Difference between revisions of "Banshee Armor (Long War)"
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(Updated costs as of beta 14g) |
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|prerequisites=Mobile Power Armor | |prerequisites=Mobile Power Armor | ||
|engineers=40 | |engineers=40 | ||
+ | |other= - | ||
|special= Grapple | |special= Grapple | ||
|health=3 | |health=3 | ||
|mobility=4 | |mobility=4 | ||
− | |defense= | + | |defense=12 |
|will=0 | |will=0 | ||
|dr=0 | |dr=0 | ||
− | |credits= | + | |credits=140 |
− | |alienaloys= | + | |alienaloys=36 |
− | |elerium= | + | |elerium=20 |
|meld=0 | |meld=0 | ||
− | |build time= | + | |build time=14 |
+ | |quick credits=210 | ||
+ | |quick alienaloys=54 | ||
+ | |quick elerium=30 | ||
+ | |quick meld=5 | ||
+ | |quick build time=7 | ||
}} | }} | ||
+ | '' This armor incorporates a prototype elerium power cell with a single goal in mind: mobility. Coupled with a grapple, Banshee Armor should provide the soldier the ability to reach almost anywhere on the battlefield.'' | ||
+ | Solid armor choice for kitting ''Scouts'', ''Snipers'' or even ''Medics''. The defense combined with a perk like ''Tactical Sense'' can make your soldier very, very hard to hit. | ||
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− | + | == Gallery == | |
− | |||
− | ==Gallery == | ||
<gallery mode=packed-hover heights=320> | <gallery mode=packed-hover heights=320> |
Latest revision as of 00:26, 27 May 2016
Prerequisites | Mobile Power Armor | |||||||||
Other | - | |||||||||
Engineers | 40 | |||||||||
Special | Grapple | |||||||||
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Stats |
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Build costs |
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Normal |
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Quick |
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This armor incorporates a prototype elerium power cell with a single goal in mind: mobility. Coupled with a grapple, Banshee Armor should provide the soldier the ability to reach almost anywhere on the battlefield.
Solid armor choice for kitting Scouts, Snipers or even Medics. The defense combined with a perk like Tactical Sense can make your soldier very, very hard to hit.