Difference between revisions of "Assault (LW2)"
Jump to navigation
Jump to search
HubrisBliss (talk | contribs) |
HubrisBliss (talk | contribs) |
||
Line 16: | Line 16: | ||
|Squaddie2={{Run and Gun (LW2)|text=1}} |
|Squaddie2={{Run and Gun (LW2)|text=1}} |
||
|Squaddie3={{Stun (LW2)|text=1}} |
|Squaddie3={{Stun (LW2)|text=1}} |
||
− | |SquaddieE1= ''' |
+ | |SquaddieE1= '''Raider''' |
|SquaddieE2= '''.''' |
|SquaddieE2= '''.''' |
||
− | |SquaddieE3= ''' |
+ | |SquaddieE3= '''Breacher''' |
|LCorporal1={{Slug Shot (LW2)|text=1}} |
|LCorporal1={{Slug Shot (LW2)|text=1}} |
||
|LCorporal2={{Electroshock (LW2)|text=1}} |
|LCorporal2={{Electroshock (LW2)|text=1}} |
Revision as of 12:57, 26 January 2017
The Assault serves as our primary close range unit, able to push in close and hold the line.
Primary: Rifle, SMG or Shotgun (default); Secondary: Arc Thrower
The Assault class is specialised in mobility and dealing damage with guns. They are somewhat akin to a shotgun-using vanilla Ranger, but with more emphasis on damage and without the sword, or stealth skills.
Assaults carry Arc Throwers as their secondary weapon. These have normal range penalties, giving shotgun equipped Assaults an option for use at range, but do no damage, but will stun organic targets if it hits them.
Abilities
Mouse-over for more information.
Rank | Ability | ||
Squaddie |
. | ||
---|---|---|---|
{{{Subclass1}}} | {{{Subclass2}}} | ||
Lance Corporal |
|||
Corporal |
|||
Sergeant |
|||
Staff Sergeant |
|||
Tech Sergeant |
|||
Gunnery Sergeant |
|||
Master Sergeant |
Stat Progression
Rank | Health | Offense | Will | Mobility | Dodge | Hacking |
---|---|---|---|---|---|---|
Squaddie | 0 | 2 | 5 | ? | 0 | 0 |
Lance Corporal | 1 | 2 | 5 | 0 | 0 | 0 |
Corporal | 0 | 2 | 0 | 0 | 0 | 0 |
Sergeant | 1 | 2 | 0 | 0 | 0 | 0 |
Staff Sergeant | 0 | 2 | 0 | 0 | 0 | 0 |
Tech Sergeant | 1 | 2 | 0 | 0 | 0 | 0 |
Gunnery Sergeant | 0 | 2 | 0 | 0 | 0 | 0 |
Master Sergeant | 1 | 2 | 0 | 0 | 0 | 0 |
Total | 4 | 16 | 10 | 0 | 0 | 0 |