Difference between revisions of "Assault Rifle (EU2012)"

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(Created page with "STUB ==Description== * ''Flavor text from Enginering-Build/Buy Items menu'' ==Stats== {| class="wikitable" width="25%" |+ '''Item Name''' |- ! width="30px" align="center" | Pr...")
 
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STUB
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{{Ref Open | title = Description }}
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[[File:ASSAULT RIFLE (EU2012).png|100px|right|Assault Rifle]]
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The Assault Rifle and its variants are the only primary weapons XCOM rookies can use
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{{Ref Close | source = XCOM: Enemy Unknown (2012)}}
  
==Description==
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==Notes==
* ''Flavor text from Enginering-Build/Buy Items menu''
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{{Weapon Data Box (EU2012)
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|requires=N/A
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|costs=N/A
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|base damage=2-4
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|critical damage=4 or 6
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|critical chance=0%
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|range= Short
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|abilities=None
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|ammo=4 shots
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}}
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* The X-9 Rifle is the starting [[XCOM (EU2012)|XCOM]] weapon for [[Support (EU2012)|Supports]], Rookies and select [[Assault (EU2012)|Assaults]]. You'll want something better fast, as even on Easy [[Difficulty (EU2012)|difficulty]], this weapon will have trouble putting down [[Sectoid (EU2012)|Sectoids]] and [[Thin Man (EU2012)|Thin Men]].
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* While the listed Critical Damage (on the EW DLC) is 5-7, the actual values are either 4 (33% of the shots) or 6 (66%) due to a game bug.
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<br clear="all">
  
==Stats==
 
{| class="wikitable" width="25%"
 
|+ '''Item Name'''
 
|-
 
! width="30px" align="center" | Property !! Info
 
|- style="vertical-align:top;"
 
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| align="center" | Requires: || align="center" | [Research (EU2012)|Research Project Name]
 
|-
 
| align="center" | Cost:  || align="center" | §xx
 
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| align="center" | Grey Market Value:  || align="center" | §xx
 
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| align="center" | Damage || align="center" | ''text here''
 
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| align="center" | Shot Type || align="center" | ''text here''
 
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| align="center" | Terrain Damage || align="center" |
 
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| align="center" | Range || align="center" | 
 
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| align="center" | Reaction Range || align="center" | 
 
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| align="center" | Radius (Explosives) || align="center" | 
 
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| align="center" | Critical Chance|| align="center" |
 
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| align="center" | Offensive Bonus || align="center" | 
 
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| align="center" | Abilities || align="center" | 
 
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| align="center" | Suppression || align="center" | 
 
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| align="center" | Size || align="center" | 
 
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| align="center" | Health Points Bonus || align="center" | 
 
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| align="center" | Will Bonus || align="center" | 
 
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| align="center" | text here || align="center" | 
 
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| align="center" | text here || align="center" | 
 
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| align="center" | text here || align="center" | 
 
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|}
 
  
==Notes==
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==See Also==
''Any relevant information such as where the item is equipped, how it can be used, or information about damage/abilities.  Listing of foundry upgrades have been here as well.''
 
  
==See Also==
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{{Equipment (EU2012)}}
''Place here internal links to wiki pages that might be relevant to the topic of the page''
 
  
 
[[Category: Enemy Unknown (2012)]]
 
[[Category: Enemy Unknown (2012)]]
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[[Category: Equipment (EU2012)]]
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[[Category: Weapons (EU2012)]]

Latest revision as of 16:53, 30 January 2014

Description
Assault Rifle

The Assault Rifle and its variants are the only primary weapons XCOM rookies can use

Source: XCOM: Enemy Unknown (2012)

Notes

Research Required N/A
Base Costs N/A
Base Damage 2-4
Critical Damage 4 or 6
Critical Chance 0%
Range Short
Abilities None
  • The X-9 Rifle is the starting XCOM weapon for Supports, Rookies and select Assaults. You'll want something better fast, as even on Easy difficulty, this weapon will have trouble putting down Sectoids and Thin Men.
  • While the listed Critical Damage (on the EW DLC) is 5-7, the actual values are either 4 (33% of the shots) or 6 (66%) due to a game bug.



See Also

EU2012 Badge XCOM: Enemy Unknown (2012): Soldier Equipment
Armor:
Light:Body Armor
Medium:Carapace ArmorSkeleton SuitGhost ArmorPsi Armor
Heavy:Titan ArmorArchangel Armor
MEC Suits:MEC-1 WardenMEC-2 SentinelMEC-3 Paladin
Weapons:
Conventional:PistolAssault RifleShotgunSniper RifleLMGRocket Launcher
Laser:Laser PistolLaser RifleScatter LaserLaser Sniper RifleHeavy Laser
Plasma:Plasma PistolLight Plasma RiflePlasma RifleAlloy CannonPlasma Sniper RifleHeavy PlasmaBlaster Launcher
EXALT Weapons:EXALT Assault RifleEXALT Sniper RifleEXALT LMGEXALT Rocket LauncherEXALT Laser RifleEXALT Laser Sniper RifleEXALT Heavy Laser
MEC Weapons:MinigunRailgunParticle Cannon
Items:EU: Alien GrenadeArc ThrowerChitin PlatingCombat StimsFrag GrenadeMedikitMind ShieldNano-Fiber VestS.C.O.P.E.
EW DLC: Flashbang GrenadeGas GrenadeGhost GrenadeMimic BeaconNeedle GrenadeReaper RoundsRespirator Implant