Difference between revisions of "BIGLETS.DAT"

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They start at ascii character 33 ('!')
 
They start at ascii character 33 ('!')
  
The bitmaps contain quite a bit of whitespace at the edges. However, they are drawn in the Game with accurate kerning. These kerning tables are hardcoded in the executable. This prevents any replacement for this font from looking correct without hex editing the executable.
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The bitmaps contain quite a bit of whitespace at the edges. However, they are drawn in the Game with accurate kerning. These kerning tables are hardcoded in the executable. This prevents any replacement for this font from looking correct without hex editing the executable, or carefully matching the edges of the characters with the old font.
  
 
(DF) 10:52, 25 May 2007 (PDT)
 
(DF) 10:52, 25 May 2007 (PDT)

Revision as of 17:53, 25 May 2007

An array of Font Glyphs for rendering the large text font.

The file contains 176 bitmaps arranged vertically, the bitmaps are 16x16 pixels. Each pixel is 8bits.

They start at ascii character 33 ('!')

The bitmaps contain quite a bit of whitespace at the edges. However, they are drawn in the Game with accurate kerning. These kerning tables are hardcoded in the executable. This prevents any replacement for this font from looking correct without hex editing the executable, or carefully matching the edges of the characters with the old font.

(DF) 10:52, 25 May 2007 (PDT)