Difference between revisions of "Base Defense (Apocalypse)"

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(need at least one agent to defend a base.)
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The damage, losses and irritation of base defense can be easily minimised not so much by what you do on the tactical map, but how you build your base in the first place. By following these simple steps you can make base defense missions a walk in the park.
 
The damage, losses and irritation of base defense can be easily minimised not so much by what you do on the tactical map, but how you build your base in the first place. By following these simple steps you can make base defense missions a walk in the park.
  
1. When buying a new base, take into account the location of the access lift. Lifts located in corners or in narrow corridors are easily defended as they create a bottle neck, slowing down the advance of alien hordes and forcing them through a predictable path.
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# When buying a new base, take into account the location of the access lift. Lifts located in corners or in narrow corridors are easily defended as they create a bottle neck, slowing down the advance of alien hordes and forcing them through a predictable path.
  
2. Bear in mind that vehicle repair bays are a form of entrance too, and the aliens will have no hesitation in swarming in through any foolisly unguarded, or poorly placed, bays.
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# Bear in mind that vehicle repair bays are a form of entrance too, and the aliens will have no hesitation in swarming in through any foolisly unguarded, or poorly placed, bays.
  
3. Isolate Lifts and repair bays by surrounding them with a string of security stations, advanced security stations are naturally better if you have the technology and the space.
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# Isolate Lifts and repair bays by surrounding them with a string of security stations, advanced security stations are naturally better if you have the technology and the space.
  
4.If need be place further security stations down important corridors, such as between access points and living quaters. Any alien unlucky enough to come within range of these facilities will be shot to pieces and, better still, you wont lose an agent.
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# If need be place further security stations down important corridors, such as between access points and living quaters. Any alien unlucky enough to come within range of these facilities will be shot to pieces and, better still, you wont lose an agent.
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# Even if you have security stations, you must have at least one agent at a base, or else it will automatically fall when it is invaded.  For research-specialist bases, your agents can be androids, or you can use normal humans and simply let them train all the time.

Revision as of 08:46, 19 November 2007

This is an issue that many x-com-er's either dont anticipate or simply dont realise is going to happen. Sooner or later an alien craft will hover over your base and beam down an attack force, some of these forces can be fairly large, others pitifuly weak. Either way you should be prepared for the worst.

The damage, losses and irritation of base defense can be easily minimised not so much by what you do on the tactical map, but how you build your base in the first place. By following these simple steps you can make base defense missions a walk in the park.

  1. When buying a new base, take into account the location of the access lift. Lifts located in corners or in narrow corridors are easily defended as they create a bottle neck, slowing down the advance of alien hordes and forcing them through a predictable path.
  1. Bear in mind that vehicle repair bays are a form of entrance too, and the aliens will have no hesitation in swarming in through any foolisly unguarded, or poorly placed, bays.
  1. Isolate Lifts and repair bays by surrounding them with a string of security stations, advanced security stations are naturally better if you have the technology and the space.
  1. If need be place further security stations down important corridors, such as between access points and living quaters. Any alien unlucky enough to come within range of these facilities will be shot to pieces and, better still, you wont lose an agent.
  1. Even if you have security stations, you must have at least one agent at a base, or else it will automatically fall when it is invaded. For research-specialist bases, your agents can be androids, or you can use normal humans and simply let them train all the time.