Difference between revisions of "Banshee Armor (Long War)"
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− | + | <div style="float:right">{{Header (Long War)}}__TOC__</div> | |
{{Armor Data Box (Long War) | {{Armor Data Box (Long War) | ||
|image=Banshee armor Long War.png | |image=Banshee armor Long War.png | ||
|prerequisites=Mobile Power Armor | |prerequisites=Mobile Power Armor | ||
+ | |engineers=32 | ||
|special= Grapple | |special= Grapple | ||
|health=3 | |health=3 | ||
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Solid armor choice for kitting Scouts, Snipers or even Medics. The defense combined with a perk like Tactical Sense can make your soldier very, very hard to hit. | Solid armor choice for kitting Scouts, Snipers or even Medics. The defense combined with a perk like Tactical Sense can make your soldier very, very hard to hit. | ||
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Revision as of 11:34, 27 November 2014
Prerequisites | Mobile Power Armor | |||||||||
Other | - | |||||||||
Engineers | 32 | |||||||||
Special | Grapple | |||||||||
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Stats |
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Build costs |
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Normal |
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Quick |
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This armor incorporates a prototype elerium power cell with a single goal in mind: mobility. Coupled with a grapple, Banshee armor should provide the soldier the ability to reach almost anywhere on the battlefield.
Solid armor choice for kitting Scouts, Snipers or even Medics. The defense combined with a perk like Tactical Sense can make your soldier very, very hard to hit.