Audio Options (OpenXcom)

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Custom Music

If you don't like or have trouble getting the original X-COM music to work, you can use your own. The formats supported are MIDI, MP3, OGG, MOD and FLAC. Just put it in the SOUND subfolder of the Data folder with the same filenames as the original:

Original PlayStation Cydonia's Fall Where it is played
GMDEFEND Briefing1 Defend Base UFO / Alien Base mission briefing screen
GMENBASE Briefing2 N/A Terror Site / Base Defense briefing screen
GMGEO1 Geoscape1 Geoscape (Part I) Randomly at Geoscape
GMGEO2 Geoscape2 Geoscape (Part II) Randomly at Geoscape
GMGEO3* Geoscape3 N/A Randomly at Geoscape
GMGEO4* Geoscape4 N/A Randomly at Geoscape
GMINTER Dogfight Interception When Interceptor is in range of UFO
GMINTRO1 N/A Intro (Part I) First part of the intro
GMINTRO2 N/A Intro (Part II) Second part of the intro
GMINTRO3 N/A Intro (Part III) Third part of the intro
GMLOSE N/A Lose Game Endgame screen (loss)
GMMARS Debriefing Debriefing Any mission debriefing screen
GMNEWMAR Mission Accomplished Mars Briefing Final mission briefing screen
GMSTORY Final Briefing The Story Main menu
GMTACTIC Battlescape1 Tactical Battle Randomly at Battlescape
GMTACTIC2* Battlescape2 N/A Randomly at Battlescape
GMWIN N/A Win Game Endgame screen (victory)

*not available in original

WARNING: There are some bugs with the audio playback on MP3, primarily on Unix-like systems. If you start experiencing crashes after using custom music, switch to a different music format.