Difference between revisions of "Assault Rifle (EU2012)"
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* The X-9 Rifle is the starting [[XCOM (EU2012)|XCOM]] weapon for [[Support (EU2012)|Supports]], Rookies and select [[Assault (EU2012)|Assaults]]. You'll want something better fast, as even on Easy [[Difficulty (EU2012)|difficulty]], this weapon will have trouble putting down [[Sectoid (EU2012)|Sectoids]] and [[Thin Man (EU2012)|Thin Men]]. |
* The X-9 Rifle is the starting [[XCOM (EU2012)|XCOM]] weapon for [[Support (EU2012)|Supports]], Rookies and select [[Assault (EU2012)|Assaults]]. You'll want something better fast, as even on Easy [[Difficulty (EU2012)|difficulty]], this weapon will have trouble putting down [[Sectoid (EU2012)|Sectoids]] and [[Thin Man (EU2012)|Thin Men]]. |
Latest revision as of 17:53, 30 January 2014
Description |
The Assault Rifle and its variants are the only primary weapons XCOM rookies can use |
Source: XCOM: Enemy Unknown (2012)
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Notes
Research Required | N/A |
Base Costs | N/A |
Base Damage | 2-4 |
Critical Damage | 4 or 6 |
Critical Chance | 0% |
Range | Short |
Abilities | None |
- The X-9 Rifle is the starting XCOM weapon for Supports, Rookies and select Assaults. You'll want something better fast, as even on Easy difficulty, this weapon will have trouble putting down Sectoids and Thin Men.
- While the listed Critical Damage (on the EW DLC) is 5-7, the actual values are either 4 (33% of the shots) or 6 (66%) due to a game bug.