Difference between revisions of "Base Facilities (TFTD)"

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There are a number of base facilities that you can build at your installations. Some of these are available from the beginning of the game while more advanced facilities are gained through research. With the exception of the [[Airlock]] and the facilites you start the game with, base facilities require a certain amount of time to be built and will charge you a monthly maintenance fee on top of the initial construction cost.
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There are a number of base facilities that you can build at your installations. Some of these are available from the beginning of the game while more advanced facilities are gained through research. With the exception of the [[Air-Lock]] and the facilities you start the game with, base facilities require a certain amount of time to be built and will charge you a monthly maintenance fee on top of the initial construction cost.
  
 
All base facilities must be linked, either directly or via other base facilities, to the Airlock. While you cannot dismantle a base facility that is in use or is linking other facilities to the Airlock, it can be destroyed in the process of a [[Base Defense]] mission. If a base facility is destroyed in this way, any other base facilities that were relying on that facility as a link to the Airlock will also be destroyed. Any pieces of equipment, craft, or personnel will, however, remain in the base (despite the lack of room).
 
All base facilities must be linked, either directly or via other base facilities, to the Airlock. While you cannot dismantle a base facility that is in use or is linking other facilities to the Airlock, it can be destroyed in the process of a [[Base Defense]] mission. If a base facility is destroyed in this way, any other base facilities that were relying on that facility as a link to the Airlock will also be destroyed. Any pieces of equipment, craft, or personnel will, however, remain in the base (despite the lack of room).

Revision as of 03:21, 5 January 2009

There are a number of base facilities that you can build at your installations. Some of these are available from the beginning of the game while more advanced facilities are gained through research. With the exception of the Air-Lock and the facilities you start the game with, base facilities require a certain amount of time to be built and will charge you a monthly maintenance fee on top of the initial construction cost.

All base facilities must be linked, either directly or via other base facilities, to the Airlock. While you cannot dismantle a base facility that is in use or is linking other facilities to the Airlock, it can be destroyed in the process of a Base Defense mission. If a base facility is destroyed in this way, any other base facilities that were relying on that facility as a link to the Airlock will also be destroyed. Any pieces of equipment, craft, or personnel will, however, remain in the base (despite the lack of room).

Initial Base Facilities:

Air-Lock
Living Quarters)
Laboratory
Workshop
General Stores
Torpedo Defences
Standard Sonar
Wide Array Sonar
Sub Pen
Alien Containment

The Living Quarters, Laboratory, Workshop, General Stores, and Alien Containment facilities operate in the same manner as their Enemy Unknown counterparts.

Researchable Base Facilities:

M.C.-Lab
Gauss Defences
Sonic Defences
P.W.T. Defences
Transmission Resolver
M.C. Generator
Bombardment Shield