 0 0 0 0
Tech Sergeant 1 2 0 0 0 0
Gunnery Sergeant 0 2 0 0 0 0
Master Sergeant 1 2 0 0 0 0
Total 4 16 10 0 0 0