https://www.ufopaedia.org/index.php?title=Auto-Cannon&feed=atom&action=historyAuto-Cannon - Revision history2024-03-29T07:40:55ZRevision history for this page on the wikiMediaWiki 1.35.4https://www.ufopaedia.org/index.php?title=Auto-Cannon&diff=118023&oldid=prevMagic9mushroom: spelling2023-12-23T10:53:23Z<p>spelling</p>
<table class="diff diff-contentalign-left diff-editfont-monospace" data-mw="interface">
<col class="diff-marker" />
<col class="diff-content" />
<col class="diff-marker" />
<col class="diff-content" />
<tr class="diff-title" lang="en">
<td colspan="2" style="background-color: #fff; color: #202122; text-align: center;">← Older revision</td>
<td colspan="2" style="background-color: #fff; color: #202122; text-align: center;">Revision as of 10:53, 23 December 2023</td>
</tr><tr>
<td colspan="2" class="diff-lineno">Line 69:</td>
<td colspan="2" class="diff-lineno">Line 69:</td>
</tr>
<tr>
<td class="diff-marker"> </td>
<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>This is the automatic version of the [[Heavy Cannon]]. It retains the versatility of the Heavy Cannon and features a larger magazine as well as the capability for automatic fire. </div></td>
<td class="diff-marker"> </td>
<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>This is the automatic version of the [[Heavy Cannon]]. It retains the versatility of the Heavy Cannon and features a larger magazine as well as the capability for automatic fire. </div></td>
</tr>
<tr>
<td class="diff-marker"> </td>
<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td>
<td class="diff-marker"> </td>
<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td>
</tr>
<tr>
<td class="diff-marker">−</td>
<td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>The Auto-Cannon is heavier than the Heavy Cannon and less accurate. It is slow and cumbersome. Though it has a three-shot auto fire <del class="diffchange diffchange-inline">mod</del>, it is the slowest auto-fire weapon in the game. Despite this, it is the Auto-Cannon's most powerful feature. </div></td>
<td class="diff-marker">+</td>
<td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>The Auto-Cannon is heavier than the Heavy Cannon and less accurate. It is slow and cumbersome. Though it has a three-shot auto fire <ins class="diffchange diffchange-inline">mode</ins>, it is the slowest auto-fire weapon in the game. Despite this, it is the Auto-Cannon's most powerful feature. </div></td>
</tr>
<tr>
<td class="diff-marker"> </td>
<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td>
<td class="diff-marker"> </td>
<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td>
</tr>
<tr>
<td class="diff-marker"> </td>
<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>As with its heavier cousin the Heavy Cannon, the Auto-Cannon retains a versatile selection of shells to suit your every need. Armour piercing, High Explosive and Incendiary rounds are all available. By reducing the effectiveness and size of the shells, more shells can be stored in the Auto-Cannon's magazine, and the shells are slightly lighter to carry than Heavy Cannon shells. The shells still pack a considerable punch nonetheless.</div></td>
<td class="diff-marker"> </td>
<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>As with its heavier cousin the Heavy Cannon, the Auto-Cannon retains a versatile selection of shells to suit your every need. Armour piercing, High Explosive and Incendiary rounds are all available. By reducing the effectiveness and size of the shells, more shells can be stored in the Auto-Cannon's magazine, and the shells are slightly lighter to carry than Heavy Cannon shells. The shells still pack a considerable punch nonetheless.</div></td>
</tr>
</table>Magic9mushroomhttps://www.ufopaedia.org/index.php?title=Auto-Cannon&diff=64439&oldid=prevMagic9mushroom: incendiary rounds don't do AP damage2015-05-15T06:20:25Z<p>incendiary rounds don't do AP damage</p>
<table class="diff diff-contentalign-left diff-editfont-monospace" data-mw="interface">
<col class="diff-marker" />
<col class="diff-content" />
<col class="diff-marker" />
<col class="diff-content" />
<tr class="diff-title" lang="en">
<td colspan="2" style="background-color: #fff; color: #202122; text-align: center;">← Older revision</td>
<td colspan="2" style="background-color: #fff; color: #202122; text-align: center;">Revision as of 06:20, 15 May 2015</td>
</tr><tr>
<td colspan="2" class="diff-lineno">Line 59:</td>
<td colspan="2" class="diff-lineno">Line 59:</td>
</tr>
<tr>
<td class="diff-marker"> </td>
<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>| damagethreshold = TBA</div></td>
<td class="diff-marker"> </td>
<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>| damagethreshold = TBA</div></td>
</tr>
<tr>
<td class="diff-marker"> </td>
<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>| ammoimage = [[Image:BIGOBS10.GIF|left|64 px]]</div></td>
<td class="diff-marker"> </td>
<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>| ammoimage = [[Image:BIGOBS10.GIF|left|64 px]]</div></td>
</tr>
<tr>
<td class="diff-marker">−</td>
<td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>| damage = <del class="diffchange diffchange-inline">42</del> <del class="diffchange diffchange-inline">Armour Piercing</del></div></td>
<td class="diff-marker">+</td>
<td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>| damage = <ins class="diffchange diffchange-inline">48</ins> <ins class="diffchange diffchange-inline">Incendiary</ins></div></td>
</tr>
<tr>
<td class="diff-marker"> </td>
<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>| capacity = 14</div></td>
<td class="diff-marker"> </td>
<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>| capacity = 14</div></td>
</tr>
<tr>
<td class="diff-marker"> </td>
<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>| saleprice = 520</div></td>
<td class="diff-marker"> </td>
<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>| saleprice = 520</div></td>
</tr>
</table>Magic9mushroomhttps://www.ufopaedia.org/index.php?title=Auto-Cannon&diff=64227&oldid=prevNKF at 08:55, 30 April 20152015-04-30T08:55:51Z<p></p>
<a href="https://www.ufopaedia.org/index.php?title=Auto-Cannon&diff=64227&oldid=64186">Show changes</a>NKFhttps://www.ufopaedia.org/index.php?title=Auto-Cannon&diff=64186&oldid=prevMagic9mushroom: wikifying2015-04-28T12:01:43Z<p>wikifying</p>
<table class="diff diff-contentalign-left diff-editfont-monospace" data-mw="interface">
<col class="diff-marker" />
<col class="diff-content" />
<col class="diff-marker" />
<col class="diff-content" />
<tr class="diff-title" lang="en">
<td colspan="2" style="background-color: #fff; color: #202122; text-align: center;">← Older revision</td>
<td colspan="2" style="background-color: #fff; color: #202122; text-align: center;">Revision as of 12:01, 28 April 2015</td>
</tr><tr>
<td colspan="2" class="diff-lineno">Line 11:</td>
<td colspan="2" class="diff-lineno">Line 11:</td>
</tr>
<tr>
<td class="diff-marker"> </td>
<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>:'''AC-Incendiary''' rounds can serve two important functions. The first is simply to start fires. Burning down a building or orchard is often safer then going inside or blasting away the obstacles, which would expose you to reaction fire. The other important use is simply to start fires and illuminate the battlefield. Compared to [[Electro-flares]] this can conserve the limited item space aboard the transport. Each clip of IN rounds can illuminate 14 areas on the map for a reasonable period of time, especially if using a patch to fix the Smoke/Fire Limit bug. </div></td>
<td class="diff-marker"> </td>
<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>:'''AC-Incendiary''' rounds can serve two important functions. The first is simply to start fires. Burning down a building or orchard is often safer then going inside or blasting away the obstacles, which would expose you to reaction fire. The other important use is simply to start fires and illuminate the battlefield. Compared to [[Electro-flares]] this can conserve the limited item space aboard the transport. Each clip of IN rounds can illuminate 14 areas on the map for a reasonable period of time, especially if using a patch to fix the Smoke/Fire Limit bug. </div></td>
</tr>
<tr>
<td class="diff-marker"> </td>
<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td>
<td class="diff-marker"> </td>
<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td>
</tr>
<tr>
<td class="diff-marker">−</td>
<td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>:It is problematic to use AC-I rounds to deal killing Incendiary damage against Zombies to prevent them from hatching into [[Chryssalid]]s. First this effect only works on the killing blow. Sadly, incendiary damage does so little damage per shot that it often takes less TUs to just kill Zombies with conventional weapons, and then kill the resulting Chryssalid, which gives you a better score and more loot in any case. For instance, a Heavy Plasma on auto-shot will often kill the Zombie with the first shot and the Chryssalid with the second or third shot. With the weaker weapons, say AC-HE rounds, you can fire a few conventional rounds in the hopes of leaving the zombie on critical health, then finishing it with AC-IN, but due to damage being random, this turns out to be more time consuming than one might think.</div></td>
<td class="diff-marker">+</td>
<td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>:It is problematic to use AC-I rounds to deal killing Incendiary damage against Zombies to prevent them from hatching into [[Chryssalid]]s. First this effect only works on the killing blow. Sadly, incendiary damage does so little damage per shot that it often takes less TUs to just kill Zombies with conventional weapons, and then kill the resulting Chryssalid, which gives you a better score and more loot in any case. For instance, a <ins class="diffchange diffchange-inline">[[</ins>Heavy Plasma<ins class="diffchange diffchange-inline">]]</ins> on auto-shot will often kill the Zombie with the first shot and the Chryssalid with the second or third shot. With the weaker weapons, say AC-HE rounds, you can fire a few conventional rounds in the hopes of leaving the zombie on critical health, then finishing it with AC-IN, but due to damage being random, this turns out to be more time consuming than one might think.</div></td>
</tr>
<tr>
<td class="diff-marker"> </td>
<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td>
<td class="diff-marker"> </td>
<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td>
</tr>
<tr>
<td class="diff-marker"> </td>
<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>:Also if you wish to abuse the game bug/exploit where all units standing in fire will take on incendiary impact damage whenever any unit is hit, then again this is the most efficient mean of producing the damage. Damage dealt this way tends to ignore the protection on [[Sectopod| very heavily armoured]] units. In conjunction with this bug, AC-IN is the most effective way to breach UFOs while keeping intact their Power Sources.</div></td>
<td class="diff-marker"> </td>
<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>:Also if you wish to abuse the game bug/exploit where all units standing in fire will take on incendiary impact damage whenever any unit is hit, then again this is the most efficient mean of producing the damage. Damage dealt this way tends to ignore the protection on [[Sectopod| very heavily armoured]] units. In conjunction with this bug, AC-IN is the most effective way to breach UFOs while keeping intact their Power Sources.</div></td>
</tr>
</table>Magic9mushroomhttps://www.ufopaedia.org/index.php?title=Auto-Cannon&diff=47065&oldid=prevHobbes: categorizing2013-07-23T03:44:36Z<p>categorizing</p>
<table class="diff diff-contentalign-left diff-editfont-monospace" data-mw="interface">
<col class="diff-marker" />
<col class="diff-content" />
<col class="diff-marker" />
<col class="diff-content" />
<tr class="diff-title" lang="en">
<td colspan="2" style="background-color: #fff; color: #202122; text-align: center;">← Older revision</td>
<td colspan="2" style="background-color: #fff; color: #202122; text-align: center;">Revision as of 03:44, 23 July 2013</td>
</tr><tr>
<td colspan="2" class="diff-lineno">Line 82:</td>
<td colspan="2" class="diff-lineno">Line 82:</td>
</tr>
<tr>
<td class="diff-marker"> </td>
<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>{{Equipment (UFO Defense) Navbar}}</div></td>
<td class="diff-marker"> </td>
<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>{{Equipment (UFO Defense) Navbar}}</div></td>
</tr>
<tr>
<td class="diff-marker"> </td>
<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>[[Category:Equipment (EU)]]</div></td>
<td class="diff-marker"> </td>
<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>[[Category:Equipment (EU)]]</div></td>
</tr>
<tr>
<td colspan="2" class="diff-empty"> </td>
<td class="diff-marker">+</td>
<td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>[[Category:Enemy Unknown/UFO Defense]]</div></td>
</tr>
</table>Hobbeshttps://www.ufopaedia.org/index.php?title=Auto-Cannon&diff=40014&oldid=prevSpike: Rewrite of IN section2012-10-21T21:59:52Z<p>Rewrite of IN section</p>
<table class="diff diff-contentalign-left diff-editfont-monospace" data-mw="interface">
<col class="diff-marker" />
<col class="diff-content" />
<col class="diff-marker" />
<col class="diff-content" />
<tr class="diff-title" lang="en">
<td colspan="2" style="background-color: #fff; color: #202122; text-align: center;">← Older revision</td>
<td colspan="2" style="background-color: #fff; color: #202122; text-align: center;">Revision as of 21:59, 21 October 2012</td>
</tr><tr>
<td colspan="2" class="diff-lineno">Line 9:</td>
<td colspan="2" class="diff-lineno">Line 9:</td>
</tr>
<tr>
<td class="diff-marker"> </td>
<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>:'''AC-HE''' rounds can clear terrain, and wipe out groups of enemies. Note however they they may not be suitable against very heavily armoured units like the [[Sectopod]]s. HE shells are unfortunately also a major source of self inflicted wounds or kills, so be very careful when using them. Be prepared to lose equipment dropped if an enemy is defeated in the middle of a high explosive burst. </div></td>
<td class="diff-marker"> </td>
<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>:'''AC-HE''' rounds can clear terrain, and wipe out groups of enemies. Note however they they may not be suitable against very heavily armoured units like the [[Sectopod]]s. HE shells are unfortunately also a major source of self inflicted wounds or kills, so be very careful when using them. Be prepared to lose equipment dropped if an enemy is defeated in the middle of a high explosive burst. </div></td>
</tr>
<tr>
<td class="diff-marker"> </td>
<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td>
<td class="diff-marker"> </td>
<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td>
</tr>
<tr>
<td class="diff-marker">−</td>
<td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>:'''AC-Incendiary''' rounds can serve two important functions. The first is simply to start fires. Burning down a building or orchard is often safer then going inside or blasting away the obstacles, which would expose you to reaction fire.</div></td>
<td class="diff-marker">+</td>
<td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>:'''AC-Incendiary''' rounds can serve two important functions. The first is simply to start fires. Burning down a building or orchard is often safer then going inside or blasting away the obstacles, which would expose you to reaction fire.<ins class="diffchange diffchange-inline"> The other important use is simply to start fires and illuminate the battlefield. Compared to [[Electro-flares]] this can conserve the limited item space aboard the transport. Each clip of IN rounds can illuminate 14 areas on the map for a reasonable period of time, especially if using a patch to fix the Smoke/Fire Limit bug. </ins></div></td>
</tr>
<tr>
<td class="diff-marker"> </td>
<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td>
<td class="diff-marker"> </td>
<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td>
</tr>
<tr>
<td class="diff-marker">−</td>
<td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div><del class="diffchange diffchange-inline">AC-I</del> <del class="diffchange diffchange-inline">rounds</del> <del class="diffchange diffchange-inline">are</del> <del class="diffchange diffchange-inline">also</del> <del class="diffchange diffchange-inline">the</del> <del class="diffchange diffchange-inline">most</del> <del class="diffchange diffchange-inline">effective</del> <del class="diffchange diffchange-inline">means</del> <del class="diffchange diffchange-inline">of</del> <del class="diffchange diffchange-inline">dishing</del> <del class="diffchange diffchange-inline">out incendiary</del> damage against Zombies to prevent them from hatching into [[Chryssalid]]s<del class="diffchange diffchange-inline">,</del> <del class="diffchange diffchange-inline">though</del> this effect only works on the killing blow. Sadly, <del class="diffchange diffchange-inline">this</del> does so little damage per shot that it often takes less TUs to just kill Zombies with conventional weapons, then kill the resulting Chryssalid, which gives you more <del class="diffchange diffchange-inline">points</del> in any case. For instance, a Heavy Plasma on auto-shot will often kill the <del class="diffchange diffchange-inline">zombie</del> with the first shot and the Chryssalid with the second or third shot. With the weaker weapons, say AC-HE rounds, you can fire a few conventional rounds in the hopes of leaving the zombie on critical health, then finishing it with AC-IN, but due to damage being random, this turns out to be more time consuming than one might think.</div></td>
<td class="diff-marker">+</td>
<td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins class="diffchange diffchange-inline">:It</ins> <ins class="diffchange diffchange-inline">is</ins> <ins class="diffchange diffchange-inline">problematic</ins> <ins class="diffchange diffchange-inline">to</ins> <ins class="diffchange diffchange-inline">use</ins> <ins class="diffchange diffchange-inline">AC-I</ins> <ins class="diffchange diffchange-inline">rounds</ins> <ins class="diffchange diffchange-inline">to</ins> <ins class="diffchange diffchange-inline">deal</ins> <ins class="diffchange diffchange-inline">killing</ins> <ins class="diffchange diffchange-inline">Incendiary</ins> damage against Zombies to prevent them from hatching into [[Chryssalid]]s<ins class="diffchange diffchange-inline">.</ins> <ins class="diffchange diffchange-inline">First</ins> this effect only works on the killing blow. Sadly, <ins class="diffchange diffchange-inline">incendiary damage</ins> does so little damage per shot that it often takes less TUs to just kill Zombies with conventional weapons,<ins class="diffchange diffchange-inline"> and</ins> then kill the resulting Chryssalid, which gives you<ins class="diffchange diffchange-inline"> a better score and</ins> more <ins class="diffchange diffchange-inline">loot</ins> in any case. For instance, a Heavy Plasma on auto-shot will often kill the <ins class="diffchange diffchange-inline">Zombie</ins> with the first shot and the Chryssalid with the second or third shot. With the weaker weapons, say AC-HE rounds, you can fire a few conventional rounds in the hopes of leaving the zombie on critical health, then finishing it with AC-IN, but due to damage being random, this turns out to be more time consuming than one might think.</div></td>
</tr>
<tr>
<td class="diff-marker"> </td>
<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td>
<td class="diff-marker"> </td>
<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td>
</tr>
<tr>
<td class="diff-marker">−</td>
<td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>Also if you wish to abuse the game bug where all units standing in fire will take on incendiary impact damage, then again this is the most efficient mean of producing the damage. Damage dealt this way tends to ignore the protection on [[Sectopod| very heavily armoured]] units. </div></td>
<td class="diff-marker">+</td>
<td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins class="diffchange diffchange-inline">:</ins>Also if you wish to abuse the game bug<ins class="diffchange diffchange-inline">/exploit</ins> where all units standing in fire will take on incendiary impact damage<ins class="diffchange diffchange-inline"> whenever any unit is hit</ins>, then again this is the most efficient mean of producing the damage. Damage dealt this way tends to ignore the protection on [[Sectopod| very heavily armoured]] units. <ins class="diffchange diffchange-inline">In conjunction with this bug, AC-IN is the most effective way to breach UFOs while keeping intact their Power Sources.</ins></div></td>
</tr>
<tr>
<td class="diff-marker">−</td>
<td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"></td>
<td colspan="2" class="diff-empty"> </td>
</tr>
<tr>
<td class="diff-marker">−</td>
<td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>The other use is simply to start fires and illuminate the battlefield.</div></td>
<td colspan="2" class="diff-empty"> </td>
</tr>
<tr>
<td class="diff-marker">−</td>
<td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"></td>
<td colspan="2" class="diff-empty"> </td>
</tr>
<tr>
<td class="diff-marker">−</td>
<td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>AC-IN is the most effective way to breach Medium Scouts with intact Power Sources.</div></td>
<td colspan="2" class="diff-empty"> </td>
</tr>
<tr>
<td class="diff-marker"> </td>
<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td>
<td class="diff-marker"> </td>
<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td>
</tr>
<tr>
<td class="diff-marker"> </td>
<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>This weapon appears in ''[[X-COM|UFO: Enemy Unknown]]''. For the ''[[TFTD|Terror from the Deep]]'' equivalent, refer to [[Hydro-Jet Cannon]].</div></td>
<td class="diff-marker"> </td>
<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>This weapon appears in ''[[X-COM|UFO: Enemy Unknown]]''. For the ''[[TFTD|Terror from the Deep]]'' equivalent, refer to [[Hydro-Jet Cannon]].</div></td>
</tr>
</table>Spikehttps://www.ufopaedia.org/index.php?title=Auto-Cannon&diff=25968&oldid=prevBomb Bloke at 05:44, 18 December 20092009-12-18T05:44:57Z<p></p>
<table class="diff diff-contentalign-left diff-editfont-monospace" data-mw="interface">
<col class="diff-marker" />
<col class="diff-content" />
<col class="diff-marker" />
<col class="diff-content" />
<tr class="diff-title" lang="en">
<td colspan="2" style="background-color: #fff; color: #202122; text-align: center;">← Older revision</td>
<td colspan="2" style="background-color: #fff; color: #202122; text-align: center;">Revision as of 05:44, 18 December 2009</td>
</tr><tr>
<td colspan="2" class="diff-lineno">Line 18:</td>
<td colspan="2" class="diff-lineno">Line 18:</td>
</tr>
<tr>
<td class="diff-marker"> </td>
<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td>
<td class="diff-marker"> </td>
<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td>
</tr>
<tr>
<td class="diff-marker"> </td>
<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>AC-IN is the most effective way to breach Medium Scouts with intact Power Sources.</div></td>
<td class="diff-marker"> </td>
<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>AC-IN is the most effective way to breach Medium Scouts with intact Power Sources.</div></td>
</tr>
<tr>
<td colspan="2" class="diff-empty"> </td>
<td class="diff-marker">+</td>
<td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"></td>
</tr>
<tr>
<td colspan="2" class="diff-empty"> </td>
<td class="diff-marker">+</td>
<td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>This weapon appears in ''[[X-COM|UFO: Enemy Unknown]]''. For the ''[[TFTD|Terror from the Deep]]'' equivalent, refer to [[Hydro-Jet Cannon]].</div></td>
</tr>
<tr>
<td class="diff-marker"> </td>
<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td>
<td class="diff-marker"> </td>
<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td>
</tr>
<tr>
<td class="diff-marker"> </td>
<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>== Stats ==</div></td>
<td class="diff-marker"> </td>
<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>== Stats ==</div></td>
</tr>
<tr>
<td colspan="2" class="diff-lineno">Line 83:</td>
<td colspan="2" class="diff-lineno">Line 85:</td>
</tr>
<tr>
<td class="diff-marker"> </td>
<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>==See Also==</div></td>
<td class="diff-marker"> </td>
<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>==See Also==</div></td>
</tr>
<tr>
<td class="diff-marker"> </td>
<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>{{Equipment (UFO Defense) Navbar}}</div></td>
<td class="diff-marker"> </td>
<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>{{Equipment (UFO Defense) Navbar}}</div></td>
</tr>
<tr>
<td class="diff-marker">−</td>
<td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>[[Category:Equipment]]</div></td>
<td class="diff-marker">+</td>
<td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>[[Category:Equipment<ins class="diffchange diffchange-inline"> (EU)</ins>]]</div></td>
</tr>
</table>Bomb Blokehttps://www.ufopaedia.org/index.php?title=Auto-Cannon&diff=21844&oldid=prevFullAuto at 20:39, 17 July 20092009-07-17T20:39:03Z<p></p>
<table class="diff diff-contentalign-left diff-editfont-monospace" data-mw="interface">
<col class="diff-marker" />
<col class="diff-content" />
<col class="diff-marker" />
<col class="diff-content" />
<tr class="diff-title" lang="en">
<td colspan="2" style="background-color: #fff; color: #202122; text-align: center;">← Older revision</td>
<td colspan="2" style="background-color: #fff; color: #202122; text-align: center;">Revision as of 20:39, 17 July 2009</td>
</tr><tr>
<td colspan="2" class="diff-lineno">Line 1:</td>
<td colspan="2" class="diff-lineno">Line 1:</td>
</tr>
<tr>
<td class="diff-marker"> </td>
<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>This is the automatic version of the [[Heavy Cannon]]. It retains the versatility of the Heavy Cannon and features a larger magazine as well as the capability for automatic fire. </div></td>
<td class="diff-marker"> </td>
<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>This is the automatic version of the [[Heavy Cannon]]. It retains the versatility of the Heavy Cannon and features a larger magazine as well as the capability for automatic fire. </div></td>
</tr>
<tr>
<td class="diff-marker"> </td>
<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td>
<td class="diff-marker"> </td>
<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td>
</tr>
<tr>
<td class="diff-marker">−</td>
<td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>The Auto<del class="diffchange diffchange-inline"> </del>Cannon is heavier than the Heavy Cannon and<del class="diffchange diffchange-inline"> is thus</del> less accurate. It is a slow and cumbersome<del class="diffchange diffchange-inline"> beast of a weapon. Though it is called an "auto" cannon and looks like a large gatling gun, is not a fast</del> weapon. It is the slowest<del class="diffchange diffchange-inline"> operational</del> three-shot-burst weapon in the<del class="diffchange diffchange-inline"> entire</del> X-Com armoury. It is also the Auto<del class="diffchange diffchange-inline"> </del>Cannon's <del class="diffchange diffchange-inline">''</del>most powerful<del class="diffchange diffchange-inline">''</del> feature. </div></td>
<td class="diff-marker">+</td>
<td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>The Auto<ins class="diffchange diffchange-inline">-</ins>Cannon is heavier than the Heavy Cannon and less accurate. It is a slow and cumbersome weapon. It is the slowest three-shot-burst weapon in the X-Com armoury. It is also the Auto<ins class="diffchange diffchange-inline">-</ins>Cannon's most powerful feature. </div></td>
</tr>
<tr>
<td class="diff-marker"> </td>
<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td>
<td class="diff-marker"> </td>
<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td>
</tr>
<tr>
<td class="diff-marker">−</td>
<td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>As with its close cousin the Heavy Cannon, the Auto<del class="diffchange diffchange-inline"> </del>Cannon retains a versatile selection of shells to suit your every need. Armour <del class="diffchange diffchange-inline">Piercing</del>, <del class="diffchange diffchange-inline">High</del> <del class="diffchange diffchange-inline">Explosive</del> and <del class="diffchange diffchange-inline">Incendiary</del> rounds are all available. By reducing the effectiveness and size of the shells, more shells can be stored in the Auto<del class="diffchange diffchange-inline"> </del>Cannon's<del class="diffchange diffchange-inline"> ammunition</del> magazine, and the shells are slightly lighter to carry than Heavy Cannon shells. The shells still pack a considerable punch nonetheless.</div></td>
<td class="diff-marker">+</td>
<td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>As with its close cousin the Heavy Cannon, the Auto<ins class="diffchange diffchange-inline">-</ins>Cannon retains a versatile selection of shells to suit your every need. Armour <ins class="diffchange diffchange-inline">piercing</ins>, <ins class="diffchange diffchange-inline">high</ins> <ins class="diffchange diffchange-inline">explosive</ins> and <ins class="diffchange diffchange-inline">incendiary</ins> rounds are all available. By reducing the effectiveness and size of the shells, more shells can be stored in the Auto<ins class="diffchange diffchange-inline">-</ins>Cannon's magazine, and the shells are slightly lighter to carry than Heavy Cannon shells. The shells still pack a considerable punch nonetheless.</div></td>
</tr>
<tr>
<td class="diff-marker"> </td>
<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td>
<td class="diff-marker"> </td>
<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td>
</tr>
<tr>
<td class="diff-marker">−</td>
<td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>:'''AC-AP''' rounds are standard for the Auto<del class="diffchange diffchange-inline"> </del>Cannon, but are not particularly remarkable since they straddle the middle<del class="diffchange diffchange-inline">-</del>ground between the Pistol and Cannon Tank shells. However they are reliable when you need to fight in close quarters and you do not want to cause any damage to your surroundings or destroy equipment. </div></td>
<td class="diff-marker">+</td>
<td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>:'''AC-AP''' rounds are standard for the Auto<ins class="diffchange diffchange-inline">-</ins>Cannon, but are not particularly remarkable since they straddle the middle<ins class="diffchange diffchange-inline"> </ins>ground between the Pistol and Cannon Tank shells. However they are reliable when you need to fight in close quarters and you do not want to cause any damage to your surroundings or destroy equipment. </div></td>
</tr>
<tr>
<td class="diff-marker"> </td>
<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td>
<td class="diff-marker"> </td>
<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td>
</tr>
<tr>
<td class="diff-marker">−</td>
<td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>:'''AC-HE''' rounds <del class="diffchange diffchange-inline">are by far the most popular and most useful shells to be crammed into the cannon's ammo hopper. They</del> clear terrain, wipe out <del class="diffchange diffchange-inline">mobs</del> of enemies<del class="diffchange diffchange-inline"> and can cause utter mayhem as effectively as a cluster bomb. The enemies ACHE at the mere sight of it</del>. Note however they they may not be suitable against very heavily armoured units like the [[Sectopod]]s. HE shells are unfortunately also a major source of self inflicted wounds or kills, so be very careful when using them. Be prepared to lose equipment dropped if an enemy is defeated in the middle of a high explosive burst. </div></td>
<td class="diff-marker">+</td>
<td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>:'''AC-HE''' rounds <ins class="diffchange diffchange-inline">can</ins> clear terrain,<ins class="diffchange diffchange-inline"> and</ins> wipe out <ins class="diffchange diffchange-inline">groups</ins> of enemies. Note however they they may not be suitable against very heavily armoured units like the [[Sectopod]]s. HE shells are unfortunately also a major source of self inflicted wounds or kills, so be very careful when using them. Be prepared to lose equipment dropped if an enemy is defeated in the middle of a high explosive burst. </div></td>
</tr>
<tr>
<td colspan="2" class="diff-empty"> </td>
<td class="diff-marker">+</td>
<td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"></td>
</tr>
<tr>
<td colspan="2" class="diff-empty"> </td>
<td class="diff-marker"><a class="mw-diff-movedpara-right" title="Paragraph was moved. Click to jump to old location." href="#movedpara_10_0_lhs">⚫</a></td>
<td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><a name="movedpara_8_1_rhs"></a>:'''AC-Incendiary''' rounds can serve two important functions. The first is simply to start fires. Burning down a building or orchard is often safer then going inside or blasting away the obstacles, which would expose you to reaction fire.</div></td>
</tr>
<tr>
<td colspan="2" class="diff-empty"> </td>
<td class="diff-marker">+</td>
<td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"></td>
</tr>
<tr>
<td colspan="2" class="diff-empty"> </td>
<td class="diff-marker"><a class="mw-diff-movedpara-right" title="Paragraph was moved. Click to jump to old location." href="#movedpara_10_1_lhs">⚫</a></td>
<td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><a name="movedpara_8_3_rhs"></a>AC-I rounds are also the most effective means of dishing out incendiary damage against Zombies to prevent them from hatching into [[Chryssalid]]s, though this effect only works on the killing blow. Sadly, this does so little damage per shot that it often <ins class="diffchange diffchange-inline">takes</ins> less <ins class="diffchange diffchange-inline">TUs</ins> to just kill Zombies with conventional weapons, then kill the resulting Chryssalid, which gives you more points in any case. For instance, a Heavy Plasma on auto-shot will often kill the zombie with the first shot and the Chryssalid with the second or third shot. With the weaker weapons, say AC-HE rounds, you can fire a few conventional rounds in the hopes of leaving the zombie on critical health, then finishing it with AC-IN, but due to damage being random, this turns out to be more time consuming than one might think.</div></td>
</tr>
<tr>
<td class="diff-marker"> </td>
<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td>
<td class="diff-marker"> </td>
<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td>
</tr>
<tr>
<td class="diff-marker"><a class="mw-diff-movedpara-left" title="Paragraph was moved. Click to jump to new location." href="#movedpara_8_1_rhs">⚫</a></td>
<td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div><a name="movedpara_10_0_lhs"></a>:'''AC-Incendiary''' rounds<del class="diffchange diffchange-inline"> are [[Auto-Cannon#Limitations of Incendiary damage|not as popular]] as the other two, but</del> can serve two<del class="diffchange diffchange-inline"> very</del> important functions. The first is simply to start fires. Burning down a building or orchard is often safer then going inside or blasting away the obstacles, which would expose you to reaction fire.</div></td>
<td colspan="2" class="diff-empty"> </td>
</tr>
<tr>
<td class="diff-marker"><a class="mw-diff-movedpara-left" title="Paragraph was moved. Click to jump to new location." href="#movedpara_8_3_rhs">⚫</a></td>
<td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div><a name="movedpara_10_1_lhs"></a>AC-I rounds are also the most effective means of dishing out incendiary damage against Zombies to prevent them from hatching into [[Chryssalid]]s, though this effect only works on the killing blow. Sadly, this does so little damage per shot that it often <del class="diffchange diffchange-inline">take</del> less <del class="diffchange diffchange-inline">TU</del> to just kill Zombies with conventional weapons, then kill the resulting Chryssalid, which gives you more points in any case. For instance, a Heavy Plasma on auto-shot will often kill the zombie with the first shot and the Chryssalid with the second or third shot. With the weaker weapons, say AC-HE rounds, you can fire a few conventional rounds in the hopes of leaving the zombie on critical health, then finishing it with AC-IN, but due to damage being random, this turns out to be more time consuming than one might think.</div></td>
<td colspan="2" class="diff-empty"> </td>
</tr>
<tr>
<td class="diff-marker"> </td>
<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>Also if you wish to abuse the game bug where all units standing in fire will take on incendiary impact damage, then again this is the most efficient mean of producing the damage. Damage dealt this way tends to ignore the protection on [[Sectopod| very heavily armoured]] units. </div></td>
<td class="diff-marker"> </td>
<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>Also if you wish to abuse the game bug where all units standing in fire will take on incendiary impact damage, then again this is the most efficient mean of producing the damage. Damage dealt this way tends to ignore the protection on [[Sectopod| very heavily armoured]] units. </div></td>
</tr>
<tr>
<td class="diff-marker"> </td>
<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td>
<td class="diff-marker"> </td>
<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td>
</tr>
<tr>
<td class="diff-marker">−</td>
<td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div><del class="diffchange diffchange-inline">:</del>The other<del class="diffchange diffchange-inline">, probably even more popular</del> use<del class="diffchange diffchange-inline">,</del> is simply to start fires and illuminate the battlefield.</div></td>
<td class="diff-marker">+</td>
<td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>The other use is simply to start fires and illuminate the battlefield.</div></td>
</tr>
<tr>
<td class="diff-marker"> </td>
<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td>
<td class="diff-marker"> </td>
<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td>
</tr>
<tr>
<td class="diff-marker">−</td>
<td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div><del class="diffchange diffchange-inline">:</del>AC-IN is the most effective way to breach Medium Scouts with intact Power Sources.</div></td>
<td class="diff-marker">+</td>
<td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>AC-IN is the most effective way to breach Medium Scouts with intact Power Sources.</div></td>
</tr>
<tr>
<td class="diff-marker"> </td>
<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td>
<td class="diff-marker"> </td>
<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td>
</tr>
<tr>
<td class="diff-marker"> </td>
<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>== Stats ==</div></td>
<td class="diff-marker"> </td>
<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>== Stats ==</div></td>
</tr>
<tr>
<td class="diff-marker">−</td>
<td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div><b>Auto<del class="diffchange diffchange-inline"> </del>Cannon:</b></div></td>
<td class="diff-marker">+</td>
<td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><b>Auto<ins class="diffchange diffchange-inline">-</ins>Cannon:</b></div></td>
</tr>
<tr>
<td class="diff-marker"> </td>
<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div><table><tr><td>[[Image:BIGOBS07.GIF|left|64 px]]</td><td></div></td>
<td class="diff-marker"> </td>
<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div><table><tr><td>[[Image:BIGOBS07.GIF|left|64 px]]</td><td></div></td>
</tr>
<tr>
<td class="diff-marker"> </td>
<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>*Size: 3 high x 2 wide</div></td>
<td class="diff-marker"> </td>
<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>*Size: 3 high x 2 wide</div></td>
</tr>
<tr>
<td colspan="2" class="diff-lineno">Line 58:</td>
<td colspan="2" class="diff-lineno">Line 60:</td>
</tr>
<tr>
<td class="diff-marker"> </td>
<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div></table></div></td>
<td class="diff-marker"> </td>
<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div></table></div></td>
</tr>
<tr>
<td class="diff-marker"> </td>
<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td>
<td class="diff-marker"> </td>
<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td>
</tr>
<tr>
<td class="diff-marker">−</td>
<td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>== Usage <del class="diffchange diffchange-inline">Notes</del> ==</div></td>
<td class="diff-marker">+</td>
<td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>== Usage <ins class="diffchange diffchange-inline">notes</ins> ==</div></td>
</tr>
<tr>
<td class="diff-marker"> </td>
<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>The following lists how many times a soldier can fire the gun by shot type continuously in any given round and the remaining percentage of any left over TUs that cannot be spent as a shot.</div></td>
<td class="diff-marker"> </td>
<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>The following lists how many times a soldier can fire the gun by shot type continuously in any given round and the remaining percentage of any left over TUs that cannot be spent as a shot.</div></td>
</tr>
<tr>
<td class="diff-marker"> </td>
<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td>
<td class="diff-marker"> </td>
<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td>
</tr>
<tr>
<td colspan="2" class="diff-lineno">Line 65:</td>
<td colspan="2" class="diff-lineno">Line 67:</td>
</tr>
<tr>
<td class="diff-marker"> </td>
<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>* Auto: 2 Shots, 20% Remaining TUs</div></td>
<td class="diff-marker"> </td>
<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>* Auto: 2 Shots, 20% Remaining TUs</div></td>
</tr>
<tr>
<td class="diff-marker"> </td>
<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td>
<td class="diff-marker"> </td>
<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td>
</tr>
<tr>
<td class="diff-marker">−</td>
<td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>== Limitations of <del class="diffchange diffchange-inline">Incendiary</del> damage ==</div></td>
<td class="diff-marker">+</td>
<td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>== Limitations of <ins class="diffchange diffchange-inline">incendiary</ins> damage ==</div></td>
</tr>
<tr>
<td class="diff-marker">−</td>
<td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>The listed<del class="diffchange diffchange-inline"> [[Incendiary]]</del> damage using <del class="diffchange diffchange-inline">IN</del> rounds is misleading. <del class="diffchange diffchange-inline">IN</del> rounds do ~6.4 damage on a direct hit. The damage values listed in the [[UFOpaedia]] do not determine how powerful an incendiary round deals damage; it only determines how wide an area will be blanketed with flames.</div></td>
<td class="diff-marker">+</td>
<td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>The listed damage using <ins class="diffchange diffchange-inline">incendiary</ins> rounds is misleading. <ins class="diffchange diffchange-inline">Incendiary</ins> rounds do ~6.4 damage on a direct hit. The damage values listed in the [[UFOpaedia]] do not determine how powerful an incendiary round deals damage; it only determines how wide an area will be blanketed with flames.</div></td>
</tr>
<tr>
<td class="diff-marker"> </td>
<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td>
<td class="diff-marker"> </td>
<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td>
</tr>
<tr>
<td class="diff-marker"> </td>
<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>Furthermore soldiers cannot gain any form of [[experience]] shooting any weapon loaded with incendiary rounds.</div></td>
<td class="diff-marker"> </td>
<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>Furthermore soldiers cannot gain any form of [[experience]] shooting any weapon loaded with incendiary rounds.</div></td>
</tr>
<tr>
<td class="diff-marker"> </td>
<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td>
<td class="diff-marker"> </td>
<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td>
</tr>
<tr>
<td class="diff-marker"> </td>
<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>==Tips==</div></td>
<td class="diff-marker"> </td>
<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>==Tips==</div></td>
</tr>
<tr>
<td colspan="2" class="diff-empty"> </td>
<td class="diff-marker"><a class="mw-diff-movedpara-right" title="Paragraph was moved. Click to jump to old location." href="#movedpara_25_0_lhs">⚫</a></td>
<td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><a name="movedpara_22_0_rhs"></a>The Auto<ins class="diffchange diffchange-inline">-</ins>Cannon is most efficient when armed with AC-HE shells and excels at close to mid range combat. If you must fight in long range combat, use the same strategies that you would use with the <ins class="diffchange diffchange-inline">[[</ins>Heavy Cannon<ins class="diffchange diffchange-inline">]]</ins> or [[Rocket Launcher]]. Use terrain to your advantage and try to hit a wall or climb up a level or two and fire down at the ground. </div></td>
</tr>
<tr>
<td class="diff-marker"> </td>
<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td>
<td class="diff-marker"> </td>
<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td>
</tr>
<tr>
<td colspan="2" class="diff-empty"> </td>
<td class="diff-marker"><a class="mw-diff-movedpara-right" title="Paragraph was moved. Click to jump to old location." href="#movedpara_26_1_lhs">⚫</a></td>
<td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><a name="movedpara_24_0_rhs"></a>When using AC-HE shells, be sure to wear some armour. A [[Power Suit]] or better is most ideal, but [[Personal Armour]] can do in a pinch. Armour will protect you from any blast from shells that detonate too early. With Power Armour in particular, the Auto<ins class="diffchange diffchange-inline">-</ins>Cannon is turned into an extremely potent close combat weapon and can safely attack from an adjacent tile without fear of damaging yourself. Be careful of the indiscriminate destruction of anything and everything around you, especially around UFO Power Units. </div></td>
</tr>
<tr>
<td class="diff-marker"><a class="mw-diff-movedpara-left" title="Paragraph was moved. Click to jump to new location." href="#movedpara_22_0_rhs">⚫</a></td>
<td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div><a name="movedpara_25_0_lhs"></a>The Auto<del class="diffchange diffchange-inline"> </del>Cannon is most efficient when armed with AC-HE shells and excels at close to mid range combat. If you must fight in long range combat, use the same strategies that you would use with the Heavy Cannon or [[Rocket Launcher]]. Use terrain to your advantage and try to hit a wall or climb up a level or two and fire down at the ground. </div></td>
<td colspan="2" class="diff-empty"> </td>
</tr>
<tr>
<td class="diff-marker">−</td>
<td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"></td>
<td colspan="2" class="diff-empty"> </td>
</tr>
<tr>
<td class="diff-marker"><a class="mw-diff-movedpara-left" title="Paragraph was moved. Click to jump to new location." href="#movedpara_24_0_rhs">⚫</a></td>
<td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div><a name="movedpara_26_1_lhs"></a>When using AC-HE shells, be sure to wear some armour. A [[Power Suit]] or better is most ideal, but [[Personal Armour]] can do in a pinch. Armour will protect you from any<del class="diffchange diffchange-inline"> back</del> blast from shells that detonate too early. With Power Armour in particular, the Auto<del class="diffchange diffchange-inline"> </del>Cannon is turned into an extremely potent close combat weapon and can safely attack from an adjacent tile without fear of damaging yourself. Be careful of the indiscriminate destruction of anything and everything around you, especially around UFO Power Units. </div></td>
<td colspan="2" class="diff-empty"> </td>
</tr>
<tr>
<td class="diff-marker"> </td>
<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td>
<td class="diff-marker"> </td>
<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td>
</tr>
<tr>
<td class="diff-marker">−</td>
<td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>Direct hits from the Auto<del class="diffchange diffchange-inline"> </del>Cannon may harm you even in a Power Armor, but it will not be<del class="diffchange diffchange-inline"> very</del> severe. This is extremely useful knowledge to have when you face enemies with psi powers. Though not especially powerful, the Auto<del class="diffchange diffchange-inline"> </del>Cannon packs enough firepower to be a real threat against most enemies such as [[Muton]]s, but is a very insignificant threat to your own soldiers as long as everyone wears Power Armour or [[Flying Suit]]s. </div></td>
<td class="diff-marker">+</td>
<td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>Direct hits from the Auto<ins class="diffchange diffchange-inline">-</ins>Cannon may harm you even in a Power Armor, but it will not be severe. This is extremely useful knowledge to have when you face enemies with psi powers. Though not especially powerful, the Auto<ins class="diffchange diffchange-inline">-</ins>Cannon packs enough firepower to be a real threat against most enemies such as [[Muton]]s, but is a very insignificant threat to your own soldiers as long as everyone wears Power Armour or [[Flying Suit]]s. </div></td>
</tr>
<tr>
<td class="diff-marker"> </td>
<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td>
<td class="diff-marker"> </td>
<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td>
</tr>
<tr>
<td class="diff-marker"> </td>
<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>When inside buildings or UFOs, you can also shoot AC-HE rounds at the ceiling and defeat anything that's directly above you. This is a very useful strategy to use in UFOs that have aliens waiting in ambush, such as in the [[Abductor]]. This strategy works with any weapon that produces an area of effect, including incendiary rounds or stun bombs. </div></td>
<td class="diff-marker"> </td>
<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>When inside buildings or UFOs, you can also shoot AC-HE rounds at the ceiling and defeat anything that's directly above you. This is a very useful strategy to use in UFOs that have aliens waiting in ambush, such as in the [[Abductor]]. This strategy works with any weapon that produces an area of effect, including incendiary rounds or stun bombs. </div></td>
</tr>
</table>FullAutohttps://www.ufopaedia.org/index.php?title=Auto-Cannon&diff=20980&oldid=prevJasonred at 07:55, 6 April 20092009-04-06T07:55:24Z<p></p>
<table class="diff diff-contentalign-left diff-editfont-monospace" data-mw="interface">
<col class="diff-marker" />
<col class="diff-content" />
<col class="diff-marker" />
<col class="diff-content" />
<tr class="diff-title" lang="en">
<td colspan="2" style="background-color: #fff; color: #202122; text-align: center;">← Older revision</td>
<td colspan="2" style="background-color: #fff; color: #202122; text-align: center;">Revision as of 07:55, 6 April 2009</td>
</tr><tr>
<td colspan="2" class="diff-lineno">Line 9:</td>
<td colspan="2" class="diff-lineno">Line 9:</td>
</tr>
<tr>
<td class="diff-marker"> </td>
<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>:'''AC-HE''' rounds are by far the most popular and most useful shells to be crammed into the cannon's ammo hopper. They clear terrain, wipe out mobs of enemies and can cause utter mayhem as effectively as a cluster bomb. The enemies ACHE at the mere sight of it. Note however they they may not be suitable against very heavily armoured units like the [[Sectopod]]s. HE shells are unfortunately also a major source of self inflicted wounds or kills, so be very careful when using them. Be prepared to lose equipment dropped if an enemy is defeated in the middle of a high explosive burst. </div></td>
<td class="diff-marker"> </td>
<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>:'''AC-HE''' rounds are by far the most popular and most useful shells to be crammed into the cannon's ammo hopper. They clear terrain, wipe out mobs of enemies and can cause utter mayhem as effectively as a cluster bomb. The enemies ACHE at the mere sight of it. Note however they they may not be suitable against very heavily armoured units like the [[Sectopod]]s. HE shells are unfortunately also a major source of self inflicted wounds or kills, so be very careful when using them. Be prepared to lose equipment dropped if an enemy is defeated in the middle of a high explosive burst. </div></td>
</tr>
<tr>
<td class="diff-marker"> </td>
<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td>
<td class="diff-marker"> </td>
<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td>
</tr>
<tr>
<td class="diff-marker">−</td>
<td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>:'''AC-Incendiary''' rounds are [[Auto-Cannon#Limitations of Incendiary damage|not as popular]] as the other two, but can serve two very important functions. The first is simply to start fires. <del class="diffchange diffchange-inline">AC-I rounds are the most effective means of dishing out incendiary damage against Zombies to prevent them from hatching into [[Chryssalid]]s, though this effect only works on the killing blow.</del> Burning down a building or orchard is often safer then going inside or blasting away the obstacles, which would expose you to reaction fire.<del class="diffchange diffchange-inline"> Also if you wish to abuse the game bug where all units standing in fire will take on incendiary impact damage, then again this is the most efficient mean of producing the damage. Damage dealt this way tends to ignore the protection on [[Sectopod| very heavily armoured]] units. </del></div></td>
<td class="diff-marker">+</td>
<td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>:'''AC-Incendiary''' rounds are [[Auto-Cannon#Limitations of Incendiary damage|not as popular]] as the other two, but can serve two very important functions. The first is simply to start fires. Burning down a building or orchard is often safer then going inside or blasting away the obstacles, which would expose you to reaction fire.</div></td>
</tr>
<tr>
<td colspan="2" class="diff-empty"> </td>
<td class="diff-marker">+</td>
<td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>AC-I rounds are also the most effective means of dishing out incendiary damage against Zombies to prevent them from hatching into [[Chryssalid]]s, though this effect only works on the killing blow. Sadly, this does so little damage per shot that it often take less TU to just kill Zombies with conventional weapons, then kill the resulting Chryssalid, which gives you more points in any case. For instance, a Heavy Plasma on auto-shot will often kill the zombie with the first shot and the Chryssalid with the second or third shot. With the weaker weapons, say AC-HE rounds, you can fire a few conventional rounds in the hopes of leaving the zombie on critical health, then finishing it with AC-IN, but due to damage being random, this turns out to be more time consuming than one might think.</div></td>
</tr>
<tr>
<td colspan="2" class="diff-empty"> </td>
<td class="diff-marker">+</td>
<td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>Also if you wish to abuse the game bug where all units standing in fire will take on incendiary impact damage, then again this is the most efficient mean of producing the damage. Damage dealt this way tends to ignore the protection on [[Sectopod| very heavily armoured]] units. </div></td>
</tr>
<tr>
<td class="diff-marker"> </td>
<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td>
<td class="diff-marker"> </td>
<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td>
</tr>
<tr>
<td class="diff-marker"> </td>
<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>:The other, probably even more popular use, is simply to start fires and illuminate the battlefield.</div></td>
<td class="diff-marker"> </td>
<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>:The other, probably even more popular use, is simply to start fires and illuminate the battlefield.</div></td>
</tr>
</table>Jasonredhttps://www.ufopaedia.org/index.php?title=Auto-Cannon&diff=20978&oldid=prevNKF: It's only the final blow that matters2009-04-06T07:25:44Z<p>It's only the final blow that matters</p>
<table class="diff diff-contentalign-left diff-editfont-monospace" data-mw="interface">
<col class="diff-marker" />
<col class="diff-content" />
<col class="diff-marker" />
<col class="diff-content" />
<tr class="diff-title" lang="en">
<td colspan="2" style="background-color: #fff; color: #202122; text-align: center;">← Older revision</td>
<td colspan="2" style="background-color: #fff; color: #202122; text-align: center;">Revision as of 07:25, 6 April 2009</td>
</tr><tr>
<td colspan="2" class="diff-lineno">Line 9:</td>
<td colspan="2" class="diff-lineno">Line 9:</td>
</tr>
<tr>
<td class="diff-marker"> </td>
<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>:'''AC-HE''' rounds are by far the most popular and most useful shells to be crammed into the cannon's ammo hopper. They clear terrain, wipe out mobs of enemies and can cause utter mayhem as effectively as a cluster bomb. The enemies ACHE at the mere sight of it. Note however they they may not be suitable against very heavily armoured units like the [[Sectopod]]s. HE shells are unfortunately also a major source of self inflicted wounds or kills, so be very careful when using them. Be prepared to lose equipment dropped if an enemy is defeated in the middle of a high explosive burst. </div></td>
<td class="diff-marker"> </td>
<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>:'''AC-HE''' rounds are by far the most popular and most useful shells to be crammed into the cannon's ammo hopper. They clear terrain, wipe out mobs of enemies and can cause utter mayhem as effectively as a cluster bomb. The enemies ACHE at the mere sight of it. Note however they they may not be suitable against very heavily armoured units like the [[Sectopod]]s. HE shells are unfortunately also a major source of self inflicted wounds or kills, so be very careful when using them. Be prepared to lose equipment dropped if an enemy is defeated in the middle of a high explosive burst. </div></td>
</tr>
<tr>
<td class="diff-marker"> </td>
<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td>
<td class="diff-marker"> </td>
<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td>
</tr>
<tr>
<td class="diff-marker">−</td>
<td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>:'''AC-Incendiary''' rounds are [[Auto-Cannon#Limitations of Incendiary damage|not as popular]] as the other two, but can serve two very important functions. The first is simply to start fires.<del class="diffchange diffchange-inline"> As the impact damage for incendiary rounds is the same regardless of the weapon,</del> AC-I rounds are the most effective means of dishing out incendiary damage against Zombies to prevent them from hatching into [[Chryssalid]]s<del class="diffchange diffchange-inline">.</del> <del class="diffchange diffchange-inline">Sadly,</del> this <del class="diffchange diffchange-inline">does</del> <del class="diffchange diffchange-inline">so</del> <del class="diffchange diffchange-inline">little</del> <del class="diffchange diffchange-inline">damage</del> <del class="diffchange diffchange-inline">per shot that you are usually better off just</del> killing <del class="diffchange diffchange-inline">Zombie with conventional weapons then just killing the resulting Chryssalid, which gives you more points in any case</del>. Burning down a building or orchard is often safer then going inside or blasting away the obstacles, which would expose you to reaction fire. Also if you wish to abuse the game bug where all units standing in fire will take on incendiary impact damage, then again this is the most efficient mean of producing the damage. </div></td>
<td class="diff-marker">+</td>
<td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>:'''AC-Incendiary''' rounds are [[Auto-Cannon#Limitations of Incendiary damage|not as popular]] as the other two, but can serve two very important functions. The first is simply to start fires. AC-I rounds are the most effective means of dishing out incendiary damage against Zombies to prevent them from hatching into [[Chryssalid]]s<ins class="diffchange diffchange-inline">,</ins> <ins class="diffchange diffchange-inline">though</ins> this <ins class="diffchange diffchange-inline">effect</ins> <ins class="diffchange diffchange-inline">only</ins> <ins class="diffchange diffchange-inline">works</ins> <ins class="diffchange diffchange-inline">on</ins> <ins class="diffchange diffchange-inline">the</ins> killing <ins class="diffchange diffchange-inline">blow</ins>. Burning down a building or orchard is often safer then going inside or blasting away the obstacles, which would expose you to reaction fire. Also if you wish to abuse the game bug where all units standing in fire will take on incendiary impact damage, then again this is the most efficient mean of producing the damage<ins class="diffchange diffchange-inline">. Damage dealt this way tends to ignore the protection on [[Sectopod| very heavily armoured]] units</ins>. </div></td>
</tr>
<tr>
<td class="diff-marker"> </td>
<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td>
<td class="diff-marker"> </td>
<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td>
</tr>
<tr>
<td class="diff-marker"> </td>
<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>:The other, probably even more popular use, is simply to start fires and illuminate the battlefield.</div></td>
<td class="diff-marker"> </td>
<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>:The other, probably even more popular use, is simply to start fires and illuminate the battlefield.</div></td>
</tr>
</table>NKF