https://www.ufopaedia.org/index.php?title=Avatar_(XCOM2)&feed=atom&action=historyAvatar (XCOM2) - Revision history2024-03-29T09:58:33ZRevision history for this page on the wikiMediaWiki 1.35.4https://www.ufopaedia.org/index.php?title=Avatar_(XCOM2)&diff=91799&oldid=prevAnothrgamer1234 at 14:19, 10 July 20202020-07-10T14:19:13Z<p></p>
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</table>Anothrgamer1234https://www.ufopaedia.org/index.php?title=Avatar_(XCOM2)&diff=91797&oldid=prevAnothrgamer1234 at 14:17, 10 July 20202020-07-10T14:17:38Z<p></p>
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<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>Physically, it actually resembles your own Psionic soldiers, save for a shock of wild, gravity-defying white hair, a detail-obscuring faceplate, and its own unique Psionic Repeater rifle. In actuality, it is a hybrid creature: the result of rendering down countless human beings, especially those with psionic potential, into genetic soup, then adding alien and Elder DNA. The ghostly form of the Ethereal inhabiting the Avatar's body can be seen behind it. </div></td>
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<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>Physically, it actually resembles your own Psionic soldiers, save for a shock of wild, gravity-defying white hair, a detail-obscuring faceplate, and its own unique Psionic Repeater rifle. In actuality, it is a hybrid creature: the result of rendering down countless human beings, especially those with psionic potential, into genetic soup, then adding alien and Elder DNA. The ghostly form of the Ethereal inhabiting the Avatar's body can be seen behind it. </div></td>
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<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td>
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<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td>
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<td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>Like the Codex, it is capable of teleportation, and will do so after every time it takes damage. Fortunately, it is not capable of cloning itself. It makes up for this by having a much heftier health pool and innate health regeneration. it does have a tendency of staying close with it's reactive teleports, sometimes giving you a chance to move in for a high-damage flank with other soldiers. It has the Dimensional Rift ability and Null Lance to inflict direct damage, as well as Mind Control. Avatars are immune to Disorient, so their Mind Control is hard to break - you may want to bring a Solace Psi Operative along when you're expecting to face one.</div></td>
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<td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>Like the Codex, it is capable of teleportation, and will do so after every time it takes damage. Fortunately, it is not capable of cloning itself. It makes up for this by having a much heftier health pool and innate health regeneration. it does have a tendency of staying close with it's reactive teleports, sometimes giving you a chance to move in for a high-damage flank with other soldiers. It has the Dimensional Rift ability and Null Lance to inflict direct<ins class="diffchange diffchange-inline"> AoE</ins> damage, as well as Mind Control. Avatars are immune to Disorient, so their Mind Control is hard to break - you may want to bring a Solace Psi Operative along when you're expecting to face one.</div></td>
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<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td>
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<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td>
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<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>Your first encounter with this being will be after you're prompted to Skulljack a living Codex: much like how you encountered the first Codex after Skulljacking an ADVENT Officer, the Avatar will appear in response to this latest objective (and like the Codex 'brain', even if the mission ends with an evac, you recover the corpse automatically). Fortunately, this will be the only 'random' encounter with it.</div></td>
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<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>Your first encounter with this being will be after you're prompted to Skulljack a living Codex: much like how you encountered the first Codex after Skulljacking an ADVENT Officer, the Avatar will appear in response to this latest objective (and like the Codex 'brain', even if the mission ends with an evac, you recover the corpse automatically). Fortunately, this will be the only 'random' encounter with it.</div></td>
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</table>Anothrgamer1234https://www.ufopaedia.org/index.php?title=Avatar_(XCOM2)&diff=91796&oldid=prevAnothrgamer1234 at 14:16, 10 July 20202020-07-10T14:16:12Z<p></p>
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<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>The Elders' own bodies have degenerated to a substantial degree. The goal of the ADVENT/Alien Avatar project is the perfection of this entity - a new perfect body for an Ethereal to inhabit, with high psionic ability, speed and agility, and a blank slate with no existing mind to interfere with the Ethereal's control. Not only would this allow the Elders to escape their atrophying bodies, it would also amplify their psionic powers to a degree that would make them unstoppable. While the Avatars fought in-game are mere prototypes, they are no less dangerous for it. </div></td>
<td class="diff-marker"> </td>
<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>The Elders' own bodies have degenerated to a substantial degree. The goal of the ADVENT/Alien Avatar project is the perfection of this entity - a new perfect body for an Ethereal to inhabit, with high psionic ability, speed and agility, and a blank slate with no existing mind to interfere with the Ethereal's control. Not only would this allow the Elders to escape their atrophying bodies, it would also amplify their psionic powers to a degree that would make them unstoppable. While the Avatars fought in-game are mere prototypes, they are no less dangerous for it. </div></td>
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<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td>
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<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td>
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<td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>Physically, it actually resembles your own Psionic soldiers, save for a shock of wild, gravity-defying white hair,<del class="diffchange diffchange-inline"> and</del> a detail-obscuring faceplate, and its own unique Psionic Repeater rifle. In actuality, it is a hybrid creature: the result of rendering down countless human beings, especially those with psionic potential, into genetic soup, then adding alien and Elder DNA. The ghostly form of the Ethereal inhabiting the Avatar's body can be seen behind it. </div></td>
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<td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>Physically, it actually resembles your own Psionic soldiers, save for a shock of wild, gravity-defying white hair, a detail-obscuring faceplate, and its own unique Psionic Repeater rifle. In actuality, it is a hybrid creature: the result of rendering down countless human beings, especially those with psionic potential, into genetic soup, then adding alien and Elder DNA. The ghostly form of the Ethereal inhabiting the Avatar's body can be seen behind it. </div></td>
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<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td>
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<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td>
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<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>Like the Codex, it is capable of teleportation, and will do so after every time it takes damage. Fortunately, it is not capable of cloning itself. It makes up for this by having a much heftier health pool and innate health regeneration. it does have a tendency of staying close with it's reactive teleports, sometimes giving you a chance to move in for a high-damage flank with other soldiers. It has the Dimensional Rift ability and Null Lance to inflict direct damage, as well as Mind Control. Avatars are immune to Disorient, so their Mind Control is hard to break - you may want to bring a Solace Psi Operative along when you're expecting to face one.</div></td>
<td class="diff-marker"> </td>
<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>Like the Codex, it is capable of teleportation, and will do so after every time it takes damage. Fortunately, it is not capable of cloning itself. It makes up for this by having a much heftier health pool and innate health regeneration. it does have a tendency of staying close with it's reactive teleports, sometimes giving you a chance to move in for a high-damage flank with other soldiers. It has the Dimensional Rift ability and Null Lance to inflict direct damage, as well as Mind Control. Avatars are immune to Disorient, so their Mind Control is hard to break - you may want to bring a Solace Psi Operative along when you're expecting to face one.</div></td>
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</table>Anothrgamer1234https://www.ufopaedia.org/index.php?title=Avatar_(XCOM2)&diff=91795&oldid=prevAnothrgamer1234 at 14:15, 10 July 20202020-07-10T14:15:56Z<p></p>
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<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>The Elders' own bodies have degenerated to a substantial degree. The goal of the ADVENT/Alien Avatar project is the perfection of this entity - a new perfect body for an Ethereal to inhabit, with high psionic ability, speed and agility, and a blank slate with no existing mind to interfere with the Ethereal's control. Not only would this allow the Elders to escape their atrophying bodies, it would also amplify their psionic powers to a degree that would make them unstoppable. While the Avatars fought in-game are mere prototypes, they are no less dangerous for it. </div></td>
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<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>The Elders' own bodies have degenerated to a substantial degree. The goal of the ADVENT/Alien Avatar project is the perfection of this entity - a new perfect body for an Ethereal to inhabit, with high psionic ability, speed and agility, and a blank slate with no existing mind to interfere with the Ethereal's control. Not only would this allow the Elders to escape their atrophying bodies, it would also amplify their psionic powers to a degree that would make them unstoppable. While the Avatars fought in-game are mere prototypes, they are no less dangerous for it. </div></td>
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<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td>
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<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td>
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<td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>Physically, it actually resembles your own Psionic soldiers, save for a shock of wild, white hair, and a detail-obscuring faceplate, and its own unique Psionic Repeater rifle. In actuality, it is a hybrid creature: the result of rendering down countless human beings, especially those with psionic potential, into genetic soup, then adding alien and Elder DNA. The ghostly form of the Ethereal inhabiting the Avatar's body can be seen behind it. </div></td>
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<td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>Physically, it actually resembles your own Psionic soldiers, save for a shock of wild,<ins class="diffchange diffchange-inline"> gravity-defying</ins> white hair, and a detail-obscuring faceplate, and its own unique Psionic Repeater rifle. In actuality, it is a hybrid creature: the result of rendering down countless human beings, especially those with psionic potential, into genetic soup, then adding alien and Elder DNA. The ghostly form of the Ethereal inhabiting the Avatar's body can be seen behind it. </div></td>
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<td class="diff-marker"> </td>
<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td>
<td class="diff-marker"> </td>
<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td>
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<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>Like the Codex, it is capable of teleportation, and will do so after every time it takes damage. Fortunately, it is not capable of cloning itself. It makes up for this by having a much heftier health pool and innate health regeneration. it does have a tendency of staying close with it's reactive teleports, sometimes giving you a chance to move in for a high-damage flank with other soldiers. It has the Dimensional Rift ability and Null Lance to inflict direct damage, as well as Mind Control. Avatars are immune to Disorient, so their Mind Control is hard to break - you may want to bring a Solace Psi Operative along when you're expecting to face one.</div></td>
<td class="diff-marker"> </td>
<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>Like the Codex, it is capable of teleportation, and will do so after every time it takes damage. Fortunately, it is not capable of cloning itself. It makes up for this by having a much heftier health pool and innate health regeneration. it does have a tendency of staying close with it's reactive teleports, sometimes giving you a chance to move in for a high-damage flank with other soldiers. It has the Dimensional Rift ability and Null Lance to inflict direct damage, as well as Mind Control. Avatars are immune to Disorient, so their Mind Control is hard to break - you may want to bring a Solace Psi Operative along when you're expecting to face one.</div></td>
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</table>Anothrgamer1234https://www.ufopaedia.org/index.php?title=Avatar_(XCOM2)&diff=91650&oldid=prevAnothrgamer1234 at 14:59, 5 July 20202020-07-05T14:59:56Z<p></p>
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<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>|dodge = 25/25/25/25|psi = 100/200/200/200|immunities = [[Disoriented]], [[Stunned]], Panic, Mind Control}}</div></td>
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<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td>
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<td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>The Elders' own bodies have degenerated to a substantial degree. The goal of the ADVENT/Alien Avatar project is the perfection of this entity - a new perfect body for an Ethereal to inhabit, with high psionic ability, speed and agility, and a blank slate with no existing mind to interfere with the Ethereal's control.</div></td>
<td class="diff-marker">+</td>
<td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>The Elders' own bodies have degenerated to a substantial degree. The goal of the ADVENT/Alien Avatar project is the perfection of this entity - a new perfect body for an Ethereal to inhabit, with high psionic ability, speed and agility, and a blank slate with no existing mind to interfere with the Ethereal's control.<ins class="diffchange diffchange-inline"> Not only would this allow the Elders to escape their atrophying bodies, it would also amplify their psionic powers to a degree that would make them unstoppable. While the Avatars fought in-game are mere prototypes, they are no less dangerous for it. </ins></div></td>
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<td class="diff-marker"> </td>
<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td>
<td class="diff-marker"> </td>
<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td>
</tr>
<tr>
<td class="diff-marker">−</td>
<td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>Physically, it actually resembles your own Psionic soldiers, save for a shock of wild, white hair, and a detail-obscuring faceplate, and <del class="diffchange diffchange-inline">it's</del> own unique Psionic Repeater rifle. In actuality, it is a hybrid creature: the result of rendering down countless human beings, especially those with psionic potential, <del class="diffchange diffchange-inline">in to</del> genetic soup, then adding alien and <del class="diffchange diffchange-inline">elder</del> DNA. The ghostly form of the Ethereal inhabiting the Avatar's body can be seen behind it. </div></td>
<td class="diff-marker">+</td>
<td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>Physically, it actually resembles your own Psionic soldiers, save for a shock of wild, white hair, and a detail-obscuring faceplate, and <ins class="diffchange diffchange-inline">its</ins> own unique Psionic Repeater rifle. In actuality, it is a hybrid creature: the result of rendering down countless human beings, especially those with psionic potential, <ins class="diffchange diffchange-inline">into</ins> genetic soup, then adding alien and <ins class="diffchange diffchange-inline">Elder</ins> DNA. The ghostly form of the Ethereal inhabiting the Avatar's body can be seen behind it. </div></td>
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<td class="diff-marker"> </td>
<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td>
<td class="diff-marker"> </td>
<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td>
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<td class="diff-marker">−</td>
<td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>Like the Codex, it is capable of teleportation, and will do so after every time it takes damage. Fortunately, it is not capable of cloning itself. It makes up for this by having a much heftier health pool. it does have a tendency of staying close with it's reactive teleports, sometimes giving you a chance to move in for a high-damage flank with other soldiers. It has the <del class="diffchange diffchange-inline">Dimension</del> Rift ability, as well as Mind Control. Avatars are immune to Disorient, so their Mind Control is hard to break - you may want to bring a Solace Psi Operative along when you're expecting to face one.</div></td>
<td class="diff-marker">+</td>
<td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>Like the Codex, it is capable of teleportation, and will do so after every time it takes damage. Fortunately, it is not capable of cloning itself. It makes up for this by having a much heftier health pool<ins class="diffchange diffchange-inline"> and innate health regeneration</ins>. it does have a tendency of staying close with it's reactive teleports, sometimes giving you a chance to move in for a high-damage flank with other soldiers. It has the <ins class="diffchange diffchange-inline">Dimensional</ins> Rift ability<ins class="diffchange diffchange-inline"> and Null Lance to inflict direct damage</ins>, as well as Mind Control. Avatars are immune to Disorient, so their Mind Control is hard to break - you may want to bring a Solace Psi Operative along when you're expecting to face one.</div></td>
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<td class="diff-marker"> </td>
<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td>
<td class="diff-marker"> </td>
<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td>
</tr>
<tr>
<td class="diff-marker"> </td>
<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>Your first encounter with this being will be after you're prompted to Skulljack a living Codex: much like how you encountered the first Codex after Skulljacking an ADVENT Officer, the Avatar will appear in response to this latest objective (and like the Codex 'brain', even if the mission ends with an evac, you recover the corpse automatically). Fortunately, this will be the only 'random' encounter with it.</div></td>
<td class="diff-marker"> </td>
<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>Your first encounter with this being will be after you're prompted to Skulljack a living Codex: much like how you encountered the first Codex after Skulljacking an ADVENT Officer, the Avatar will appear in response to this latest objective (and like the Codex 'brain', even if the mission ends with an evac, you recover the corpse automatically). Fortunately, this will be the only 'random' encounter with it.</div></td>
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<td class="diff-marker"> </td>
<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td>
<td class="diff-marker"> </td>
<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td>
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<td class="diff-marker">−</td>
<td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>The only other time you'll encounter enemy Avatars in the campaign is in the final room of the [[Storyline Missions (XCOM2)#Alien Fortress|final mission]]. Three alien Avatars will attack you, and defeating them completes the game. In the final mission, you also control an Avatar of your own, inhabited by you, the Commander.</div></td>
<td class="diff-marker">+</td>
<td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>The only other time you'll encounter enemy Avatars in the campaign is in the final room of the [[Storyline Missions (XCOM2)#Alien Fortress|final mission]]. Three alien Avatars will attack you, and defeating them completes the game. In the final mission, you also control an Avatar of your own, inhabited by you, the Commander.<ins class="diffchange diffchange-inline"> This Avatar must survive to the end of the mission. </ins></div></td>
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<td class="diff-marker"> </td>
<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td>
<td class="diff-marker"> </td>
<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td>
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<td class="diff-marker"> </td>
<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>Multiple Avatars will also appear in the final missions of each of the Tactical Legacy Pack's mission sets. </div></td>
<td class="diff-marker"> </td>
<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>Multiple Avatars will also appear in the final missions of each of the Tactical Legacy Pack's mission sets. </div></td>
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</table>Anothrgamer1234https://www.ufopaedia.org/index.php?title=Avatar_(XCOM2)&diff=91649&oldid=prevAnothrgamer1234 at 14:56, 5 July 20202020-07-05T14:56:13Z<p></p>
<table class="diff diff-contentalign-left diff-editfont-monospace" data-mw="interface">
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<td colspan="2" style="background-color: #fff; color: #202122; text-align: center;">← Older revision</td>
<td colspan="2" style="background-color: #fff; color: #202122; text-align: center;">Revision as of 14:56, 5 July 2020</td>
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<td colspan="2" class="diff-lineno">Line 21:</td>
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<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>Your first encounter with this being will be after you're prompted to Skulljack a living Codex: much like how you encountered the first Codex after Skulljacking an ADVENT Officer, the Avatar will appear in response to this latest objective (and like the Codex 'brain', even if the mission ends with an evac, you recover the corpse automatically). Fortunately, this will be the only 'random' encounter with it.</div></td>
<td class="diff-marker"> </td>
<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>Your first encounter with this being will be after you're prompted to Skulljack a living Codex: much like how you encountered the first Codex after Skulljacking an ADVENT Officer, the Avatar will appear in response to this latest objective (and like the Codex 'brain', even if the mission ends with an evac, you recover the corpse automatically). Fortunately, this will be the only 'random' encounter with it.</div></td>
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<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td>
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<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td>
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<td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>The only other time you'll encounter enemy Avatars is in the final room of the [[Storyline Missions (XCOM2)#Alien Fortress|final mission]]. Three alien Avatars will attack you, and defeating them completes the game. In the final mission, you also control an Avatar of your own, inhabited by you, the Commander.</div></td>
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<td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>The only other time you'll encounter enemy Avatars<ins class="diffchange diffchange-inline"> in the campaign</ins> is in the final room of the [[Storyline Missions (XCOM2)#Alien Fortress|final mission]]. Three alien Avatars will attack you, and defeating them completes the game. In the final mission, you also control an Avatar of your own, inhabited by you, the Commander.</div></td>
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<td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"></td>
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<td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>Multiple Avatars will also appear in the final missions of each of the Tactical Legacy Pack's mission sets. </div></td>
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<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td>
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<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td>
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<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>[[Category:XCOM 2]]</div></td>
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<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>[[Category:XCOM 2]]</div></td>
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</table>Anothrgamer1234https://www.ufopaedia.org/index.php?title=Avatar_(XCOM2)&diff=91648&oldid=prevAnothrgamer1234 at 14:55, 5 July 20202020-07-05T14:55:19Z<p></p>
<table class="diff diff-contentalign-left diff-editfont-monospace" data-mw="interface">
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<td colspan="2" style="background-color: #fff; color: #202122; text-align: center;">← Older revision</td>
<td colspan="2" style="background-color: #fff; color: #202122; text-align: center;">Revision as of 14:55, 5 July 2020</td>
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<td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>{{InfoBox XCOM2</div></td>
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<td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>|name = Avatar</div></td>
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<td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>|image = [[File:XCOM2AvatarTransparent.png|140px| XCom 2 Avatar transparent|175px|right]] </div></td>
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<td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>|aim =85/85/85/85 </div></td>
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<td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>|critchance =10/20/20/20 </div></td>
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<td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>|defense =0/10/15/15 </div></td>
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<td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>|health = 25/25/30/35</div></td>
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<td class="diff-marker">+</td>
<td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>|armor = 0/2/3/4</div></td>
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<td class="diff-marker">+</td>
<td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>|mobility =15/15/16/16 </div></td>
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<td class="diff-marker">+</td>
<td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>|will =150/200/200/200 </div></td>
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<td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>|weapon = Psionic Repeater (9-10 damage), Avatar Psi Amp</div></td>
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<td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>|abilities = Psi Fortress, Null Lance, Dimensional Rift, Mind Control, Teleport, Avatar Regeneration</div></td>
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<td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>|dodge = 25/25/25/25|psi = 100/200/200/200|immunities = [[Disoriented]], [[Stunned]], Panic, Mind Control}}</div></td>
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<td class="diff-marker">+</td>
<td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"></td>
</tr>
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<td class="diff-marker"> </td>
<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>The Elders' own bodies have degenerated to a substantial degree. The goal of the ADVENT/Alien Avatar project is the perfection of this entity - a new perfect body for an Ethereal to inhabit, with high psionic ability, speed and agility, and a blank slate with no existing mind to interfere with the Ethereal's control.</div></td>
<td class="diff-marker"> </td>
<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>The Elders' own bodies have degenerated to a substantial degree. The goal of the ADVENT/Alien Avatar project is the perfection of this entity - a new perfect body for an Ethereal to inhabit, with high psionic ability, speed and agility, and a blank slate with no existing mind to interfere with the Ethereal's control.</div></td>
</tr>
<tr>
<td class="diff-marker"> </td>
<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td>
<td class="diff-marker"> </td>
<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td>
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</table>Anothrgamer1234https://www.ufopaedia.org/index.php?title=Avatar_(XCOM2)&diff=90883&oldid=prevAnothrgamer1234 at 00:07, 27 May 20202020-05-27T00:07:47Z<p></p>
<table class="diff diff-contentalign-left diff-editfont-monospace" data-mw="interface">
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<td colspan="2" style="background-color: #fff; color: #202122; text-align: center;">← Older revision</td>
<td colspan="2" style="background-color: #fff; color: #202122; text-align: center;">Revision as of 00:07, 27 May 2020</td>
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<td colspan="2" class="diff-lineno">Line 1:</td>
<td colspan="2" class="diff-lineno">Line 1:</td>
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<td class="diff-marker"> </td>
<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>The Elders' own bodies have degenerated to a substantial degree. The goal of the ADVENT/Alien Avatar project is the perfection of this entity - a new perfect body for an Ethereal to inhabit, with high psionic ability, speed and agility, and a blank slate with no existing mind to interfere with the Ethereal's control.</div></td>
<td class="diff-marker"> </td>
<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>The Elders' own bodies have degenerated to a substantial degree. The goal of the ADVENT/Alien Avatar project is the perfection of this entity - a new perfect body for an Ethereal to inhabit, with high psionic ability, speed and agility, and a blank slate with no existing mind to interfere with the Ethereal's control.</div></td>
</tr>
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<td class="diff-marker"> </td>
<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td>
<td class="diff-marker"> </td>
<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td>
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<td class="diff-marker">−</td>
<td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>Physically, it actually resembles your own Psionic soldiers, save for a shock of wild, white hair, and a detail-obscuring faceplate, and it's own unique Psionic Repeater rifle. In actuality, it is a hybrid creature: the result of rendering down countless human beings, especially those with psionic potential, in to genetic soup, then adding alien and elder DNA.</div></td>
<td class="diff-marker">+</td>
<td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>Physically, it actually resembles your own Psionic soldiers, save for a shock of wild, white hair, and a detail-obscuring faceplate, and it's own unique Psionic Repeater rifle. In actuality, it is a hybrid creature: the result of rendering down countless human beings, especially those with psionic potential, in to genetic soup, then adding alien and elder DNA.<ins class="diffchange diffchange-inline"> The ghostly form of the Ethereal inhabiting the Avatar's body can be seen behind it. </ins></div></td>
</tr>
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<td class="diff-marker"> </td>
<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td>
<td class="diff-marker"> </td>
<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td>
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<td class="diff-marker"> </td>
<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>Like the Codex, it is capable of teleportation, and will do so after every time it takes damage. Fortunately, it is not capable of cloning itself. It makes up for this by having a much heftier health pool. it does have a tendency of staying close with it's reactive teleports, sometimes giving you a chance to move in for a high-damage flank with other soldiers. It has the Dimension Rift ability, as well as Mind Control. Avatars are immune to Disorient, so their Mind Control is hard to break - you may want to bring a Solace Psi Operative along when you're expecting to face one.</div></td>
<td class="diff-marker"> </td>
<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>Like the Codex, it is capable of teleportation, and will do so after every time it takes damage. Fortunately, it is not capable of cloning itself. It makes up for this by having a much heftier health pool. it does have a tendency of staying close with it's reactive teleports, sometimes giving you a chance to move in for a high-damage flank with other soldiers. It has the Dimension Rift ability, as well as Mind Control. Avatars are immune to Disorient, so their Mind Control is hard to break - you may want to bring a Solace Psi Operative along when you're expecting to face one.</div></td>
</tr>
</table>Anothrgamer1234https://www.ufopaedia.org/index.php?title=Avatar_(XCOM2)&diff=88121&oldid=prevBinkyuk at 13:18, 22 October 20182018-10-22T13:18:11Z<p></p>
<table class="diff diff-contentalign-left diff-editfont-monospace" data-mw="interface">
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<col class="diff-content" />
<col class="diff-marker" />
<col class="diff-content" />
<tr class="diff-title" lang="en">
<td colspan="2" style="background-color: #fff; color: #202122; text-align: center;">← Older revision</td>
<td colspan="2" style="background-color: #fff; color: #202122; text-align: center;">Revision as of 13:18, 22 October 2018</td>
</tr><tr>
<td colspan="2" class="diff-lineno">Line 1:</td>
<td colspan="2" class="diff-lineno">Line 1:</td>
</tr>
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<td class="diff-marker"> </td>
<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>The Elders' own bodies have degenerated to a substantial degree. The goal of the ADVENT/Alien Avatar project is the perfection of this entity - a new perfect body for an Ethereal to inhabit, with high psionic ability, speed and agility, and a blank slate with no existing mind to interfere with the Ethereal's control.</div></td>
<td class="diff-marker"> </td>
<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>The Elders' own bodies have degenerated to a substantial degree. The goal of the ADVENT/Alien Avatar project is the perfection of this entity - a new perfect body for an Ethereal to inhabit, with high psionic ability, speed and agility, and a blank slate with no existing mind to interfere with the Ethereal's control.</div></td>
</tr>
<tr>
<td class="diff-marker"> </td>
<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td>
<td class="diff-marker"> </td>
<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td>
</tr>
<tr>
<td class="diff-marker">−</td>
<td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>Physically, it actually resembles your own Psionic soldiers, save for a shock of wild, white hair, and a detail-obscuring faceplate, and it's own unique Psionic Repeater rifle. In actuality, it is a hybrid creature: the <del class="diffchange diffchange-inline">genetic</del> <del class="diffchange diffchange-inline">soup</del> <del class="diffchange diffchange-inline">of</del> countless human beings <del class="diffchange diffchange-inline">have</del> <del class="diffchange diffchange-inline">been</del> <del class="diffchange diffchange-inline">processed</del> <del class="diffchange diffchange-inline">and</del> <del class="diffchange diffchange-inline">integrated</del> <del class="diffchange diffchange-inline">with</del> <del class="diffchange diffchange-inline">the</del> <del class="diffchange diffchange-inline">DNA</del> <del class="diffchange diffchange-inline">of</del> <del class="diffchange diffchange-inline">both</del> <del class="diffchange diffchange-inline">the</del> <del class="diffchange diffchange-inline">Ethereal elders</del> and <del class="diffchange diffchange-inline">various</del> <del class="diffchange diffchange-inline">alien races</del>.<del class="diffchange diffchange-inline"> </del></div></td>
<td class="diff-marker">+</td>
<td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>Physically, it actually resembles your own Psionic soldiers, save for a shock of wild, white hair, and a detail-obscuring faceplate, and it's own unique Psionic Repeater rifle. In actuality, it is a hybrid creature: the <ins class="diffchange diffchange-inline">result</ins> <ins class="diffchange diffchange-inline">of</ins> <ins class="diffchange diffchange-inline">rendering down</ins> countless human beings<ins class="diffchange diffchange-inline">,</ins> <ins class="diffchange diffchange-inline">especially</ins> <ins class="diffchange diffchange-inline">those</ins> <ins class="diffchange diffchange-inline">with</ins> <ins class="diffchange diffchange-inline">psionic</ins> <ins class="diffchange diffchange-inline">potential,</ins> <ins class="diffchange diffchange-inline">in</ins> <ins class="diffchange diffchange-inline">to</ins> <ins class="diffchange diffchange-inline">genetic</ins> <ins class="diffchange diffchange-inline">soup,</ins> <ins class="diffchange diffchange-inline">then</ins> <ins class="diffchange diffchange-inline">adding</ins> <ins class="diffchange diffchange-inline">alien</ins> and <ins class="diffchange diffchange-inline">elder</ins> <ins class="diffchange diffchange-inline">DNA</ins>.</div></td>
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<td class="diff-marker"> </td>
<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td>
<td class="diff-marker"> </td>
<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td>
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<tr>
<td class="diff-marker">−</td>
<td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>Like the Codex, it is capable of teleportation, and will do so after every time it takes damage. Fortunately, it is not capable of cloning itself. It makes up for this by having a much heftier health pool. it does have a tendency of staying close with it's reactive teleports, giving you a chance to move in for a high-damage flank with other soldiers. It has the Dimension Rift ability, as well as Mind Control. Avatars are immune to Disorient, so their Mind Control is hard to break - you may want to bring a Solace Psi Operative along when you're expecting to face one.</div></td>
<td class="diff-marker">+</td>
<td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>Like the Codex, it is capable of teleportation, and will do so after every time it takes damage. Fortunately, it is not capable of cloning itself. It makes up for this by having a much heftier health pool. it does have a tendency of staying close with it's reactive teleports,<ins class="diffchange diffchange-inline"> sometimes</ins> giving you a chance to move in for a high-damage flank with other soldiers. It has the Dimension Rift ability, as well as Mind Control. Avatars are immune to Disorient, so their Mind Control is hard to break - you may want to bring a Solace Psi Operative along when you're expecting to face one.</div></td>
</tr>
<tr>
<td class="diff-marker"> </td>
<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td>
<td class="diff-marker"> </td>
<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td>
</tr>
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<td class="diff-marker">−</td>
<td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>Your first encounter with this being will be after you're prompted to Skulljack a living Codex: much like how you encountered the first Codex after Skulljacking an ADVENT <del class="diffchange diffchange-inline">Captain</del>, the Avatar will appear in response to this latest objective (and like the Codex '<del class="diffchange diffchange-inline">brains</del>', even if the mission ends with an evac, you<del class="diffchange diffchange-inline"> do</del> recover the corpse automatically). Fortunately, this will be the only 'random' encounter with it.</div></td>
<td class="diff-marker">+</td>
<td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>Your first encounter with this being will be after you're prompted to Skulljack a living Codex: much like how you encountered the first Codex after Skulljacking an ADVENT <ins class="diffchange diffchange-inline">Officer</ins>, the Avatar will appear in response to this latest objective (and like the Codex '<ins class="diffchange diffchange-inline">brain</ins>', even if the mission ends with an evac, you recover the corpse automatically). Fortunately, this will be the only 'random' encounter with it.</div></td>
</tr>
<tr>
<td class="diff-marker"> </td>
<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td>
<td class="diff-marker"> </td>
<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td>
</tr>
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<td class="diff-marker"> </td>
<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>The only other time you'll encounter enemy Avatars is in the final room of the [[Storyline Missions (XCOM2)#Alien Fortress|final mission]]. Three alien Avatars will attack you, and defeating them completes the game. In the final mission, you also control an Avatar of your own, inhabited by you, the Commander.</div></td>
<td class="diff-marker"> </td>
<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>The only other time you'll encounter enemy Avatars is in the final room of the [[Storyline Missions (XCOM2)#Alien Fortress|final mission]]. Three alien Avatars will attack you, and defeating them completes the game. In the final mission, you also control an Avatar of your own, inhabited by you, the Commander.</div></td>
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</table>Binkyukhttps://www.ufopaedia.org/index.php?title=Avatar_(XCOM2)&diff=75687&oldid=prevTvol-bot: Bot: Replacing category XCOM2 with XCOM 22017-01-29T09:55:01Z<p>Bot: Replacing category XCOM2 with XCOM 2</p>
<table class="diff diff-contentalign-left diff-editfont-monospace" data-mw="interface">
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<td colspan="2" style="background-color: #fff; color: #202122; text-align: center;">← Older revision</td>
<td colspan="2" style="background-color: #fff; color: #202122; text-align: center;">Revision as of 09:55, 29 January 2017</td>
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<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>The only other time you'll encounter enemy Avatars is in the final room of the [[Storyline Missions (XCOM2)#Alien Fortress|final mission]]. Three alien Avatars will attack you, and defeating them completes the game. In the final mission, you also control an Avatar of your own, inhabited by you, the Commander.</div></td>
<td class="diff-marker"> </td>
<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>The only other time you'll encounter enemy Avatars is in the final room of the [[Storyline Missions (XCOM2)#Alien Fortress|final mission]]. Three alien Avatars will attack you, and defeating them completes the game. In the final mission, you also control an Avatar of your own, inhabited by you, the Commander.</div></td>
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<td class="diff-marker"> </td>
<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td>
<td class="diff-marker"> </td>
<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td>
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<td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>[[Category: <del class="diffchange diffchange-inline">XCOM2</del>]]</div></td>
<td class="diff-marker">+</td>
<td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>[[Category:<ins class="diffchange diffchange-inline">XCOM</ins> <ins class="diffchange diffchange-inline">2</ins>]]</div></td>
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</table>Tvol-bot