Difference between revisions of "Avenger"

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[[Category:Crafts]]
 
 
== General Information ==
 
== General Information ==
 
[[Image:avenger.png|right|Avenger - Ultimate Craft]]
 
[[Image:avenger.png|right|Avenger - Ultimate Craft]]
The "Avenger" is the ultimate replication of Alien technology. Both a troop transporter and an effective interceptor, the "Avenger" is generally considered to be the best craft to use once the technology has been developed.
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The '''Avenger''' is the ultimate replication of Alien technology. It is both the best troop transporter and best interceptor available in the game.  (However, unless you exploit the "[[Exploits#Infinite Fuel|infinite fuel]]" cheat, Skyrangers are able to stay in the air many times longer than any other aircraft, making them of use to exploit the "[[Exploits#All Terror Missions During the Day|all terror missions during the day]]" trick.)
  
(HOWEVER!!! Unless you exploit the "infinite fuel" cheat, the skyranger will be able to stay in the air something like... 10,000% longer than any other aircraft. This makes it ESSENTIAL to keep a skyranger around to detect alien bases. And also to exploit the terror mission daylight mission trick)
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The Avenger is the fastest craft available to [[X-COM]], as well as the most resilient to damage. It has a huge amount of room in the cargo holds, enough to carry 26 [[soldiers]] (or a mix of soldiers and [[Heavy Weapons Platforms]]).  
  
The fastest craft available to [[X-COM]], as well as the most resilient to damage. It also has a huge amount of room in the cargo holds. The "Avenger" - when armed with dual [[Plasma Beam]]s, is arguably the only craft available to X-COM that can reliably intercept an alien battleship single-handed without being completely destroyed. <br clear="all" />
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When armed with dual [[Plasma Beam]]s, the avenger is the only craft available to X-COM that can reliably intercept an alien battleship single-handedly without risking being completely destroyed. <br clear="all" />
  
 
== Special Requirements ==
 
== Special Requirements ==
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*[[Skyranger]] - Standard Troop Transporter
 
*[[Skyranger]] - Standard Troop Transporter
 
*[[Lightning]] - New Fighter-Transporter
 
*[[Lightning]] - New Fighter-Transporter
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[[Category:Crafts]]

Revision as of 01:57, 7 March 2007

General Information

Avenger - Ultimate Craft

The Avenger is the ultimate replication of Alien technology. It is both the best troop transporter and best interceptor available in the game. (However, unless you exploit the "infinite fuel" cheat, Skyrangers are able to stay in the air many times longer than any other aircraft, making them of use to exploit the "all terror missions during the day" trick.)

The Avenger is the fastest craft available to X-COM, as well as the most resilient to damage. It has a huge amount of room in the cargo holds, enough to carry 26 soldiers (or a mix of soldiers and Heavy Weapons Platforms).

When armed with dual Plasma Beams, the avenger is the only craft available to X-COM that can reliably intercept an alien battleship single-handedly without risking being completely destroyed.

Special Requirements

The "Avenger" craft is fuelled by Elerium-115. Before manufacturing this craft, ensure that you have sufficient stocks of Elerium in your general stores.

While airborne, the Avenger consumes 1 fuel unit (1/5th unit of Elerium-115, 1.66% total fuel) every ten minutes, regardless of the speed of the craft. The Avenger has a maximum (radial) range of 27,000 nautical miles, while being airborne for 5 hours. Its maximum (distance) range is 54,000 nautical miles for a total fly time of 10 hours. Patrolling has no effect on fuel consumption.

One Avenger requires 12 units of Elerium for refuelling. When refuelling, the Avenger receives 8.3% more fuel (1/12th its Elerium) every half hour, on the half hour. So it can take up to six hours to refuel, and will be finished fuelling precisely on the turn of a half hour.

If Plasma Beams have been fired, it will take 3 hours to re-arm, regardless of how many PB shots were used. At the turn of the first hour after refuelling (measured by hour on the clock, straight up), your left Plasma Beam goes to 100 ammo. Turn of second hour, right one goes to 100. Turn of third hour: Craft drops out of REARMING status and is ready to fly. Even if your craft has not fired (ammo=100), it will still wait until the next hour (straight up) going through that last REARM phase after refuelling.

Avengers are repaired at the rate of 2% damage per day. Thus it can take e.g. THIRTY DAYS to fix a 60% damaged Avenger. A Firestorm would recover from 60% in just 12 days (5%/day). However, what's really happening here is that they both repair approximately the same Damage Capacity (i.e., "hit points") per day... 2% of 1200 equals 24/day for Avenger, and 5% of 500 equals 25/day for Firestorm.

Service is done in this order: Repairs, refuelling, rearming. If you transfer an Avenger between bases, it will still need refuelling and rearming when it arrives even though 12+ hours have passed (if it needed them before it left).

Vital Statistics

Maximum Speed:5,400
Acceleration:10
Fuel Capacity:60
Weapon Pods:2
Damage Capacity:1,200
Cargo Space:26
HWP Capacity:4
Work Space Required:36

See Also