Difference between revisions of "Base Facilities (EU2012)"
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(→Acquirable/Removable Base Facilities: standardize first characters' case and order of information; replaced labs table with description; replaced "UNIQUE" with "unique facility") |
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+ | #REDIRECT [[Engineering_(EU2012)#Build_Facilities]] |
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− | The [[XCOM HQ (EU2012)|Headquarters]] in ''[[EU (2012)|EU]]'' is composed of a number of facilities and can be expanded (24 slots) by your [[Engineering (EU2012)|engineers]] as the game progresses. The position of the facilities in relation to one another will provide bonuses to their output. Each slot must be excavated prior to building a facility. Excavations takes 5 days and costs §10, §20, §40 or §80 depending on the depth. Facilities may also be removed (§5). |
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− | ==Starting Facilities/Core Areas== |
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− | [[File:XCOM Facilities Chart 2 (EU2012).png|600px|right]] |
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− | [[Mission Control (EU2012)|Mission Control]] |
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− | * Contains the Geoscape where you can advance game time forward, choose missions to respond, view global [[Satellite (EU2012)| Satellite]] coverage, and watch [[Craft EU2012|aircraft]] on their way to a mission. |
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− | [[Hangar (EU2012)|Hangar]] |
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− | * Houses the base's [[Skyranger (EU2012)|Skyranger]] troop transport and its [[Interceptors (EU2012)|Interceptors]]. Allows to equip, repairs and deploy Interceptors throughout Earth's continents. |
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− | [[Barracks (EU2012)|Barracks]] |
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− | * View your list of [[Soldiers (EU2012)|soldiers]] and their individual characteristics, edit their attributes, and equip them for missions. You can also hire new Rookies, access the [[Officer Training School (EU2012)|Officer Training School]] & Psi Lab, and visit the Memorial to fallen troopers. |
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− | * Capacity: 99 soldiers. |
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− | [[Science Lab (EU2012)|Science Lab]] |
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− | * Manage [[Research (EU2012)|Research]] projects to obtain advanced technology using your scientists. Receives bonuses from building [[Laboratory (EU2012)|Laboratories]]. |
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− | [[Engineering (EU2012)|Engineering]] |
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− | * Build [[Craft (EU2012)|Aircraft]], [[Weapons (EU2012)|Weapons]], [[Armour (EU2012)|Armor]] and other equipment. Receives bonuses from [[Workshop (EU2012)|Workshops]] and [[Foundry (EU2012)|Foundries]]. |
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− | * Build additional facilities, excavate lower levels and build and [[Access Lift (EU2012)|Access Lifts]]. |
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− | [[Situation Room (EU2012)|Situation Room]] |
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− | * Provides a global view of the funding countries and their panic level, satellite coverage with additional interdiction aircraft, financials including a menu with links to pending requests and the [[Gray Market (EU2012)|Gray Market]], where it's possible to raise credits by selling advanced technology to Earth's nations. Finally it contains a list of strategic Objectives to help XCOM progress through the alien invasion. |
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− | [[Armory (EU2012)|Armory]] |
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− | * Equip soldiers with [[Armor (EU2012)|armor]], [[Weapons (EU2012)|weapons]] and other [[Equipment (EU2012)#Portable Equipment|equipment]]. |
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− | [[Infirmary (EU2012)|Infirmary]] |
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− | * Recover soldiers injured in battle. |
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− | ==Acquirable/Removable Base Facilities== |
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− | Each facility has three basic stats: |
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− | * Time to build (days) |
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− | * Cost (money, resources, manpower) |
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− | * Maintenance (§ per month) |
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− | Non-unique facilities require more manpower as more of the same are built. This increase does not apply to the power facilities. |
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− | ===UFO Detection=== |
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− | [[Satellite Uplink (EU2012)|Satellite Uplink]] |
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− | * Required to build: 5 Power, §150, 0 Engineers (+10 for each Satellite Uplink, +15 for each Satellite Nexus) |
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− | * Time to build: 14 days |
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− | * Maintenance: §15/month |
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− | * Adjacency bonus: One additional satellite for each two adjacent Uplink and/or Nexus facilities. |
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− | * Role: With the signal monitored by a team of Engineers, each Satellite Uplink is capable of receiving transmissions from 2 XCOM satellites. |
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− | [[Satellite Nexus (EU2012)|Satellite Nexus]] |
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− | * Required research: Alien Nav Computer |
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− | * Required to build: 8 Power, §300, 25 Alloys, 2 UFO Flight Computer, 5 Engineers (+10 for each Satellite Uplink, +15 for each Satellite Nexus) |
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− | * Time to build: 21 days |
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− | * Maintenance: §26 |
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− | * Adjacency bonus: One additional satellite for each two adjacent Uplink and/or Nexus facilities. |
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− | * Role: With the signal monitored by a team of Engineers, each Satellite Uplink is capable of receiving transmissions from 4 XCOM satellites. |
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− | [[Hyperwave Relay]] |
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− | * Required research: Hyperwave Communication |
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− | * Required to build: 4 Power, §175, 10x Alloys, 1x Hyperwave Beacon |
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− | * Time to build: 14 days |
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− | * Maintenance: §30/month |
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− | * Adjacency bonus: None, UNIQUE |
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− | * Role: Provides extra information about UFOs, such as number of crew, species and their objective. Cannot remove this facility. |
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− | ===Research=== |
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− | [[Laboratory (EU2012)|Laboratory]] |
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− | * Required to build: 3 Power, §125, 6 Scientists (second labolatory requires 10 scientists, each next requires 5 more than previous) |
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− | * Time to build: ETA 10 days |
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− | * Maintenance: §24/month |
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− | * Adjacency Bonus: +10% increase to research speed for each adjacent laboratory |
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− | * Role: Each Laboratory increases research speed by 20% |
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− | [[Alien Containment (EU2012)|Alien Containment]] |
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− | * Required research: Xeno-Biology |
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− | * Required to build: 5 Power, §85 |
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− | * Time to build: 7 days |
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− | * Maintenance: §18/month |
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− | * Adjacency bonus: none, unique facility |
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− | * Role: Allows capture of live aliens and alien interrogation. |
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− | ===Engineering=== |
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− | [[Workshop (EU2012)|Workshop]] |
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− | * Required to build: 3 Power, §130, 6 Engineers |
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− | * Time to build: 10 days |
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− | * Maintenance: §26/month |
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− | * Adjacency bonus: +7% refund on resources used when building vehicles, foundry projects and facilities. |
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− | * Role: Each provides 5 engineers once complete |
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− | {| class="wikitable" |
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− | ! Number of Workshops |
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− | ! Required Engineers |
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− | |- |
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− | | 1 |
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− | | 6 |
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− | |- |
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− | | 2 |
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− | | ? |
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− | |- |
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− | | 3 |
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− | | ? |
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− | |- |
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− | | 4 |
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− | | ? |
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− | |- |
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− | | 5 |
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− | | 45 |
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− | |- |
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− | | 6 |
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− | | 55 |
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− | |} |
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− | [[Foundry (EU2012)|Foundry]] |
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− | * Required research: Experimental Warfare |
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− | * Required to build: 3 power, §75 |
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− | * Time to build: 10 days |
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− | * Maintenance: §20/month |
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− | * Adjacency Bonus: none, unique facility |
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− | * Role: Develop new combat items or improve current items in the Foundry |
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− | [[Access Lift (EU2012)|Access Lift]] |
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− | * Required to build: 2 Power, §50 |
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− | * Time to build: 5 days |
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− | * Maintenance: §10/month |
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− | * Role: Allows construction on lower levels |
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− | [[Power Generator (EU2012)|Power Generator]] |
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− | * Required to build: §60 |
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− | * Time to build: 5 days |
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− | * Maintenance: §11/month |
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− | * Adjacency bonus: +2 power for every adjacent power facility |
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− | * Role: Power generators supply the power needed to run new facilities. Each generator supplies +6 power. |
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− | [[Thermo Generator (EU2012)|Thermo Generator]] |
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− | * Required to build: §200 |
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− | * Time to build: 8 days |
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− | * Maintenance: §23/month |
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− | * Adjacency bonus: +2 power for every adjacent power facility |
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− | * Role: Thermal Generators supply +20 power, but must be built over steam vents |
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− | ===Soldiers=== |
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− | [[Officer Training School (EU2012)|Officer Training School]] |
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− | * Required to build: 3 Power, §125 (the player start with this facility already built) |
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− | * Time to build: 8 days |
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− | * Maintenance: §25/month |
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− | * Adjacency bonus: none, unique facility |
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− | * Role: Allows to purchase extra bonuses, such as increased squad size, faster healing, faster XP gaining |
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− | [[Psionic Labs (EU2012)|Psionic Labs]] |
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− | * Required research: Interrogate Sectoid Commander |
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− | * Required to build: 3 Power, §200, 20x Elerium, 20x Alloys |
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− | * Time to build: 14 days |
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− | * Maintenance: §30/month |
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− | * Adjacency bonus: none, unique facility |
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− | * Role: Contains 3 slots where soldiers can be put for 10 days to discover whether they are gifted in psionic skills. |
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− | [[Gollop Chamber]] |
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− | * Required research: Ethereal Device |
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− | * Required to build: 5 Power, §200, 10x Elerium, 10x Alloys, 1x Ethereal Device |
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− | * Time to build: 14 days |
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− | * Maintenance: §100/month |
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− | * Adjacency bonus: None, UNIQUE |
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− | * Role: Gives a psionic storm skill to one of the psionic soldiers with high will. Can be used only once and triggers final mission. Cannot remove this facility. |
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− | ==See Also== |
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− | * [[XCOM Headquarters (EU2012)|Headquarters]] |
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− | * [[Base Management (EU2012)|Base Management]] |
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− | [[Category: Enemy Unknown (2012)]] |
Latest revision as of 21:41, 20 February 2014
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