Difference between revisions of "Base Layouts (Apocalypse)"
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(thoughts on some of the layouts) |
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<tr><td>[[Image:Apoc_base1.png|left|100 px]]</td><td>32</td><td>Novice<br>Easy</td><td></td></tr> |
<tr><td>[[Image:Apoc_base1.png|left|100 px]]</td><td>32</td><td>Novice<br>Easy</td><td></td></tr> |
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− | <tr><td>[[Image:Apoc_base2.png|left|100 px]]</td><td>24</td><td>Novice</td><td></td></tr> |
+ | <tr><td>[[Image:Apoc_base2.png|left|100 px]]</td><td>24</td><td>Novice</td><td>This layout is ideal for a research or manufacturing base, as it has plenty of space for large labs/workshops and can be defended with only a single [[Security Station (Apocalypse)|Security Station]] placed next to the Access Lift, provided if you don't need a [[Vehicle Repair Bay (Apocalypse)|Vehicle Repair Bay]].</td></tr> |
− | <tr><td>[[Image:Apoc_base3.png|left|100 px]]</td><td>36</td><td>Novice<br>Medium</td><td></td></tr> |
+ | <tr><td>[[Image:Apoc_base3.png|left|100 px]]</td><td>36</td><td>Novice<br>Medium</td><td>Lots of space, but difficult to defend.</td></tr> |
<tr><td>[[Image:Apoc_base4.png|left|100 px]]</td><td>29</td><td>Novice<br>Medium<br>Superhuman</td><td>This layout allows for cheap base defense, provided you don't need a [[Vehicle Repair Bay (Apocalypse)|Vehicle Bay]], since it is only necessary to place 2 [[Security Station (Apocalypse)|Security Stations]] at each side of the Access Lift. It is possible to have up to 4 advanced research/manufacturing facilities with plenty of additional space for 1x1 modules. </td></tr> |
<tr><td>[[Image:Apoc_base4.png|left|100 px]]</td><td>29</td><td>Novice<br>Medium<br>Superhuman</td><td>This layout allows for cheap base defense, provided you don't need a [[Vehicle Repair Bay (Apocalypse)|Vehicle Bay]], since it is only necessary to place 2 [[Security Station (Apocalypse)|Security Stations]] at each side of the Access Lift. It is possible to have up to 4 advanced research/manufacturing facilities with plenty of additional space for 1x1 modules. </td></tr> |
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<tr><td>[[Image:Apoc_base5.png|left|100 px]]</td><td>32</td><td>Novice<br>Medium<br>Hard<br>Superhuman</td><td></td></tr> |
<tr><td>[[Image:Apoc_base5.png|left|100 px]]</td><td>32</td><td>Novice<br>Medium<br>Hard<br>Superhuman</td><td></td></tr> |
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<tr><td>[[Image:Apoc_base6.png|left|100 px]]</td><td>24</td><td>Easy</td><td></td></tr> |
<tr><td>[[Image:Apoc_base6.png|left|100 px]]</td><td>24</td><td>Easy</td><td></td></tr> |
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− | <tr><td>[[Image:Apoc_base7.png|left|100 px]]</td><td>28</td><td>Easy<br>Hard</td><td></td></tr> |
+ | <tr><td>[[Image:Apoc_base7.png|left|100 px]]</td><td>28</td><td>Easy<br>Hard</td><td>This layout is ideal for vehicles, as it has space for 3 Vehicle Repair Bays above the Access Lift, which can be defended by only 2 Security Stations, placed below and to the right of the Access Lift.</td></tr> |
− | <tr><td>[[Image:Apoc_base8.png|left|100 px]]</td><td>22</td><td>Easy<br>Hard<br>Superhuman</td><td></td></tr> |
+ | <tr><td>[[Image:Apoc_base8.png|left|100 px]]</td><td>22</td><td>Easy<br>Hard<br>Superhuman</td><td>A very versatile layout, but with little space. Two Security Stations can cover the Access Lift as well as up to 2 Vehicle Repair Bays placed in one of the "wings".</td></tr> |
<tr><td>[[Image:Apoc_base9.png|left|100 px]]</td><td>22</td><td>Easy<br>Medium<br>Superhuman</td><td>Another easy defendable layout. Stick one Security Station right next to the lift. The Vehicle Bay can be on either one of the 2x2 spaces up and below the central area, with 2 Security Stations right next to it.</td></tr> |
<tr><td>[[Image:Apoc_base9.png|left|100 px]]</td><td>22</td><td>Easy<br>Medium<br>Superhuman</td><td>Another easy defendable layout. Stick one Security Station right next to the lift. The Vehicle Bay can be on either one of the 2x2 spaces up and below the central area, with 2 Security Stations right next to it.</td></tr> |
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<tr><td>[[Image:Apoc_base10.png|left|100 px]]</td><td>32</td><td>Easy<br>Medium</td><td></td></tr> |
<tr><td>[[Image:Apoc_base10.png|left|100 px]]</td><td>32</td><td>Easy<br>Medium</td><td></td></tr> |
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− | <tr><td>[[Image:Apoc_base11.png|left|100 px]]</td><td>20</td><td>Medium</td><td></td></tr> |
+ | <tr><td>[[Image:Apoc_base11.png|left|100 px]]</td><td>20</td><td>Medium</td><td>Placing two Security Stations below and to the left of the Access Lift leaves enough space for two Vehicle Repair Bays in the right and upper parts of the base. Unfortunately, while defensible, this base is tiny.</td></tr> |
<tr><td>[[Image:Apoc_base12.png|left|100 px]]</td><td>32</td><td>Medium<br>Hard<br>Superhuman</td><td></td></tr> |
<tr><td>[[Image:Apoc_base12.png|left|100 px]]</td><td>32</td><td>Medium<br>Hard<br>Superhuman</td><td></td></tr> |
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<tr><td>[[Image:Apoc_base13.png|left|100 px]]</td><td>32</td><td>Hard Superhuman</td><td></td></tr> |
<tr><td>[[Image:Apoc_base13.png|left|100 px]]</td><td>32</td><td>Hard Superhuman</td><td></td></tr> |
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<tr><td>[[Image:Apoc_base14.png|left|100 px]]</td><td>27</td><td>Hard</td><td></td></tr> |
<tr><td>[[Image:Apoc_base14.png|left|100 px]]</td><td>27</td><td>Hard</td><td></td></tr> |
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<tr><td>[[Image:Apoc_base15.png|left|100 px]]</td><td>28</td><td>Superhuman</td><td></td></tr> |
<tr><td>[[Image:Apoc_base15.png|left|100 px]]</td><td>28</td><td>Superhuman</td><td></td></tr> |
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− | <tr><td>[[Image:Apoc_base16.png|left|100 px]]</td><td>22</td><td>Superhuman</td><td></td></tr> |
+ | <tr><td>[[Image:Apoc_base16.png|left|100 px]]</td><td>22</td><td>Superhuman</td><td>This layout has an ideal spot for a Vehicle Repair Bay below the Access Lift, and can be defended with only two Security Stations. On the flip side, it has very little space.</td></tr> |
</table> |
</table> |
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Revision as of 21:45, 6 April 2022
The Base Layout is one of the most important factors in a base since it will determine where additional base modules can be built and will also impact the Battlescape layout during Base Defense missions.
The type and number of base layouts available depend on the difficulty level.
Layout | Area | Difficulty Level | Notes |
---|---|---|---|
32 | Novice Easy | ||
24 | Novice | This layout is ideal for a research or manufacturing base, as it has plenty of space for large labs/workshops and can be defended with only a single Security Station placed next to the Access Lift, provided if you don't need a Vehicle Repair Bay. | |
36 | Novice Medium | Lots of space, but difficult to defend. | |
29 | Novice Medium Superhuman | This layout allows for cheap base defense, provided you don't need a Vehicle Bay, since it is only necessary to place 2 Security Stations at each side of the Access Lift. It is possible to have up to 4 advanced research/manufacturing facilities with plenty of additional space for 1x1 modules. | |
32 | Novice Medium Hard Superhuman | ||
24 | Easy | ||
28 | Easy Hard | This layout is ideal for vehicles, as it has space for 3 Vehicle Repair Bays above the Access Lift, which can be defended by only 2 Security Stations, placed below and to the right of the Access Lift. | |
22 | Easy Hard Superhuman | A very versatile layout, but with little space. Two Security Stations can cover the Access Lift as well as up to 2 Vehicle Repair Bays placed in one of the "wings". | |
22 | Easy Medium Superhuman | Another easy defendable layout. Stick one Security Station right next to the lift. The Vehicle Bay can be on either one of the 2x2 spaces up and below the central area, with 2 Security Stations right next to it. | |
32 | Easy Medium | ||
20 | Medium | Placing two Security Stations below and to the left of the Access Lift leaves enough space for two Vehicle Repair Bays in the right and upper parts of the base. Unfortunately, while defensible, this base is tiny. | |
32 | Medium Hard Superhuman | ||
32 | Hard Superhuman | ||
27 | Hard | ||
28 | Superhuman | ||
22 | Superhuman | This layout has an ideal spot for a Vehicle Repair Bay below the Access Lift, and can be defended with only two Security Stations. On the flip side, it has very little space. |