Difference between revisions of "Assault (Long War)"
Jump to navigation
Jump to search
m |
m |
||
Line 7: | Line 7: | ||
{{Class Tree (Long War)| | {{Class Tree (Long War)| | ||
|Specialist1=[[File:ASSAULT RUNGUN.png|32px|center]]'''Run & Gun'''<br/>''Allows firing or Overwatch after Dashing on the turn Run & Gun is activated. 2 turn cooldown.'' | |Specialist1=[[File:ASSAULT RUNGUN.png|32px|center]]'''Run & Gun'''<br/>''Allows firing or Overwatch after Dashing on the turn Run & Gun is activated. 2 turn cooldown.'' | ||
− | |SpecialistE1= | + | |SpecialistE1=''No other bonuses.''{{Verify}} |
|LCorporal1=[[File:.png|32px|center]]''''''<br/>'''' | |LCorporal1=[[File:.png|32px|center]]''''''<br/>'''' | ||
|LCorporal2=[[File:.png|32px|center]]''''''<br/>'''' | |LCorporal2=[[File:.png|32px|center]]''''''<br/>'''' |
Revision as of 16:04, 4 June 2014
The Long War Assault is similar to the vanilla Assault. Their signature ability is Run & Gun, which works exactly as it does in vanilla XCOM.
- Primary Weapons: Assault Rifles, Shotguns
- Secondary Weapons: Pistols