Difference between revisions of "Avatar Project (XCOM2)"
(Created page with "The Avatar Project is the end goal of the aliens. Figuring out what it is and stopping it comprises most of the plot of the game. ==Avatar Progress== On the Hologlobe, the ...")
Revision as of 17:10, 9 March 2016
The Avatar Project is the end goal of the aliens. Figuring out what it is and stopping it comprises most of the plot of the game.
On the Hologlobe, the Avatar Project, once revealed, will take a spot at the top center of the display. The Avatar Project has 12 'blocks', which will fill when the Aliens make progress on it, and be removed when XCOM makes progress against them. Progress will fluctuate from 0-12 over the course of the game.
If the aliens manage to fill all 12 blocks, the display is replaced by a countdown timer. If this countdown reaches zero, XCOM will be defeated and the game will end. The timer can be halted(and returned to the normal display) by reducing Avatar progress before the countdown ends.
Reducing Avatar Progress
Each Alien Facility on the map, as well as the Avatar Progress master counter in the Pacific Ocean, will have a number of blocks under it. Those are the blocks which that facility devotes to the Avatar project; destroying an alien facility will eliminate all progress the aliens are getting from that facility.
Furthermore, you can reduce Avatar progress simply by progressing through the plot. The following actions reduce Avatar progress by the stated amounts.
- Steal Blacksite Vial: 1 block
- Steal Forge Stasis Suit: 2 blocks
- Skulljack an Advent officer and kill the resulting Codex: 1 block
- Steal the Psionic Gate: 2 blocks
- Skulljack a Codex and kill the resulting Avatar: 3 blocks