Difference between revisions of "Audio Options (OpenXcom)"
m (→Music Format)
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! Original Filename
! Original Filename
! width="200" | [http://www.xcomufo.com/x1music.html
! width="200" | [http://www.xcomufo.com/x1music.html PlayStation OST]
! width="200" | [http://ufo.freelanzer.com/
! width="200" | [http://ufo.freelanzer.com/ UFO: Cydonia's Fall OST]
Revision as of 05:54, 1 July 2014
- Music: Background music played during the game.
- SFX: Sound effects played during the game, except the ones below.
- UI: User interface sounds, like button presses and window popups.
WARNING: When using MIDI music on Windows Vista and later, the music volume slider will actually affect the whole game's volume.
OpenXcom supports a variety of music formats, and will automatically pick the best format available in this order:
The currently-used format is shown under the option. If you are not happy with its selection, you can use this option to set your own preferred music format.
The original game includes different music formats depending on the version:
- DOS 1.0 - Adlib
- DOS 1.4 - Adlib and MIDI
- Windows - MIDI
- Steam - Adlib and MIDI
You can also use custom music (remixes etc.) if you don't like or have trouble getting the original X-COM music to work. Just put it in the SOUND subfolder of the Data folder with the same filenames as the original. Here's a table listing the correspondences between the original and fan soundtracks:
|Original Filename||PlayStation OST||UFO: Cydonia's Fall OST||Description|
|GMDEFEND||Briefing1||Defend Base||UFO / Alien Base mission briefing screen|
|GMENBASE||Briefing2||N/A||Terror Site / Base Defense briefing screen|
|GMGEO1||Geoscape1||Geoscape (Part I)||Randomly at Geoscape|
|GMGEO2||Geoscape2||Geoscape (Part II)||Randomly at Geoscape|
|GMGEO3*||Geoscape3||N/A||Randomly at Geoscape|
|GMGEO4*||Geoscape4||N/A||Randomly at Geoscape|
|GMINTER||Dogfight||Interception||When Interceptor is in range of UFO|
|GMINTRO1||N/A||Intro (Part I)||First part of the intro|
|GMINTRO2||N/A||Intro (Part II)||Second part of the intro|
|GMINTRO3||N/A||Intro (Part III)||Third part of the intro|
|GMLOSE||N/A||Lose Game||Endgame screen (loss)|
|GMMARS||Debriefing||Debriefing||Any mission debriefing screen|
|GMNEWMAR||Mission Accomplished||Mars Briefing||Final mission briefing screen|
|GMSTORY||Final Briefing||The Story||Main menu|
|GMTACTIC||Battlescape1||Tactical Battle||Randomly at Battlescape|
|GMTACTIC2*||Battlescape2||N/A||Randomly at Battlescape|
|GMWIN||N/A||Win Game||Endgame screen (victory)|
*not available in original
WARNING: There are some bugs with the audio playback on MP3, primarily on Unix-like systems. If you start experiencing random crashes after using custom music, switch to a different music format.