Difference between revisions of "Assault (Long War)"
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|Specialist1=[[File:ASSAULT RUNGUN.png|32px|center]]'''Run & Gun'''<br/>''Allows firing or Overwatch after Dashing on the turn Run & Gun is activated. 2 turn cooldown.'' | |Specialist1=[[File:ASSAULT RUNGUN.png|32px|center]]'''Run & Gun'''<br/>''Allows firing or Overwatch after Dashing on the turn Run & Gun is activated. 2 turn cooldown.'' | ||
|SpecialistE1=''No other bonuses.''{{Verify}} | |SpecialistE1=''No other bonuses.''{{Verify}} | ||
− | |LCorporal1=[[File:.png|32px|center]]''''''<br/>'''' | + | |LCorporal1=[[File:.png|32px|center]]'''Steadfast'''<br/>''Immune to panic, except Psi Panic'' |
− | |LCorporal2=[[File:.png|32px|center]]''''''<br/>'''' | + | |LCorporal2=[[File:ASSAULT CLOSECOMBAT.png|32px|center]]'''Close Combat Specialist'''<br/>''Confers a reaction shot against any enemy who closes to within 4 tiles. Does not require Overwatch.'' |
− | |LCorporal3=[[File:.png|32px|center]]''''''<br/>'''' | + | |LCorporal3=[[File:ASSAULT FLUSH.png|32px|center]]'''Flush'''<br/>''Fire a shot that causes enemies to run out of cover. The shot is easy to hit with, but does reduced damage'' |
|LCorporalE1='''' | |LCorporalE1='''' | ||
|LCorporalE2='''' | |LCorporalE2='''' | ||
|LCorporalE3='''' | |LCorporalE3='''' | ||
− | |Corporal1=[[File:.png|32px|center]]''''''<br/>'''' | + | |Corporal1=[[File:SNIPER GUNSLINGER.png|32px|center]]'''Gunslinger'''<br/>''Confers 2 bonus damage with pistols.'' |
− | |Corporal2=[[File:.png|32px|center]]''''''<br/>'''' | + | |Corporal2=[[File:HEAVY GRENADIER.png|32px|center]]'''Grenadier'''<br/>'''' |
− | |Corporal3=[[File:.png|32px|center]]''''''<br/>'''' | + | |Corporal3=[[File:ASSAULT AGGRESSION.png|32px|center]]'''Aggression'''<br/>''Confers +10% critical chance per enemy in sight (max +30%).'' |
|CorporalE1='''' | |CorporalE1='''' | ||
|CorporalE2='''' | |CorporalE2='''' | ||
|CorporalE3='''' | |CorporalE3='''' | ||
− | |Sergeant1=[[File:.png|32px|center]]''''''<br/>'''' | + | |Sergeant1=[[File:.png|32px|center]]'''Ranger'''<br/>'''' |
− | |Sergeant2=[[File:.png|32px|center]]''''''<br/>'''' | + | |Sergeant2=[[File:ASSAULT KILLERINSTINCT.png|32px|center]]'''Killer Instinct'''<br/>''Activating Run & Gun now also grants +50% critical damage for the rest of the turn.'' |
− | |Sergeant3=[[File:.png|32px|center]]''''''<br/>'''' | + | |Sergeant3=[[File:ASSAULT TACTICALSENSE.png|32px|center]]'''Tactical Sense'''<br/>''Confers +5 Defense per enemy in sight (max +20).'' |
|SergeantE1='''' | |SergeantE1='''' | ||
|SergeantE2='''' | |SergeantE2='''' | ||
|SergeantE3='''' | |SergeantE3='''' | ||
− | |TechSgt1=[[File:.png|32px|center]]''''''<br/>'''' | + | |TechSgt1=[[File:ASSAULT LIGHTNINGREFLEXES.png|32px|center]]'''Lightning Reflexes'''<br/>'''' |
− | |TechSgt2=[[File:.png|32px|center]]''''''<br/>'''' | + | |TechSgt2=[[File:.png|32px|center]]'''Close Encounters'''<br/>''The first standard shot made within 4 tiles of the target does not cost an action. Cannot combine with Run And Gun.'' |
− | |TechSgt3=[[File:.png|32px|center]]''''''<br/>'''' | + | |TechSgt3=[[File:HEAVY WILLTOSURVIVE.png|32px|center]]'''Will To Survive'''<br/>'''' |
|TechSgtE1='''' | |TechSgtE1='''' | ||
|TechSgtE2='''' | |TechSgtE2='''' | ||
|TechSgtE3='''' | |TechSgtE3='''' | ||
− | |GunSgt1=[[File:.png|32px|center]]''''''<br/>'''' | + | |GunSgt1=[[File:SUPPORT SPRINTER.png|32px|center]]'''Sprinter'''<br/>''+3 mobility'' |
− | |GunSgt2=[[File:.png|32px|center]]''''''<br/>'''' | + | |GunSgt2=[[File:ASSAULT BRINGTHEMON.png|32px|center]]'''Bring 'Em On'''<br/>''Adds 1 damage on critical hits for each enemy the squad can see (up to 5).'' |
− | |GunSgt3=[[File:.png|32px|center]]''''''<br/>'''' | + | |GunSgt3=[[File:ASSAULT RESILLIENCE.png|32px|center]]'''Resilience'''<br/>''Confers immunity to critical hits.'' |
|GunSgtE1='''' | |GunSgtE1='''' | ||
|GunSgtE2='''' | |GunSgtE2='''' | ||
|GunSgtE3='''' | |GunSgtE3='''' | ||
− | |MSgt1=[[File:.png|32px|center]]''''''<br/>'''' | + | |MSgt1=[[File:ASSAULT RAPIDFIRE.png|32px|center]]'''Rapid Fire'''<br/>''Take two shots against a single target in quick succession. Each shot carries a -15 penalty to Aim.'' |
− | |MSgt2=[[File:.png|32px|center]]''''''<br/>'''' | + | |MSgt2=[[File:ASSAULT EXTRACONDITIONING.png|32px|center]]'''Extra Conditioning'''<br/>''Confers bonus health based on which type of armor is equipped. Heavier armor increases the bonus.'' |
− | |MSgt3=[[File:.png|32px|center]]''''''<br/>'''' | + | |MSgt3=[[File:MEC VITAL POINT TARGETING.png|32px|center]]'''Vital Point Targeting'''<br/>''Confers 2 bonus damage against targets that have been autopsied.'' |
|MSgtE1='''' | |MSgtE1='''' | ||
|MSgtE2='''' | |MSgtE2='''' |
Revision as of 17:02, 6 June 2014
The Long War Assault is similar to the vanilla Assault. Their signature ability is Run & Gun, which works exactly as it does in vanilla XCOM.
- Primary Weapons: Assault Rifles, Shotguns
- Secondary Weapons: Pistols