Difference between revisions of "Base Facilities (EU2012)"

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The Headquarters in ''[[EU (2012)|Enemy Unknown 2012]]'' is composed by a number of facilities that can be enlarged as the game progresses.
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#REDIRECT [[Engineering_(EU2012)#Build_Facilities]]
 
 
Each facility has three basic stats:
 
* Time to build (Days)
 
* Cost (money, resources and manpower to build and maintenance cost)
 
* Maintenance ($$$ per month)
 
 
 
===Acquirable Base Facilities===
 
 
 
[[Access Lift (EU2012)|Access Lift]]
 
* Required to build: 2 Power, §50
 
* Time to Build: ETA 5 days
 
* Maintenance: §10/month
 
* Must be built to allow construction on lower levels.
 
 
[[Satellite Uplink (EU2012)|Satellite Uplink]]
 
* Required to build: 5 Power, 10 Engineers §150
 
* Time to Build: UNKNOWN
 
* Maintainance: §15/month
 
* ''With the signal monitored by a team of engineers, each Satellite uplink is capable of receiving transmissions from 2 XCOM satellites.''
 
* Adjacency Bonus: UNKNOWN
 
 
 
[[Power Generator (EU2012)|Power Generator]]
 
* Required to build: §60
 
* Time to Build: UNKNOWN
 
* Maintainance: UNKNOWN
 
* ''Power generators supply the power needed to run new facilities.  Each generator supplies +6 power.''
 
* Adjacency Bonus: +2 power for every adjacent power facility.
 
 
 
[[Thermo Generator (EU2012)|Thermo Generator]]
 
* Required to build: §200
 
* Time to Build: UNKNOWN
 
* Maintainance: UNKNOWN
 
* ''Thermal Generators supply +20 power, but must be built over steam vents.''
 
* Adjacency Bonus: +2 power for every adjacent power facility.
 
 
 
[[Laboratory (EU2012)|Laboratory]]
 
* Required to build: 3 Power, 6 Scientists, §125
 
* Time to Build: ETA 10 days
 
* Maintenance: §24/month
 
* ''Each Laboratory increases research speed by 20%''
 
* Adjacency Bonus: +10% increase to research speed for each adjacent laboratory.
 
 
 
[[Workshop (EU2012)|Workshop]]
 
* Required to build: UNKNOWN, Required Research: Experimental Warfare
 
* Time to Build: UNKNOWN
 
* Maintenance: UNKNOWN
 
* Adjacency Bonus: UNKNOWN
 
 
 
[[Alien Containment (EU2012)|Alien Containment]]
 
* Required to build: UNKNOWN, Required Research: Xeno-Biology
 
* Time to Build: UNKNOWN
 
* Maintenance: UNKNOWN
 
* Adjacency Bonus: UNKNOWN, presumably none.
 
* Allows capture of live aliens and alien interrogation.
 
 
 
[[The Foundry (EU2012)|The Foundry]]
 
 
 
[[Officer Training School (EU2012)|Officer Training School]]
 
* Required to build: UNKNOWN, Required Research: UNKNOWN
 
* Time to Build: UNKNOWN
 
* Maintenance: §25/month
 
* Adjacency Bonus: UNKNOWN, presumably none.
 
* Allows training of advanced squad abilities and perks.  Must be researched for Classic and above difficulty.
 
 
 
===Starting Base Facilities===
 
[[Hangar (EU2012)|Hangar]]
 
 
 
[[Barracks (EU2012)|Barracks]]
 
 
 
[[Infirmary (EU2012)|Infirmary]]
 
 
 
[[Situation Room|Situation Room]]
 
* Provides a global view of the funding countries and their panic level, satellite coverage with additional interdiction aircraft, financials including a menu with links to pending requests and the gray market, and a list of Objectives to help you progress through the storyline.
 
 
 
[[Category: Enemy Unknown (2012)]]
 

Latest revision as of 20:41, 20 February 2014