Difference between revisions of "Auto-Cannon"

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== Auto Cannon ==
 
== Auto Cannon ==
 
This is the automatic version of the [[Heavy Cannon]]. It retains the versatility of the Heavy Cannon and features a larger magazine as well as the capability for automatic fire.  
 
This is the automatic version of the [[Heavy Cannon]]. It retains the versatility of the Heavy Cannon and features a larger magazine as well as the capability for automatic fire.  
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'''Pros:'''
 
'''Pros:'''
 
* Burst mode, varied shells, high stopping power, large clip capacity
 
* Burst mode, varied shells, high stopping power, large clip capacity
* Using Incendiary Ammo, arguably best form of lighting for night missions in the game. I'd definitely choose this over electro flares!
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* Using Incendiary Ammo, arguably best form of lighting for night missions in the game. I'd definitely choose this over electro flares! ''(this is only a temporary lighting solution)''
  
 
'''Cons:'''  
 
'''Cons:'''  
 
* Very heavy, very slow burst mode  
 
* Very heavy, very slow burst mode  
* AC-AP, Standard [[Rifle]], and Standard [[Pistol]] ammo cannot damage XCOM [[Power Armor]] or [[Cyberdisk]]
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* AC-AP, Standard [[Rifle]], and Standard [[Pistol]] ammo cannot damage XCOM [[Power Armor]] or [[Cyberdisk]] ''Actually, AC-AP has the potential to do damage, but it is minimal at best''
 
* Auto shot takes a third longer than HC snap-shot
 
* Auto shot takes a third longer than HC snap-shot
 
* The damage per shot of the AC is significantly weaker than the Heavy Cannon counterparts.
 
* The damage per shot of the AC is significantly weaker than the Heavy Cannon counterparts.
 
* Ammo is also heavy, and comes in small clips. (14 I think) Takes up 2 spaces each too.
 
* Ammo is also heavy, and comes in small clips. (14 I think) Takes up 2 spaces each too.
  
'''Stats:'''
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==Vital Statistics==
  
 
'''Notes:'''
 
'''Notes:'''

Revision as of 08:20, 26 April 2005

Auto Cannon

This is the automatic version of the Heavy Cannon. It retains the versatility of the Heavy Cannon and features a larger magazine as well as the capability for automatic fire.

Drawbacks worth noting:

  • 1. To compensate for the larger clip capacity, the bullet calibre has been reduced slightly.
  • 2. To prevent the weapon from overheating, the Auto Cannon's rate of fire is greatly reduced in burst mode[1].
  • 3. The Auto Cannon is much heavier than the Heavy Cannon, which also makes it slightly harder to aim with.

Despite the drawbacks, this weapon is truly devastating against lightly armoured opponents, particularly when using a belt of high explosive shells.

Pros:

  • Burst mode, varied shells, high stopping power, large clip capacity
  • Using Incendiary Ammo, arguably best form of lighting for night missions in the game. I'd definitely choose this over electro flares! (this is only a temporary lighting solution)

Cons:

  • Very heavy, very slow burst mode
  • AC-AP, Standard Rifle, and Standard Pistol ammo cannot damage XCOM Power Armor or Cyberdisk Actually, AC-AP has the potential to do damage, but it is minimal at best
  • Auto shot takes a third longer than HC snap-shot
  • The damage per shot of the AC is significantly weaker than the Heavy Cannon counterparts.
  • Ammo is also heavy, and comes in small clips. (14 I think) Takes up 2 spaces each too.

Vital Statistics

Notes: [1] This is true. The Auto Cannon is the slowest auto-fire weapon in the entire game. It's also the 2nd least accurate burst mode.

original author: NKF in xcom.co.uk --JellyfishGreen 14:40, 19 Apr 2005 (BST)