Difference between revisions of "Assault Rifle (EU2012)"

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{{Ref Close | source = XCOM: Enemy Unknown (2012)}}
 
{{Ref Close | source = XCOM: Enemy Unknown (2012)}}
  
==Stats==
+
==Notes==
{| class="wikitable" width="25%"
+
{{Weapon Data Box (EU2012)
|+ '''Assault Rifle'''
+
|requires=N/A
|-
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|costs=N/A
! width="30px" align="center" | Property !! Info
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|base damage=2-4
|- style="vertical-align:top;"
+
|critical damage=4 or 6
|-
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|critical chance=0%
| align="center" | Requires: || align="center" | None
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|range= Short
|-
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|abilities=None
| align="center" | Cost:  || align="center" | Free
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|ammo=4 shots
|-
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}}
| align="center" | Grey Market Value:  || align="center" | N/A
+
* The X-9 Rifle is the starting [[XCOM (EU2012)|XCOM]] weapon for [[Support (EU2012)|Supports]], Rookies and select [[Assault (EU2012)|Assaults]]. You'll want something better fast, as even on Easy [[Difficulty (EU2012)|difficulty]], this weapon will have trouble putting down [[Sectoid (EU2012)|Sectoids]] and [[Thin Man (EU2012)|Thin Men]].
|-
+
* While the listed Critical Damage (on the EW DLC) is 5-7, the actual values are either 4 (33% of the shots) or 6 (66%) due to a game bug.
| align="center" | Base Damage || align="center" |  3
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<br clear="all">
|-
 
| align="center" | Critical Damage || align="center" |  4
 
|-
 
| align="center" | Effective Range || align="center" | Short
 
|-
 
| align="center" | Reaction Range || align="center" |  27
 
|-
 
| align="center" | Critical Chance|| align="center" | 10%
 
|-
 
|}
 
  
==Notes==
 
* The starting Terrestrial gun for Supports, Rookies and select Assaults. You'll want something better fast, as even on Easy, this weapon will have trouble putting down Sectoids and Thin Men.
 
  
 
==See Also==
 
==See Also==
<br clear="all">
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{{Equipment (EU2012)}}
 
{{Equipment (EU2012)}}
  

Latest revision as of 16:53, 30 January 2014

Description
Assault Rifle

The Assault Rifle and its variants are the only primary weapons XCOM rookies can use

Source: XCOM: Enemy Unknown (2012)

Notes

Research Required N/A
Base Costs N/A
Base Damage 2-4
Critical Damage 4 or 6
Critical Chance 0%
Range Short
Abilities None
  • The X-9 Rifle is the starting XCOM weapon for Supports, Rookies and select Assaults. You'll want something better fast, as even on Easy difficulty, this weapon will have trouble putting down Sectoids and Thin Men.
  • While the listed Critical Damage (on the EW DLC) is 5-7, the actual values are either 4 (33% of the shots) or 6 (66%) due to a game bug.



See Also

EU2012 Badge XCOM: Enemy Unknown (2012): Soldier Equipment
Armor:
Light:Body Armor
Medium:Carapace ArmorSkeleton SuitGhost ArmorPsi Armor
Heavy:Titan ArmorArchangel Armor
MEC Suits:MEC-1 WardenMEC-2 SentinelMEC-3 Paladin
Weapons:
Conventional:PistolAssault RifleShotgunSniper RifleLMGRocket Launcher
Laser:Laser PistolLaser RifleScatter LaserLaser Sniper RifleHeavy Laser
Plasma:Plasma PistolLight Plasma RiflePlasma RifleAlloy CannonPlasma Sniper RifleHeavy PlasmaBlaster Launcher
EXALT Weapons:EXALT Assault RifleEXALT Sniper RifleEXALT LMGEXALT Rocket LauncherEXALT Laser RifleEXALT Laser Sniper RifleEXALT Heavy Laser
MEC Weapons:MinigunRailgunParticle Cannon
Items:EU: Alien GrenadeArc ThrowerChitin PlatingCombat StimsFrag GrenadeMedikitMind ShieldNano-Fiber VestS.C.O.P.E.
EW DLC: Flashbang GrenadeGas GrenadeGhost GrenadeMimic BeaconNeedle GrenadeReaper RoundsRespirator Implant