Base Defense (TFTD)

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Revision as of 22:32, 11 May 2017 by Hobbes (talk | contribs) (→‎General Discussion: additional facilities where aliens can spawn)
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Purpose

Most of the information on Base Defence is found on the link at the bottom of this page. This page is to discuss any differences in Base Defence missions that are specific to TFTD.

General Discussion

This section is "under construction". Please see the associated Discussion page for initial musings about TFTD Base Defence.

For now, here are a few bare facts:

  • TFTD Aliens can spawn in Living Quarters, Alien Containment and Sonic Defenses, in addition to Airlocks and Sub Pens.
  • A standard Base Defence Layout Strategy is still mostly effective, just beware your "rear" will never be totally safe until you secure all the Living Quarters, Alien Containment and Sonic Defenses.
  • The 80 item limit from Enemy Unknown has been raised to 110 and the order of including/excluding weapons has changed (in ways which still need detailed investigation). For example, sonic and gauss weapons are included within the 110 available items in preference to some of the standard starting weapons.

To Do

Discussion of how the module tiles are different (if at all) in TFTD - which ones have clear killing zones, which ones have tricky little hidey holes, etc.

See Also

The main article on Base Defence, though it is focused on UFO: Enemy Unknown (XCom 1).


TFTD Badge Terror From The Deep : Mission Types
Mission TypesAlien Sub Crash RecoveryAlien Submarine AssaultBase DefensePort AttackIsland AttackShip Rescue MissionArtefact SiteColony Attack MissionT'leth
Information Terror MissionsTwo Part Missions