Assembly serves as Research Lab. Here you you unlock new items for purchase in Supply, upgrade standard equipment, upgrade HQ facilities, and unlock modifications. Most research projects require
elerium, and you have to wait certain number of days to complete the project. Each agent assigned to Assembly halves this time.
Assembly Projects
Weapons
All the Enhanced and Mastercrafted weapon projects unlock one-time purchase in Supply to upgrade all weapons of that type. Enhanced weapons grant +1 damage for that weapon type. Mastercrafted Weapons grant +1 damage and Shredder ability for that weapon type.
Project |
Unlocks |
Time |
Elerium |
Prerequisites
|
Modular Weapons |
Agents can equip Weapon Mods, Expanded Magazine, Stock, Auto-Loader |
2 days |
25 |
Android Personnel
|
Weapon Optics |
Laser Sight, Scope |
3 days |
0 |
Modular Weapons
|
Enhanced Assault Rifles |
Enhanced AR |
6 days |
55 |
Modular Weapons
|
Enhanced Submachine Guns |
Enhanced SMG |
6 days |
55 |
Modular Weapons
|
Enhanced Shotguns |
Enhanced Shotgun |
6 days |
55 |
Modular Weapons
|
Enhanced Pistols |
Enhanced Pistol |
6 days |
55 |
Modular Weapons
|
Mastercrafted Assault Rifles |
Mastercrafted AR |
12 days |
90 |
Enhanced Assault Rifles
|
Mastercrafted Submachine Guns |
Mastercrafted SMG |
12 days |
100 |
Enhanced Submachine Guns
|
Mastercrafted Shotguns |
Mastercrafted Shotgun |
12 days |
100 |
Enhanced Shotguns
|
Mastercrafted Pistols |
Mastercrafted Pistol |
12 days |
90 |
Enhanced Pistols
|
Armor
The Enhanced and Mastercrafted Armor projects unlock one-time purchase in Supply to upgrade all armor. Enhanced Armor grants +2 HP and +1 Utility item slot. Mastercrafted Armor grants further +1 HP and +1 Armor.
Project |
Unlocks |
Time |
Elerium |
Prerequisites
|
Modular Armor |
Agents can equip Armor Mods, Infiltrator Weave, Extra Padding, Mach Weave |
2 days |
25 |
Android Personnel
|
Enhanced Armor |
Enhanced Armor Upgrade |
8 days |
70 |
Modular Armor
|
Mastercrafted Armor |
Mastercrafted Armor Upgrade |
15 days |
125 |
Enhanced Armor
|
Miscellaneous
The Field Team projects allow for upgrading Field Teams to second and third ranks. The facility improvements allow staffing a second agent in those facilities.
Project |
Unlocks |
Time |
Elerium |
Prerequisites
|
Improved Field Teams |
Field Teams can be upgraded to Rank 2. |
3 days |
25 |
Recruit 1 field team. Android Personnel
|
Expert Field Teams |
Field Teams can be upgraded to Rank 3. |
6 days |
45 |
Improved Field Teams
|
Improved Assembly |
Allows 2 agents to be assigned to Assembly duty. |
5 days |
40 |
Expert Field Teams, Rank 3 Technology Field Team
|
Improved Training |
Allows 2 agents to be assigned to Training duty. |
5 days |
30 |
Expert Field Teams, Rank 3 Finance Field Team
|
Improved Spec Ops |
Allows 2 agents to be assigned to Spec Ops duty. |
5 days |
40 |
Expert Field Teams, Rank 3 Security Field Team
|
Grenades
Improved Medikits upgrades all Medikits to Nanomedikits and doesn't require upgrade in Supply.
Project |
Unlocks |
Time |
Elerium |
Prerequisites
|
Improved Medikits |
Upgrade all Medikits to Nanomedikits. |
3 days |
0 |
Enhanced Armor
|
Gray Phoenix Equipment |
Overdrive Serum, Hellweave, Regen Weave |
6 days |
0 |
Complete Gray Phoenix Investigation
|
Gray Phoenix Poison Gear |
Gas Grenade, Venom Rounds |
5 days |
0 |
Complete Gray Phoenix Investigation
|
Progeny Equipment |
Talon Rounds, Relocation Disc, Mindshield |
6 days |
0 |
Complete Progeny Investigation
|
Progeny Psi Grenades |
Turncoat Grenade, Lift Grenade |
5 days |
0 |
Complete Progeny Investigation
|
Sacred Coil Equipment |
Bubble Grenade, Bubble Weave, Kinetic Screen |
6 days |
0 |
Complete Sacred Coil Investigation
|
Sacred Coil Fire Gear |
Incendiary Grenade, Dragon Rounds |
5 days |
0 |
Complete Sacred Coil Investigation
|
Breach
Project |
Unlocks |
Time |
Elerium |
Prerequisites
|
Breach Explosives |
Cease Fire Bomb, Smoke Bomb, Flash Bomb |
4 days |
0 |
Modular Armor
|
Breach Tactical Equipment |
MediPatch, Holo Scanner, Target Analyzer |
4 days |
0 |
Modular Armor
|
Project |
Unlocks |
Time |
Elerium |
Prerequisites
|
Android Personnel |
Grants 1 Android Tactical Unit, Android |
2 days |
10 |
nothing
|
Modular Androids |
Androids can equip Android Mods, Ballistic Foam Lining, Polymer Sheathing, Servoharness Mk I |
3 days |
0 |
Android Personnel
|
Enhanced Android Processing |
Lidar Mk I, Quadcore GPU, Tactical ASIC Mk I |
3 days |
0 |
Modular Androids
|
Perfected Android Mechanics |
Impact Gel Lining, Titanium Sheathing, Servoharness Mk II |
4 days |
0 |
Enhanced Android Processing
|
Perfected Android Processing |
Lidar Mk II, Octacore GPU, Tactical ASIC Mk II |
4 days |
0 |
Enhanced Android Processing
|