BIGLETS.DAT
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An array of Font Glyphs for rendering the large text. Each character is represented by a 16x16 bitmap of up to six colors (including transparency), using one byte per pixel (256 bytes per character). These color indexes are remapped to different parts of the palette in use at run time (so text using this font may appear in many different shades or colors).
The standard table starts at the first printable ASCII character, 33 ('!'), and continues to character 161 - For a total of 128 characters (32,768 bytes). Viewed from left to right, top to bottom, they are:
The CE version adds an extra 45 characters for a total of 173 (44,288 bytes).
See Also
- SMALLSET.DAT - The smaller version of this font.
- GeoScape String Files - Strings that use this font.
- Tactical String Files - Strings that use this font.
- Saved Game Files