Difference between revisions of "Base Facilities (EU)"

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== Base Construction Quick Notes ==
 
== Base Construction Quick Notes ==
 
<!-- The base destruction notes could make up a whole new section! - NKF -->
 
<!-- The base destruction notes could make up a whole new section! - NKF -->
* Destruction of base facilities through combat and the domino collapse effect  
+
* Destruction of base facilities through combat and the domino collapse effect - To Do
* What happens to equipment, vehicles and staff when facilities are destroyed  
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* What happens to equipment, vehicles and staff when facilities are destroyed - Help
* [[Base Disjoint Bug]]
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* [[Base Disjoint Bug]] - in progress

Revision as of 23:10, 7 October 2005

There are a number of base facilities that you can place in your installations. Some of these are available from the beginning of the game, others are gained through research. With the exception of the Access Lift, and the facilites you start the game with, all require an amount of time to be built and will charge you a monthly maintanance fee on top of the initial construction costs.

All base facilities must be linked, either directly or via other base facilities, to the Access Lift. While you cannot dismantle a base facility that is in use or is linking other facilities to the Access Lift, it can be destroyed in the process of a Base Defense mission. If a base facility is destroyed in this way, any other base facilities that were relying on that facility as a link to the Access Lift will also be destroyed. Any pieces of equipment, craft, or personal will, however, remain in the base (despite the lack of room).

Initial Base Facilities:


Researchable Base Facilities:


--Bomb Bloke 15:41, 4 Mar 2005 (GMT)


Single Use Facilities

There are various facilities that benefit the base in certain ways. Normally, the more you have, the more you are able to do with them. This is not so with a certain set of facilities. For these facilities, they will only provide one benefit to each base and no more.

These include: Small Radar, Large Radar, Hyperwave Decoder, Grav Shield and the Mind Shield.

These facilities will work with every other facility, but any duplicate facility will not provide any functional benefits but will still cost maintenance. This is especially important for radars and the Grav Shield. For example, two Large Radars will not work, but a single Large Radar and a Small Radar will stack and combine their scanning abilities. The Grav Shield will only repel attackers once per base.

The only reason to build multiple facilities from the above list would be for strategic base defence reasons, as each module provides a different lower corridor layout.

Note: While the base information screen does list how many radars you have, that is all it does. It does not represent your base's actual scanning ability.

Base Construction Quick Notes

  • Destruction of base facilities through combat and the domino collapse effect - To Do
  • What happens to equipment, vehicles and staff when facilities are destroyed - Help
  • Base Disjoint Bug - in progress