Avatar (LWOTC)
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The Avatar is the pinnacle of the Elder's research, a physical body strong enough to withstand their immense psionic capabilities
The Avatar is the culmination of the Elder's research and they have new reappeared in a new body that is capable of handling their immense psionic powers. This new body is capable of continuously Regenerating and allows them to heal off damage they have taken over time.
The Avatar wields many unique abilities that makes them difficulty to defeat and a dangerous threat. Their Mental Fortitude makes them completely immune to any negative mental effects making it incredibly difficult to control and mitigate their actions. Whenever they receive damage, they can Teleport Escape to move to a new safe location. They are capable of launching a Null Lance, a powerful psionic beam dealing immense damage. With their immense psionic powers, they can Mind Control our soldiers and forcing them to attack their allies. Their most powerful ability, Dimensional Rift, allows them to open a very large rift dealing great damage to all targets within and will deal another instance of damage after a turn to any targets that remain in the rift and potentially stunning or disorienting them.
Avatar (Rank 1)
Weapon | Damage |
Crit Damage |
Clip Size |
Other |
---|---|---|---|---|
Psionic Repeater | 6 - 13 | 4 | 3 | Shred: 1 Pierce: 1 |
Dimensional Rift | 5 - 7 | - | - | Pierce: 4 Phase 2 Dmg: 6 - 10 Phase 2 Pierce: 4 |
Null Lance | 6 - 9 | - | - | Pierce: 1 |
Teleport to a random location whenever damaged |
Become immune to negative mental effects |
Seize control of the target's mind, forcing them to attack their own allies that lasts for 3 turns. 5-turn cooldown. |
Regenerate up to 5 HP at the start of the turn. | |
Project a beam of terrible power that damages every target it passes through. This attack can penetrate multiple enemies and obstacles. |
Open a large rift that deals psionic damage to all units within the area and deals another instance of damage to all units that remain in the area with a chance to stun or disorient them in the next turn. |
You do one additional point of base damage when using guns. 16% chance of applying after completion |
You do 2 additional points of base damage and 1 additional point(s) of bonus critical damage with your primary weapon. 8% chance of applying after completion | |
Gain 40 dodge against attacks within four tiles. 50% chance of applying after completion |
Reaction fire shots against you have a significantly decreased chance to hit. The bonus goes down with each additional reaction shot you face. 20% chance of applying after completion |
Ranged attacks against flanked enemies deal +2 damage. 33% chance of applying after completion |
Missed shots with your primary weapon have an additional roll to become a graze. 25% chance of applying after completion |
Your primary weapon attacks shred armor. 16% chance of applying after completion |
Tips
- Teleport Escape makes it very difficult to catch the Avatar but it will only trigger after they have taken damage and after the soldier's turn completes. It is best to deal as much damage in a single action as possible before the Avatar can possibly slip into a better position. One example is the Assault's Rapid Fire combined with the shotgun's high crit damage will allow them to deal incredibly high damage with a single action. The Avatar also does not have immunity to environmental effects making them vulnerable to Frost Bombs and stopping them from teleporting.
- Mental Fortress making them immune to any negative mental effects makes it so they are incredibly difficult to control. The only way is to inflict other debuffs to make them easier to defeat such as Holotarget or to use some effects such as poison to limit their capabilities.
- Mind Control is near impossible to resist thus having counters such as Mind Shields to become immune or moves such as Solace is helpful to cleanse the effect. Worse case there are still options such as Stock Strike to help stall for a turn as you aim to defeat the Avatar.
- Like most units with AOE moves, you ideally want to spread your soldiers out in order to greatly dissuade them from ever using them although they may still do so against single targets. Spreading out is still beneficial as it helps mitigate the amount of damage they can deal.